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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/gui/DisplayBrightness.h>
#include <android/gui/IFpsListener.h>
#include <android/gui/IHdrLayerInfoListener.h>
#include <android/gui/IScreenCaptureListener.h>
#include <android/gui/ITransactionTraceListener.h>
#include <android/gui/ITunnelModeEnabledListener.h>
#include <android/gui/IWindowInfosListener.h>
#include <binder/IBinder.h>
#include <binder/IInterface.h>
#include <ftl/Flags.h>
#include <gui/FrameTimelineInfo.h>
#include <gui/ITransactionCompletedListener.h>
#include <math/vec4.h>
#include <stdint.h>
#include <sys/types.h>
#include <ui/ConfigStoreTypes.h>
#include <ui/DisplayId.h>
#include <ui/DisplayMode.h>
#include <ui/DisplayedFrameStats.h>
#include <ui/FrameStats.h>
#include <ui/GraphicBuffer.h>
#include <ui/GraphicTypes.h>
#include <ui/PixelFormat.h>
#include <ui/Rotation.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include <utils/Vector.h>
#include <optional>
#include <unordered_set>
#include <vector>
namespace android {
struct client_cache_t;
struct ComposerState;
struct DisplayCaptureArgs;
struct DisplayStatInfo;
struct DisplayState;
struct InputWindowCommands;
struct LayerCaptureArgs;
class LayerDebugInfo;
class HdrCapabilities;
class IDisplayEventConnection;
class IGraphicBufferProducer;
class ISurfaceComposerClient;
class IRegionSamplingListener;
class Rect;
enum class FrameEvent;
using gui::IScreenCaptureListener;
namespace ui {
struct DisplayMode;
struct DisplayState;
struct DynamicDisplayInfo;
struct StaticDisplayInfo;
} // namespace ui
/*
* This class defines the Binder IPC interface for accessing various
* SurfaceFlinger features.
*/
class ISurfaceComposer: public IInterface {
public:
DECLARE_META_INTERFACE(SurfaceComposer)
static constexpr size_t MAX_LAYERS = 4096;
// flags for setTransactionState()
enum {
eSynchronous = 0x01,
eAnimation = 0x02,
// Explicit indication that this transaction and others to follow will likely result in a
// lot of layers being composed, and thus, SurfaceFlinger should wake-up earlier to avoid
// missing frame deadlines. In this case SurfaceFlinger will wake up at
// (sf vsync offset - debug.sf.early_phase_offset_ns). SurfaceFlinger will continue to be
// in the early configuration until it receives eEarlyWakeupEnd. These flags are
// expected to be used by WindowManager only and are guarded by
// android.permission.ACCESS_SURFACE_FLINGER
eEarlyWakeupStart = 0x08,
eEarlyWakeupEnd = 0x10,
};
enum VsyncSource {
eVsyncSourceApp = 0,
eVsyncSourceSurfaceFlinger = 1
};
enum class EventRegistration {
modeChanged = 1 << 0,
frameRateOverride = 1 << 1,
};
using EventRegistrationFlags = Flags<EventRegistration>;
/*
* Create a connection with SurfaceFlinger.
*/
virtual sp<ISurfaceComposerClient> createConnection() = 0;
/* return an IDisplayEventConnection */
virtual sp<IDisplayEventConnection> createDisplayEventConnection(
VsyncSource vsyncSource = eVsyncSourceApp,
EventRegistrationFlags eventRegistration = {}) = 0;
/* create a virtual display
* requires ACCESS_SURFACE_FLINGER permission.
*/
virtual sp<IBinder> createDisplay(const String8& displayName,
bool secure) = 0;
/* destroy a virtual display
* requires ACCESS_SURFACE_FLINGER permission.
*/
virtual void destroyDisplay(const sp<IBinder>& display) = 0;
/* get stable IDs for connected physical displays.
*/
virtual std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const = 0;
virtual status_t getPrimaryPhysicalDisplayId(PhysicalDisplayId*) const = 0;
// TODO(b/74619554): Remove this stopgap once the framework is display-agnostic.
std::optional<PhysicalDisplayId> getInternalDisplayId() const {
const auto displayIds = getPhysicalDisplayIds();
return displayIds.empty() ? std::nullopt : std::make_optional(displayIds.front());
}
/* get token for a physical display given its stable ID obtained via getPhysicalDisplayIds or a
* DisplayEventReceiver hotplug event.
