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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package android.view;
import static android.view.InsetsController.ANIMATION_TYPE_NONE;
import static android.view.InsetsController.AnimationType;
import static android.view.InsetsController.DEBUG;
import static android.view.InsetsSourceConsumerProto.HAS_WINDOW_FOCUS;
import static android.view.InsetsSourceConsumerProto.INTERNAL_INSETS_TYPE;
import static android.view.InsetsSourceConsumerProto.IS_REQUESTED_VISIBLE;
import static android.view.InsetsSourceConsumerProto.PENDING_FRAME;
import static android.view.InsetsSourceConsumerProto.PENDING_VISIBLE_FRAME;
import static android.view.InsetsSourceConsumerProto.SOURCE_CONTROL;
import static android.view.InsetsState.ITYPE_IME;
import static android.view.InsetsState.getDefaultVisibility;
import static android.view.InsetsState.toPublicType;
import static com.android.internal.annotations.VisibleForTesting.Visibility.PACKAGE;
import android.annotation.IntDef;
import android.annotation.Nullable;
import android.graphics.Insets;
import android.graphics.Rect;
import android.util.Log;
import android.util.imetracing.ImeTracing;
import android.util.proto.ProtoOutputStream;
import android.view.InsetsState.InternalInsetsType;
import android.view.SurfaceControl.Transaction;
import android.view.WindowInsets.Type.InsetsType;
import com.android.internal.annotations.VisibleForTesting;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Objects;
import java.util.function.Supplier;
/**
* Controls the visibility and animations of a single window insets source.
* @hide
*/
public class InsetsSourceConsumer {
@Retention(RetentionPolicy.SOURCE)
@IntDef(value = {ShowResult.SHOW_IMMEDIATELY, ShowResult.IME_SHOW_DELAYED, ShowResult.IME_SHOW_FAILED})
@interface ShowResult {
/**
* Window type is ready to be shown, will be shown immidiately.
*/
int SHOW_IMMEDIATELY = 0;
/**
* Result will be delayed. Window needs to be prepared or request is not from controller.
* Request will be delegated to controller and may or may not be shown.
*/
int IME_SHOW_DELAYED = 1;
/**
* Window will not be shown because one of the conditions couldn't be met.
* (e.g. in IME's case, when no editor is focused.)
*/
int IME_SHOW_FAILED = 2;
}
protected final InsetsController mController;
protected boolean mRequestedVisible;
protected final InsetsState mState;
protected final @InternalInsetsType int mType;
private static final String TAG = "InsetsSourceConsumer";
private final Supplier<Transaction> mTransactionSupplier;
private @Nullable InsetsSourceControl mSourceControl;
private boolean mHasWindowFocus;
/**
* Whether the view has focus returned by {@link #onWindowFocusGained(boolean)}.
*/
private boolean mHasViewFocusWhenWindowFocusGain;
private Rect mPendingFrame;
private Rect mPendingVisibleFrame;
/**
* Indicates if we have the pending animation. When we have the control, we need to play the
* animation if the requested visibility is different from the current state. But if we haven't
* had a leash yet, we will set this flag, and play the animation once we get the leash.
*/
private boolean mIsAnimationPending;
public InsetsSourceConsumer(@InternalInsetsType int type, InsetsState state,
Supplier<Transaction> transactionSupplier, InsetsController controller) {
mType = type;
mState = state;
mTransactionSupplier = transactionSupplier;
mController = controller;
mRequestedVisible = getDefaultVisibility(type);
}
/**
* Updates the control delivered from the server.
* @param showTypes An integer array with a single entry that determines which types a show
* animation should be run after setting the control.
* @param hideTypes An integer array with a single entry that determines which types a hide
* animation should be run after setting the control.
*/
public void setControl(@Nullable InsetsSourceControl control,
@InsetsType int[] showTypes, @InsetsType int[] hideTypes) {
if (mType == ITYPE_IME) {
ImeTracing.getInstance().triggerClientDump("InsetsSourceConsumer#setControl",
mController.getHost().getInputMethodManager(), null /* icProto */);
}
if (Objects.equals(mSourceControl, control)) {
if (mSourceControl != null && mSourceControl != control) {
mSourceControl.release(SurfaceControl::release);
mSourceControl = control;
}
return;
}
SurfaceControl oldLeash = mSourceControl != null ? mSourceControl.getLeash() : null;
final InsetsSourceControl lastControl = mSourceControl;
mSourceControl = control;
if (control != null) {
if (DEBUG) Log.d(TAG, String.format("setControl -> %s on %s",
InsetsState.typeToString(control.getType()),
mController.getHost().getRootViewTitle()));
}
if (mSourceControl == null) {
// We are loosing control
mController.notifyControlRevoked(this);
// Check if we need to restore server visibility.
