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<title>Android Camera HAL3.4 Properties</title>
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<body>
<h1>Android Camera HAL3.2 Properties</h1>
<h2>Table of Contents</h2>
<ul class="toc">
<li><a href="#tag_index" class="toc_section_header">Tags</a></li>
<li>
<span class="toc_section_header"><a href="#section_colorCorrection">colorCorrection</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.colorCorrection.mode">android.colorCorrection.mode</a></li>
<li
><a href="#controls_android.colorCorrection.transform">android.colorCorrection.transform</a></li>
<li
><a href="#controls_android.colorCorrection.gains">android.colorCorrection.gains</a></li>
<li
><a href="#controls_android.colorCorrection.aberrationMode">android.colorCorrection.aberrationMode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.colorCorrection.mode">android.colorCorrection.mode</a></li>
<li
><a href="#dynamic_android.colorCorrection.transform">android.colorCorrection.transform</a></li>
<li
><a href="#dynamic_android.colorCorrection.gains">android.colorCorrection.gains</a></li>
<li
><a href="#dynamic_android.colorCorrection.aberrationMode">android.colorCorrection.aberrationMode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.colorCorrection.availableAberrationModes">android.colorCorrection.availableAberrationModes</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_control">control</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.control.aeAntibandingMode">android.control.aeAntibandingMode</a></li>
<li
><a href="#controls_android.control.aeExposureCompensation">android.control.aeExposureCompensation</a></li>
<li
><a href="#controls_android.control.aeLock">android.control.aeLock</a></li>
<li
><a href="#controls_android.control.aeMode">android.control.aeMode</a></li>
<li
><a href="#controls_android.control.aeRegions">android.control.aeRegions</a></li>
<li
><a href="#controls_android.control.aeTargetFpsRange">android.control.aeTargetFpsRange</a></li>
<li
><a href="#controls_android.control.aePrecaptureTrigger">android.control.aePrecaptureTrigger</a></li>
<li
><a href="#controls_android.control.afMode">android.control.afMode</a></li>
<li
><a href="#controls_android.control.afRegions">android.control.afRegions</a></li>
<li
><a href="#controls_android.control.afTrigger">android.control.afTrigger</a></li>
<li
><a href="#controls_android.control.awbLock">android.control.awbLock</a></li>
<li
><a href="#controls_android.control.awbMode">android.control.awbMode</a></li>
<li
><a href="#controls_android.control.awbRegions">android.control.awbRegions</a></li>
<li
><a href="#controls_android.control.captureIntent">android.control.captureIntent</a></li>
<li
><a href="#controls_android.control.effectMode">android.control.effectMode</a></li>
<li
><a href="#controls_android.control.mode">android.control.mode</a></li>
<li
><a href="#controls_android.control.sceneMode">android.control.sceneMode</a></li>
<li
><a href="#controls_android.control.videoStabilizationMode">android.control.videoStabilizationMode</a></li>
<li
><a href="#controls_android.control.postRawSensitivityBoost">android.control.postRawSensitivityBoost</a></li>
<li
><a href="#controls_android.control.enableZsl">android.control.enableZsl</a></li>
<li
><a href="#controls_android.control.extendedSceneMode">android.control.extendedSceneMode</a></li>
<li
><a href="#controls_android.control.zoomRatio">android.control.zoomRatio</a></li>
<li
><a href="#controls_android.control.afRegionsSet">android.control.afRegionsSet</a></li>
<li
><a href="#controls_android.control.aeRegionsSet">android.control.aeRegionsSet</a></li>
<li
><a href="#controls_android.control.awbRegionsSet">android.control.awbRegionsSet</a></li>
<li
><a href="#controls_android.control.settingsOverride">android.control.settingsOverride</a></li>
<li
><a href="#controls_android.control.autoframing">android.control.autoframing</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.control.aeAvailableAntibandingModes">android.control.aeAvailableAntibandingModes</a></li>
<li
><a href="#static_android.control.aeAvailableModes">android.control.aeAvailableModes</a></li>
<li
><a href="#static_android.control.aeAvailableTargetFpsRanges">android.control.aeAvailableTargetFpsRanges</a></li>
<li
><a href="#static_android.control.aeCompensationRange">android.control.aeCompensationRange</a></li>
<li
><a href="#static_android.control.aeCompensationStep">android.control.aeCompensationStep</a></li>
<li
><a href="#static_android.control.afAvailableModes">android.control.afAvailableModes</a></li>
<li
><a href="#static_android.control.availableEffects">android.control.availableEffects</a></li>
<li
><a href="#static_android.control.availableSceneModes">android.control.availableSceneModes</a></li>
<li
><a href="#static_android.control.availableVideoStabilizationModes">android.control.availableVideoStabilizationModes</a></li>
<li
><a href="#static_android.control.awbAvailableModes">android.control.awbAvailableModes</a></li>
<li
><a href="#static_android.control.maxRegions">android.control.maxRegions</a></li>
<li
><a href="#static_android.control.maxRegionsAe">android.control.maxRegionsAe</a></li>
<li
><a href="#static_android.control.maxRegionsAwb">android.control.maxRegionsAwb</a></li>
<li
><a href="#static_android.control.maxRegionsAf">android.control.maxRegionsAf</a></li>
<li
><a href="#static_android.control.sceneModeOverrides">android.control.sceneModeOverrides</a></li>
<li
><a href="#static_android.control.availableHighSpeedVideoConfigurations">android.control.availableHighSpeedVideoConfigurations</a></li>
<li
><a href="#static_android.control.aeLockAvailable">android.control.aeLockAvailable</a></li>
<li
><a href="#static_android.control.awbLockAvailable">android.control.awbLockAvailable</a></li>
<li
><a href="#static_android.control.availableModes">android.control.availableModes</a></li>
<li
><a href="#static_android.control.postRawSensitivityBoostRange">android.control.postRawSensitivityBoostRange</a></li>
<li
><a href="#static_android.control.availableExtendedSceneModeMaxSizes">android.control.availableExtendedSceneModeMaxSizes</a></li>
<li
><a href="#static_android.control.availableExtendedSceneModeZoomRatioRanges">android.control.availableExtendedSceneModeZoomRatioRanges</a></li>
<li
><a href="#static_android.control.availableExtendedSceneModeCapabilities">android.control.availableExtendedSceneModeCapabilities</a></li>
<li
><a href="#static_android.control.zoomRatioRange">android.control.zoomRatioRange</a></li>
<li
><a href="#static_android.control.availableHighSpeedVideoConfigurationsMaximumResolution">android.control.availableHighSpeedVideoConfigurationsMaximumResolution</a></li>
<li
><a href="#static_android.control.availableSettingsOverrides">android.control.availableSettingsOverrides</a></li>
<li
><a href="#static_android.control.autoframingAvailable">android.control.autoframingAvailable</a></li>
<li
><a href="#static_android.control.lowLightBoostInfoLuminanceRange">android.control.lowLightBoostInfoLuminanceRange</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
class="toc_deprecated"
><a href="#dynamic_android.control.aePrecaptureId">android.control.aePrecaptureId</a></li>
<li
><a href="#dynamic_android.control.aeAntibandingMode">android.control.aeAntibandingMode</a></li>
<li
><a href="#dynamic_android.control.aeExposureCompensation">android.control.aeExposureCompensation</a></li>
<li
><a href="#dynamic_android.control.aeLock">android.control.aeLock</a></li>
<li
><a href="#dynamic_android.control.aeMode">android.control.aeMode</a></li>
<li
><a href="#dynamic_android.control.aeRegions">android.control.aeRegions</a></li>
<li
><a href="#dynamic_android.control.aeTargetFpsRange">android.control.aeTargetFpsRange</a></li>
<li
><a href="#dynamic_android.control.aePrecaptureTrigger">android.control.aePrecaptureTrigger</a></li>
<li
><a href="#dynamic_android.control.aeState">android.control.aeState</a></li>
<li
><a href="#dynamic_android.control.afMode">android.control.afMode</a></li>
<li
><a href="#dynamic_android.control.afRegions">android.control.afRegions</a></li>
<li
><a href="#dynamic_android.control.afTrigger">android.control.afTrigger</a></li>
<li
><a href="#dynamic_android.control.afState">android.control.afState</a></li>
<li
class="toc_deprecated"
><a href="#dynamic_android.control.afTriggerId">android.control.afTriggerId</a></li>
<li
><a href="#dynamic_android.control.awbLock">android.control.awbLock</a></li>
<li
><a href="#dynamic_android.control.awbMode">android.control.awbMode</a></li>
<li
><a href="#dynamic_android.control.awbRegions">android.control.awbRegions</a></li>
<li
><a href="#dynamic_android.control.captureIntent">android.control.captureIntent</a></li>
<li
><a href="#dynamic_android.control.awbState">android.control.awbState</a></li>
<li
><a href="#dynamic_android.control.effectMode">android.control.effectMode</a></li>
<li
><a href="#dynamic_android.control.mode">android.control.mode</a></li>
<li
><a href="#dynamic_android.control.sceneMode">android.control.sceneMode</a></li>
<li
><a href="#dynamic_android.control.videoStabilizationMode">android.control.videoStabilizationMode</a></li>
<li
><a href="#dynamic_android.control.postRawSensitivityBoost">android.control.postRawSensitivityBoost</a></li>
<li
><a href="#dynamic_android.control.enableZsl">android.control.enableZsl</a></li>
<li
><a href="#dynamic_android.control.afSceneChange">android.control.afSceneChange</a></li>
<li
><a href="#dynamic_android.control.extendedSceneMode">android.control.extendedSceneMode</a></li>
<li
><a href="#dynamic_android.control.zoomRatio">android.control.zoomRatio</a></li>
<li
><a href="#dynamic_android.control.settingsOverride">android.control.settingsOverride</a></li>
<li
><a href="#dynamic_android.control.settingsOverridingFrameNumber">android.control.settingsOverridingFrameNumber</a></li>
<li
><a href="#dynamic_android.control.autoframing">android.control.autoframing</a></li>
<li
><a href="#dynamic_android.control.autoframingState">android.control.autoframingState</a></li>
<li
><a href="#dynamic_android.control.lowLightBoostState">android.control.lowLightBoostState</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_demosaic">demosaic</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.demosaic.mode">android.demosaic.mode</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_edge">edge</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.edge.mode">android.edge.mode</a></li>
<li
><a href="#controls_android.edge.strength">android.edge.strength</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.edge.availableEdgeModes">android.edge.availableEdgeModes</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.edge.mode">android.edge.mode</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_flash">flash</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.flash.firingPower">android.flash.firingPower</a></li>
<li
><a href="#controls_android.flash.firingTime">android.flash.firingTime</a></li>
<li
><a href="#controls_android.flash.mode">android.flash.mode</a></li>
<li
><a href="#controls_android.flash.strengthLevel">android.flash.strengthLevel</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.flash.info.available">android.flash.info.available</a></li>
<li
