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/*
* Copyright (C) 2014 The Android Open Source Project
* Copyright (c) 2000, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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/*
* (C) Copyright IBM Corp. 1999-2003 - All Rights Reserved
*
* The original version of this source code and documentation is
* copyrighted and owned by IBM. These materials are provided
* under terms of a License Agreement between IBM and Sun.
* This technology is protected by multiple US and International
* patents. This notice and attribution to IBM may not be removed.
*/
package java.text;
/**
* This class implements the Unicode Bidirectional Algorithm.
* <p>
* A Bidi object provides information on the bidirectional reordering of the text
* used to create it. This is required, for example, to properly display Arabic
* or Hebrew text. These languages are inherently mixed directional, as they order
* numbers from left-to-right while ordering most other text from right-to-left.
* <p>
* Once created, a Bidi object can be queried to see if the text it represents is
* all left-to-right or all right-to-left. Such objects are very lightweight and
* this text is relatively easy to process.
* <p>
* If there are multiple runs of text, information about the runs can be accessed
* by indexing to get the start, limit, and level of a run. The level represents
* both the direction and the 'nesting level' of a directional run. Odd levels
* are right-to-left, while even levels are left-to-right. So for example level
* 0 represents left-to-right text, while level 1 represents right-to-left text, and
* level 2 represents left-to-right text embedded in a right-to-left run.
*
* @since 1.4
*/
@SuppressWarnings({"unchecked", "deprecation", "all"})
public final class Bidi {
/**
* Create Bidi from the given paragraph of text and base direction.
* @param paragraph a paragraph of text
* @param flags a collection of flags that control the algorithm. The
* algorithm understands the flags DIRECTION_LEFT_TO_RIGHT, DIRECTION_RIGHT_TO_LEFT,
* DIRECTION_DEFAULT_LEFT_TO_RIGHT, and DIRECTION_DEFAULT_RIGHT_TO_LEFT.
* Other values are reserved.
*/
public Bidi(java.lang.String paragraph, int flags) { throw new RuntimeException("Stub!"); }
/**
* Create Bidi from the given paragraph of text.
* <p>
* The RUN_DIRECTION attribute in the text, if present, determines the base
* direction (left-to-right or right-to-left). If not present, the base
* direction is computes using the Unicode Bidirectional Algorithm, defaulting to left-to-right
* if there are no strong directional characters in the text. This attribute, if
* present, must be applied to all the text in the paragraph.
* <p>
* The BIDI_EMBEDDING attribute in the text, if present, represents embedding level
* information. Negative values from -1 to -62 indicate overrides at the absolute value
* of the level. Positive values from 1 to 62 indicate embeddings. Where values are
* zero or not defined, the base embedding level as determined by the base direction
* is assumed.
* <p>
* The NUMERIC_SHAPING attribute in the text, if present, converts European digits to
* other decimal digits before running the bidi algorithm. This attribute, if present,
* must be applied to all the text in the paragraph.
*
* @param paragraph a paragraph of text with optional character and paragraph attribute information
*
* @see java.awt.font.TextAttribute#BIDI_EMBEDDING
* @see java.awt.font.TextAttribute#NUMERIC_SHAPING
* @see java.awt.font.TextAttribute#RUN_DIRECTION
*/
public Bidi(java.text.AttributedCharacterIterator paragraph) { throw new RuntimeException("Stub!"); }
/**
* Create Bidi from the given text, embedding, and direction information.
* The embeddings array may be null. If present, the values represent embedding level
* information. Negative values from -1 to -61 indicate overrides at the absolute value
* of the level. Positive values from 1 to 61 indicate embeddings. Where values are
* zero, the base embedding level as determined by the base direction is assumed.
* @param text an array containing the paragraph of text to process.
* @param textStart the index into the text array of the start of the paragraph.
* @param embeddings an array containing embedding values for each character in the paragraph.
* This can be null, in which case it is assumed that there is no external embedding information.
* @param embStart the index into the embedding array of the start of the paragraph.
* @param paragraphLength the length of the paragraph in the text and embeddings arrays.
* @param flags a collection of flags that control the algorithm. The
* algorithm understands the flags DIRECTION_LEFT_TO_RIGHT, DIRECTION_RIGHT_TO_LEFT,
* DIRECTION_DEFAULT_LEFT_TO_RIGHT, and DIRECTION_DEFAULT_RIGHT_TO_LEFT.
* Other values are reserved.
*/
public Bidi(char[] text, int textStart, byte[] embeddings, int embStart, int paragraphLength, int flags) { throw new RuntimeException("Stub!"); }
/**
* Create a Bidi object representing the bidi information on a line of text within
* the paragraph represented by the current Bidi. This call is not required if the
* entire paragraph fits on one line.
*
* @param lineStart the offset from the start of the paragraph to the start of the line.
* @param lineLimit the offset from the start of the paragraph to the limit of the line.
