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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import static android.app.WindowConfiguration.WINDOWING_MODE_FULLSCREEN;
import static android.os.Trace.TRACE_TAG_WINDOW_MANAGER;
import static android.view.Display.INVALID_DISPLAY;
import static android.view.WindowManager.INPUT_CONSUMER_PIP;
import static android.view.WindowManager.INPUT_CONSUMER_RECENTS_ANIMATION;
import static android.view.WindowManager.INPUT_CONSUMER_WALLPAPER;
import static android.view.WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
import static android.view.WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE;
import static android.view.WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
import static android.view.WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL;
import static android.view.WindowManager.LayoutParams.PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS;
import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_CONSUMER;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_MAGNIFICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_NOTIFICATION_SHADE;
import static android.view.WindowManager.LayoutParams.TYPE_SECURE_SYSTEM_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION;
import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
import static com.android.internal.protolog.ProtoLogGroup.WM_DEBUG_FOCUS_LIGHT;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_INPUT;
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
import static com.android.server.wm.WindowManagerService.LOGTAG_INPUT_FOCUS;
import android.graphics.Rect;
import android.graphics.Region;
import android.os.Handler;
import android.os.IBinder;
import android.os.Looper;
import android.os.Trace;
import android.os.UserHandle;
import android.util.ArrayMap;
import android.util.EventLog;
import android.util.Slog;
import android.view.InputChannel;
import android.view.InputEventReceiver;
import android.view.InputWindowHandle;
import android.view.SurfaceControl;
import com.android.internal.annotations.VisibleForTesting;
import com.android.internal.protolog.common.ProtoLog;
import java.io.PrintWriter;
import java.util.Set;
import java.util.function.Consumer;
final class InputMonitor {
private final WindowManagerService mService;
// Current input focus token for keys and other non-touch events. May be null.
private IBinder mInputFocus = null;
// When true, need to call updateInputWindowsLw().
private boolean mUpdateInputWindowsNeeded = true;
private boolean mUpdateInputWindowsPending;
private boolean mUpdateInputWindowsImmediately;
private boolean mDisableWallpaperTouchEvents;
private final Region mTmpRegion = new Region();
private final UpdateInputForAllWindowsConsumer mUpdateInputForAllWindowsConsumer;
private final int mDisplayId;
private final DisplayContent mDisplayContent;
private boolean mDisplayRemoved;
private int mDisplayWidth;
private int mDisplayHeight;
private final SurfaceControl.Transaction mInputTransaction;
private final Handler mHandler;
/**
* The set of input consumer added to the window manager by name, which consumes input events
* for the windows below it.
*/
private final ArrayMap<String, InputConsumerImpl> mInputConsumers = new ArrayMap();
/**
* Representation of a input consumer that the policy has added to the window manager to consume
* input events going to windows below it.
*/
static final class EventReceiverInputConsumer extends InputConsumerImpl {
private InputMonitor mInputMonitor;
private final InputEventReceiver mInputEventReceiver;
EventReceiverInputConsumer(WindowManagerService service, InputMonitor monitor,
Looper looper, String name,
InputEventReceiver.Factory inputEventReceiverFactory,
int clientPid, UserHandle clientUser, int displayId) {
super(service, null /* token */, name, null /* inputChannel */, clientPid, clientUser,
displayId);
mInputMonitor = monitor;
mInputEventReceiver = inputEventReceiverFactory.createInputEventReceiver(
mClientChannel, looper);
}
/** Removes the input consumer from the window manager. */
void dismiss() {
synchronized (mService.mGlobalLock) {
mInputMonitor.mInputConsumers.remove(mName);
hide(mInputMonitor.mInputTransaction);
mInputMonitor.updateInputWindowsLw(true /* force */);
}
}
/** Disposes the input consumer and input receiver from the associated thread. */
void dispose() {
synchronized (mService.mGlobalLock) {
disposeChannelsLw(mInputMonitor.mInputTransaction);
mInputEventReceiver.dispose();
mInputMonitor.updateInputWindowsLw(true /* force */);
}
}
}
private class UpdateInputWindows implements Runnable {
@Override
public void run() {
synchronized (mService.mGlobalLock) {
mUpdateInputWindowsPending = false;
mUpdateInputWindowsNeeded = false;
if (mDisplayRemoved) {
return;
}
// Populate the input window list with information about all of the windows that
// could potentially receive input.