><a href="#static_android.flash.info.chargeDuration">android.flash.info.chargeDuration</a></li>
<li
><a href="#static_android.flash.info.strengthMaximumLevel">android.flash.info.strengthMaximumLevel</a></li>
<li
><a href="#static_android.flash.info.strengthDefaultLevel">android.flash.info.strengthDefaultLevel</a></li>
<li
><a href="#static_android.flash.colorTemperature">android.flash.colorTemperature</a></li>
<li
><a href="#static_android.flash.maxEnergy">android.flash.maxEnergy</a></li>
<li
><a href="#static_android.flash.singleStrengthMaxLevel">android.flash.singleStrengthMaxLevel</a></li>
<li
><a href="#static_android.flash.singleStrengthDefaultLevel">android.flash.singleStrengthDefaultLevel</a></li>
<li
><a href="#static_android.flash.torchStrengthMaxLevel">android.flash.torchStrengthMaxLevel</a></li>
<li
><a href="#static_android.flash.torchStrengthDefaultLevel">android.flash.torchStrengthDefaultLevel</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.flash.firingPower">android.flash.firingPower</a></li>
<li
><a href="#dynamic_android.flash.firingTime">android.flash.firingTime</a></li>
<li
><a href="#dynamic_android.flash.mode">android.flash.mode</a></li>
<li
><a href="#dynamic_android.flash.state">android.flash.state</a></li>
<li
><a href="#dynamic_android.flash.strengthLevel">android.flash.strengthLevel</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_hotPixel">hotPixel</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.hotPixel.mode">android.hotPixel.mode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.hotPixel.availableHotPixelModes">android.hotPixel.availableHotPixelModes</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.hotPixel.mode">android.hotPixel.mode</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_jpeg">jpeg</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.jpeg.gpsLocation">android.jpeg.gpsLocation</a></li>
<li
><a href="#controls_android.jpeg.gpsCoordinates">android.jpeg.gpsCoordinates</a></li>
<li
><a href="#controls_android.jpeg.gpsProcessingMethod">android.jpeg.gpsProcessingMethod</a></li>
<li
><a href="#controls_android.jpeg.gpsTimestamp">android.jpeg.gpsTimestamp</a></li>
<li
><a href="#controls_android.jpeg.orientation">android.jpeg.orientation</a></li>
<li
><a href="#controls_android.jpeg.quality">android.jpeg.quality</a></li>
<li
><a href="#controls_android.jpeg.thumbnailQuality">android.jpeg.thumbnailQuality</a></li>
<li
><a href="#controls_android.jpeg.thumbnailSize">android.jpeg.thumbnailSize</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.jpeg.availableThumbnailSizes">android.jpeg.availableThumbnailSizes</a></li>
<li
><a href="#static_android.jpeg.maxSize">android.jpeg.maxSize</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.jpeg.gpsLocation">android.jpeg.gpsLocation</a></li>
<li
><a href="#dynamic_android.jpeg.gpsCoordinates">android.jpeg.gpsCoordinates</a></li>
<li
><a href="#dynamic_android.jpeg.gpsProcessingMethod">android.jpeg.gpsProcessingMethod</a></li>
<li
><a href="#dynamic_android.jpeg.gpsTimestamp">android.jpeg.gpsTimestamp</a></li>
<li
><a href="#dynamic_android.jpeg.orientation">android.jpeg.orientation</a></li>
<li
><a href="#dynamic_android.jpeg.quality">android.jpeg.quality</a></li>
<li
><a href="#dynamic_android.jpeg.size">android.jpeg.size</a></li>
<li
><a href="#dynamic_android.jpeg.thumbnailQuality">android.jpeg.thumbnailQuality</a></li>
<li
><a href="#dynamic_android.jpeg.thumbnailSize">android.jpeg.thumbnailSize</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_lens">lens</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.lens.aperture">android.lens.aperture</a></li>
<li
><a href="#controls_android.lens.filterDensity">android.lens.filterDensity</a></li>
<li
><a href="#controls_android.lens.focalLength">android.lens.focalLength</a></li>
<li
><a href="#controls_android.lens.focusDistance">android.lens.focusDistance</a></li>
<li
><a href="#controls_android.lens.opticalStabilizationMode">android.lens.opticalStabilizationMode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.lens.info.availableApertures">android.lens.info.availableApertures</a></li>
<li
><a href="#static_android.lens.info.availableFilterDensities">android.lens.info.availableFilterDensities</a></li>
<li
><a href="#static_android.lens.info.availableFocalLengths">android.lens.info.availableFocalLengths</a></li>
<li
><a href="#static_android.lens.info.availableOpticalStabilization">android.lens.info.availableOpticalStabilization</a></li>
<li
><a href="#static_android.lens.info.hyperfocalDistance">android.lens.info.hyperfocalDistance</a></li>
<li
><a href="#static_android.lens.info.minimumFocusDistance">android.lens.info.minimumFocusDistance</a></li>
<li
><a href="#static_android.lens.info.shadingMapSize">android.lens.info.shadingMapSize</a></li>
<li
><a href="#static_android.lens.info.focusDistanceCalibration">android.lens.info.focusDistanceCalibration</a></li>
<li
><a href="#static_android.lens.facing">android.lens.facing</a></li>
<li
><a href="#static_android.lens.poseRotation">android.lens.poseRotation</a></li>
<li
><a href="#static_android.lens.poseTranslation">android.lens.poseTranslation</a></li>
<li
><a href="#static_android.lens.intrinsicCalibration">android.lens.intrinsicCalibration</a></li>
<li
class="toc_deprecated"
><a href="#static_android.lens.radialDistortion">android.lens.radialDistortion</a></li>
<li
><a href="#static_android.lens.poseReference">android.lens.poseReference</a></li>
<li
><a href="#static_android.lens.distortion">android.lens.distortion</a></li>
<li
><a href="#static_android.lens.distortionMaximumResolution">android.lens.distortionMaximumResolution</a></li>
<li
><a href="#static_android.lens.intrinsicCalibrationMaximumResolution">android.lens.intrinsicCalibrationMaximumResolution</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.lens.aperture">android.lens.aperture</a></li>
<li
><a href="#dynamic_android.lens.filterDensity">android.lens.filterDensity</a></li>
<li
><a href="#dynamic_android.lens.focalLength">android.lens.focalLength</a></li>
<li
><a href="#dynamic_android.lens.focusDistance">android.lens.focusDistance</a></li>
<li
><a href="#dynamic_android.lens.focusRange">android.lens.focusRange</a></li>
<li
><a href="#dynamic_android.lens.opticalStabilizationMode">android.lens.opticalStabilizationMode</a></li>
<li
><a href="#dynamic_android.lens.state">android.lens.state</a></li>
<li
><a href="#dynamic_android.lens.poseRotation">android.lens.poseRotation</a></li>
<li
><a href="#dynamic_android.lens.poseTranslation">android.lens.poseTranslation</a></li>
<li
><a href="#dynamic_android.lens.intrinsicCalibration">android.lens.intrinsicCalibration</a></li>
<li
class="toc_deprecated"
><a href="#dynamic_android.lens.radialDistortion">android.lens.radialDistortion</a></li>
<li
><a href="#dynamic_android.lens.distortion">android.lens.distortion</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_noiseReduction">noiseReduction</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.noiseReduction.mode">android.noiseReduction.mode</a></li>
<li
><a href="#controls_android.noiseReduction.strength">android.noiseReduction.strength</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.noiseReduction.availableNoiseReductionModes">android.noiseReduction.availableNoiseReductionModes</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.noiseReduction.mode">android.noiseReduction.mode</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_quirks">quirks</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
class="toc_deprecated"
><a href="#static_android.quirks.meteringCropRegion">android.quirks.meteringCropRegion</a></li>
<li
class="toc_deprecated"
><a href="#static_android.quirks.triggerAfWithAuto">android.quirks.triggerAfWithAuto</a></li>
<li
class="toc_deprecated"
><a href="#static_android.quirks.useZslFormat">android.quirks.useZslFormat</a></li>
<li
class="toc_deprecated"
><a href="#static_android.quirks.usePartialResult">android.quirks.usePartialResult</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
class="toc_deprecated"
><a href="#dynamic_android.quirks.partialResult">android.quirks.partialResult</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_request">request</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
class="toc_deprecated"
><a href="#controls_android.request.frameCount">android.request.frameCount</a></li>
<li
><a href="#controls_android.request.id">android.request.id</a></li>
<li
class="toc_deprecated"
><a href="#controls_android.request.inputStreams">android.request.inputStreams</a></li>
<li
><a href="#controls_android.request.metadataMode">android.request.metadataMode</a></li>
<li
class="toc_deprecated"
><a href="#controls_android.request.outputStreams">android.request.outputStreams</a></li>
<li
class="toc_deprecated"
><a href="#controls_android.request.type">android.request.type</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.request.maxNumOutputStreams">android.request.maxNumOutputStreams</a></li>
<li
><a href="#static_android.request.maxNumOutputRaw">android.request.maxNumOutputRaw</a></li>
<li
><a href="#static_android.request.maxNumOutputProc">android.request.maxNumOutputProc</a></li>
<li
><a href="#static_android.request.maxNumOutputProcStalling">android.request.maxNumOutputProcStalling</a></li>
<li
class="toc_deprecated"
><a href="#static_android.request.maxNumReprocessStreams">android.request.maxNumReprocessStreams</a></li>
<li
><a href="#static_android.request.maxNumInputStreams">android.request.maxNumInputStreams</a></li>
<li
><a href="#static_android.request.pipelineMaxDepth">android.request.pipelineMaxDepth</a></li>
<li
><a href="#static_android.request.partialResultCount">android.request.partialResultCount</a></li>
<li
><a href="#static_android.request.availableCapabilities">android.request.availableCapabilities</a></li>
<li
><a href="#static_android.request.availableRequestKeys">android.request.availableRequestKeys</a></li>
<li
><a href="#static_android.request.availableResultKeys">android.request.availableResultKeys</a></li>
<li
><a href="#static_android.request.availableCharacteristicsKeys">android.request.availableCharacteristicsKeys</a></li>
<li
><a href="#static_android.request.availableSessionKeys">android.request.availableSessionKeys</a></li>
<li
><a href="#static_android.request.availablePhysicalCameraRequestKeys">android.request.availablePhysicalCameraRequestKeys</a></li>
<li
><a href="#static_android.request.characteristicKeysNeedingPermission">android.request.characteristicKeysNeedingPermission</a></li>
<li
><a href="#static_android.request.availableDynamicRangeProfiles">android.request.availableDynamicRangeProfiles</a></li>
<li
><a href="#static_android.request.availableDynamicRangeProfilesMap">android.request.availableDynamicRangeProfilesMap</a></li>
<li
><a href="#static_android.request.recommendedTenBitDynamicRangeProfile">android.request.recommendedTenBitDynamicRangeProfile</a></li>
<li
><a href="#static_android.request.availableColorSpaceProfiles">android.request.availableColorSpaceProfiles</a></li>
<li
><a href="#static_android.request.availableColorSpaceProfilesMap">android.request.availableColorSpaceProfilesMap</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
class="toc_deprecated"
><a href="#dynamic_android.request.frameCount">android.request.frameCount</a></li>
<li
