| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.ide.eclipse.gltrace.state; |
| |
| /** The type for each OpenGL State Property {@link IGLProperty}. */ |
| public enum GLStateType { |
| // Note: the indentation reflects the state hierarchy. |
| |
| GL_STATE("OpenGL State Variables"), |
| GL_STATE_ES1("OpenGL ES 1.1 State"), |
| GL_STATE_ES2("OpenGL ES 2.0 State"), |
| |
| VERTEX_ARRAY_DATA("Vertex Array Data"), |
| GENERIC_VERTEX_ATTRIBUTES("Generic Vertex Attributes"), |
| GENERIC_VERTEX_ATTRIBUTE_DATA_COMPOSITE("Generic Vertex Attribute Data"), |
| GENERIC_VERTEX_ATTRIB_V0("x"), |
| GENERIC_VERTEX_ATTRIB_V1("y"), |
| GENERIC_VERTEX_ATTRIB_V2("z"), |
| GENERIC_VERTEX_ATTRIB_V3("w"), |
| |
| VERTEX_ATTRIB_ARRAY("Vertex Attrib Array Properties"), |
| VERTEX_ATTRIB_ARRAY_COMPOSITE("Vertex Attrib Array #n Properties"), |
| VERTEX_ATTRIB_ARRAY_ENABLED("Vertex Attrib Array Enable"), |
| VERTEX_ATTRIB_ARRAY_SIZE("Vertex Attrib Array Size"), |
| VERTEX_ATTRIB_ARRAY_STRIDE("Vertex Attrib Array Stride"), |
| VERTEX_ATTRIB_ARRAY_TYPE("Vertex Attrib Array Type"), |
| VERTEX_ATTRIB_ARRAY_NORMALIZED("Vertex Attrib Array Normalized"), |
| VERTEX_ATTRIB_ARRAY_POINTER("Vertex Attrib Array Pointer"), |
| |
| BUFFER_BINDINGS("Buffer Bindings"), |
| ARRAY_BUFFER_BINDING("Current Buffer Binding"), |
| ELEMENT_ARRAY_BUFFER_BINDING("Element Array Buffer Binding"), |
| VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS("Attribute Array Buffer Bindings"), |
| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_PER_INDEX("Attribute Array Buffer Binding"), |
| |
| VBO("Vertex Buffer Objects"), |
| VBO_COMPOSITE("Per VBO State"), |
| BUFFER_SIZE("Size"), |
| BUFFER_USAGE("Usage"), |
| BUFFER_DATA("Data"), |
| BUFFER_TYPE("Type"), |
| |
| TRANSFORMATION_STATE("Transformation State"), |
| VIEWPORT("Viewport"), |
| VIEWPORT_X("Lower Left X"), |
| VIEWPORT_Y("Lower Left Y"), |
| VIEWPORT_WIDTH("Width"), |
| VIEWPORT_HEIGHT("Height"), |
| DEPTH_RANGE("Depth Range"), |
| DEPTH_RANGE_NEAR("Near Clipping Plane"), |
| DEPTH_RANGE_FAR("Far Clipping Plane"), |
| |
| RASTERIZATION_STATE("Rasterization State"), |
| LINE_WIDTH("Line Width"), |
| CULL_FACE("Polygon Culling Enabled"), |
| CULL_FACE_MODE("Cull front/back facing polygons"), |
| FRONT_FACE("Polygon frontface CW/CCW indicator"), |
| POLYGON_OFFSET_FACTOR("Polygon Offset Factor"), |
| POLYGON_OFFSET_UNITS("Polygon Offset Units"), |
| POLYGON_OFFSET_FILL("Polygon Offset Enable"), |
| |
| PIXEL_OPERATIONS("Pixel Operations"), |
| SCISSOR_TEST("Scissoring enabled"), |
| SCISSOR_BOX("Scissor Box"), |
| SCISSOR_BOX_X("Lower Left X"), |
| SCISSOR_BOX_Y("Lower Left Y"), |
| SCISSOR_BOX_WIDTH("Width"), |
| SCISSOR_BOX_HEIGHT("Height"), |
| STENCIL("Stencil"), |
| STENCIL_TEST("Stenciling enabled"), |
| STENCIL_FUNC("Front Stencil Function"), |
| STENCIL_VALUE_MASK("Front Stencil Mask"), |
| STENCIL_REF("Front Stencil Reference Value"), |
| STENCIL_FAIL("Front Stencil Fail Action"), |
| STENCIL_PASS_DEPTH_FAIL("Front stencil depth buffer fail action"), |
| STENCIL_PASS_DEPTH_PASS("Front stencil depth buffer pass action"), |
| STENCIL_BACK_FUNC("Back stencil function"), |
| STENCIL_BACK_VALUE_MASK("Back stencil mask"), |
| STENCIL_BACK_REF("Back stencil reference value"), |
| STENCIL_BACK_FAIL("Back stencil fail action"), |
| STENCIL_BACK_PASS_DEPTH_FAIL("Back stencil depth buffer fail action"), |
| STENCIL_BACK_PASS_DEPTH_PASS("Back stencil depth buffer pass action"), |