final InsetsSource source = mState.getSource(mType);
final boolean serverVisibility =
mController.getLastDispatchedState().getSourceOrDefaultVisibility(mType);
if (source.isVisible() != serverVisibility) {
source.setVisible(serverVisibility);
mController.notifyVisibilityChanged();
}
// For updateCompatSysUiVisibility
applyLocalVisibilityOverride();
} else {
// We are gaining control, and need to run an animation since previous state
// didn't match
final boolean requestedVisible = isRequestedVisibleAwaitingControl();
final boolean needAnimation = requestedVisible != mState.getSource(mType).isVisible();
if (control.getLeash() != null && (needAnimation || mIsAnimationPending)) {
if (DEBUG) Log.d(TAG, String.format("Gaining control in %s, requestedVisible: %b",
mController.getHost().getRootViewTitle(), requestedVisible));
if (requestedVisible) {
showTypes[0] |= toPublicType(getType());
} else {
hideTypes[0] |= toPublicType(getType());
}
mIsAnimationPending = false;
} else {
if (needAnimation) {
// We need animation but we haven't had a leash yet. Set this flag that when we
// get the leash we can play the deferred animation.
mIsAnimationPending = true;
}
// We are gaining control, but don't need to run an animation.
// However make sure that the leash visibility is still up to date.
if (applyLocalVisibilityOverride()) {
mController.notifyVisibilityChanged();
}
// If we have a new leash, make sure visibility is up-to-date, even though we
// didn't want to run an animation above.
SurfaceControl newLeash = mSourceControl.getLeash();
if (oldLeash == null || newLeash == null || !oldLeash.isSameSurface(newLeash)) {
applyHiddenToControl();
}
// Remove the surface that owned by last control when it lost.
if (!requestedVisible && !mIsAnimationPending && lastControl == null) {
removeSurface();
}
}
}
if (lastControl != null) {
lastControl.release(SurfaceControl::release);
}
}
@VisibleForTesting
public InsetsSourceControl getControl() {
return mSourceControl;
}
/**
* Determines if the consumer will be shown after control is available.
* Note: for system bars this method is same as {@link #isRequestedVisible()}.
*
* @return {@code true} if consumer has a pending show.
*/
protected boolean isRequestedVisibleAwaitingControl() {
return isRequestedVisible();
}
int getType() {
return mType;
}
@VisibleForTesting
public void show(boolean fromIme) {
if (DEBUG) Log.d(TAG, String.format("Call show() for type: %s fromIme: %b ",
InsetsState.typeToString(mType), fromIme));
setRequestedVisible(true);
}
@VisibleForTesting
public void hide() {
if (DEBUG) Log.d(TAG, String.format("Call hide for %s on %s",
InsetsState.typeToString(mType), mController.getHost().getRootViewTitle()));
setRequestedVisible(false);
}
void hide(boolean animationFinished, @AnimationType int animationType) {
hide();
}
/**
* Called when current window gains focus
*/
public void onWindowFocusGained(boolean hasViewFocus) {
mHasWindowFocus = true;
mHasViewFocusWhenWindowFocusGain = hasViewFocus;
}
/**
* Called when current window loses focus.
*/
public void onWindowFocusLost() {
mHasWindowFocus = false;
}
boolean hasViewFocusWhenWindowFocusGain() {
return mHasViewFocusWhenWindowFocusGain;
}
boolean applyLocalVisibilityOverride() {
final InsetsSource source = mState.peekSource(mType);
final boolean isVisible = source != null ? source.isVisible() : getDefaultVisibility(mType);
final boolean hasControl = mSourceControl != null;
if (mType == ITYPE_IME) {
ImeTracing.getInstance().triggerClientDump(
"InsetsSourceConsumer#applyLocalVisibilityOverride",
mController.getHost().getInputMethodManager(), null /* icProto */);
}
// We still need to let the legacy app know the visibility change even if we don't have the
// control. If we don't have the source, we don't change the requested visibility for making
// the callback behavior compatible.
mController.updateCompatSysUiVisibility(
mType, (hasControl || source == null) ? mRequestedVisible : isVisible, hasControl);
// If we don't have control, we are not able to change the visibility.
if (!hasControl) {
if (DEBUG) Log.d(TAG, "applyLocalVisibilityOverride: No control in "
+ mController.getHost().getRootViewTitle()
+ " requestedVisible " + mRequestedVisible);
return false;
}
if (isVisible == mRequestedVisible) {
return false;
}
if (DEBUG) Log.d(TAG, String.format("applyLocalVisibilityOverride: %s requestedVisible: %b",
mController.getHost().getRootViewTitle(), mRequestedVisible));
mState.getSource(mType).setVisible(mRequestedVisible);
return true;
}
@VisibleForTesting
public boolean isRequestedVisible() {
return mRequestedVisible;
}
/**
* Request to show current window type.