><a href="#dynamic_android.request.id">android.request.id</a></li>
<li
><a href="#dynamic_android.request.metadataMode">android.request.metadataMode</a></li>
<li
class="toc_deprecated"
><a href="#dynamic_android.request.outputStreams">android.request.outputStreams</a></li>
<li
><a href="#dynamic_android.request.pipelineDepth">android.request.pipelineDepth</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_scaler">scaler</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.scaler.cropRegion">android.scaler.cropRegion</a></li>
<li
><a href="#controls_android.scaler.rotateAndCrop">android.scaler.rotateAndCrop</a></li>
<li
><a href="#controls_android.scaler.cropRegionSet">android.scaler.cropRegionSet</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableFormats">android.scaler.availableFormats</a></li>
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableJpegMinDurations">android.scaler.availableJpegMinDurations</a></li>
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableJpegSizes">android.scaler.availableJpegSizes</a></li>
<li
><a href="#static_android.scaler.availableMaxDigitalZoom">android.scaler.availableMaxDigitalZoom</a></li>
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableProcessedMinDurations">android.scaler.availableProcessedMinDurations</a></li>
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableProcessedSizes">android.scaler.availableProcessedSizes</a></li>
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableRawMinDurations">android.scaler.availableRawMinDurations</a></li>
<li
class="toc_deprecated"
><a href="#static_android.scaler.availableRawSizes">android.scaler.availableRawSizes</a></li>
<li
><a href="#static_android.scaler.availableInputOutputFormatsMap">android.scaler.availableInputOutputFormatsMap</a></li>
<li
><a href="#static_android.scaler.availableStreamConfigurations">android.scaler.availableStreamConfigurations</a></li>
<li
><a href="#static_android.scaler.availableMinFrameDurations">android.scaler.availableMinFrameDurations</a></li>
<li
><a href="#static_android.scaler.availableStallDurations">android.scaler.availableStallDurations</a></li>
<li
><a href="#static_android.scaler.streamConfigurationMap">android.scaler.streamConfigurationMap</a></li>
<li
><a href="#static_android.scaler.croppingType">android.scaler.croppingType</a></li>
<li
><a href="#static_android.scaler.availableRecommendedStreamConfigurations">android.scaler.availableRecommendedStreamConfigurations</a></li>
<li
><a href="#static_android.scaler.availableRecommendedInputOutputFormatsMap">android.scaler.availableRecommendedInputOutputFormatsMap</a></li>
<li
><a href="#static_android.scaler.mandatoryStreamCombinations">android.scaler.mandatoryStreamCombinations</a></li>
<li
><a href="#static_android.scaler.mandatoryConcurrentStreamCombinations">android.scaler.mandatoryConcurrentStreamCombinations</a></li>
<li
><a href="#static_android.scaler.availableRotateAndCropModes">android.scaler.availableRotateAndCropModes</a></li>
<li
><a href="#static_android.scaler.defaultSecureImageSize">android.scaler.defaultSecureImageSize</a></li>
<li
><a href="#static_android.scaler.physicalCameraMultiResolutionStreamConfigurations">android.scaler.physicalCameraMultiResolutionStreamConfigurations</a></li>
<li
><a href="#static_android.scaler.multiResolutionStreamConfigurationMap">android.scaler.multiResolutionStreamConfigurationMap</a></li>
<li
><a href="#static_android.scaler.availableStreamConfigurationsMaximumResolution">android.scaler.availableStreamConfigurationsMaximumResolution</a></li>
<li
><a href="#static_android.scaler.availableMinFrameDurationsMaximumResolution">android.scaler.availableMinFrameDurationsMaximumResolution</a></li>
<li
><a href="#static_android.scaler.availableStallDurationsMaximumResolution">android.scaler.availableStallDurationsMaximumResolution</a></li>
<li
><a href="#static_android.scaler.streamConfigurationMapMaximumResolution">android.scaler.streamConfigurationMapMaximumResolution</a></li>
<li
><a href="#static_android.scaler.availableInputOutputFormatsMapMaximumResolution">android.scaler.availableInputOutputFormatsMapMaximumResolution</a></li>
<li
><a href="#static_android.scaler.mandatoryMaximumResolutionStreamCombinations">android.scaler.mandatoryMaximumResolutionStreamCombinations</a></li>
<li
><a href="#static_android.scaler.mandatoryTenBitOutputStreamCombinations">android.scaler.mandatoryTenBitOutputStreamCombinations</a></li>
<li
><a href="#static_android.scaler.mandatoryPreviewStabilizationOutputStreamCombinations">android.scaler.mandatoryPreviewStabilizationOutputStreamCombinations</a></li>
<li
><a href="#static_android.scaler.multiResolutionStreamSupported">android.scaler.multiResolutionStreamSupported</a></li>
<li
><a href="#static_android.scaler.availableStreamUseCases">android.scaler.availableStreamUseCases</a></li>
<li
><a href="#static_android.scaler.mandatoryUseCaseStreamCombinations">android.scaler.mandatoryUseCaseStreamCombinations</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.scaler.cropRegion">android.scaler.cropRegion</a></li>
<li
><a href="#dynamic_android.scaler.rotateAndCrop">android.scaler.rotateAndCrop</a></li>
<li
><a href="#dynamic_android.scaler.rawCropRegion">android.scaler.rawCropRegion</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_sensor">sensor</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.sensor.exposureTime">android.sensor.exposureTime</a></li>
<li
><a href="#controls_android.sensor.frameDuration">android.sensor.frameDuration</a></li>
<li
><a href="#controls_android.sensor.sensitivity">android.sensor.sensitivity</a></li>
<li
><a href="#controls_android.sensor.testPatternData">android.sensor.testPatternData</a></li>
<li
><a href="#controls_android.sensor.testPatternMode">android.sensor.testPatternMode</a></li>
<li
><a href="#controls_android.sensor.pixelMode">android.sensor.pixelMode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.sensor.info.activeArraySize">android.sensor.info.activeArraySize</a></li>
<li
><a href="#static_android.sensor.info.sensitivityRange">android.sensor.info.sensitivityRange</a></li>
<li
><a href="#static_android.sensor.info.colorFilterArrangement">android.sensor.info.colorFilterArrangement</a></li>
<li
><a href="#static_android.sensor.info.exposureTimeRange">android.sensor.info.exposureTimeRange</a></li>
<li
><a href="#static_android.sensor.info.maxFrameDuration">android.sensor.info.maxFrameDuration</a></li>
<li
><a href="#static_android.sensor.info.physicalSize">android.sensor.info.physicalSize</a></li>
<li
><a href="#static_android.sensor.info.pixelArraySize">android.sensor.info.pixelArraySize</a></li>
<li
><a href="#static_android.sensor.info.whiteLevel">android.sensor.info.whiteLevel</a></li>
<li
><a href="#static_android.sensor.info.timestampSource">android.sensor.info.timestampSource</a></li>
<li
><a href="#static_android.sensor.info.lensShadingApplied">android.sensor.info.lensShadingApplied</a></li>
<li
><a href="#static_android.sensor.info.preCorrectionActiveArraySize">android.sensor.info.preCorrectionActiveArraySize</a></li>
<li
><a href="#static_android.sensor.info.activeArraySizeMaximumResolution">android.sensor.info.activeArraySizeMaximumResolution</a></li>
<li
><a href="#static_android.sensor.info.pixelArraySizeMaximumResolution">android.sensor.info.pixelArraySizeMaximumResolution</a></li>
<li
><a href="#static_android.sensor.info.preCorrectionActiveArraySizeMaximumResolution">android.sensor.info.preCorrectionActiveArraySizeMaximumResolution</a></li>
<li
><a href="#static_android.sensor.info.binningFactor">android.sensor.info.binningFactor</a></li>
<li
><a href="#static_android.sensor.referenceIlluminant1">android.sensor.referenceIlluminant1</a></li>
<li
><a href="#static_android.sensor.referenceIlluminant2">android.sensor.referenceIlluminant2</a></li>
<li
><a href="#static_android.sensor.calibrationTransform1">android.sensor.calibrationTransform1</a></li>
<li
><a href="#static_android.sensor.calibrationTransform2">android.sensor.calibrationTransform2</a></li>
<li
><a href="#static_android.sensor.colorTransform1">android.sensor.colorTransform1</a></li>
<li
><a href="#static_android.sensor.colorTransform2">android.sensor.colorTransform2</a></li>
<li
><a href="#static_android.sensor.forwardMatrix1">android.sensor.forwardMatrix1</a></li>
<li
><a href="#static_android.sensor.forwardMatrix2">android.sensor.forwardMatrix2</a></li>
<li
><a href="#static_android.sensor.baseGainFactor">android.sensor.baseGainFactor</a></li>
<li
><a href="#static_android.sensor.blackLevelPattern">android.sensor.blackLevelPattern</a></li>
<li
><a href="#static_android.sensor.maxAnalogSensitivity">android.sensor.maxAnalogSensitivity</a></li>
<li
><a href="#static_android.sensor.orientation">android.sensor.orientation</a></li>
<li
><a href="#static_android.sensor.profileHueSatMapDimensions">android.sensor.profileHueSatMapDimensions</a></li>
<li
><a href="#static_android.sensor.availableTestPatternModes">android.sensor.availableTestPatternModes</a></li>
<li
><a href="#static_android.sensor.opticalBlackRegions">android.sensor.opticalBlackRegions</a></li>
<li
><a href="#static_android.sensor.opaqueRawSize">android.sensor.opaqueRawSize</a></li>
<li
><a href="#static_android.sensor.opaqueRawSizeMaximumResolution">android.sensor.opaqueRawSizeMaximumResolution</a></li>
<li
><a href="#static_android.sensor.readoutTimestamp">android.sensor.readoutTimestamp</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.sensor.exposureTime">android.sensor.exposureTime</a></li>
<li
><a href="#dynamic_android.sensor.frameDuration">android.sensor.frameDuration</a></li>
<li
><a href="#dynamic_android.sensor.sensitivity">android.sensor.sensitivity</a></li>
<li
><a href="#dynamic_android.sensor.timestamp">android.sensor.timestamp</a></li>
<li
><a href="#dynamic_android.sensor.temperature">android.sensor.temperature</a></li>
<li
><a href="#dynamic_android.sensor.neutralColorPoint">android.sensor.neutralColorPoint</a></li>
<li
><a href="#dynamic_android.sensor.noiseProfile">android.sensor.noiseProfile</a></li>
<li
><a href="#dynamic_android.sensor.profileHueSatMap">android.sensor.profileHueSatMap</a></li>
<li
><a href="#dynamic_android.sensor.profileToneCurve">android.sensor.profileToneCurve</a></li>
<li
><a href="#dynamic_android.sensor.greenSplit">android.sensor.greenSplit</a></li>
<li
><a href="#dynamic_android.sensor.testPatternData">android.sensor.testPatternData</a></li>
<li
><a href="#dynamic_android.sensor.testPatternMode">android.sensor.testPatternMode</a></li>
<li
><a href="#dynamic_android.sensor.rollingShutterSkew">android.sensor.rollingShutterSkew</a></li>
<li
><a href="#dynamic_android.sensor.dynamicBlackLevel">android.sensor.dynamicBlackLevel</a></li>
<li
><a href="#dynamic_android.sensor.dynamicWhiteLevel">android.sensor.dynamicWhiteLevel</a></li>
<li
><a href="#dynamic_android.sensor.pixelMode">android.sensor.pixelMode</a></li>
<li
><a href="#dynamic_android.sensor.rawBinningFactorUsed">android.sensor.rawBinningFactorUsed</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_shading">shading</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.shading.mode">android.shading.mode</a></li>
<li
