| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * * Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * * Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in | |
| * the documentation and/or other materials provided with the | |
| * distribution. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | |
| * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | |
| * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS | |
| * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | |
| * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT | |
| * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
| * SUCH DAMAGE. | |
| */ | |
| #include "socket.h" | |
| #ifndef _WIN32 | |
| #include <sys/select.h> | |
| #endif | |
| #include <android-base/errors.h> | |
| #include <android-base/stringprintf.h> | |
| Socket::Socket(cutils_socket_t sock) : sock_(sock) {} | |
| Socket::~Socket() { | |
| Close(); | |
| } | |
| int Socket::Close() { | |
| int ret = 0; | |
| if (sock_ != INVALID_SOCKET) { | |
| ret = socket_close(sock_); | |
| sock_ = INVALID_SOCKET; | |
| } | |
| return ret; | |
| } | |
| ssize_t Socket::ReceiveAll(void* data, size_t length, int timeout_ms) { | |
| size_t total = 0; | |
| while (total < length) { | |
| ssize_t bytes = Receive(reinterpret_cast<char*>(data) + total, length - total, timeout_ms); | |
| // Returns 0 only when the peer has disconnected because our requested length is not 0. So | |
| // we return immediately to avoid dead loop here. | |
| if (bytes <= 0) { | |
| if (total == 0) { | |
| return -1; | |
| } | |
| break; | |
| } | |
| total += bytes; | |
| } | |
| return total; | |
| } | |
| int Socket::GetLocalPort() { | |
| return socket_get_local_port(sock_); | |
| } | |
| // According to Windows setsockopt() documentation, if a Windows socket times out during send() or | |
| // recv() the state is indeterminate and should not be used. Our UDP protocol relies on being able | |
| // to re-send after a timeout, so we must use select() rather than SO_RCVTIMEO. | |
| // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms740476(v=vs.85).aspx. | |
| bool Socket::WaitForRecv(int timeout_ms) { | |
| receive_timed_out_ = false; | |
| // In our usage |timeout_ms| <= 0 means block forever, so just return true immediately and let | |
| // the subsequent recv() do the blocking. | |
| if (timeout_ms <= 0) { | |
| return true; | |
| } | |
| // select() doesn't always check this case and will block for |timeout_ms| if we let it. | |
| if (sock_ == INVALID_SOCKET) { | |
| return false; | |
| } | |
| fd_set read_set; | |
| FD_ZERO(&read_set); | |
| FD_SET(sock_, &read_set); | |
| timeval timeout; | |
| timeout.tv_sec = timeout_ms / 1000; | |
| timeout.tv_usec = (timeout_ms % 1000) * 1000; | |
| int result = TEMP_FAILURE_RETRY(select(sock_ + 1, &read_set, nullptr, nullptr, &timeout)); | |
| if (result == 0) { | |
| receive_timed_out_ = true; | |
| } | |
| return result == 1; | |
| } | |
| // Implements the Socket interface for UDP. | |
| class UdpSocket : public Socket { | |
| public: | |
| enum class Type { kClient, kServer }; | |
| UdpSocket(Type type, cutils_socket_t sock); | |
| bool Send(const void* data, size_t length) override; | |
| bool Send(std::vector<cutils_socket_buffer_t> buffers) override; | |
| ssize_t Receive(void* data, size_t length, int timeout_ms) override; | |
| private: | |
| std::unique_ptr<sockaddr_storage> addr_; | |
| socklen_t addr_size_ = 0; | |
| DISALLOW_COPY_AND_ASSIGN(UdpSocket); | |
| }; | |
| UdpSocket::UdpSocket(Type type, cutils_socket_t sock) : Socket(sock) { | |
| // Only servers need to remember addresses; clients are connected to a server in NewClient() | |
| // so will send to that server without needing to specify the address again. | |
| if (type == Type::kServer) { | |
| addr_.reset(new sockaddr_storage); | |
| addr_size_ = sizeof(*addr_); | |
| memset(addr_.get(), 0, addr_size_); | |
| } | |
| } | |
| bool UdpSocket::Send(const void* data, size_t length) { | |
| return TEMP_FAILURE_RETRY(sendto(sock_, reinterpret_cast<const char*>(data), length, 0, | |
| reinterpret_cast<sockaddr*>(addr_.get()), addr_size_)) == | |
| static_cast<ssize_t>(length); | |
| } | |
| bool UdpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) { | |
| size_t total_length = 0; | |
| for (const auto& buffer : buffers) { | |
| total_length += buffer.length; | |
| } | |
| return TEMP_FAILURE_RETRY(socket_send_buffers_function_( | |
| sock_, buffers.data(), buffers.size())) == static_cast<ssize_t>(total_length); | |
