| /* |
| * |
| * Copyright 2019, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef LIBTEEUI_INCLUDE_TEEUI_ERROR_H_ |
| #define LIBTEEUI_INCLUDE_TEEUI_ERROR_H_ |
| |
| #include "log.h" |
| #include <stdint.h> |
| |
| namespace teeui { |
| |
| class Error { |
| public: |
| enum error_e : uint32_t { |
| OK, |
| NotInitialized, |
| FaceNotLoaded, |
| CharSizeNotSet, |
| GlyphNotLoaded, |
| GlyphNotRendered, |
| GlyphNotExtracted, |
| UnsupportedPixelFormat, |
| OutOfBoundsDrawing, |
| BBoxComputation, |
| OutOfMemory, |
| Localization, |
| }; |
| |
| constexpr Error() noexcept : v_(OK) {} |
| constexpr Error(error_e v) noexcept : v_(v) {} |
| constexpr Error(Error&&) noexcept = default; |
| constexpr Error(const Error&) noexcept = default; |
| |
| Error& operator=(error_e v) { |
| v_ = v; |
| return *this; |
| } |
| Error& operator=(const Error& other) { |
| v_ = other.v_; |
| return *this; |
| } |
| |
| /** |
| * Evaluates to true if this represents an error condition. |
| * Consider a function Error foo(), use the following pattern to handle the error. |
| * if (auto error = foo()) { <handle error here> } |
| */ |
| operator bool() const { return v_ != OK; } |
| |
| Error operator||(const Error& rhs) const { return *this ? *this : rhs; } |
| |
| inline bool operator==(error_e v) const { return v_ == v; }; |
| inline bool operator!=(error_e v) const { return v_ != v; }; |
| |
| constexpr error_e code() const { return v_; } |
| |
| private: |
| error_e v_; |
| }; |
| |
| #ifdef TEEUI_DO_LOG_DEBUG |
| // keep this in the header, so the test can switch it on without switching it on in the static |
| // library |
| [[maybe_unused]] static std::ostream& operator<<(std::ostream& out, Error e) { |
| switch (e.code()) { |
| case Error::OK: |
| return out << "teeui::Error::OK"; |
| case Error::NotInitialized: |
| return out << "teeui::Error::NotInitialized"; |
| case Error::FaceNotLoaded: |
| return out << "teeui::Error::FaceNotLoaded"; |
| case Error::CharSizeNotSet: |
| return out << "teeui::Error::CharSizeNotSet"; |
| case Error::GlyphNotLoaded: |
| return out << "teeui::Error::GlyphNotLoaded"; |
| case Error::GlyphNotRendered: |
| return out << "teeui::Error::GlyphNotRendered"; |
| case Error::GlyphNotExtracted: |
| return out << "teeui::Error::GlyphNotExtracted"; |
| case Error::UnsupportedPixelFormat: |
| return out << "teeui::Error::UnsupportedPixelFormat"; |
| case Error::OutOfBoundsDrawing: |
| return out << "teeui::Error::OutOfBoundsDrawing"; |
| case Error::BBoxComputation: |
| return out << "teeui::Error::BBoxComputation"; |
| case Error::OutOfMemory: |
| return out << "teeui::Error::OutOfMemory"; |
| default: |
| return out << "Invalid teeui::Error Code"; |
| } |
| } |
| #endif |
| |
| } // namespace teeui |
| |
| #endif // LIBTEEUI_INCLUDE_TEEUI_ERROR_H_ |