// As an optimization, we could try to prune the list of windows but this turns
// out to be difficult because only the native code knows for sure which window
// currently has touch focus.
// If there's a drag in flight, provide a pseudo-window to catch drag input
final boolean inDrag = mService.mDragDropController.dragDropActiveLocked();
// Add all windows on the default display.
mUpdateInputForAllWindowsConsumer.updateInputWindows(inDrag);
}
}
}
private final UpdateInputWindows mUpdateInputWindows = new UpdateInputWindows();
InputMonitor(WindowManagerService service, DisplayContent displayContent) {
mService = service;
mDisplayContent = displayContent;
mDisplayId = displayContent.getDisplayId();
mInputTransaction = mService.mTransactionFactory.get();
mHandler = mService.mAnimationHandler;
mUpdateInputForAllWindowsConsumer = new UpdateInputForAllWindowsConsumer();
}
void onDisplayRemoved() {
mHandler.removeCallbacks(mUpdateInputWindows);
mHandler.post(() -> {
// Make sure any pending setInputWindowInfo transactions are completed. That prevents
// the timing of updating input info of removed display after cleanup.
mService.mTransactionFactory.get().syncInputWindows().apply();
// It calls InputDispatcher::setInputWindows directly.
mService.mInputManager.onDisplayRemoved(mDisplayId);
});
mDisplayRemoved = true;
}
private void addInputConsumer(String name, InputConsumerImpl consumer) {
mInputConsumers.put(name, consumer);
consumer.linkToDeathRecipient();
consumer.layout(mInputTransaction, mDisplayWidth, mDisplayHeight);
updateInputWindowsLw(true /* force */);
}
boolean destroyInputConsumer(String name) {
if (disposeInputConsumer(mInputConsumers.remove(name))) {
updateInputWindowsLw(true /* force */);
return true;
}
return false;
}
private boolean disposeInputConsumer(InputConsumerImpl consumer) {
if (consumer != null) {
consumer.disposeChannelsLw(mInputTransaction);
return true;
}
return false;
}
InputConsumerImpl getInputConsumer(String name) {
return mInputConsumers.get(name);
}
void layoutInputConsumers(int dw, int dh) {
if (mDisplayWidth == dw && mDisplayHeight == dh) {
return;
}
mDisplayWidth = dw;
mDisplayHeight = dh;
try {
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "layoutInputConsumer");
for (int i = mInputConsumers.size() - 1; i >= 0; i--) {
mInputConsumers.valueAt(i).layout(mInputTransaction, dw, dh);
}
} finally {
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
}
}
// The visibility of the input consumers is recomputed each time we
// update the input windows. We use a model where consumers begin invisible
// (set so by this function) and must meet some condition for visibility on each update.
void resetInputConsumers(SurfaceControl.Transaction t) {
for (int i = mInputConsumers.size() - 1; i >= 0; i--) {
mInputConsumers.valueAt(i).hide(t);
}
}
void createInputConsumer(IBinder token, String name, InputChannel inputChannel, int clientPid,
UserHandle clientUser) {
if (mInputConsumers.containsKey(name)) {
throw new IllegalStateException("Existing input consumer found with name: " + name
+ ", display: " + mDisplayId);
}
final InputConsumerImpl consumer = new InputConsumerImpl(mService, token, name,
inputChannel, clientPid, clientUser, mDisplayId);
switch (name) {
case INPUT_CONSUMER_WALLPAPER:
consumer.mWindowHandle.hasWallpaper = true;
break;
case INPUT_CONSUMER_PIP:
// The touchable region of the Pip input window is cropped to the bounds of the
// stack, and we need FLAG_NOT_TOUCH_MODAL to ensure other events fall through
consumer.mWindowHandle.layoutParamsFlags |= FLAG_NOT_TOUCH_MODAL;
break;
case INPUT_CONSUMER_RECENTS_ANIMATION:
consumer.mWindowHandle.focusable = true;
break;
default:
throw new IllegalArgumentException("Illegal input consumer : " + name
+ ", display: " + mDisplayId);
}
addInputConsumer(name, consumer);
}
@VisibleForTesting
void populateInputWindowHandle(final InputWindowHandleWrapper inputWindowHandle,
final WindowState w) {
// Add a window to our list of input windows.