| DEPTH_TEST("Depth buffer enabled"), |
| DEPTH_FUNC("Depth buffer test function"), |
| BLEND("Blending"), |
| BLEND_ENABLED("Enabled"), |
| BLEND_SRC_RGB("Source RGB function"), |
| BLEND_SRC_ALPHA("Source A function"), |
| BLEND_DST_RGB("Dest. RGB function"), |
| BLEND_DST_ALPHA("Dest. A function"), |
| BLEND_EQUATION_RGB("RGB Equation"), |
| BLEND_EQUATION_ALPHA("Alpha Equation"), |
| DITHER("Dithering enabled"), |
| |
| PIXEL_PACKING("Pixel Packing"), |
| PACK_ALIGNMENT("Pack Alignment"), |
| UNPACK_ALIGNMENT("Unpack Alignment"), |
| |
| TEXTURE_STATE("Texture State"), |
| ACTIVE_TEXTURE_UNIT("Active Texture Unit"), |
| TEXTURE_UNITS("Texture Units"), |
| PER_TEXTURE_UNIT_STATE("Texture Unit Properties"), |
| TEXTURE_BINDING_2D("TEXTURE_2D Binding"), |
| TEXTURE_BINDING_CUBE_MAP("TEXTURE_CUBE_MAP Binding"), |
| TEXTURE_BINDING_EXTERNAL("TEXTURE_EXTERNAL Binding"), |
| TEXTURES("Textures"), |
| PER_TEXTURE_STATE("Per Texture State"), |
| TEXTURE_SWIZZLE_R("Red Component Swizzle"), |
| TEXTURE_SWIZZLE_G("Green Component Swizzle"), |
| TEXTURE_SWIZZLE_B("Blue Component Swizzle"), |
| TEXTURE_SWIZZLE_A("Alpha Component Swizzle"), |
| TEXTURE_MIN_FILTER("Minification Function"), |
| TEXTURE_MAG_FILTER("Magnification Function"), |
| TEXTURE_WRAP_S("Texcoord s Wrap Mode"), |
| TEXTURE_WRAP_T("Texcoord t Wrap Mode"), |
| TEXTURE_WRAP_R("Texcoord r Wrap Mode"), |
| TEXTURE_MIN_LOD("Min Level of Detail"), |
| TEXTURE_MAX_LOD("Max Level of Detail"), |
| TEXTURE_BASE_LEVEL("Base Texture Array"), |
| TEXTURE_MAX_LEVEL("Max Texture Array Level"), |
| TEXTURE_COMPARE_MODE("Comparison Mode"), |
| TEXTURE_COMPARE_FUNC("Comparison Function"), |
| TEXTURE_IMMUTABLE_FORMAT("Size and format immutable?"), |
| TEXTURE_IMMUTABLE_LEVELS("# of levels in immutable textures"), |
| TEXTURE_MIPMAPS("Texture Mipmap State"), |
| PER_TEXTURE_LEVEL_STATE("Per Texture Level State"), |
| TEXTURE_FORMAT("Format"), |
| TEXTURE_WIDTH("Width"), |
| TEXTURE_HEIGHT("Height"), |
| TEXTURE_IMAGE_TYPE("Image Type"), |
| TEXTURE_IMAGE("Image"), |
| |
| PROGRAM_STATE("Program Object State"), |
| CURRENT_PROGRAM("Current Program"), |
| PROGRAMS("Programs"), |
| PER_PROGRAM_STATE("Per Program State"), |
| ATTACHED_SHADERS("Attached Shaders"), |
| ATTACHED_SHADER_ID("Attached Shader ID"), |
| ACTIVE_ATTRIBUTES("Attributes"), |
| PER_ATTRIBUTE_STATE("Per Attribute State"), |
| ATTRIBUTE_NAME("Name"), |
| ATTRIBUTE_TYPE("Type"), |
| ATTRIBUTE_SIZE("Size"), |
| ATTRIBUTE_VALUE("Value"), |
| ACTIVE_UNIFORMS("Uniforms"), |
| PER_UNIFORM_STATE("Per Uniform State"), |
| UNIFORM_NAME("Name"), |
| UNIFORM_TYPE("Type"), |
| UNIFORM_SIZE("Size"), |
| UNIFORM_VALUE("Value"), |
| |
| SHADERS("Shader Objects"), |
| PER_SHADER_STATE("Per Shader State"), |
| SHADER_TYPE("Shader Type"), |
| SHADER_SOURCE("Source"), |
| |
| FRAMEBUFFER_STATE("Framebuffer State"), |
| FRAMEBUFFER_BINDING("Framebuffer Binding"), |
| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE("Framebuffer object type"), |
| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME("Framebuffer object name"), |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL("Framebuffer texture level"), |
| FRAMEBUFFER_ATTACHEMENT_TEXTURE_CUBE_MAP_FACE("Framebuffer texture cubemap face"); |
| |
| private final String mDescription; |
| |
| GLStateType(String description) { |
| mDescription = description; |
| } |
| |
| public String getDescription() { |
| return mDescription; |
| } |
| } |