blob: 5f6365e9e84965320727ddbf40cffe7797374eb4 [file] [log] [blame]
/*
* Copyright 2020, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "phys_button_example.h"
#include <stddef.h>
#include <stdint.h>
#include "example_utils.h"
#include "layout/phys_button_layout.h"
#include <memory>
namespace teeui {
namespace example {
namespace phys_button {
template <typename Layout> static void translateLabels(Layout* layout) {
translateLabel<LabelOK>(layout);
translateLabel<LabelCancel>(layout);
translateLabel<LabelTitle>(layout);
translateLabel<LabelHint>(layout);
}
class GUIStatePhysButtons : public ITeeuiExample {
public:
bool inverted_;
std::string confirmationMessage_;
layout_t<ConfUILayout> layoutInstance_ = {};
GUIStatePhysButtons() : inverted_(false), layoutInstance_{} {}
void selectLanguage(const char* language_id) override {
teeui::localization::selectLangId(language_id);
translateLabels(&layoutInstance_);
}
void setConfirmationMessage(std::string confirmationMessage) override {
confirmationMessage_ = std::move(confirmationMessage);
std::get<LabelBody>(layoutInstance_)
.setText({&*confirmationMessage_.begin(), &*confirmationMessage_.end()});
}
uint32_t setDeviceInfo(DeviceInfo device_info, bool magnified, bool inverted = false) override;
void onEvent(uint32_t, uint32_t, uint32_t) override {}
uint32_t renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t lineStride,
uint32_t* buffer,
size_t buffer_size_in_elements_not_bytes) override;
};
std::unique_ptr<ITeeuiExample> createTeeuiExample() {
return std::make_unique<GUIStatePhysButtons>();
}
static context<ConUIParameters> setLayoutParams(DeviceInfo& deviceInfo, bool magnified,
bool inverted) {
context<ConUIParameters> ctx(deviceInfo.mm2px_, deviceInfo.dp2px_);
ctx.setParam<RightEdgeOfScreen>(pxs(deviceInfo.width_));
ctx.setParam<BottomOfScreen>(pxs(deviceInfo.height_));
ctx.setParam<PowerButtonTop>(mms(deviceInfo.powerButtonTopMm_));
ctx.setParam<PowerButtonBottom>(mms(deviceInfo.powerButtonBottomMm_));
ctx.setParam<VolUpButtonTop>(mms(deviceInfo.volUpButtonTopMm_));
ctx.setParam<VolUpButtonBottom>(mms(deviceInfo.volUpButtonBottomMm_));
if (magnified) {
ctx.setParam<DefaultFontSize>(18_dp);
ctx.setParam<BodyFontSize>(20_dp);
} else {
ctx.setParam<DefaultFontSize>(14_dp);
ctx.setParam<BodyFontSize>(16_dp);
}
if (inverted) {
ctx.setParam<ShieldColor>(kShieldColorInv);
ctx.setParam<ColorText>(kTextColorInv);
ctx.setParam<ColorBG>(kBackGroundColorInv);
} else {
ctx.setParam<ShieldColor>(kShieldColor);
ctx.setParam<ColorText>(kTextColor);
ctx.setParam<ColorBG>(kBackGroundColor);
}
return ctx;
}
uint32_t GUIStatePhysButtons::setDeviceInfo(DeviceInfo device_info, bool magnified, bool inverted) {
layoutInstance_ =
instantiateLayout(ConfUILayout(), setLayoutParams(device_info, magnified, inverted));
inverted_ = inverted;
return 0;
}
uint32_t GUIStatePhysButtons::renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h,
uint32_t lineStride, uint32_t* buffer,
size_t buffer_size_in_elements_not_bytes) {
uint32_t afterLastPixelIndex = 0;
if (__builtin_add_overflow(y, h, &afterLastPixelIndex) ||
__builtin_add_overflow(afterLastPixelIndex, -1, &afterLastPixelIndex) ||
__builtin_mul_overflow(afterLastPixelIndex, lineStride, &afterLastPixelIndex) ||
__builtin_add_overflow(afterLastPixelIndex, x, &afterLastPixelIndex) ||
__builtin_add_overflow(afterLastPixelIndex, w, &afterLastPixelIndex) ||
afterLastPixelIndex > buffer_size_in_elements_not_bytes) {
return uint32_t(Error::OutOfBoundsDrawing);
}
uint32_t* begin = buffer + (y * lineStride + x);
Color bgColor = inverted_ ? kBackGroundColorInv : kBackGroundColor;
for (uint32_t yi = 0; yi < h; ++yi) {
for (uint32_t xi = 0; xi < w; ++xi) {
begin[xi] = bgColor;
}
begin += lineStride;
}
FrameBuffer fb;
fb.left_ = x;
fb.top_ = y;
fb.width_ = w;
fb.height_ = h;
fb.buffer_ = buffer;
fb.size_in_elements_ = buffer_size_in_elements_not_bytes;
fb.lineStride_ = lineStride;
auto pixelDrawer = makePixelDrawer(
[&fb](uint32_t x, uint32_t y, Color color) -> Error { return fb.drawPixel(x, y, color); });
if (auto error = drawElements(layoutInstance_, pixelDrawer)) {
return uint32_t(error.code());
}
return 0; // OK
}
} // namespace phys_button
} // namespace example
} // namespace teeui