inputWindowHandle.setInputApplicationHandle(w.mActivityRecord != null
? w.mActivityRecord.getInputApplicationHandle(false /* update */) : null);
inputWindowHandle.setToken(w.mInputChannelToken);
inputWindowHandle.setDispatchingTimeoutMillis(w.getInputDispatchingTimeoutMillis());
inputWindowHandle.setTouchOcclusionMode(w.getTouchOcclusionMode());
inputWindowHandle.setInputFeatures(w.mAttrs.inputFeatures);
inputWindowHandle.setPaused(w.mActivityRecord != null && w.mActivityRecord.paused);
inputWindowHandle.setVisible(w.isVisible());
final boolean focusable = w.canReceiveKeys()
&& (mService.mPerDisplayFocusEnabled || mDisplayContent.isOnTop());
inputWindowHandle.setFocusable(focusable);
final boolean hasWallpaper = mDisplayContent.mWallpaperController.isWallpaperTarget(w)
&& !mService.mPolicy.isKeyguardShowing()
&& !mDisableWallpaperTouchEvents;
inputWindowHandle.setHasWallpaper(hasWallpaper);
final Rect frame = w.getFrame();
inputWindowHandle.setFrame(frame.left, frame.top, frame.right, frame.bottom);
// Surface insets are hardcoded to be the same in all directions
// and we could probably deprecate the "left/right/top/bottom" concept.
// we avoid reintroducing this concept by just choosing one of them here.
inputWindowHandle.setSurfaceInset(w.mAttrs.surfaceInsets.left);
// If we are scaling the window, input coordinates need to be inversely scaled to map from
// what is on screen to what is actually being touched in the UI.
inputWindowHandle.setScaleFactor(w.mGlobalScale != 1f ? (1f / w.mGlobalScale) : 1f);
final int flags = w.getSurfaceTouchableRegion(mTmpRegion, w.mAttrs.flags);
inputWindowHandle.setTouchableRegion(mTmpRegion);
inputWindowHandle.setLayoutParamsFlags(flags);
boolean useSurfaceCrop = false;
final Task task = w.getTask();
if (task != null) {
if (task.isOrganized() && task.getWindowingMode() != WINDOWING_MODE_FULLSCREEN) {
// If the window is in a TaskManaged by a TaskOrganizer then most cropping will
// be applied using the SurfaceControl hierarchy from the Organizer. This means
// we need to make sure that these changes in crop are reflected in the input
// windows, and so ensure this flag is set so that the input crop always reflects
// the surface hierarchy.
// TODO(b/168252846): we have some issues with modal-windows, so we need to cross
// that bridge now that we organize full-screen Tasks.
inputWindowHandle.setTouchableRegionCrop(null /* Use this surfaces crop */);
inputWindowHandle.setReplaceTouchableRegionWithCrop(true);
useSurfaceCrop = true;
} else if (task.cropWindowsToRootTaskBounds() && !w.inFreeformWindowingMode()) {
inputWindowHandle.setTouchableRegionCrop(task.getRootTask().getSurfaceControl());
inputWindowHandle.setReplaceTouchableRegionWithCrop(false);
useSurfaceCrop = true;
}
}
if (!useSurfaceCrop) {
inputWindowHandle.setReplaceTouchableRegionWithCrop(false);
inputWindowHandle.setTouchableRegionCrop(null);
}
}
void setUpdateInputWindowsNeededLw() {
mUpdateInputWindowsNeeded = true;
}
/* Updates the cached window information provided to the input dispatcher. */
void updateInputWindowsLw(boolean force) {
if (!force && !mUpdateInputWindowsNeeded) {
return;
}
scheduleUpdateInputWindows();
}
private void scheduleUpdateInputWindows() {
if (mDisplayRemoved) {
return;
}
if (!mUpdateInputWindowsPending) {
mUpdateInputWindowsPending = true;
mHandler.post(mUpdateInputWindows);
}
}
/**
* Immediately update the input transaction and merge into the passing Transaction that could be
* collected and applied later.
