blob: e55e56c2f4120da2926e69d3dd3492893dc622e6 [file] [edit]
/*
*
* Copyright 2019, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <teeui/button.h>
namespace teeui {
ConvexObject<4> makeSquareAtOffset(const PxPoint& offset, const pxs& sideLength) {
return ConvexObject<4>({offset, offset + PxPoint{sideLength, .0},
offset + PxPoint{sideLength, sideLength},
offset + PxPoint{.0, sideLength}});
}
Error ButtonImpl::draw(const PixelDrawer& drawPixel, const Box<pxs>& bounds,
const ConvexObjectInfo* coBegin, const ConvexObjectInfo* coEnd) {
using intpxs = Coordinate<px, int64_t>;
Box<intpxs> intBounds(bounds);
auto drawPixelBoundsEnforced = [&](uint32_t x, uint32_t y, Color color) -> Error {
if (!intBounds.contains(Point<intpxs>(x, y))) {
TEEUI_LOG << "Bounds: " << bounds << " Pixel: " << Point<pxs>(x, y) << ENDL;
return Error::OutOfBoundsDrawing;
}
return drawPixel(x, y, color);
};
auto drawBox = [&](const Box<intpxs>& box, Color c) -> Error {
for (int y = 0; y < box.h().count(); ++y) {
for (int x = 0; x < box.w().count(); ++x) {
if (auto error = drawPixel(box.x().count() + x, box.y().count() + y, c)) {
return error;
}
}
}
return Error::OK;
};
#ifdef DRAW_DEBUG_MARKERS
auto drawDebugBox = [&](const Box<pxs>& box, Color c) {
drawBox(box, (c & 0xffffff) | 0x40000000);
};
drawDebugBox(intBounds, 0xff);
#endif
intpxs intRadius = radius_.count();
TEEUI_LOG << intBounds << ENDL;
auto drawCorner = [&, this](intpxs right, intpxs bottom) -> Error {
Box<intpxs> cBounds(intBounds.x(), intBounds.y(), intRadius, intRadius);
cBounds.translateSelf(Point<intpxs>(right * (intBounds.w() - intRadius),
bottom * (intBounds.h() - intRadius)));
auto center = Point<pxs>((intpxs(1) - right) * intRadius, (intpxs(1) - bottom) * intRadius);
center += cBounds.topLeft();
center -= Point<pxs>(.5, .5);
TEEUI_LOG << "Radius: " << intRadius << " cBounds: " << cBounds << " center: " << center
<< ENDL;
for (int y = 0; y < cBounds.h().count(); ++y) {
for (int x = 0; x < cBounds.w().count(); ++x) {
auto pos = Point<pxs>(cBounds.x().count() + x, cBounds.y().count() + y);
auto color = drawCirclePoint(center, intRadius, pos, color_);
if (auto error = drawPixelBoundsEnforced(pos.x().count(), pos.y().count(), color)) {
return error;
}
}
}
return Error::OK;
};
if (roundTopLeft_) {
if (auto error = drawCorner(0, 0)) return error;
} else {
if (auto error = drawBox(
Box<intpxs>(0, 0, intRadius, intRadius).translate(intBounds.topLeft()), color_)) {
return error;
}
}
if (roundTopRight_) {
if (auto error = drawCorner(1, 0)) return error;
} else {
if (auto error = drawBox(Box<intpxs>(intBounds.w() - intRadius, 0, intRadius, intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
}
if (roundBottomLeft_) {
if (auto error = drawCorner(0, 1)) return error;
} else {
if (auto error = drawBox(Box<intpxs>(0, intBounds.h() - intRadius, intRadius, intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
}
if (roundBottomRight_) {
if (auto error = drawCorner(1, 1)) return error;
} else {
if (auto error = drawBox(Box<intpxs>(intBounds.w() - intRadius, intBounds.h() - intRadius,
intRadius, intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
}
auto centerbox = Box<intpxs>(intRadius, intRadius, intBounds.w() - intRadius - intRadius,
intBounds.h() - intRadius - intRadius)
.translate(intBounds.topLeft());
if (auto error = drawBox(centerbox, color_)) return error;
if (auto error =
drawBox(Box<intpxs>(0, intRadius, intRadius, intBounds.h() - intRadius - intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
if (auto error =
drawBox(Box<intpxs>(intRadius, 0, intBounds.w() - intRadius - intRadius, intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
if (auto error = drawBox(Box<intpxs>(intBounds.w() - intRadius, intRadius, intRadius,
intBounds.h() - intRadius - intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
if (auto error = drawBox(Box<intpxs>(intRadius, intBounds.h() - intRadius,
intBounds.w() - intRadius - intRadius, intRadius)
.translate(intBounds.topLeft()),
color_)) {
return error;
}
bool hasCOs = coBegin != coEnd;
if (hasCOs) {
Box<pxs> coBBox = Box<pxs>::boundingBox(coBegin->begin, coBegin->end);
for (const auto& co : makeRange(coBegin + 1, coEnd)) {
coBBox = coBBox.merge(co.begin, co.end);
}
auto start = PxPoint{bounds.w() - coBBox.w(), bounds.h() - coBBox.h()} / pxs(2.0);
start += bounds.topLeft();
Box<intpxs> intBBox(start.x().floor(), start.y().floor(), 0, 0);
intBBox = intBBox.merge(
Point<intpxs>{(start.x() + coBBox.w()).ceil(), (start.y() + coBBox.h()).ceil()});
TEEUI_LOG << "coBBox: " << coBBox << ENDL;
TEEUI_LOG << "intBBox: " << intBBox << ENDL;
for (int64_t y = 0; y < intBBox.h().count(); ++y) {
for (int64_t x = 0; x < intBBox.w().count(); ++x) {
PxPoint offset = coBBox.topLeft() + PxPoint{x, y};
// The pixel is a square of width and height 1.0
auto thePixel = makeSquareAtOffset(offset, 1.0);
TEEUI_LOG << thePixel << ENDL;
pxs areaCovered = 0.0;
for (const auto& co : makeRange(coBegin, coEnd)) {
auto coveredRegion = thePixel.intersect<10>(co.begin, co.end);
if (coveredRegion) areaCovered += coveredRegion->area();
TEEUI_LOG << " region: " << (bool)coveredRegion << " area: " << areaCovered;
}
TEEUI_LOG << ENDL;
if (areaCovered > 1.0) areaCovered = 1.0;
TEEUI_LOG << "x: " << x << " y: " << y << " area: " << areaCovered << ENDL;
uint32_t intensity = 0xff * areaCovered.count();
if (auto error =
drawPixelBoundsEnforced(intBBox.x().count() + x, intBBox.y().count() + y,
intensity << 24 | (0xffffff & convexObjectColor_)))
return error;
}
}
}
return Error::OK;
}
} // namespace teeui