*/
virtual sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const = 0;
// TODO(b/74619554): Remove this stopgap once the framework is display-agnostic.
sp<IBinder> getInternalDisplayToken() const {
const auto displayId = getInternalDisplayId();
return displayId ? getPhysicalDisplayToken(*displayId) : nullptr;
}
/* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */
virtual status_t setTransactionState(
const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& state,
const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime,
bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks,
const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) = 0;
/* signal that we're done booting.
* Requires ACCESS_SURFACE_FLINGER permission
*/
virtual void bootFinished() = 0;
/* verify that an IGraphicBufferProducer was created by SurfaceFlinger.
*/
virtual bool authenticateSurfaceTexture(
const sp<IGraphicBufferProducer>& surface) const = 0;
/* Returns the frame timestamps supported by SurfaceFlinger.
*/
virtual status_t getSupportedFrameTimestamps(
std::vector<FrameEvent>* outSupported) const = 0;
/* set display power mode. depending on the mode, it can either trigger
* screen on, off or low power mode and wait for it to complete.
* requires ACCESS_SURFACE_FLINGER permission.
*/
virtual void setPowerMode(const sp<IBinder>& display, int mode) = 0;
/* returns display statistics for a given display
* intended to be used by the media framework to properly schedule
* video frames */
virtual status_t getDisplayStats(const sp<IBinder>& display,
DisplayStatInfo* stats) = 0;
/**
* Get transactional state of given display.
*/
virtual status_t getDisplayState(const sp<IBinder>& display, ui::DisplayState*) = 0;
/**
* Gets immutable information about given physical display.
*/
virtual status_t getStaticDisplayInfo(const sp<IBinder>& display, ui::StaticDisplayInfo*) = 0;
/**
* Gets dynamic information about given physical display.
*/
virtual status_t getDynamicDisplayInfo(const sp<IBinder>& display, ui::DynamicDisplayInfo*) = 0;
virtual status_t getDisplayNativePrimaries(const sp<IBinder>& display,
ui::DisplayPrimaries& primaries) = 0;
virtual status_t setActiveColorMode(const sp<IBinder>& display,
ui::ColorMode colorMode) = 0;
/**
* Switches Auto Low Latency Mode on/off on the connected display, if it is
* available. This should only be called if the display supports Auto Low
* Latency Mode as reported in #getDynamicDisplayInfo.
* For more information, see the HDMI 2.1 specification.
*/
virtual void setAutoLowLatencyMode(const sp<IBinder>& display, bool on) = 0;
/**
* This will start sending infoframes to the connected display with
* ContentType=Game (if on=true). This should only be called if the display
* Game Content Type as reported in #getDynamicDisplayInfo.
* For more information, see the HDMI 1.4 specification.
*/
virtual void setGameContentType(const sp<IBinder>& display, bool on) = 0;
/**
* Capture the specified screen. This requires READ_FRAME_BUFFER
* permission. This function will fail if there is a secure window on
* screen and DisplayCaptureArgs.captureSecureLayers is false.
*
* This function can capture a subregion (the source crop) of the screen.
* The subregion can be optionally rotated. It will also be scaled to
* match the size of the output buffer.
*/
virtual status_t captureDisplay(const DisplayCaptureArgs& args,
const sp<IScreenCaptureListener>& captureListener) = 0;
virtual status_t captureDisplay(uint64_t displayOrLayerStack,
const sp<IScreenCaptureListener>& captureListener) = 0;
template <class AA>
struct SpHash {
size_t operator()(const sp<AA>& k) const { return std::hash<AA*>()(k.get()); }
};
/**
* Capture a subtree of the layer hierarchy, potentially ignoring the root node.
* This requires READ_FRAME_BUFFER permission. This function will fail if there
* is a secure window on screen
*/
virtual status_t captureLayers(const LayerCaptureArgs& args,
const sp<IScreenCaptureListener>& captureListener) = 0;
/* Clears the frame statistics for animations.
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t clearAnimationFrameStats() = 0;
/* Gets the frame statistics for animations.
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t getAnimationFrameStats(FrameStats* outStats) const = 0;
/* Overrides the supported HDR modes for the given display device.
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t overrideHdrTypes(const sp<IBinder>& display,
const std::vector<ui::Hdr>& hdrTypes) = 0;
/* Pulls surfaceflinger atoms global stats and layer stats to pipe to statsd.