* @return a {@code Bidi} object
*/
public java.text.Bidi createLineBidi(int lineStart, int lineLimit) { throw new RuntimeException("Stub!"); }
/**
* Return true if the line is not left-to-right or right-to-left. This means it either has mixed runs of left-to-right
* and right-to-left text, or the base direction differs from the direction of the only run of text.
*
* @return true if the line is not left-to-right or right-to-left.
*/
public boolean isMixed() { throw new RuntimeException("Stub!"); }
/**
* Return true if the line is all left-to-right text and the base direction is left-to-right.
*
* @return true if the line is all left-to-right text and the base direction is left-to-right
*/
public boolean isLeftToRight() { throw new RuntimeException("Stub!"); }
/**
* Return true if the line is all right-to-left text, and the base direction is right-to-left.
* @return true if the line is all right-to-left text, and the base direction is right-to-left
*/
public boolean isRightToLeft() { throw new RuntimeException("Stub!"); }
/**
* Return the length of text in the line.
* @return the length of text in the line
*/
public int getLength() { throw new RuntimeException("Stub!"); }
/**
* Return true if the base direction is left-to-right.
* @return true if the base direction is left-to-right
*/
public boolean baseIsLeftToRight() { throw new RuntimeException("Stub!"); }
/**
* Return the base level (0 if left-to-right, 1 if right-to-left).
* @return the base level
*/
public int getBaseLevel() { throw new RuntimeException("Stub!"); }
/**
* Return the resolved level of the character at offset. If offset is
* {@literal <} 0 or &ge; the length of the line, return the base direction
* level.
*
* @param offset the index of the character for which to return the level
* @return the resolved level of the character at offset
*/
public int getLevelAt(int offset) { throw new RuntimeException("Stub!"); }
/**
* Return the number of level runs.
* @return the number of level runs
*/
public int getRunCount() { throw new RuntimeException("Stub!"); }
/**
* Return the level of the nth logical run in this line.
* @param run the index of the run, between 0 and <code>getRunCount()</code>
* @return the level of the run
*/
public int getRunLevel(int run) { throw new RuntimeException("Stub!"); }
/**
* Return the index of the character at the start of the nth logical run in this line, as
* an offset from the start of the line.
* @param run the index of the run, between 0 and <code>getRunCount()</code>
* @return the start of the run
*/
public int getRunStart(int run) { throw new RuntimeException("Stub!"); }
/**
* Return the index of the character past the end of the nth logical run in this line, as
* an offset from the start of the line. For example, this will return the length
* of the line for the last run on the line.
* @param run the index of the run, between 0 and <code>getRunCount()</code>
* @return limit the limit of the run
*/
public int getRunLimit(int run) { throw new RuntimeException("Stub!"); }
/**
* Return true if the specified text requires bidi analysis. If this returns false,
* the text will display left-to-right. Clients can then avoid constructing a Bidi object.
* Text in the Arabic Presentation Forms area of Unicode is presumed to already be shaped
* and ordered for display, and so will not cause this function to return true.
*
* @param text the text containing the characters to test
* @param start the start of the range of characters to test
* @param limit the limit of the range of characters to test
* @return true if the range of characters requires bidi analysis
*/
public static boolean requiresBidi(char[] text, int start, int limit) { throw new RuntimeException("Stub!"); }
/**
* Reorder the objects in the array into visual order based on their levels.
* This is a utility function to use when you have a collection of objects
* representing runs of text in logical order, each run containing text
* at a single level. The elements at <code>index</code> from
* <code>objectStart</code> up to <code>objectStart + count</code>
* in the objects array will be reordered into visual order assuming
* each run of text has the level indicated by the corresponding element
* in the levels array (at <code>index - objectStart + levelStart</code>).
*
* @param levels an array representing the bidi level of each object
* @param levelStart the start position in the levels array
* @param objects the array of objects to be reordered into visual order
* @param objectStart the start position in the objects array
* @param count the number of objects to reorder
*/
public static void reorderVisually(byte[] levels, int levelStart, java.lang.Object[] objects, int objectStart, int count) { throw new RuntimeException("Stub!"); }
/**
* Display the bidi internal state, used in debugging.
*/
public java.lang.String toString() { throw new RuntimeException("Stub!"); }
/**
* Constant indicating that the base direction depends on the first strong
* directional character in the text according to the Unicode
* Bidirectional Algorithm. If no strong directional character is present,
* the base direction is left-to-right.
*/
public static final int DIRECTION_DEFAULT_LEFT_TO_RIGHT = -2; // 0xfffffffe
/**
* Constant indicating that the base direction depends on the first strong
* directional character in the text according to the Unicode
* Bidirectional Algorithm. If no strong directional character is present,
* the base direction is right-to-left.
*/
public static final int DIRECTION_DEFAULT_RIGHT_TO_LEFT = -1; // 0xffffffff
/** Constant indicating base direction is left-to-right. */
public static final int DIRECTION_LEFT_TO_RIGHT = 0; // 0x0
/** Constant indicating base direction is right-to-left. */
public static final int DIRECTION_RIGHT_TO_LEFT = 1; // 0x1
}