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#ifndef HIDL_GENERATED_ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V3_0_BNHWALLOCATOR_H
#define HIDL_GENERATED_ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V3_0_BNHWALLOCATOR_H
#include <android/hardware/graphics/allocator/3.0/IHwAllocator.h>
namespace android {
namespace hardware {
namespace graphics {
namespace allocator {
namespace V3_0 {
struct BnHwAllocator : public ::android::hidl::base::V1_0::BnHwBase {
explicit BnHwAllocator(const ::android::sp<IAllocator> &_hidl_impl);
explicit BnHwAllocator(const ::android::sp<IAllocator> &_hidl_impl, const std::string& HidlInstrumentor_package, const std::string& HidlInstrumentor_interface);
virtual ~BnHwAllocator();
::android::status_t onTransact(
uint32_t _hidl_code,
const ::android::hardware::Parcel &_hidl_data,
::android::hardware::Parcel *_hidl_reply,
uint32_t _hidl_flags = 0,
TransactCallback _hidl_cb = nullptr) override;
/**
* The pure class is what this class wraps.
*/
typedef IAllocator Pure;
/**
* Type tag for use in template logic that indicates this is a 'native' class.
*/
typedef ::android::hardware::details::bnhw_tag _hidl_tag;
::android::sp<IAllocator> getImpl() { return _hidl_mImpl; }
// Methods from ::android::hardware::graphics::allocator::V3_0::IAllocator follow.
static ::android::status_t _hidl_dumpDebugInfo(
::android::hidl::base::V1_0::BnHwBase* _hidl_this,
const ::android::hardware::Parcel &_hidl_data,
::android::hardware::Parcel *_hidl_reply,
TransactCallback _hidl_cb);
static ::android::status_t _hidl_allocate(
::android::hidl::base::V1_0::BnHwBase* _hidl_this,
const ::android::hardware::Parcel &_hidl_data,
::android::hardware::Parcel *_hidl_reply,
TransactCallback _hidl_cb);
private:
// Methods from ::android::hardware::graphics::allocator::V3_0::IAllocator follow.
// Methods from ::android::hidl::base::V1_0::IBase follow.
::android::hardware::Return<void> ping();
using getDebugInfo_cb = ::android::hidl::base::V1_0::IBase::getDebugInfo_cb;
::android::hardware::Return<void> getDebugInfo(getDebugInfo_cb _hidl_cb);
::android::sp<IAllocator> _hidl_mImpl;
};
} // namespace V3_0
} // namespace allocator
} // namespace graphics
} // namespace hardware
} // namespace android
#endif // HIDL_GENERATED_ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V3_0_BNHWALLOCATOR_H