*
* Requires the calling uid be from system server.
*/
virtual status_t onPullAtom(const int32_t atomId, std::string* outData, bool* success) = 0;
virtual status_t enableVSyncInjections(bool enable) = 0;
virtual status_t injectVSync(nsecs_t when) = 0;
/* Gets the list of active layers in Z order for debugging purposes
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) = 0;
virtual status_t getColorManagement(bool* outGetColorManagement) const = 0;
/* Gets the composition preference of the default data space and default pixel format,
* as well as the wide color gamut data space and wide color gamut pixel format.
* If the wide color gamut data space is V0_SRGB, then it implies that the platform
* has no wide color gamut support.
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t getCompositionPreference(ui::Dataspace* defaultDataspace,
ui::PixelFormat* defaultPixelFormat,
ui::Dataspace* wideColorGamutDataspace,
ui::PixelFormat* wideColorGamutPixelFormat) const = 0;
/*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& display,
ui::PixelFormat* outFormat,
ui::Dataspace* outDataspace,
uint8_t* outComponentMask) const = 0;
/* Turns on the color sampling engine on the display.
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable,
uint8_t componentMask,
uint64_t maxFrames) = 0;
/* Returns statistics on the color profile of the last frame displayed for a given display
*
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t getDisplayedContentSample(const sp<IBinder>& display, uint64_t maxFrames,
uint64_t timestamp,
DisplayedFrameStats* outStats) const = 0;
/*
* Gets whether SurfaceFlinger can support protected content in GPU composition.
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t getProtectedContentSupport(bool* outSupported) const = 0;
/*
* Queries whether the given display is a wide color display.
* Requires the ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t isWideColorDisplay(const sp<IBinder>& token,
bool* outIsWideColorDisplay) const = 0;
/* Registers a listener to stream median luma updates from SurfaceFlinger.
*
* The sampling area is bounded by both samplingArea and the given stopLayerHandle
* (i.e., only layers behind the stop layer will be captured and sampled).
*
* Multiple listeners may be provided so long as they have independent listeners.
* If multiple listeners are provided, the effective sampling region for each listener will
* be bounded by whichever stop layer has a lower Z value.
*
* Requires the same permissions as captureLayers and captureScreen.
*/
virtual status_t addRegionSamplingListener(const Rect& samplingArea,
const sp<IBinder>& stopLayerHandle,
const sp<IRegionSamplingListener>& listener) = 0;
/*
* Removes a listener that was streaming median luma updates from SurfaceFlinger.
*/
virtual status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) = 0;
/* Registers a listener that streams fps updates from SurfaceFlinger.
*
* The listener will stream fps updates for the layer tree rooted at the layer denoted by the
* task ID, i.e., the layer must have the task ID as part of its layer metadata with key
* METADATA_TASK_ID. If there is no such layer, then no fps is expected to be reported.
*
* Multiple listeners may be supported.
*
* Requires the READ_FRAME_BUFFER permission.
*/
virtual status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) = 0;
/*
* Removes a listener that was streaming fps updates from SurfaceFlinger.
*/
virtual status_t removeFpsListener(const sp<gui::IFpsListener>& listener) = 0;
/* Registers a listener to receive tunnel mode enabled updates from SurfaceFlinger.
*
* Requires ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t addTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) = 0;
/*
* Removes a listener that was receiving tunnel mode enabled updates from SurfaceFlinger.
*
* Requires ACCESS_SURFACE_FLINGER permission.
*/
virtual status_t removeTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) = 0;
/* Sets the refresh rate boundaries for the display.
*
* The primary refresh rate range represents display manager's general guidance on the display
* modes we'll consider when switching refresh rates. Unless we get an explicit signal from an
* app, we should stay within this range.
*
* The app request refresh rate range allows us to consider more display modes when switching
* refresh rates. Although we should generally stay within the primary range, specific
* considerations, such as layer frame rate settings specified via the setFrameRate() api, may
* cause us to go outside the primary range. We never go outside the app request range. The app
* request range will be greater than or equal to the primary refresh rate range, never smaller.
*
* defaultMode is used to narrow the list of display modes SurfaceFlinger will consider
* switching between. Only modes with a mode group and resolution matching defaultMode
* will be considered for switching. The defaultMode corresponds to an ID of mode in the list
* of supported modes returned from getDynamicDisplayInfo().