*/
void updateInputWindowsImmediately(SurfaceControl.Transaction t) {
mHandler.removeCallbacks(mUpdateInputWindows);
mUpdateInputWindowsImmediately = true;
mUpdateInputWindows.run();
mUpdateInputWindowsImmediately = false;
t.merge(mInputTransaction);
}
/**
* Called when the current input focus changes. Will apply it in next updateInputWindows.
* Layer assignment is assumed to be complete by the time this is called.
*/
void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) {
ProtoLog.v(WM_DEBUG_FOCUS_LIGHT, "Input focus has changed to %s display=%d",
newWindow, mDisplayId);
final IBinder focus = newWindow != null ? newWindow.mInputChannelToken : null;
if (focus == mInputFocus) {
return;
}
if (newWindow != null && newWindow.canReceiveKeys()) {
// Displaying a window implicitly causes dispatching to be unpaused.
// This is to protect against bugs if someone pauses dispatching but
// forgets to resume.
newWindow.mToken.paused = false;
}
setUpdateInputWindowsNeededLw();
if (updateInputWindows) {
updateInputWindowsLw(false /*force*/);
}
}
/**
* Called when the current input focus changes.
*/
private void updateInputFocusRequest(InputConsumerImpl recentsAnimationInputConsumer) {
final WindowState focus = mDisplayContent.mCurrentFocus;
// Request focus for the recents animation input consumer if an input consumer should
// be applied for the window.
if (recentsAnimationInputConsumer != null && focus != null) {
final RecentsAnimationController recentsAnimationController =
mService.getRecentsAnimationController();
final boolean shouldApplyRecentsInputConsumer = recentsAnimationController != null
&& recentsAnimationController.shouldApplyInputConsumer(focus.mActivityRecord);
if (shouldApplyRecentsInputConsumer) {
requestFocus(recentsAnimationInputConsumer.mWindowHandle.token,
recentsAnimationInputConsumer.mName);
return;
}
}
final IBinder focusToken = focus != null ? focus.mInputChannelToken : null;
if (focusToken == null) {
mInputFocus = null;
return;
}
if (!focus.mWinAnimator.hasSurface() || !focus.mInputWindowHandle.isFocusable()) {
ProtoLog.v(WM_DEBUG_FOCUS_LIGHT, "Focus not requested for window=%s"
+ " because it has no surface or is not focusable.", focus);
mInputFocus = null;
return;
}
requestFocus(focusToken, focus.getName());
}
private void requestFocus(IBinder focusToken, String windowName) {
if (focusToken == mInputFocus) {
return;
}
mInputFocus = focusToken;
mInputTransaction.setFocusedWindow(mInputFocus, windowName, mDisplayId);
EventLog.writeEvent(LOGTAG_INPUT_FOCUS, "Focus request " + windowName,
"reason=UpdateInputWindows");
ProtoLog.v(WM_DEBUG_FOCUS_LIGHT, "Focus requested for window=%s", windowName);
}
void setFocusedAppLw(ActivityRecord newApp) {
// Focused app has changed.
