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#ifndef HIDL_GENERATED_ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V3_0_IHWALLOCATOR_H
#define HIDL_GENERATED_ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V3_0_IHWALLOCATOR_H
#include <android/hardware/graphics/allocator/3.0/IAllocator.h>
#include <android/hardware/graphics/mapper/3.0/hwtypes.h>
#include <android/hidl/base/1.0/BnHwBase.h>
#include <android/hidl/base/1.0/BpHwBase.h>
#include <hidl/Status.h>
#include <hwbinder/IBinder.h>
#include <hwbinder/Parcel.h>
namespace android {
namespace hardware {
namespace graphics {
namespace allocator {
namespace V3_0 {
} // namespace V3_0
} // namespace allocator
} // namespace graphics
} // namespace hardware
} // namespace android
#endif // HIDL_GENERATED_ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V3_0_IHWALLOCATOR_H