*/
virtual status_t setDesiredDisplayModeSpecs(
const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode,
bool allowGroupSwitching, float primaryRefreshRateMin, float primaryRefreshRateMax,
float appRequestRefreshRateMin, float appRequestRefreshRateMax) = 0;
virtual status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
ui::DisplayModeId* outDefaultMode,
bool* outAllowGroupSwitching,
float* outPrimaryRefreshRateMin,
float* outPrimaryRefreshRateMax,
float* outAppRequestRefreshRateMin,
float* outAppRequestRefreshRateMax) = 0;
/*
* Gets whether brightness operations are supported on a display.
*
* displayToken
* The token of the display.
* outSupport
* An output parameter for whether brightness operations are supported.
*
* Returns NO_ERROR upon success. Otherwise,
* NAME_NOT_FOUND if the display is invalid, or
* BAD_VALUE if the output parameter is invalid.
*/
virtual status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
bool* outSupport) const = 0;
/*
* Sets the brightness of a display.
*
* displayToken
* The token of the display whose brightness is set.
* brightness
* The DisplayBrightness info to set on the desired display.
*
* Returns NO_ERROR upon success. Otherwise,
* NAME_NOT_FOUND if the display is invalid, or
* BAD_VALUE if the brightness is invalid, or
* INVALID_OPERATION if brightness operations are not supported.
*/
virtual status_t setDisplayBrightness(const sp<IBinder>& displayToken,
const gui::DisplayBrightness& brightness) = 0;
/*
* Adds a listener that receives HDR layer information. This is used in combination
* with setDisplayBrightness to adjust the display brightness depending on factors such
* as whether or not HDR is in use.
*
* Returns NO_ERROR upon success or NAME_NOT_FOUND if the display is invalid.
*/
virtual status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) = 0;
/*
* Removes a listener that was added with addHdrLayerInfoListener.
*
* Returns NO_ERROR upon success, NAME_NOT_FOUND if the display is invalid, and BAD_VALUE if
* the listener wasn't registered.
*
*/
virtual status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) = 0;
/*
* Sends a power boost to the composer. This function is asynchronous.
*
* boostId
* boost id according to android::hardware::power::Boost
*
* Returns NO_ERROR upon success.
*/
virtual status_t notifyPowerBoost(int32_t boostId) = 0;
/*
* Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows
* material design guidelines.
*
* ambientColor
* Color to the ambient shadow. The alpha is premultiplied.
*
* spotColor
* Color to the spot shadow. The alpha is premultiplied. The position of the spot shadow
* depends on the light position.
*
* lightPosY/lightPosZ
* Position of the light used to cast the spot shadow. The X value is always the display
* width / 2.
*
* lightRadius
* Radius of the light casting the shadow.
*/
virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
float lightPosY, float lightPosZ,
float lightRadius) = 0;
/*
* Sets the intended frame rate for a surface. See ANativeWindow_setFrameRate() for more info.
*/
virtual status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
int8_t compatibility, int8_t changeFrameRateStrategy) = 0;
/*
* Acquire a frame rate flexibility token from SurfaceFlinger. While this token is acquired,
* surface flinger will freely switch between frame rates in any way it sees fit, regardless of
* the current restrictions applied by DisplayManager. This is useful to get consistent behavior
* for tests. Release the token by releasing the returned IBinder reference.
*/
virtual status_t acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) = 0;
/*
* Sets the frame timeline vsync info received from choreographer that corresponds to next
* buffer submitted on that surface.
*/
virtual status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
const FrameTimelineInfo& frameTimelineInfo) = 0;
/*
* Adds a TransactionTraceListener to listen for transaction tracing state updates.
*/
virtual status_t addTransactionTraceListener(
const sp<gui::ITransactionTraceListener>& listener) = 0;
/**
* Gets priority of the RenderEngine in SurfaceFlinger.
*/
virtual int getGPUContextPriority() = 0;
/**
* Gets the number of buffers SurfaceFlinger would need acquire. This number
* would be propagated to the client via MIN_UNDEQUEUED_BUFFERS so that the
* client could allocate enough buffers to match SF expectations of the
* pipeline depth. SurfaceFlinger will make sure that it will give the app at
* least the time configured as the 'appDuration' before trying to latch
* the buffer.