| } | |
| ssize_t UdpSocket::Receive(void* data, size_t length, int timeout_ms) { | |
| if (!WaitForRecv(timeout_ms)) { | |
| return -1; | |
| } | |
| socklen_t* addr_size_ptr = nullptr; | |
| if (addr_ != nullptr) { | |
| // Reset addr_size as it may have been modified by previous recvfrom() calls. | |
| addr_size_ = sizeof(*addr_); | |
| addr_size_ptr = &addr_size_; | |
| } | |
| return TEMP_FAILURE_RETRY(recvfrom(sock_, reinterpret_cast<char*>(data), length, 0, | |
| reinterpret_cast<sockaddr*>(addr_.get()), addr_size_ptr)); | |
| } | |
| // Implements the Socket interface for TCP. | |
| class TcpSocket : public Socket { | |
| public: | |
| explicit TcpSocket(cutils_socket_t sock) : Socket(sock) {} | |
| bool Send(const void* data, size_t length) override; | |
| bool Send(std::vector<cutils_socket_buffer_t> buffers) override; | |
| ssize_t Receive(void* data, size_t length, int timeout_ms) override; | |
| std::unique_ptr<Socket> Accept() override; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(TcpSocket); | |
| }; | |
| bool TcpSocket::Send(const void* data, size_t length) { | |
| while (length > 0) { | |
| ssize_t sent = | |
| TEMP_FAILURE_RETRY(send(sock_, reinterpret_cast<const char*>(data), length, 0)); | |
| if (sent == -1) { | |
| return false; | |
| } | |
| length -= sent; | |
| } | |
| return true; | |
| } | |
| bool TcpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) { | |
| while (!buffers.empty()) { | |
| ssize_t sent = TEMP_FAILURE_RETRY( | |
| socket_send_buffers_function_(sock_, buffers.data(), buffers.size())); | |
| if (sent == -1) { | |
| return false; | |
| } | |
| // Adjust the buffers to skip past the bytes we've just sent. | |
| auto iter = buffers.begin(); | |
| while (sent > 0) { | |
| if (iter->length > static_cast<size_t>(sent)) { | |
| // Incomplete buffer write; adjust the buffer to point to the next byte to send. | |
| iter->length -= sent; | |
| iter->data = reinterpret_cast<const char*>(iter->data) + sent; | |
| break; | |
| } | |
| // Complete buffer write; move on to the next buffer. | |
| sent -= iter->length; | |
| ++iter; | |
| } | |
| // Shortcut the common case: we've written everything remaining. | |
| if (iter == buffers.end()) { | |
| break; | |
| } | |
| buffers.erase(buffers.begin(), iter); | |
| } | |
| return true; | |
| } | |
| ssize_t TcpSocket::Receive(void* data, size_t length, int timeout_ms) { | |
| if (!WaitForRecv(timeout_ms)) { | |
| return -1; | |
| } | |
| return TEMP_FAILURE_RETRY(recv(sock_, reinterpret_cast<char*>(data), length, 0)); | |
| } | |
| std::unique_ptr<Socket> TcpSocket::Accept() { | |
| cutils_socket_t handler = accept(sock_, nullptr, nullptr); | |
| if (handler == INVALID_SOCKET) { | |
| return nullptr; | |
| } | |
| return std::unique_ptr<TcpSocket>(new TcpSocket(handler)); | |
| } | |
| std::unique_ptr<Socket> Socket::NewClient(Protocol protocol, const std::string& host, int port, | |
| std::string* error) { | |
| if (protocol == Protocol::kUdp) { | |
| cutils_socket_t sock = socket_network_client(host.c_str(), port, SOCK_DGRAM); | |
| if (sock != INVALID_SOCKET) { | |
| return std::unique_ptr<UdpSocket>(new UdpSocket(UdpSocket::Type::kClient, sock)); | |
| } | |
| } else { | |
| cutils_socket_t sock = socket_network_client(host.c_str(), port, SOCK_STREAM); | |
| if (sock != INVALID_SOCKET) { | |
| return std::unique_ptr<TcpSocket>(new TcpSocket(sock)); | |
| } | |
| } | |
| if (error) { | |
| *error = android::base::StringPrintf("Failed to connect to %s:%d", host.c_str(), port); | |
| } | |
| return nullptr; | |
| } | |
| // This functionality is currently only used by tests so we don't need any error messages. | |
| std::unique_ptr<Socket> Socket::NewServer(Protocol protocol, int port) { | |
| if (protocol == Protocol::kUdp) { | |
| cutils_socket_t sock = socket_inaddr_any_server(port, SOCK_DGRAM); | |
| if (sock != INVALID_SOCKET) { | |
| return std::unique_ptr<UdpSocket>(new UdpSocket(UdpSocket::Type::kServer, sock)); | |
| } | |
| } else { | |
| cutils_socket_t sock = socket_inaddr_any_server(port, SOCK_STREAM); | |
| if (sock != INVALID_SOCKET) { | |
| return std::unique_ptr<TcpSocket>(new TcpSocket(sock)); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| std::string Socket::GetErrorMessage() { | |
| #if defined(_WIN32) | |
| DWORD error_code = WSAGetLastError(); | |
| #else | |
| int error_code = errno; | |
| #endif | |
| return android::base::SystemErrorCodeToString(error_code); | |
| } |