><a href="#controls_android.shading.strength">android.shading.strength</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.shading.mode">android.shading.mode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.shading.availableModes">android.shading.availableModes</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_statistics">statistics</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.statistics.faceDetectMode">android.statistics.faceDetectMode</a></li>
<li
><a href="#controls_android.statistics.histogramMode">android.statistics.histogramMode</a></li>
<li
><a href="#controls_android.statistics.sharpnessMapMode">android.statistics.sharpnessMapMode</a></li>
<li
><a href="#controls_android.statistics.hotPixelMapMode">android.statistics.hotPixelMapMode</a></li>
<li
><a href="#controls_android.statistics.lensShadingMapMode">android.statistics.lensShadingMapMode</a></li>
<li
><a href="#controls_android.statistics.oisDataMode">android.statistics.oisDataMode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.statistics.info.availableFaceDetectModes">android.statistics.info.availableFaceDetectModes</a></li>
<li
><a href="#static_android.statistics.info.histogramBucketCount">android.statistics.info.histogramBucketCount</a></li>
<li
><a href="#static_android.statistics.info.maxFaceCount">android.statistics.info.maxFaceCount</a></li>
<li
><a href="#static_android.statistics.info.maxHistogramCount">android.statistics.info.maxHistogramCount</a></li>
<li
><a href="#static_android.statistics.info.maxSharpnessMapValue">android.statistics.info.maxSharpnessMapValue</a></li>
<li
><a href="#static_android.statistics.info.sharpnessMapSize">android.statistics.info.sharpnessMapSize</a></li>
<li
><a href="#static_android.statistics.info.availableHotPixelMapModes">android.statistics.info.availableHotPixelMapModes</a></li>
<li
><a href="#static_android.statistics.info.availableLensShadingMapModes">android.statistics.info.availableLensShadingMapModes</a></li>
<li
><a href="#static_android.statistics.info.availableOisDataModes">android.statistics.info.availableOisDataModes</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.statistics.faceDetectMode">android.statistics.faceDetectMode</a></li>
<li
><a href="#dynamic_android.statistics.faceIds">android.statistics.faceIds</a></li>
<li
><a href="#dynamic_android.statistics.faceLandmarks">android.statistics.faceLandmarks</a></li>
<li
><a href="#dynamic_android.statistics.faceRectangles">android.statistics.faceRectangles</a></li>
<li
><a href="#dynamic_android.statistics.faceScores">android.statistics.faceScores</a></li>
<li
><a href="#dynamic_android.statistics.faces">android.statistics.faces</a></li>
<li
><a href="#dynamic_android.statistics.histogram">android.statistics.histogram</a></li>
<li
><a href="#dynamic_android.statistics.histogramMode">android.statistics.histogramMode</a></li>
<li
><a href="#dynamic_android.statistics.sharpnessMap">android.statistics.sharpnessMap</a></li>
<li
><a href="#dynamic_android.statistics.sharpnessMapMode">android.statistics.sharpnessMapMode</a></li>
<li
><a href="#dynamic_android.statistics.lensShadingCorrectionMap">android.statistics.lensShadingCorrectionMap</a></li>
<li
><a href="#dynamic_android.statistics.lensShadingMap">android.statistics.lensShadingMap</a></li>
<li
class="toc_deprecated"
><a href="#dynamic_android.statistics.predictedColorGains">android.statistics.predictedColorGains</a></li>
<li
class="toc_deprecated"
><a href="#dynamic_android.statistics.predictedColorTransform">android.statistics.predictedColorTransform</a></li>
<li
><a href="#dynamic_android.statistics.sceneFlicker">android.statistics.sceneFlicker</a></li>
<li
><a href="#dynamic_android.statistics.hotPixelMapMode">android.statistics.hotPixelMapMode</a></li>
<li
><a href="#dynamic_android.statistics.hotPixelMap">android.statistics.hotPixelMap</a></li>
<li
><a href="#dynamic_android.statistics.lensShadingMapMode">android.statistics.lensShadingMapMode</a></li>
<li
><a href="#dynamic_android.statistics.oisDataMode">android.statistics.oisDataMode</a></li>
<li
><a href="#dynamic_android.statistics.oisTimestamps">android.statistics.oisTimestamps</a></li>
<li
><a href="#dynamic_android.statistics.oisXShifts">android.statistics.oisXShifts</a></li>
<li
><a href="#dynamic_android.statistics.oisYShifts">android.statistics.oisYShifts</a></li>
<li
><a href="#dynamic_android.statistics.oisSamples">android.statistics.oisSamples</a></li>
<li
><a href="#dynamic_android.statistics.lensIntrinsicsSamples">android.statistics.lensIntrinsicsSamples</a></li>
<li
><a href="#dynamic_android.statistics.lensIntrinsicTimestamps">android.statistics.lensIntrinsicTimestamps</a></li>
<li
><a href="#dynamic_android.statistics.lensIntrinsicSamples">android.statistics.lensIntrinsicSamples</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_tonemap">tonemap</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.tonemap.curveBlue">android.tonemap.curveBlue</a></li>
<li
><a href="#controls_android.tonemap.curveGreen">android.tonemap.curveGreen</a></li>
<li
><a href="#controls_android.tonemap.curveRed">android.tonemap.curveRed</a></li>
<li
><a href="#controls_android.tonemap.curve">android.tonemap.curve</a></li>
<li
><a href="#controls_android.tonemap.mode">android.tonemap.mode</a></li>
<li
><a href="#controls_android.tonemap.gamma">android.tonemap.gamma</a></li>
<li
><a href="#controls_android.tonemap.presetCurve">android.tonemap.presetCurve</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.tonemap.maxCurvePoints">android.tonemap.maxCurvePoints</a></li>
<li
><a href="#static_android.tonemap.availableToneMapModes">android.tonemap.availableToneMapModes</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.tonemap.curveBlue">android.tonemap.curveBlue</a></li>
<li
><a href="#dynamic_android.tonemap.curveGreen">android.tonemap.curveGreen</a></li>
<li
><a href="#dynamic_android.tonemap.curveRed">android.tonemap.curveRed</a></li>
<li
><a href="#dynamic_android.tonemap.curve">android.tonemap.curve</a></li>
<li
><a href="#dynamic_android.tonemap.mode">android.tonemap.mode</a></li>
<li
><a href="#dynamic_android.tonemap.gamma">android.tonemap.gamma</a></li>
<li
><a href="#dynamic_android.tonemap.presetCurve">android.tonemap.presetCurve</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_led">led</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.led.transmit">android.led.transmit</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.led.transmit">android.led.transmit</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.led.availableLeds">android.led.availableLeds</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_info">info</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.info.supportedHardwareLevel">android.info.supportedHardwareLevel</a></li>
<li
><a href="#static_android.info.version">android.info.version</a></li>
<li
><a href="#static_android.info.supportedBufferManagementVersion">android.info.supportedBufferManagementVersion</a></li>
<li
><a href="#static_android.info.deviceStateSensorOrientationMap">android.info.deviceStateSensorOrientationMap</a></li>
<li
><a href="#static_android.info.deviceStateOrientations">android.info.deviceStateOrientations</a></li>
<li
><a href="#static_android.info.sessionConfigurationQueryVersion">android.info.sessionConfigurationQueryVersion</a></li>
<li
><a href="#static_android.info.deviceId">android.info.deviceId</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_blackLevel">blackLevel</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.blackLevel.lock">android.blackLevel.lock</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.blackLevel.lock">android.blackLevel.lock</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_sync">sync</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.sync.frameNumber">android.sync.frameNumber</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.sync.maxLatency">android.sync.maxLatency</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_reprocess">reprocess</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.reprocess.effectiveExposureFactor">android.reprocess.effectiveExposureFactor</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.reprocess.effectiveExposureFactor">android.reprocess.effectiveExposureFactor</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.reprocess.maxCaptureStall">android.reprocess.maxCaptureStall</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_depth">depth</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.depth.maxDepthSamples">android.depth.maxDepthSamples</a></li>
<li
><a href="#static_android.depth.availableDepthStreamConfigurations">android.depth.availableDepthStreamConfigurations</a></li>
<li
><a href="#static_android.depth.availableDepthMinFrameDurations">android.depth.availableDepthMinFrameDurations</a></li>
<li
><a href="#static_android.depth.availableDepthStallDurations">android.depth.availableDepthStallDurations</a></li>
<li
><a href="#static_android.depth.depthIsExclusive">android.depth.depthIsExclusive</a></li>
<li
><a href="#static_android.depth.availableRecommendedDepthStreamConfigurations">android.depth.availableRecommendedDepthStreamConfigurations</a></li>
<li
><a href="#static_android.depth.availableDynamicDepthStreamConfigurations">android.depth.availableDynamicDepthStreamConfigurations</a></li>
<li
><a href="#static_android.depth.availableDynamicDepthMinFrameDurations">android.depth.availableDynamicDepthMinFrameDurations</a></li>
<li
><a href="#static_android.depth.availableDynamicDepthStallDurations">android.depth.availableDynamicDepthStallDurations</a></li>
<li
><a href="#static_android.depth.availableDepthStreamConfigurationsMaximumResolution">android.depth.availableDepthStreamConfigurationsMaximumResolution</a></li>
<li
><a href="#static_android.depth.availableDepthMinFrameDurationsMaximumResolution">android.depth.availableDepthMinFrameDurationsMaximumResolution</a></li>
<li
><a href="#static_android.depth.availableDepthStallDurationsMaximumResolution">android.depth.availableDepthStallDurationsMaximumResolution</a></li>
<li
><a href="#static_android.depth.availableDynamicDepthStreamConfigurationsMaximumResolution">android.depth.availableDynamicDepthStreamConfigurationsMaximumResolution</a></li>
<li
><a href="#static_android.depth.availableDynamicDepthMinFrameDurationsMaximumResolution">android.depth.availableDynamicDepthMinFrameDurationsMaximumResolution</a></li>
<li
><a href="#static_android.depth.availableDynamicDepthStallDurationsMaximumResolution">android.depth.availableDynamicDepthStallDurationsMaximumResolution</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_logicalMultiCamera">logicalMultiCamera</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.logicalMultiCamera.physicalIds">android.logicalMultiCamera.physicalIds</a></li>
<li
><a href="#static_android.logicalMultiCamera.sensorSyncType">android.logicalMultiCamera.sensorSyncType</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.logicalMultiCamera.activePhysicalId">android.logicalMultiCamera.activePhysicalId</a></li>
<li
><a href="#dynamic_android.logicalMultiCamera.activePhysicalSensorCropRegion">android.logicalMultiCamera.activePhysicalSensorCropRegion</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_distortionCorrection">distortionCorrection</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.distortionCorrection.mode">android.distortionCorrection.mode</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.distortionCorrection.availableModes">android.distortionCorrection.availableModes</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.distortionCorrection.mode">android.distortionCorrection.mode</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_heic">heic</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.heic.info.supported">android.heic.info.supported</a></li>
