blob: 47a85152ac7d618ef1341ebe2d7c103b0d0bb4af [file] [log] [blame]
/*
*
* Copyright 2019, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#define TEEUI_DO_LOG_DEBUG
#include <teeui/error.h>
#include <teeui/log.h>
#include <teeui/utils.h>
namespace teeui {
namespace test {
TEST(TeeUIUtilsTest, intersectTest) {
PxVec a(0.0, 1.0);
PxPoint b(0.0, -2.0);
PxVec c(1.0, 0.0);
PxPoint d(3.0, 0.0);
auto result = intersect(a, b, c, d);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.0, 0.0), *result);
// one of the directional vectors is (0,0)
a = {0.0, 1.0};
b = {0.0, -2.0};
c = {0.0, 0.0};
d = {3.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_FALSE(result);
result = intersect(c, d, a, b);
ASSERT_FALSE(result);
a = {0.0, 0.0};
b = {0.0, -2.0};
c = {1.0, 0.0};
d = {3.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_FALSE(result);
result = intersect(c, d, a, b);
ASSERT_FALSE(result);
a = {0.0, 0.0};
b = {0.0, -2.0};
c = {0.0, 0.0};
d = {3.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_FALSE(result);
result = intersect(c, d, a, b);
ASSERT_FALSE(result);
// lines are parallel
a = {0.0, 1.0};
b = {0.0, -2.0};
c = {0.0, 2.0};
d = {3.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_FALSE(result);
result = intersect(c, d, a, b);
ASSERT_FALSE(result);
a = {3.0, 1.0};
b = {0.0, -2.0};
c = {6.0, 2.0};
d = {0.0, 4.0};
result = intersect(a, b, c, d);
ASSERT_FALSE(result);
result = intersect(c, d, a, b);
ASSERT_FALSE(result);
a = {1.0, 1.0};
b = {0.0, -0.5};
c = {1.0, 0.0};
d = {0.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.5, 0.0), *result);
result = intersect(c, d, a, b);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.5, 0.0), *result);
a = {-1.0, -1.0};
b = {0.0, -0.5};
c = {1.0, 0.0};
d = {0.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.5, 0.0), *result);
result = intersect(c, d, a, b);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.5, 0.0), *result);
a = {1.0, -1.0};
b = {0.0, 1.0};
c = {1.0, 1.0};
d = {0.0, 0.0};
result = intersect(a, b, c, d);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.5, 0.5), *result);
result = intersect(c, d, a, b);
ASSERT_TRUE(result);
ASSERT_EQ(PxPoint(0.5, 0.5), *result);
}
TEST(TeeUIUtilsTest, ConvexObjectConstruction) {
constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}};
ASSERT_EQ(size_t(4), o.size());
}
TEST(TeeUIUtilsTest, ConvexObjectLineIntersection) {
constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}};
ASSERT_EQ(size_t(4), o.size());
// diagonally through the corners
auto o2 = o.intersect<10>({.0, .0}, {1.0, 1.0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(3), o2->size());
ASSERT_EQ(pxs(.5), o2->area());
// diagonally through the corners reversed
o2 = o.intersect<10>({1.0, 1.0}, {.0, .0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(3), o2->size());
ASSERT_EQ(pxs(.5), o2->area());
// diagonally through the top right corner
o2 = o.intersect<10>({.0, 2.0}, {2.0, .0});
ASSERT_FALSE(o2);
// diagonally through the top right corner reversed
o2 = o.intersect<10>({2.0, .0}, {.0, 2.0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(4), o2->size());
ASSERT_EQ(pxs(1.0), o2->area());
// diagonally through the top left corner
o2 = o.intersect<10>({-1.0, .0}, {1.0, 2.0});
ASSERT_FALSE(o2);
// diagonally through the top left corner reversed
o2 = o.intersect<10>({1.0, 2.0}, {-1.0, .0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(4), o2->size());
ASSERT_EQ(pxs(1.0), o2->area());
// diagonally through the bottom right corner
o2 = o.intersect<10>({2.0, 1.0}, {.0, -1.0});
ASSERT_FALSE(o2);
// diagonally through the bottom right corner reversed
o2 = o.intersect<10>({.0, -1.0}, {2.0, 1.0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(4), o2->size());
ASSERT_EQ(pxs(1.0), o2->area());
// diagonally through the bottom left corner
o2 = o.intersect<10>({1.0, -1.0}, {-1.0, 1.0});
ASSERT_FALSE(o2);
// diagonally through the top right corner reversed
o2 = o.intersect<10>({-1.0, 1.0}, {1.0, -1.0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(4), o2->size());
ASSERT_EQ(pxs(1.0), o2->area());
// through two corners
o2 = o.intersect<10>({-1.0, 1.0}, {2.0, 1.0});
ASSERT_FALSE(o2);
// through two corners reversed
o2 = o.intersect<10>({2.0, 1.0}, {-1.0, 1.0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(4), o2->size());
ASSERT_EQ(pxs(1.0), o2->area());
o2 = o.intersect<10>({.0, -.5}, {.5, .0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(5), o2->size());
ASSERT_EQ(pxs(.875), o2->area());
o2 = o.intersect<10>({.0, .5}, {.5, .0});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(5), o2->size());
ASSERT_EQ(pxs(.875), o2->area());
ConvexObject<10> o3{{-1.3845, 23.0}, {-0.384501, 23}, {-0.384501, 24}, {-1.3845, 24}};
o2 = o3.intersect<10>({-3.3845, 25.3339}, {7.59022, 14.3592});
ASSERT_TRUE(o2);
ASSERT_EQ(size_t(5), o2->size());
}
TEST(TeeUIUtilsTest, ErrorOperatorOrOverloadTest) {
// This expression should evaluate to the first (non OK) error code in the sequence.
ASSERT_EQ(Error::NotInitialized,
Error::OK || Error::NotInitialized || Error::FaceNotLoaded || Error::OK);
}
} // namespace test
} // namespace teeui