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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBUNWINDSTACK_GLOBAL_DEBUG_INTERFACE_H
#define _LIBUNWINDSTACK_GLOBAL_DEBUG_INTERFACE_H
#include <stdint.h>
#include <memory>
#include <unwindstack/Maps.h>
namespace unwindstack {
// Base class for architecture specific implementations (see "GlobalDebugImpl.h").
// It provides access to JITed ELF files, and loaded DEX files in the ART runtime.
template <typename Symfile>
class GlobalDebugInterface {
public:
virtual ~GlobalDebugInterface() {}
virtual bool GetFunctionName(Maps* maps, uint64_t pc, SharedString* name, uint64_t* offset) = 0;
virtual Symfile* Find(Maps* maps, uint64_t pc) = 0;
protected:
bool Load(Maps* maps, std::shared_ptr<Memory>& memory, uint64_t addr, uint64_t size,
/*out*/ std::shared_ptr<Symfile>& dex);
};
} // namespace unwindstack
#endif // _LIBUNWINDSTACK_GLOBAL_DEBUG_INTERFACE_H