*
* @param fromController {@code true} if request is coming from controller.
* (e.g. in IME case, controller is
* {@link android.inputmethodservice.InputMethodService}).
* @return @see {@link ShowResult}.
*/
@VisibleForTesting
public @ShowResult int requestShow(boolean fromController) {
return ShowResult.SHOW_IMMEDIATELY;
}
/**
* Reports that this source's perceptibility has changed
*
* @param perceptible true if the source is perceptible, false otherwise.
* @see InsetsAnimationControlCallbacks#reportPerceptible
*/
public void onPerceptible(boolean perceptible) {
}
/**
* Notify listeners that window is now hidden.
*/
void notifyHidden() {
// no-op for types that always return ShowResult#SHOW_IMMEDIATELY.
}
/**
* Remove surface on which this consumer type is drawn.
*/
public void removeSurface() {
// no-op for types that always return ShowResult#SHOW_IMMEDIATELY.
}
@VisibleForTesting(visibility = PACKAGE)
public void updateSource(InsetsSource newSource, @AnimationType int animationType) {
InsetsSource source = mState.peekSource(mType);
if (source == null || animationType == ANIMATION_TYPE_NONE
|| source.getFrame().equals(newSource.getFrame())) {
mPendingFrame = null;
mPendingVisibleFrame = null;
mState.addSource(newSource);
return;
}
// Frame is changing while animating. Keep note of the new frame but keep existing frame
// until animation is finished.
newSource = new InsetsSource(newSource);
mPendingFrame = new Rect(newSource.getFrame());
mPendingVisibleFrame = newSource.getVisibleFrame() != null
? new Rect(newSource.getVisibleFrame())
: null;
newSource.setFrame(source.getFrame());
newSource.setVisibleFrame(source.getVisibleFrame());
mState.addSource(newSource);
if (DEBUG) Log.d(TAG, "updateSource: " + newSource);
}
@VisibleForTesting(visibility = PACKAGE)
public boolean notifyAnimationFinished() {
if (mPendingFrame != null) {
InsetsSource source = mState.getSource(mType);
source.setFrame(mPendingFrame);
source.setVisibleFrame(mPendingVisibleFrame);
mPendingFrame = null;
mPendingVisibleFrame = null;
return true;
}
return false;
}
/**
* Sets requested visibility from the client, regardless of whether we are able to control it at
* the moment.
*/
protected void setRequestedVisible(boolean requestedVisible) {
if (mRequestedVisible != requestedVisible) {
mRequestedVisible = requestedVisible;
// We need an animation later if the leash of a real control (which has an insets hint)
// is not ready. The !mIsAnimationPending check is in case that the requested visibility
// is changed twice before playing the animation -- we don't need an animation in this
// case.
mIsAnimationPending = !mIsAnimationPending
&& mSourceControl != null
&& mSourceControl.getLeash() == null
&& !Insets.NONE.equals(mSourceControl.getInsetsHint());
mController.onRequestedVisibilityChanged(this);
if (DEBUG) Log.d(TAG, "setRequestedVisible: " + requestedVisible);
}
if (applyLocalVisibilityOverride()) {
mController.notifyVisibilityChanged();
}
}
private void applyHiddenToControl() {
if (mSourceControl == null || mSourceControl.getLeash() == null) {
return;
}
final Transaction t = mTransactionSupplier.get();
if (DEBUG) Log.d(TAG, "applyHiddenToControl: " + mRequestedVisible);
if (mRequestedVisible) {
t.show(mSourceControl.getLeash());
} else {
t.hide(mSourceControl.getLeash());
}
t.apply();
onPerceptible(mRequestedVisible);
}
void dumpDebug(ProtoOutputStream proto, long fieldId) {
final long token = proto.start(fieldId);
proto.write(INTERNAL_INSETS_TYPE, InsetsState.typeToString(mType));
proto.write(HAS_WINDOW_FOCUS, mHasWindowFocus);
proto.write(IS_REQUESTED_VISIBLE, mRequestedVisible);
if (mSourceControl != null) {
mSourceControl.dumpDebug(proto, SOURCE_CONTROL);
}
if (mPendingFrame != null) {
mPendingFrame.dumpDebug(proto, PENDING_FRAME);
}
if (mPendingVisibleFrame != null) {
mPendingVisibleFrame.dumpDebug(proto, PENDING_VISIBLE_FRAME);
}
proto.end(token);
}
}