<li
><a href="#static_android.heic.info.maxJpegAppSegmentsCount">android.heic.info.maxJpegAppSegmentsCount</a></li>
<li
><a href="#static_android.heic.availableHeicStreamConfigurations">android.heic.availableHeicStreamConfigurations</a></li>
<li
><a href="#static_android.heic.availableHeicMinFrameDurations">android.heic.availableHeicMinFrameDurations</a></li>
<li
><a href="#static_android.heic.availableHeicStallDurations">android.heic.availableHeicStallDurations</a></li>
<li
><a href="#static_android.heic.availableHeicStreamConfigurationsMaximumResolution">android.heic.availableHeicStreamConfigurationsMaximumResolution</a></li>
<li
><a href="#static_android.heic.availableHeicMinFrameDurationsMaximumResolution">android.heic.availableHeicMinFrameDurationsMaximumResolution</a></li>
<li
><a href="#static_android.heic.availableHeicStallDurationsMaximumResolution">android.heic.availableHeicStallDurationsMaximumResolution</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_automotive">automotive</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.automotive.lens.facing">android.automotive.lens.facing</a></li>
<li
><a href="#static_android.automotive.location">android.automotive.location</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_extension">extension</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.extension.strength">android.extension.strength</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.extension.currentType">android.extension.currentType</a></li>
<li
><a href="#dynamic_android.extension.strength">android.extension.strength</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_jpegr">jpegr</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.jpegr.availableJpegRStreamConfigurations">android.jpegr.availableJpegRStreamConfigurations</a></li>
<li
><a href="#static_android.jpegr.availableJpegRMinFrameDurations">android.jpegr.availableJpegRMinFrameDurations</a></li>
<li
><a href="#static_android.jpegr.availableJpegRStallDurations">android.jpegr.availableJpegRStallDurations</a></li>
<li
><a href="#static_android.jpegr.availableJpegRStreamConfigurationsMaximumResolution">android.jpegr.availableJpegRStreamConfigurationsMaximumResolution</a></li>
<li
><a href="#static_android.jpegr.availableJpegRMinFrameDurationsMaximumResolution">android.jpegr.availableJpegRMinFrameDurationsMaximumResolution</a></li>
<li
><a href="#static_android.jpegr.availableJpegRStallDurationsMaximumResolution">android.jpegr.availableJpegRStallDurationsMaximumResolution</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
<li>
<span class="toc_section_header"><a href="#section_efv">efv</a></span>
<ul class="toc_section">
<li>
<span class="toc_kind_header">static</span>
<ul class="toc_section">
<li
><a href="#static_android.efv.paddingZoomFactorRange">android.efv.paddingZoomFactorRange</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">controls</span>
<ul class="toc_section">
<li
><a href="#controls_android.efv.paddingZoomFactor">android.efv.paddingZoomFactor</a></li>
<li
><a href="#controls_android.efv.autoZoom">android.efv.autoZoom</a></li>
<li
><a href="#controls_android.efv.maxPaddingZoomFactor">android.efv.maxPaddingZoomFactor</a></li>
<li
><a href="#controls_android.efv.stabilizationMode">android.efv.stabilizationMode</a></li>
<li
><a href="#controls_android.efv.translateViewport">android.efv.translateViewport</a></li>
<li
><a href="#controls_android.efv.rotateViewport">android.efv.rotateViewport</a></li>
</ul>
</li>
<li>
<span class="toc_kind_header">dynamic</span>
<ul class="toc_section">
<li
><a href="#dynamic_android.efv.paddingRegion">android.efv.paddingRegion</a></li>
<li
><a href="#dynamic_android.efv.autoZoomPaddingRegion">android.efv.autoZoomPaddingRegion</a></li>
<li
><a href="#dynamic_android.efv.targetCoordinates">android.efv.targetCoordinates</a></li>
<li
><a href="#dynamic_android.efv.paddingZoomFactor">android.efv.paddingZoomFactor</a></li>
<li
><a href="#dynamic_android.efv.stabilizationMode">android.efv.stabilizationMode</a></li>
<li
><a href="#dynamic_android.efv.autoZoom">android.efv.autoZoom</a></li>
<li
><a href="#dynamic_android.efv.rotateViewport">android.efv.rotateViewport</a></li>
<li
><a href="#dynamic_android.efv.translateViewport">android.efv.translateViewport</a></li>
<li
><a href="#dynamic_android.efv.maxPaddingZoomFactor">android.efv.maxPaddingZoomFactor</a></li>
</ul>
</li>
</ul> <!-- toc_section -->
</li>
</ul>
<h1>Properties</h1>
<table class="properties">
<thead class="thead_dummy">
<tr>
<th class="th_name">Property Name</th>
<th class="th_type">Type</th>
<th class="th_description">Description</th>
<th class="th_units">Units</th>
<th class="th_range">Range</th>
<th class="th_hal_version">HIDL HAL version</th>
<th class="th_tags">Tags</th>
</tr>
</thead> <!-- so that the first occurrence of thead is not
above the first occurrence of tr -->
<!-- <namespace name="android"> -->
<tr><td colspan="7" id="section_colorCorrection" class="section">colorCorrection</td></tr>
<tr><td colspan="7" class="kind">controls</td></tr>
<thead class="entries_header">
<tr>
<th class="th_name">Property Name</th>
<th class="th_type">Type</th>
<th class="th_description">Description</th>
<th class="th_units">Units</th>
<th class="th_range">Range</th>
<th class="th_hal_version">Initial HIDL HAL version</th>
<th class="th_tags">Tags</th>
</tr>
</thead>
<tbody>
<tr class="entry" id="controls_android.colorCorrection.mode">
<td class="entry_name
" rowspan="5">
android.<wbr/>color<wbr/>Correction.<wbr/>mode
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[full] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">TRANSFORM_MATRIX (v3.2)</span>
<span class="entry_type_enum_notes"><p>Use the <a href="#controls_android.colorCorrection.transform">android.<wbr/>color<wbr/>Correction.<wbr/>transform</a> matrix
and <a href="#controls_android.colorCorrection.gains">android.<wbr/>color<wbr/>Correction.<wbr/>gains</a> to do color conversion.<wbr/></p>
<p>All advanced white balance adjustments (not specified
by our white balance pipeline) must be disabled.<wbr/></p>
<p>If AWB is enabled with <code><a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a> != OFF</code>,<wbr/> then
TRANSFORM_<wbr/>MATRIX is ignored.<wbr/> The camera device will override
this value to either FAST or HIGH_<wbr/>QUALITY.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">FAST (v3.2)</span>
<span class="entry_type_enum_notes"><p>Color correction processing must not slow down
capture rate relative to sensor raw output.<wbr/></p>
<p>Advanced white balance adjustments above and beyond
the specified white balance pipeline may be applied.<wbr/></p>
<p>If AWB is enabled with <code><a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a> != OFF</code>,<wbr/> then
the camera device uses the last frame's AWB values
(or defaults if AWB has never been run).<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">HIGH_QUALITY (v3.2)</span>
<span class="entry_type_enum_notes"><p>Color correction processing operates at improved
quality but the capture rate might be reduced (relative to sensor
raw output rate)</p>
<p>Advanced white balance adjustments above and beyond
the specified white balance pipeline may be applied.<wbr/></p>
<p>If AWB is enabled with <code><a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a> != OFF</code>,<wbr/> then
the camera device uses the last frame's AWB values
(or defaults if AWB has never been run).<wbr/></p></span>
</li>
</ul>
</td> <!-- entry_type -->
<td class="entry_description">
<p>The mode control selects how the image data is converted from the
sensor's native color into linear sRGB color.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>When auto-white balance (AWB) is enabled with <a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a>,<wbr/> this
control is overridden by the AWB routine.<wbr/> When AWB is disabled,<wbr/> the
application controls how the color mapping is performed.<wbr/></p>
<p>We define the expected processing pipeline below.<wbr/> For consistency
across devices,<wbr/> this is always the case with TRANSFORM_<wbr/>MATRIX.<wbr/></p>
<p>When either FAST or HIGH_<wbr/>QUALITY is used,<wbr/> the camera device may
do additional processing but <a href="#controls_android.colorCorrection.gains">android.<wbr/>color<wbr/>Correction.<wbr/>gains</a> and
<a href="#controls_android.colorCorrection.transform">android.<wbr/>color<wbr/>Correction.<wbr/>transform</a> will still be provided by the
camera device (in the results) and be roughly correct.<wbr/></p>
<p>Switching to TRANSFORM_<wbr/>MATRIX and using the data provided from
FAST or HIGH_<wbr/>QUALITY will yield a picture with the same white point
as what was produced by the camera device in the earlier frame.<wbr/></p>
<p>The expected processing pipeline is as follows:</p>
<p><img alt="White balance processing pipeline" src="images/camera2/metadata/android.colorCorrection.mode/processing_pipeline.png"/></p>
<p>The white balance is encoded by two values,<wbr/> a 4-channel white-balance
gain vector (applied in the Bayer domain),<wbr/> and a 3x3 color transform
matrix (applied after demosaic).<wbr/></p>
<p>The 4-channel white-balance gains are defined as:</p>
<pre><code><a href="#controls_android.colorCorrection.gains">android.<wbr/>color<wbr/>Correction.<wbr/>gains</a> = [ R G_<wbr/>even G_<wbr/>odd B ]
</code></pre>
<p>where <code>G_<wbr/>even</code> is the gain for green pixels on even rows of the
output,<wbr/> and <code>G_<wbr/>odd</code> is the gain for green pixels on the odd rows.<wbr/>
These may be identical for a given camera device implementation; if
the camera device does not support a separate gain for even/<wbr/>odd green
channels,<wbr/> it will use the <code>G_<wbr/>even</code> value,<wbr/> and write <code>G_<wbr/>odd</code> equal to
<code>G_<wbr/>even</code> in the output result metadata.<wbr/></p>
<p>The matrices for color transforms are defined as a 9-entry vector:</p>
<pre><code><a href="#controls_android.colorCorrection.transform">android.<wbr/>color<wbr/>Correction.<wbr/>transform</a> = [ I0 I1 I2 I3 I4 I5 I6 I7 I8 ]
</code></pre>
<p>which define a transform from input sensor colors,<wbr/> <code>P_<wbr/>in = [ r g b ]</code>,<wbr/>
to output linear sRGB,<wbr/> <code>P_<wbr/>out = [ r' g' b' ]</code>,<wbr/></p>
<p>with colors as follows:</p>
<pre><code>r' = I0r + I1g + I2b
g' = I3r + I4g + I5b
b' = I6r + I7g + I8b
</code></pre>
<p>Both the input and output value ranges must match.<wbr/> Overflow/<wbr/>underflow
values are clipped to fit within the range.<wbr/></p>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">HAL Implementation Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>HAL must support both FAST and HIGH_<wbr/>QUALITY if color correction control is available
on the camera device,<wbr/> but the underlying implementation can be the same for both modes.<wbr/>
That is,<wbr/> if the highest quality implementation on the camera device does not slow down