*
* The total buffers needed for a given configuration is basically the
* numbers of vsyncs a single buffer is used across the stack. For the default
* configuration a buffer is held ~1 vsync by the app, ~1 vsync by SurfaceFlinger
* and 1 vsync by the display. The extra buffers are calculated as the
* number of additional buffers on top of the 2 buffers already present
* in MIN_UNDEQUEUED_BUFFERS.
*/
virtual status_t getMaxAcquiredBufferCount(int* buffers) const = 0;
virtual status_t addWindowInfosListener(
const sp<gui::IWindowInfosListener>& windowInfosListener) const = 0;
virtual status_t removeWindowInfosListener(
const sp<gui::IWindowInfosListener>& windowInfosListener) const = 0;
};
// ----------------------------------------------------------------------------
class BnSurfaceComposer: public BnInterface<ISurfaceComposer> {
public:
enum ISurfaceComposerTag {
// Note: BOOT_FINISHED must remain this value, it is called from
// Java by ActivityManagerService.
BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
CREATE_CONNECTION,
GET_STATIC_DISPLAY_INFO,
CREATE_DISPLAY_EVENT_CONNECTION,
CREATE_DISPLAY,
DESTROY_DISPLAY,
GET_PHYSICAL_DISPLAY_TOKEN,
SET_TRANSACTION_STATE,
AUTHENTICATE_SURFACE,
GET_SUPPORTED_FRAME_TIMESTAMPS,
GET_DISPLAY_MODES, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
GET_ACTIVE_DISPLAY_MODE, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
GET_DISPLAY_STATE,
CAPTURE_DISPLAY,
CAPTURE_LAYERS,
CLEAR_ANIMATION_FRAME_STATS,
GET_ANIMATION_FRAME_STATS,
SET_POWER_MODE,
GET_DISPLAY_STATS,
GET_HDR_CAPABILITIES, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
GET_DISPLAY_COLOR_MODES, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
GET_ACTIVE_COLOR_MODE, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
SET_ACTIVE_COLOR_MODE,
ENABLE_VSYNC_INJECTIONS,
INJECT_VSYNC,
GET_LAYER_DEBUG_INFO,
GET_COMPOSITION_PREFERENCE,
GET_COLOR_MANAGEMENT,
GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES,
SET_DISPLAY_CONTENT_SAMPLING_ENABLED,
GET_DISPLAYED_CONTENT_SAMPLE,
GET_PROTECTED_CONTENT_SUPPORT,
IS_WIDE_COLOR_DISPLAY,
GET_DISPLAY_NATIVE_PRIMARIES,
GET_PHYSICAL_DISPLAY_IDS,
ADD_REGION_SAMPLING_LISTENER,
REMOVE_REGION_SAMPLING_LISTENER,
SET_DESIRED_DISPLAY_MODE_SPECS,
GET_DESIRED_DISPLAY_MODE_SPECS,
GET_DISPLAY_BRIGHTNESS_SUPPORT,
SET_DISPLAY_BRIGHTNESS,
CAPTURE_DISPLAY_BY_ID,
NOTIFY_POWER_BOOST,
SET_GLOBAL_SHADOW_SETTINGS,
GET_AUTO_LOW_LATENCY_MODE_SUPPORT, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
SET_AUTO_LOW_LATENCY_MODE,
GET_GAME_CONTENT_TYPE_SUPPORT, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead.
SET_GAME_CONTENT_TYPE,
SET_FRAME_RATE,
ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN,
SET_FRAME_TIMELINE_INFO,
ADD_TRANSACTION_TRACE_LISTENER,
GET_GPU_CONTEXT_PRIORITY,
GET_MAX_ACQUIRED_BUFFER_COUNT,
GET_DYNAMIC_DISPLAY_INFO,
ADD_FPS_LISTENER,
REMOVE_FPS_LISTENER,
OVERRIDE_HDR_TYPES,
ADD_HDR_LAYER_INFO_LISTENER,
REMOVE_HDR_LAYER_INFO_LISTENER,
ON_PULL_ATOM,
ADD_TUNNEL_MODE_ENABLED_LISTENER,
REMOVE_TUNNEL_MODE_ENABLED_LISTENER,
ADD_WINDOW_INFOS_LISTENER,
REMOVE_WINDOW_INFOS_LISTENER,
GET_PRIMARY_PHYSICAL_DISPLAY_ID,
// Always append new enum to the end.
};
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags = 0);
};
} // namespace android