blob: aaeef43725449068df9763065bb78f06d273b10d [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <array>
#include <climits>
#include <math.h>
#include <audio_utils/sample.h>
#include <gtest/gtest.h>
static_assert(sizeof(sample_minifloat_t) == sizeof(uint16_t),
"sizeof(sample_minifloat_t != sizeof(uint16_t");
static constexpr int signum(float f)
{
return (f > 0) - (f < 0);
}
TEST(audio_utils_sample, Convert)
{
std::vector<float> fvec;
// verify minifloat <-> float is a bijection, and monotonic as float
for (int i = 0; i <= 0xFFFF; i++) {
// construct floats in order
const int val = i < 0x8000 ? 0xFFFF - i : i ^ 0x8000;
// TODO shouldn't depend on representation in order to skip negative zero
if (val == 0x8000) {
// This is an undefined value and so we won't test its behavior
continue;
}
// TODO reinterpret_cast<sample_minifloat_t>(val) fails
const sample_minifloat_t in = (sample_minifloat_t) val;
const float f = float_from_sample(in);
const sample_minifloat_t out = sample_from_float(f);
ASSERT_EQ(in, out);
fvec.push_back(f);
}
// no longer needed since we construct floats in order
// #include <algorithm>
// std::sort(fvec.begin(), fvec.end());
float prev = -2.0f;
for (auto curr : fvec) {
// LT instead of LE because no negative zero
ASSERT_LT(prev, curr);
int signum_prev = signum(prev);
int signum_curr = signum(curr);
ASSERT_LE(signum_prev, signum_curr);
if (signum_prev == signum_curr) {
// confirm ratio between adjacent values (3:45 of "Will it float?" video)
float ratio = curr / prev;
float lower, upper;
// normal
if (fabsf(curr) >= 0.001f) {
upper = 1.005f;
lower = 0.995f;
// denormal
} else {
upper = 2.0f;
lower = 0.5f;
}
ASSERT_GE(ratio, lower) << "prev " << prev << " curr " << curr;
ASSERT_LE(ratio, upper) << "prev " << prev << " curr " << curr;
}
prev = curr;
}
ASSERT_LT(prev, 2.0f);
}