capture rate,<wbr/> then FAST and HIGH_<wbr/>QUALITY should generate the same output.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="controls_android.colorCorrection.transform">
<td class="entry_name
" rowspan="3">
android.<wbr/>color<wbr/>Correction.<wbr/>transform
</td>
<td class="entry_type">
<span class="entry_type_name">rational</span>
<span class="entry_type_container">x</span>
<span class="entry_type_array">
3 x 3
</span>
<span class="entry_type_visibility"> [public as colorSpaceTransform]</span>
<span class="entry_type_hwlevel">[full] </span>
<div class="entry_type_notes">3x3 rational matrix in row-major order</div>
</td> <!-- entry_type -->
<td class="entry_description">
<p>A color transform matrix to use to transform
from sensor RGB color space to output linear sRGB color space.<wbr/></p>
</td>
<td class="entry_units">
Unitless scale factors
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>This matrix is either set by the camera device when the request
<a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is not TRANSFORM_<wbr/>MATRIX,<wbr/> or
directly by the application in the request when the
<a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is TRANSFORM_<wbr/>MATRIX.<wbr/></p>
<p>In the latter case,<wbr/> the camera device may round the matrix to account
for precision issues; the final rounded matrix should be reported back
in this matrix result metadata.<wbr/> The transform should keep the magnitude
of the output color values within <code>[0,<wbr/> 1.<wbr/>0]</code> (assuming input color
values is within the normalized range <code>[0,<wbr/> 1.<wbr/>0]</code>),<wbr/> or clipping may occur.<wbr/></p>
<p>The valid range of each matrix element varies on different devices,<wbr/> but
values within [-1.<wbr/>5,<wbr/> 3.<wbr/>0] are guaranteed not to be clipped.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="controls_android.colorCorrection.gains">
<td class="entry_name
" rowspan="5">
android.<wbr/>color<wbr/>Correction.<wbr/>gains
</td>
<td class="entry_type">
<span class="entry_type_name">float</span>
<span class="entry_type_container">x</span>
<span class="entry_type_array">
4
</span>
<span class="entry_type_visibility"> [public as rggbChannelVector]</span>
<span class="entry_type_hwlevel">[full] </span>
<div class="entry_type_notes">A 1D array of floats for 4 color channel gains</div>
</td> <!-- entry_type -->
<td class="entry_description">
<p>Gains applying to Bayer raw color channels for
white-balance.<wbr/></p>
</td>
<td class="entry_units">
Unitless gain factors
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>These per-channel gains are either set by the camera device
when the request <a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is not
TRANSFORM_<wbr/>MATRIX,<wbr/> or directly by the application in the
request when the <a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is
TRANSFORM_<wbr/>MATRIX.<wbr/></p>
<p>The gains in the result metadata are the gains actually
applied by the camera device to the current frame.<wbr/></p>
<p>The valid range of gains varies on different devices,<wbr/> but gains
between [1.<wbr/>0,<wbr/> 3.<wbr/>0] are guaranteed not to be clipped.<wbr/> Even if a given
device allows gains below 1.<wbr/>0,<wbr/> this is usually not recommended because
this can create color artifacts.<wbr/></p>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">HAL Implementation Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>The 4-channel white-balance gains are defined in
the order of <code>[R G_<wbr/>even G_<wbr/>odd B]</code>,<wbr/> where <code>G_<wbr/>even</code> is the gain
for green pixels on even rows of the output,<wbr/> and <code>G_<wbr/>odd</code>
is the gain for green pixels on the odd rows.<wbr/></p>
<p>If a HAL does not support a separate gain for even/<wbr/>odd green
channels,<wbr/> it must use the <code>G_<wbr/>even</code> value,<wbr/> and write
<code>G_<wbr/>odd</code> equal to <code>G_<wbr/>even</code> in the output result metadata.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="controls_android.colorCorrection.aberrationMode">
<td class="entry_name
" rowspan="3">
android.<wbr/>color<wbr/>Correction.<wbr/>aberration<wbr/>Mode
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[legacy] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">OFF (v3.2)</span>
<span class="entry_type_enum_notes"><p>No aberration correction is applied.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">FAST (v3.2)</span>
<span class="entry_type_enum_notes"><p>Aberration correction will not slow down capture rate
relative to sensor raw output.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">HIGH_QUALITY (v3.2)</span>
<span class="entry_type_enum_notes"><p>Aberration correction operates at improved quality but the capture rate might be
reduced (relative to sensor raw output rate)</p></span>
</li>
</ul>
</td> <!-- entry_type -->
<td class="entry_description">
<p>Mode of operation for the chromatic aberration correction algorithm.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
<p><a href="#static_android.colorCorrection.availableAberrationModes">android.<wbr/>color<wbr/>Correction.<wbr/>available<wbr/>Aberration<wbr/>Modes</a></p>
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>Chromatic (color) aberration is caused by the fact that different wavelengths of light
can not focus on the same point after exiting from the lens.<wbr/> This metadata defines
the high level control of chromatic aberration correction algorithm,<wbr/> which aims to
minimize the chromatic artifacts that may occur along the object boundaries in an
image.<wbr/></p>
<p>FAST/<wbr/>HIGH_<wbr/>QUALITY both mean that camera device determined aberration
correction will be applied.<wbr/> HIGH_<wbr/>QUALITY mode indicates that the camera device will
use the highest-quality aberration correction algorithms,<wbr/> even if it slows down
capture rate.<wbr/> FAST means the camera device will not slow down capture rate when
applying aberration correction.<wbr/></p>
<p>LEGACY devices will always be in FAST mode.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<!-- end of kind -->
</tbody>
<tr><td colspan="7" class="kind">dynamic</td></tr>
<thead class="entries_header">
<tr>
<th class="th_name">Property Name</th>
<th class="th_type">Type</th>
<th class="th_description">Description</th>
<th class="th_units">Units</th>
<th class="th_range">Range</th>
<th class="th_hal_version">Initial HIDL HAL version</th>
<th class="th_tags">Tags</th>
</tr>
</thead>
<tbody>
<tr class="entry" id="dynamic_android.colorCorrection.mode">
<td class="entry_name
" rowspan="5">
android.<wbr/>color<wbr/>Correction.<wbr/>mode
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[full] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">TRANSFORM_MATRIX (v3.2)</span>
<span class="entry_type_enum_notes"><p>Use the <a href="#controls_android.colorCorrection.transform">android.<wbr/>color<wbr/>Correction.<wbr/>transform</a> matrix
and <a href="#controls_android.colorCorrection.gains">android.<wbr/>color<wbr/>Correction.<wbr/>gains</a> to do color conversion.<wbr/></p>
<p>All advanced white balance adjustments (not specified
by our white balance pipeline) must be disabled.<wbr/></p>
<p>If AWB is enabled with <code><a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a> != OFF</code>,<wbr/> then
TRANSFORM_<wbr/>MATRIX is ignored.<wbr/> The camera device will override
this value to either FAST or HIGH_<wbr/>QUALITY.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">FAST (v3.2)</span>
<span class="entry_type_enum_notes"><p>Color correction processing must not slow down
capture rate relative to sensor raw output.<wbr/></p>
<p>Advanced white balance adjustments above and beyond
the specified white balance pipeline may be applied.<wbr/></p>
<p>If AWB is enabled with <code><a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a> != OFF</code>,<wbr/> then
the camera device uses the last frame's AWB values
(or defaults if AWB has never been run).<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">HIGH_QUALITY (v3.2)</span>
<span class="entry_type_enum_notes"><p>Color correction processing operates at improved
quality but the capture rate might be reduced (relative to sensor
raw output rate)</p>
<p>Advanced white balance adjustments above and beyond
the specified white balance pipeline may be applied.<wbr/></p>
<p>If AWB is enabled with <code><a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a> != OFF</code>,<wbr/> then
the camera device uses the last frame's AWB values
(or defaults if AWB has never been run).<wbr/></p></span>
</li>
</ul>
</td> <!-- entry_type -->
<td class="entry_description">
<p>The mode control selects how the image data is converted from the
sensor's native color into linear sRGB color.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>When auto-white balance (AWB) is enabled with <a href="#controls_android.control.awbMode">android.<wbr/>control.<wbr/>awb<wbr/>Mode</a>,<wbr/> this
control is overridden by the AWB routine.<wbr/> When AWB is disabled,<wbr/> the
application controls how the color mapping is performed.<wbr/></p>
<p>We define the expected processing pipeline below.<wbr/> For consistency
across devices,<wbr/> this is always the case with TRANSFORM_<wbr/>MATRIX.<wbr/></p>
<p>When either FAST or HIGH_<wbr/>QUALITY is used,<wbr/> the camera device may
do additional processing but <a href="#controls_android.colorCorrection.gains">android.<wbr/>color<wbr/>Correction.<wbr/>gains</a> and
<a href="#controls_android.colorCorrection.transform">android.<wbr/>color<wbr/>Correction.<wbr/>transform</a> will still be provided by the
camera device (in the results) and be roughly correct.<wbr/></p>
<p>Switching to TRANSFORM_<wbr/>MATRIX and using the data provided from
FAST or HIGH_<wbr/>QUALITY will yield a picture with the same white point
as what was produced by the camera device in the earlier frame.<wbr/></p>
<p>The expected processing pipeline is as follows:</p>
<p><img alt="White balance processing pipeline" src="images/camera2/metadata/android.colorCorrection.mode/processing_pipeline.png"/></p>
<p>The white balance is encoded by two values,<wbr/> a 4-channel white-balance
gain vector (applied in the Bayer domain),<wbr/> and a 3x3 color transform
matrix (applied after demosaic).<wbr/></p>
<p>The 4-channel white-balance gains are defined as:</p>
<pre><code><a href="#controls_android.colorCorrection.gains">android.<wbr/>color<wbr/>Correction.<wbr/>gains</a> = [ R G_<wbr/>even G_<wbr/>odd B ]
</code></pre>
<p>where <code>G_<wbr/>even</code> is the gain for green pixels on even rows of the
output,<wbr/> and <code>G_<wbr/>odd</code> is the gain for green pixels on the odd rows.<wbr/>
These may be identical for a given camera device implementation; if
the camera device does not support a separate gain for even/<wbr/>odd green
channels,<wbr/> it will use the <code>G_<wbr/>even</code> value,<wbr/> and write <code>G_<wbr/>odd</code> equal to
<code>G_<wbr/>even</code> in the output result metadata.<wbr/></p>
<p>The matrices for color transforms are defined as a 9-entry vector:</p>
<pre><code><a href="#controls_android.colorCorrection.transform">android.<wbr/>color<wbr/>Correction.<wbr/>transform</a> = [ I0 I1 I2 I3 I4 I5 I6 I7 I8 ]
</code></pre>