mService.mInputManager.setFocusedApplication(mDisplayId,
newApp != null ? newApp.getInputApplicationHandle(true /* update */) : null);
}
public void pauseDispatchingLw(WindowToken window) {
if (! window.paused) {
if (DEBUG_INPUT) {
Slog.v(TAG_WM, "Pausing WindowToken " + window);
}
window.paused = true;
updateInputWindowsLw(true /*force*/);
}
}
public void resumeDispatchingLw(WindowToken window) {
if (window.paused) {
if (DEBUG_INPUT) {
Slog.v(TAG_WM, "Resuming WindowToken " + window);
}
window.paused = false;
updateInputWindowsLw(true /*force*/);
}
}
void dump(PrintWriter pw, String prefix) {
final Set<String> inputConsumerKeys = mInputConsumers.keySet();
if (!inputConsumerKeys.isEmpty()) {
pw.println(prefix + "InputConsumers:");
for (String key : inputConsumerKeys) {
mInputConsumers.get(key).dump(pw, key, prefix);
}
}
}
private final class UpdateInputForAllWindowsConsumer implements Consumer<WindowState> {
InputConsumerImpl mPipInputConsumer;
InputConsumerImpl mWallpaperInputConsumer;
InputConsumerImpl mRecentsAnimationInputConsumer;
private boolean mAddPipInputConsumerHandle;
private boolean mAddWallpaperInputConsumerHandle;
private boolean mAddRecentsAnimationInputConsumerHandle;
boolean mInDrag;
private void updateInputWindows(boolean inDrag) {
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "updateInputWindows");
mPipInputConsumer = getInputConsumer(INPUT_CONSUMER_PIP);
mWallpaperInputConsumer = getInputConsumer(INPUT_CONSUMER_WALLPAPER);
mRecentsAnimationInputConsumer = getInputConsumer(INPUT_CONSUMER_RECENTS_ANIMATION);
mAddPipInputConsumerHandle = mPipInputConsumer != null;
mAddWallpaperInputConsumerHandle = mWallpaperInputConsumer != null;
mAddRecentsAnimationInputConsumerHandle = mRecentsAnimationInputConsumer != null;
mDisableWallpaperTouchEvents = false;
mInDrag = inDrag;
resetInputConsumers(mInputTransaction);
mDisplayContent.forAllWindows(this, true /* traverseTopToBottom */);
updateInputFocusRequest(mRecentsAnimationInputConsumer);
if (!mUpdateInputWindowsImmediately) {
mDisplayContent.getPendingTransaction().merge(mInputTransaction);
mDisplayContent.scheduleAnimation();
}
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
}
@Override
public void accept(WindowState w) {
final InputWindowHandleWrapper inputWindowHandle = w.mInputWindowHandle;
final RecentsAnimationController recentsAnimationController =
mService.getRecentsAnimationController();
final boolean shouldApplyRecentsInputConsumer = recentsAnimationController != null
&& recentsAnimationController.shouldApplyInputConsumer(w.mActivityRecord);
if (w.mInputChannelToken == null || w.mRemoved
|| (!w.canReceiveTouchInput() && !shouldApplyRecentsInputConsumer)) {
if (w.mWinAnimator.hasSurface()) {
// Make sure the input info can't receive input event. It may be omitted from
// occlusion detection depending on the type or if it's a trusted overlay.
populateOverlayInputInfo(inputWindowHandle, w);
setInputWindowInfoIfNeeded(mInputTransaction,
w.mWinAnimator.mSurfaceController.mSurfaceControl, inputWindowHandle);
return;
}
// Skip this window because it cannot possibly receive input.
return;
}
final int privateFlags = w.mAttrs.privateFlags;
if (mAddRecentsAnimationInputConsumerHandle && shouldApplyRecentsInputConsumer) {
if (recentsAnimationController.updateInputConsumerForApp(
mRecentsAnimationInputConsumer.mWindowHandle)) {
mRecentsAnimationInputConsumer.show(mInputTransaction, w.mActivityRecord);
mAddRecentsAnimationInputConsumerHandle = false;
}
}
if (w.inPinnedWindowingMode()) {
if (mAddPipInputConsumerHandle) {
final Task rootTask = w.getTask().getRootTask();
mPipInputConsumer.mWindowHandle.replaceTouchableRegionWithCrop(
rootTask.getSurfaceControl());
// We set the layer to z=MAX-1 so that it's always on top.
mPipInputConsumer.reparent(mInputTransaction, rootTask);
mPipInputConsumer.show(mInputTransaction, Integer.MAX_VALUE - 1);
mAddPipInputConsumerHandle = false;
}
}
if (mAddWallpaperInputConsumerHandle) {
if (w.mAttrs.type == TYPE_WALLPAPER && w.isVisible()) {
// Add the wallpaper input consumer above the first visible wallpaper.
