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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common.h"
#include "buffer.h"
#include "arrayview.h"
#include "dex_format.h"
#include "dex_ir.h"
#include <map>
#include <memory>
#include <vector>
namespace dex {
// Specialized buffer for creating a .dex image section
// (tracking the section offset, section type, ...)
class Section : public slicer::Buffer {
public:
explicit Section(dex::u2 mapEntryType) : map_entry_type_(mapEntryType) {}
~Section() = default;
Section(const Section&) = delete;
Section& operator=(const Section&) = delete;
void SetOffset(dex::u4 offset) {
SLICER_CHECK(offset > 0 && offset % 4 == 0);
offset_ = offset;
}
dex::u4 SectionOffset() const {
SLICER_CHECK(offset_ > 0 && offset_ % 4 == 0);
return ItemsCount() > 0 ? offset_ : 0;
}
dex::u4 AbsoluteOffset(dex::u4 itemOffset) const {
SLICER_CHECK(offset_ > 0);
SLICER_CHECK(itemOffset < size());
return offset_ + itemOffset;
}
// TODO: return absolute offsets?
dex::u4 AddItem(dex::u4 alignment = 1) {
++count_;
Align(alignment);
return size();
}
dex::u4 ItemsCount() const { return count_; }
dex::u2 MapEntryType() const { return map_entry_type_; }
private:
dex::u4 offset_ = 0;
dex::u4 count_ = 0;
const dex::u2 map_entry_type_;
};
// A specialized container for an .dex index section
// (strings, types, fields, methods, ...)
template <class T>
class Index {
public:
explicit Index(dex::u2 mapEntryType) : map_entry_type_(mapEntryType) {}
~Index() = default;
Index(const Index&) = delete;
Index& operator=(const Index&) = delete;
dex::u4 Init(dex::u4 offset, dex::u4 count) {
values_.reset(new T[count]);
offset_ = offset;
count_ = count;
return size();
}
void Free() {
values_.reset();
offset_ = 0;
count_ = 0;
}
dex::u4 SectionOffset() const {
SLICER_CHECK(offset_ > 0 && offset_ % 4 == 0);
return ItemsCount() > 0 ? offset_ : 0;
}
T* begin() { return values_.get(); }
T* end() { return begin() + count_; }
bool empty() const { return count_ == 0; }
dex::u4 ItemsCount() const { return count_; }
const T* data() const { return values_.get(); }
dex::u4 size() const { return count_ * sizeof(T); }
T& operator[](int i) {
SLICER_CHECK(i >= 0 && i < count_);
return values_[i];
}
dex::u2 MapEntryType() const { return map_entry_type_; }
private:
dex::u4 offset_ = 0;
dex::u4 count_ = 0;
std::unique_ptr<T[]> values_;
const dex::u2 map_entry_type_;
};
// Creates an in-memory .dex image from a .dex IR
class Writer {
// The container for the individual sections in a .dex image
// (factored out from Writer for a more granular lifetime control)
struct DexImage {
DexImage()
: string_ids(dex::kStringIdItem),
type_ids(dex::kTypeIdItem),
proto_ids(dex::kProtoIdItem),
field_ids(dex::kFieldIdItem),
method_ids(dex::kMethodIdItem),
class_defs(dex::kClassDefItem),
string_data(dex::kStringDataItem),
type_lists(dex::kTypeList),
debug_info(dex::kDebugInfoItem),
encoded_arrays(dex::kEncodedArrayItem),
code(dex::kCodeItem),
class_data(dex::kClassDataItem),
ann_directories(dex::kAnnotationsDirectoryItem),
ann_set_ref_lists(dex::kAnnotationSetRefList),
ann_sets(dex::kAnnotationSetItem),
ann_items(dex::kAnnotationItem),
map_list(dex::kMapList) {}
Index<dex::StringId> string_ids;
Index<dex::TypeId> type_ids;
Index<dex::ProtoId> proto_ids;
Index<dex::FieldId> field_ids;
Index<dex::MethodId> method_ids;
Index<dex::ClassDef> class_defs;
Section string_data;
Section type_lists;
Section debug_info;
Section encoded_arrays;
Section code;
Section class_data;
Section ann_directories;
Section ann_set_ref_lists;
Section ann_sets;
Section ann_items;
Section map_list;
};
public:
// interface for allocating the final in-memory image
struct Allocator {
virtual void* Allocate(size_t size) = 0;
virtual void Free(void* ptr) = 0;
virtual ~Allocator() = default;
};
public:
explicit Writer(std::shared_ptr<ir::DexFile> dex_ir) : dex_ir_(dex_ir) {}
~Writer() = default;
Writer(const Writer&) = delete;
Writer& operator=(const Writer&) = delete;
// .dex image creation
dex::u1* CreateImage(Allocator* allocator, size_t* new_image_size);
private:
// helpers for creating various .dex sections
dex::u4 CreateStringDataSection(dex::u4 section_offset);
dex::u4 CreateMapSection(dex::u4 section_offset);
dex::u4 CreateAnnItemSection(dex::u4 section_offset);
dex::u4 CreateAnnSetsSection(dex::u4 section_offset);
dex::u4 CreateAnnSetRefListsSection(dex::u4 section_offset);
dex::u4 CreateTypeListsSection(dex::u4 section_offset);
dex::u4 CreateCodeItemSection(dex::u4 section_offset);
dex::u4 CreateDebugInfoSection(dex::u4 section_offset);
dex::u4 CreateClassDataSection(dex::u4 section_offset);
dex::u4 CreateAnnDirectoriesSection(dex::u4 section_offset);
dex::u4 CreateEncodedArrayItemSection(dex::u4 section_offset);
// back-fill the indexes
void FillTypes();
void FillProtos();
void FillFields();
void FillMethods();
void FillClassDefs();
// helpers for writing .dex structures
dex::u4 WriteTypeList(const std::vector<ir::Type*>& types);
dex::u4 WriteAnnotationItem(const ir::Annotation* ir_annotation);
dex::u4 WriteAnnotationSet(const ir::AnnotationSet* ir_annotation_set);
dex::u4 WriteAnnotationSetRefList(const ir::AnnotationSetRefList* ir_annotation_set_ref_list);
dex::u4 WriteClassAnnotations(const ir::Class* ir_class);
dex::u4 WriteDebugInfo(const ir::DebugInfo* ir_debug_info);
dex::u4 WriteCode(const ir::Code* ir_code);
dex::u4 WriteClassData(const ir::Class* ir_class);
dex::u4 WriteClassStaticValues(const ir::Class* ir_class);
// Map indexes from the original .dex to the
// corresponding index in the new image
dex::u4 MapStringIndex(dex::u4 index) const;
dex::u4 MapTypeIndex(dex::u4 index) const;
dex::u4 MapFieldIndex(dex::u4 index) const;
dex::u4 MapMethodIndex(dex::u4 index) const;
// writing parts of a class definition
void WriteInstructions(slicer::ArrayView<const dex::u2> instructions);
void WriteTryBlocks(const ir::Code* ir_code);
void WriteEncodedField(const ir::EncodedField* irEncodedField, dex::u4* base_index);
void WriteEncodedMethod(const ir::EncodedMethod* irEncodedMethod, dex::u4* base_index);
dex::u4 FilePointer(const ir::Node* ir_node) const;
private:
std::shared_ptr<ir::DexFile> dex_ir_;
std::unique_ptr<DexImage> dex_;
// CONSIDER: we can have multiple maps per IR node type
// (that's what the reader does)
std::map<const ir::Node*, dex::u4> node_offset_;
};
} // namespace dex