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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBUNWINDSTACK_SYMBOLS_H
#define _LIBUNWINDSTACK_SYMBOLS_H
#include <stdint.h>
#include <optional>
#include <string>
#include <unordered_map>
namespace unwindstack {
// Forward declaration.
class Memory;
class Symbols {
struct Info {
uint64_t addr; // Symbol address.
uint32_t size; // Symbol size in bytes. Zero if not a function.
uint32_t name; // Offset in .strtab.
};
public:
Symbols(uint64_t offset, uint64_t size, uint64_t entry_size, uint64_t str_offset,
uint64_t str_size);
virtual ~Symbols() = default;
template <typename SymType>
bool GetName(uint64_t addr, Memory* elf_memory, std::string* name, uint64_t* func_offset);
template <typename SymType>
bool GetGlobal(Memory* elf_memory, const std::string& name, uint64_t* memory_address);
void ClearCache() {
symbols_.clear();
remap_.reset();
}
private:
template <typename SymType>
const Info* ReadFuncInfo(uint32_t symbol_index, Memory* elf_memory);
template <typename SymType, bool RemapIndices>
const Info* BinarySearch(uint64_t addr, Memory* elf_memory);
template <typename SymType>
void BuildRemapTable(Memory* elf_memory);
const uint64_t offset_;
const uint64_t count_;
const uint64_t entry_size_;
const uint64_t str_offset_;
const uint64_t str_end_;
std::unordered_map<uint32_t, Info> symbols_; // Cache of read symbols (keyed by symbol index).
std::optional<std::vector<uint32_t>> remap_; // Indices of function symbols sorted by address.
};
} // namespace unwindstack
#endif // _LIBUNWINDSTACK_SYMBOLS_H