mWallpaperInputConsumer.show(mInputTransaction, w);
mAddWallpaperInputConsumerHandle = false;
}
}
if ((privateFlags & PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS) != 0) {
mDisableWallpaperTouchEvents = true;
}
// If there's a drag in progress and 'child' is a potential drop target,
// make sure it's been told about the drag
if (mInDrag && w.isVisible() && w.getDisplayContent().isDefaultDisplay) {
mService.mDragDropController.sendDragStartedIfNeededLocked(w);
}
// register key interception info
mService.mKeyInterceptionInfoForToken.put(w.mInputChannelToken,
w.getKeyInterceptionInfo());
if (w.mWinAnimator.hasSurface()) {
populateInputWindowHandle(inputWindowHandle, w);
setInputWindowInfoIfNeeded(mInputTransaction,
w.mWinAnimator.mSurfaceController.mSurfaceControl, inputWindowHandle);
}
}
}
@VisibleForTesting
static void setInputWindowInfoIfNeeded(SurfaceControl.Transaction t, SurfaceControl sc,
InputWindowHandleWrapper inputWindowHandle) {
if (DEBUG_INPUT) {
Slog.d(TAG_WM, "Update InputWindowHandle: " + inputWindowHandle);
}
if (inputWindowHandle.isChanged()) {
inputWindowHandle.applyChangesToSurface(t, sc);
}
}
static void populateOverlayInputInfo(InputWindowHandleWrapper inputWindowHandle,
WindowState w) {
populateOverlayInputInfo(inputWindowHandle, w.isVisible());
inputWindowHandle.setTouchOcclusionMode(w.getTouchOcclusionMode());
}
// This would reset InputWindowHandle fields to prevent it could be found by input event.
// We need to check if any new field of InputWindowHandle could impact the result.
@VisibleForTesting
static void populateOverlayInputInfo(InputWindowHandleWrapper inputWindowHandle,
boolean isVisible) {
inputWindowHandle.setDispatchingTimeoutMillis(0); // It should never receive input.
inputWindowHandle.setVisible(isVisible);
inputWindowHandle.setFocusable(false);
inputWindowHandle.setInputFeatures(INPUT_FEATURE_NO_INPUT_CHANNEL);
// The input window handle without input channel must not have a token.
inputWindowHandle.setToken(null);
inputWindowHandle.setScaleFactor(1f);
inputWindowHandle.setLayoutParamsFlags(
FLAG_NOT_TOUCH_MODAL | FLAG_NOT_TOUCHABLE | FLAG_NOT_FOCUSABLE);
inputWindowHandle.setPortalToDisplayId(INVALID_DISPLAY);
inputWindowHandle.clearTouchableRegion();
inputWindowHandle.setTouchableRegionCrop(null);
}
/**
* Helper function to generate an InputInfo with type SECURE_SYSTEM_OVERLAY. This input
* info will not have an input channel or be touchable, but is used to omit Surfaces
* from occlusion detection, so that System global overlays like the Watermark aren't
* counted by the InputDispatcher as occluding applications below.
*/
static void setTrustedOverlayInputInfo(SurfaceControl sc, SurfaceControl.Transaction t,
int displayId, String name) {
final InputWindowHandleWrapper inputWindowHandle = new InputWindowHandleWrapper(
new InputWindowHandle(null /* inputApplicationHandle */, displayId));
inputWindowHandle.setName(name);
inputWindowHandle.setLayoutParamsType(TYPE_SECURE_SYSTEM_OVERLAY);
inputWindowHandle.setTrustedOverlay(true);
populateOverlayInputInfo(inputWindowHandle, true /* isVisible */);
setInputWindowInfoIfNeeded(t, sc, inputWindowHandle);
}
static boolean isTrustedOverlay(int type) {
return type == TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY
|| type == TYPE_INPUT_METHOD || type == TYPE_INPUT_METHOD_DIALOG
|| type == TYPE_MAGNIFICATION_OVERLAY || type == TYPE_STATUS_BAR
|| type == TYPE_NOTIFICATION_SHADE
|| type == TYPE_NAVIGATION_BAR
|| type == TYPE_NAVIGATION_BAR_PANEL
|| type == TYPE_SECURE_SYSTEM_OVERLAY
|| type == TYPE_DOCK_DIVIDER
|| type == TYPE_ACCESSIBILITY_OVERLAY
|| type == TYPE_INPUT_CONSUMER
|| type == TYPE_VOICE_INTERACTION;
}
}