<p>which define a transform from input sensor colors,<wbr/> <code>P_<wbr/>in = [ r g b ]</code>,<wbr/>
to output linear sRGB,<wbr/> <code>P_<wbr/>out = [ r' g' b' ]</code>,<wbr/></p>
<p>with colors as follows:</p>
<pre><code>r' = I0r + I1g + I2b
g' = I3r + I4g + I5b
b' = I6r + I7g + I8b
</code></pre>
<p>Both the input and output value ranges must match.<wbr/> Overflow/<wbr/>underflow
values are clipped to fit within the range.<wbr/></p>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">HAL Implementation Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>HAL must support both FAST and HIGH_<wbr/>QUALITY if color correction control is available
on the camera device,<wbr/> but the underlying implementation can be the same for both modes.<wbr/>
That is,<wbr/> if the highest quality implementation on the camera device does not slow down
capture rate,<wbr/> then FAST and HIGH_<wbr/>QUALITY should generate the same output.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="dynamic_android.colorCorrection.transform">
<td class="entry_name
" rowspan="3">
android.<wbr/>color<wbr/>Correction.<wbr/>transform
</td>
<td class="entry_type">
<span class="entry_type_name">rational</span>
<span class="entry_type_container">x</span>
<span class="entry_type_array">
3 x 3
</span>
<span class="entry_type_visibility"> [public as colorSpaceTransform]</span>
<span class="entry_type_hwlevel">[full] </span>
<div class="entry_type_notes">3x3 rational matrix in row-major order</div>
</td> <!-- entry_type -->
<td class="entry_description">
<p>A color transform matrix to use to transform
from sensor RGB color space to output linear sRGB color space.<wbr/></p>
</td>
<td class="entry_units">
Unitless scale factors
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>This matrix is either set by the camera device when the request
<a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is not TRANSFORM_<wbr/>MATRIX,<wbr/> or
directly by the application in the request when the
<a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is TRANSFORM_<wbr/>MATRIX.<wbr/></p>
<p>In the latter case,<wbr/> the camera device may round the matrix to account
for precision issues; the final rounded matrix should be reported back
in this matrix result metadata.<wbr/> The transform should keep the magnitude
of the output color values within <code>[0,<wbr/> 1.<wbr/>0]</code> (assuming input color
values is within the normalized range <code>[0,<wbr/> 1.<wbr/>0]</code>),<wbr/> or clipping may occur.<wbr/></p>
<p>The valid range of each matrix element varies on different devices,<wbr/> but
values within [-1.<wbr/>5,<wbr/> 3.<wbr/>0] are guaranteed not to be clipped.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="dynamic_android.colorCorrection.gains">
<td class="entry_name
" rowspan="5">
android.<wbr/>color<wbr/>Correction.<wbr/>gains
</td>
<td class="entry_type">
<span class="entry_type_name">float</span>
<span class="entry_type_container">x</span>
<span class="entry_type_array">
4
</span>
<span class="entry_type_visibility"> [public as rggbChannelVector]</span>
<span class="entry_type_hwlevel">[full] </span>
<div class="entry_type_notes">A 1D array of floats for 4 color channel gains</div>
</td> <!-- entry_type -->
<td class="entry_description">
<p>Gains applying to Bayer raw color channels for
white-balance.<wbr/></p>
</td>
<td class="entry_units">
Unitless gain factors
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>These per-channel gains are either set by the camera device
when the request <a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is not
TRANSFORM_<wbr/>MATRIX,<wbr/> or directly by the application in the
request when the <a href="#controls_android.colorCorrection.mode">android.<wbr/>color<wbr/>Correction.<wbr/>mode</a> is
TRANSFORM_<wbr/>MATRIX.<wbr/></p>
<p>The gains in the result metadata are the gains actually
applied by the camera device to the current frame.<wbr/></p>
<p>The valid range of gains varies on different devices,<wbr/> but gains
between [1.<wbr/>0,<wbr/> 3.<wbr/>0] are guaranteed not to be clipped.<wbr/> Even if a given
device allows gains below 1.<wbr/>0,<wbr/> this is usually not recommended because
this can create color artifacts.<wbr/></p>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">HAL Implementation Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>The 4-channel white-balance gains are defined in
the order of <code>[R G_<wbr/>even G_<wbr/>odd B]</code>,<wbr/> where <code>G_<wbr/>even</code> is the gain
for green pixels on even rows of the output,<wbr/> and <code>G_<wbr/>odd</code>
is the gain for green pixels on the odd rows.<wbr/></p>
<p>If a HAL does not support a separate gain for even/<wbr/>odd green
channels,<wbr/> it must use the <code>G_<wbr/>even</code> value,<wbr/> and write
<code>G_<wbr/>odd</code> equal to <code>G_<wbr/>even</code> in the output result metadata.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="dynamic_android.colorCorrection.aberrationMode">
<td class="entry_name
" rowspan="3">
android.<wbr/>color<wbr/>Correction.<wbr/>aberration<wbr/>Mode
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[legacy] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">OFF (v3.2)</span>
<span class="entry_type_enum_notes"><p>No aberration correction is applied.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">FAST (v3.2)</span>
<span class="entry_type_enum_notes"><p>Aberration correction will not slow down capture rate
relative to sensor raw output.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">HIGH_QUALITY (v3.2)</span>
<span class="entry_type_enum_notes"><p>Aberration correction operates at improved quality but the capture rate might be
reduced (relative to sensor raw output rate)</p></span>
</li>
</ul>
</td> <!-- entry_type -->
<td class="entry_description">
<p>Mode of operation for the chromatic aberration correction algorithm.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
<p><a href="#static_android.colorCorrection.availableAberrationModes">android.<wbr/>color<wbr/>Correction.<wbr/>available<wbr/>Aberration<wbr/>Modes</a></p>
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>Chromatic (color) aberration is caused by the fact that different wavelengths of light
can not focus on the same point after exiting from the lens.<wbr/> This metadata defines
the high level control of chromatic aberration correction algorithm,<wbr/> which aims to
minimize the chromatic artifacts that may occur along the object boundaries in an
image.<wbr/></p>
<p>FAST/<wbr/>HIGH_<wbr/>QUALITY both mean that camera device determined aberration
correction will be applied.<wbr/> HIGH_<wbr/>QUALITY mode indicates that the camera device will
use the highest-quality aberration correction algorithms,<wbr/> even if it slows down
capture rate.<wbr/> FAST means the camera device will not slow down capture rate when
applying aberration correction.<wbr/></p>
<p>LEGACY devices will always be in FAST mode.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<!-- end of kind -->
</tbody>
<tr><td colspan="7" class="kind">static</td></tr>
<thead class="entries_header">
<tr>
<th class="th_name">Property Name</th>
<th class="th_type">Type</th>
<th class="th_description">Description</th>
<th class="th_units">Units</th>
<th class="th_range">Range</th>
<th class="th_hal_version">Initial HIDL HAL version</th>
<th class="th_tags">Tags</th>
</tr>
</thead>
<tbody>
<tr class="entry" id="static_android.colorCorrection.availableAberrationModes">
<td class="entry_name
" rowspan="5">
android.<wbr/>color<wbr/>Correction.<wbr/>available<wbr/>Aberration<wbr/>Modes
</td>
<td class="entry_type">
<span class="entry_type_name">byte</span>
<span class="entry_type_container">x</span>
<span class="entry_type_array">
n
</span>
<span class="entry_type_visibility"> [public as enumList]</span>
<span class="entry_type_hwlevel">[legacy] </span>
<div class="entry_type_notes">list of enums</div>
</td> <!-- entry_type -->
<td class="entry_description">
<p>List of aberration correction modes for <a href="#controls_android.colorCorrection.aberrationMode">android.<wbr/>color<wbr/>Correction.<wbr/>aberration<wbr/>Mode</a> that are
supported by this camera device.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
<p>Any value listed in <a href="#controls_android.colorCorrection.aberrationMode">android.<wbr/>color<wbr/>Correction.<wbr/>aberration<wbr/>Mode</a></p>
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
<ul class="entry_tags">
<li><a href="#tag_V1">V1</a></li>
</ul>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>This key lists the valid modes for <a href="#controls_android.colorCorrection.aberrationMode">android.<wbr/>color<wbr/>Correction.<wbr/>aberration<wbr/>Mode</a>.<wbr/> If no
aberration correction modes are available for a device,<wbr/> this list will solely include
OFF mode.<wbr/> All camera devices will support either OFF or FAST mode.<wbr/></p>
<p>Camera devices that support the MANUAL_<wbr/>POST_<wbr/>PROCESSING capability will always list
OFF mode.<wbr/> This includes all FULL level devices.<wbr/></p>
<p>LEGACY devices will always only support FAST mode.<wbr/></p>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">HAL Implementation Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>HAL must support both FAST and HIGH_<wbr/>QUALITY if chromatic aberration control is available
on the camera device,<wbr/> but the underlying implementation can be the same for both modes.<wbr/>
That is,<wbr/> if the highest quality implementation on the camera device does not slow down
capture rate,<wbr/> then FAST and HIGH_<wbr/>QUALITY will generate the same output.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<!-- end of kind -->
</tbody>
<!-- end of section -->
<tr><td colspan="7" id="section_control" class="section">control</td></tr>
<tr><td colspan="7" class="kind">controls</td></tr>
<thead class="entries_header">
<tr>
<th class="th_name">Property Name</th>
<th class="th_type">Type</th>
<th class="th_description">Description</th>
<th class="th_units">Units</th>
<th class="th_range">Range</th>
<th class="th_hal_version">Initial HIDL HAL version</th>
<th class="th_tags">Tags</th>
</tr>
</thead>
<tbody>
<tr class="entry" id="controls_android.control.aeAntibandingMode">
<td class="entry_name
" rowspan="5">
android.<wbr/>control.<wbr/>ae<wbr/>Antibanding<wbr/>Mode
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[legacy] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">OFF (v3.2)</span>
<span class="entry_type_enum_notes"><p>The camera device will not adjust exposure duration to
avoid banding problems.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">50HZ (v3.2)</span>
<span class="entry_type_enum_notes"><p>The camera device will adjust exposure duration to
avoid banding problems with 50Hz illumination sources.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">60HZ (v3.2)</span>
<span class="entry_type_enum_notes"><p>The camera device will adjust exposure duration to
avoid banding problems with 60Hz illumination
sources.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">AUTO (v3.2)</span>
<span class="entry_type_enum_notes"><p>The camera device will automatically adapt its
antibanding routine to the current illumination
condition.<wbr/> This is the default mode if AUTO is
available on given camera device.<wbr/></p></span>
</li>
</ul>
