| /* |
| * |
| * Copyright 2019, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <stddef.h> |
| |
| #include <teeui/label.h> |
| |
| namespace teeui { |
| namespace example { |
| |
| /* |
| * AOSP color scheme constants. |
| */ |
| constexpr static const Color kShieldColor = Color(0xff778500); |
| constexpr static const Color kShieldColorInv = Color(0xffc4cb80); |
| constexpr static const Color kTextColor = Color(0xff212121); |
| constexpr static const Color kTextColorInv = Color(0xffdedede); |
| constexpr static const Color kBackGroundColor = Color(0xffffffff); |
| constexpr static const Color kBackGroundColorInv = Color(0xff212121); |
| |
| uint32_t alfaCombineChannel(uint32_t shift, double alfa, uint32_t a, uint32_t b); |
| |
| template <typename T> uint32_t renderPixel(uint32_t x, uint32_t y, const T& e) { |
| return e.bounds_.drawPoint(Point<pxs>(x, y)); |
| } |
| |
| struct FrameBuffer { |
| uint32_t left_; |
| uint32_t top_; |
| uint32_t width_; |
| uint32_t height_; |
| uint32_t* buffer_; |
| size_t size_in_elements_; |
| uint32_t lineStride_; |
| |
| Error drawPixel(uint32_t x, uint32_t y, uint32_t color) const; |
| }; |
| |
| template <typename... Elements> |
| Error drawElements(std::tuple<Elements...>& layout, const PixelDrawer& drawPixel) { |
| // Error::operator|| is overloaded, so we don't get short circuit evaluation. |
| // But we get the first error that occurs. We will still try and draw the remaining |
| // elements in the order they appear in the layout tuple. |
| return (std::get<Elements>(layout).draw(drawPixel) || ...); |
| } |
| |
| template <typename... Elements> |
| Error handleAllEvent(std::tuple<Elements...>& layout, const Event& event) { |
| return (std::get<Elements>(layout).hit(event) || ...); |
| } |
| |
| void translate(LabelImpl* label); |
| |
| template <typename T, typename Layout> void translateLabel(Layout* layout) { |
| translate(&std::get<T>(*layout)); |
| } |
| } // namespace example |
| } // namespace teeui |