Hide three malformed GL bindings

They were replaced with correct bindings a while back, but the
broken methods weren't hidden.

Bug 6006380

Change-Id: I094a70a327cec78cbf2f3c1950f70d1f8dcc8016
diff --git a/api/20.txt b/api/20.txt
index 9853a2a..7964357 100644
--- a/api/20.txt
+++ b/api/20.txt
@@ -16301,11 +16301,9 @@
     method public static void glGenTextures(int, java.nio.IntBuffer);
     method public static void glGenerateMipmap(int);
     method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int);
-    method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
     method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int);
     method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
     method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int);
-    method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
     method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int);
     method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
     method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
@@ -16331,7 +16329,6 @@
     method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
     method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
     method public static void glGetShaderSource(int, int, int[], int, byte[], int);
-    method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte);
     method public static java.lang.String glGetShaderSource(int);
     method public static void glGetShaderiv(int, int, int[], int);
     method public static void glGetShaderiv(int, int, java.nio.IntBuffer);