</td> <!-- entry_type -->
<td class="entry_description">
<p>The desired setting for the camera device's auto-exposure
algorithm's antibanding compensation.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
<p><a href="#static_android.control.aeAvailableAntibandingModes">android.<wbr/>control.<wbr/>ae<wbr/>Available<wbr/>Antibanding<wbr/>Modes</a></p>
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
<ul class="entry_tags">
<li><a href="#tag_BC">BC</a></li>
</ul>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>Some kinds of lighting fixtures,<wbr/> such as some fluorescent
lights,<wbr/> flicker at the rate of the power supply frequency
(60Hz or 50Hz,<wbr/> depending on country).<wbr/> While this is
typically not noticeable to a person,<wbr/> it can be visible to
a camera device.<wbr/> If a camera sets its exposure time to the
wrong value,<wbr/> the flicker may become visible in the
viewfinder as flicker or in a final captured image,<wbr/> as a
set of variable-brightness bands across the image.<wbr/></p>
<p>Therefore,<wbr/> the auto-exposure routines of camera devices
include antibanding routines that ensure that the chosen
exposure value will not cause such banding.<wbr/> The choice of
exposure time depends on the rate of flicker,<wbr/> which the
camera device can detect automatically,<wbr/> or the expected
rate can be selected by the application using this
control.<wbr/></p>
<p>A given camera device may not support all of the possible
options for the antibanding mode.<wbr/> The
<a href="#static_android.control.aeAvailableAntibandingModes">android.<wbr/>control.<wbr/>ae<wbr/>Available<wbr/>Antibanding<wbr/>Modes</a> key contains
the available modes for a given camera device.<wbr/></p>
<p>AUTO mode is the default if it is available on given
camera device.<wbr/> When AUTO mode is not available,<wbr/> the
default will be either 50HZ or 60HZ,<wbr/> and both 50HZ
and 60HZ will be available.<wbr/></p>
<p>If manual exposure control is enabled (by setting
<a href="#controls_android.control.aeMode">android.<wbr/>control.<wbr/>ae<wbr/>Mode</a> or <a href="#controls_android.control.mode">android.<wbr/>control.<wbr/>mode</a> to OFF),<wbr/>
then this setting has no effect,<wbr/> and the application must
ensure it selects exposure times that do not cause banding
issues.<wbr/> The <a href="#dynamic_android.statistics.sceneFlicker">android.<wbr/>statistics.<wbr/>scene<wbr/>Flicker</a> key can assist
the application in this.<wbr/></p>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">HAL Implementation Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>For all capture request templates,<wbr/> this field must be set
to AUTO if AUTO mode is available.<wbr/> If AUTO is not available,<wbr/>
the default must be either 50HZ or 60HZ,<wbr/> and both 50HZ and
60HZ must be available.<wbr/></p>
<p>If manual exposure control is enabled (by setting
<a href="#controls_android.control.aeMode">android.<wbr/>control.<wbr/>ae<wbr/>Mode</a> or <a href="#controls_android.control.mode">android.<wbr/>control.<wbr/>mode</a> to OFF),<wbr/>
then the exposure values provided by the application must not be
adjusted for antibanding.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="controls_android.control.aeExposureCompensation">
<td class="entry_name
" rowspan="3">
android.<wbr/>control.<wbr/>ae<wbr/>Exposure<wbr/>Compensation
</td>
<td class="entry_type">
<span class="entry_type_name">int32</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[legacy] </span>
</td> <!-- entry_type -->
<td class="entry_description">
<p>Adjustment to auto-exposure (AE) target image
brightness.<wbr/></p>
</td>
<td class="entry_units">
Compensation steps
</td>
<td class="entry_range">
<p><a href="#static_android.control.aeCompensationRange">android.<wbr/>control.<wbr/>ae<wbr/>Compensation<wbr/>Range</a></p>
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
<ul class="entry_tags">
<li><a href="#tag_BC">BC</a></li>
</ul>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>The adjustment is measured as a count of steps,<wbr/> with the
step size defined by <a href="#static_android.control.aeCompensationStep">android.<wbr/>control.<wbr/>ae<wbr/>Compensation<wbr/>Step</a> and the
allowed range by <a href="#static_android.control.aeCompensationRange">android.<wbr/>control.<wbr/>ae<wbr/>Compensation<wbr/>Range</a>.<wbr/></p>
<p>For example,<wbr/> if the exposure value (EV) step is 0.<wbr/>333,<wbr/> '6'
will mean an exposure compensation of +2 EV; -3 will mean an
exposure compensation of -1 EV.<wbr/> One EV represents a doubling
of image brightness.<wbr/> Note that this control will only be
effective if <a href="#controls_android.control.aeMode">android.<wbr/>control.<wbr/>ae<wbr/>Mode</a> <code>!=</code> OFF.<wbr/> This control
will take effect even when <a href="#controls_android.control.aeLock">android.<wbr/>control.<wbr/>ae<wbr/>Lock</a> <code>== true</code>.<wbr/></p>
<p>In the event of exposure compensation value being changed,<wbr/> camera device
may take several frames to reach the newly requested exposure target.<wbr/>
During that time,<wbr/> <a href="#dynamic_android.control.aeState">android.<wbr/>control.<wbr/>ae<wbr/>State</a> field will be in the SEARCHING
state.<wbr/> Once the new exposure target is reached,<wbr/> <a href="#dynamic_android.control.aeState">android.<wbr/>control.<wbr/>ae<wbr/>State</a> will
change from SEARCHING to either CONVERGED,<wbr/> LOCKED (if AE lock is enabled),<wbr/> or
FLASH_<wbr/>REQUIRED (if the scene is too dark for still capture).<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="controls_android.control.aeLock">
<td class="entry_name
" rowspan="3">
android.<wbr/>control.<wbr/>ae<wbr/>Lock
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public as boolean]</span>
<span class="entry_type_hwlevel">[legacy] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">OFF (v3.2)</span>
<span class="entry_type_enum_notes"><p>Auto-exposure lock is disabled; the AE algorithm
is free to update its parameters.<wbr/></p></span>
</li>
<li>
<span class="entry_type_enum_name">ON (v3.2)</span>
<span class="entry_type_enum_notes"><p>Auto-exposure lock is enabled; the AE algorithm
must not update the exposure and sensitivity parameters
while the lock is active.<wbr/></p>
<p><a href="#controls_android.control.aeExposureCompensation">android.<wbr/>control.<wbr/>ae<wbr/>Exposure<wbr/>Compensation</a> setting changes
will still take effect while auto-exposure is locked.<wbr/></p>
<p>Some rare LEGACY devices may not support
this,<wbr/> in which case the value will always be overridden to OFF.<wbr/></p></span>
</li>
</ul>
</td> <!-- entry_type -->
<td class="entry_description">
<p>Whether auto-exposure (AE) is currently locked to its latest
calculated values.<wbr/></p>
</td>
<td class="entry_units">
</td>
<td class="entry_range">
</td>
<td class="entry_hal_version">
<p>3.<wbr/>2</p>
</td>
<td class="entry_tags">
<ul class="entry_tags">
<li><a href="#tag_BC">BC</a></li>
</ul>
</td>
</tr>
<tr class="entries_header">
<th class="th_details" colspan="6">Details</th>
</tr>
<tr class="entry_cont">
<td class="entry_details" colspan="6">
<p>When set to <code>true</code> (ON),<wbr/> the AE algorithm is locked to its latest parameters,<wbr/>
and will not change exposure settings until the lock is set to <code>false</code> (OFF).<wbr/></p>
<p>Note that even when AE is locked,<wbr/> the flash may be fired if
the <a href="#controls_android.control.aeMode">android.<wbr/>control.<wbr/>ae<wbr/>Mode</a> is ON_<wbr/>AUTO_<wbr/>FLASH /<wbr/>
ON_<wbr/>ALWAYS_<wbr/>FLASH /<wbr/> ON_<wbr/>AUTO_<wbr/>FLASH_<wbr/>REDEYE.<wbr/></p>
<p>When <a href="#controls_android.control.aeExposureCompensation">android.<wbr/>control.<wbr/>ae<wbr/>Exposure<wbr/>Compensation</a> is changed,<wbr/> even if the AE lock
is ON,<wbr/> the camera device will still adjust its exposure value.<wbr/></p>
<p>If AE precapture is triggered (see <a href="#controls_android.control.aePrecaptureTrigger">android.<wbr/>control.<wbr/>ae<wbr/>Precapture<wbr/>Trigger</a>)
when AE is already locked,<wbr/> the camera device will not change the exposure time
(<a href="#controls_android.sensor.exposureTime">android.<wbr/>sensor.<wbr/>exposure<wbr/>Time</a>) and sensitivity (<a href="#controls_android.sensor.sensitivity">android.<wbr/>sensor.<wbr/>sensitivity</a>)
parameters.<wbr/> The flash may be fired if the <a href="#controls_android.control.aeMode">android.<wbr/>control.<wbr/>ae<wbr/>Mode</a>
is ON_<wbr/>AUTO_<wbr/>FLASH/<wbr/>ON_<wbr/>AUTO_<wbr/>FLASH_<wbr/>REDEYE and the scene is too dark.<wbr/> If the
<a href="#controls_android.control.aeMode">android.<wbr/>control.<wbr/>ae<wbr/>Mode</a> is ON_<wbr/>ALWAYS_<wbr/>FLASH,<wbr/> the scene may become overexposed.<wbr/>
Similarly,<wbr/> AE precapture trigger CANCEL has no effect when AE is already locked.<wbr/></p>
<p>When an AE precapture sequence is triggered,<wbr/> AE unlock will not be able to unlock
the AE if AE is locked by the camera device internally during precapture metering
sequence In other words,<wbr/> submitting requests with AE unlock has no effect for an
ongoing precapture metering sequence.<wbr/> Otherwise,<wbr/> the precapture metering sequence
will never succeed in a sequence of preview requests where AE lock is always set
to <code>false</code>.<wbr/></p>
<p>Since the camera device has a pipeline of in-flight requests,<wbr/> the settings that
get locked do not necessarily correspond to the settings that were present in the
latest capture result received from the camera device,<wbr/> since additional captures
and AE updates may have occurred even before the result was sent out.<wbr/> If an
application is switching between automatic and manual control and wishes to eliminate
any flicker during the switch,<wbr/> the following procedure is recommended:</p>
<ol>
<li>Starting in auto-AE mode:</li>
<li>Lock AE</li>
<li>Wait for the first result to be output that has the AE locked</li>
<li>Copy exposure settings from that result into a request,<wbr/> set the request to manual AE</li>
<li>Submit the capture request,<wbr/> proceed to run manual AE as desired.<wbr/></li>
</ol>
<p>See <a href="#dynamic_android.control.aeState">android.<wbr/>control.<wbr/>ae<wbr/>State</a> for AE lock related state transition details.<wbr/></p>
</td>
</tr>
<tr class="entry_spacer"><td class="entry_spacer" colspan="7"></td></tr>
<!-- end of entry -->
<tr class="entry" id="controls_android.control.aeMode">
<td class="entry_name
" rowspan="3">
android.<wbr/>control.<wbr/>ae<wbr/>Mode
</td>
<td class="entry_type">
<span class="entry_type_name entry_type_name_enum">byte</span>
<span class="entry_type_visibility"> [public]</span>
<span class="entry_type_hwlevel">[legacy] </span>
<ul class="entry_type_enum">
<li>
<span class="entry_type_enum_name">OFF (v3.2)</span>
<span class="entry_type_enum_notes"><p>The camera device's autoexposure routine is disabled.<wbr/></p>
<p>The application-selected <a href="#controls_android.sensor.exposureTime">android.<wbr/>sensor.<wbr/>exposure<wbr/>Time</a>,<wbr/>
<a href="#controls_android.sensor.sensitivity">android.<wbr/>sensor.<wbr/>sensitivity</a> and
<a href="#controls_android.sensor.frameDuration">android.<wbr/>sensor.<wbr/>frame<wbr/>Duration</a> are used by the camera
device,<wbr/> along with android.<wbr/>flash.<wbr/>* fields,<wbr/> if there's