blob: 7023e4bd0134ad09f9f9e2e8130ff9424f20eb77 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package android.view;
import android.compat.annotation.UnsupportedAppUsage;
import android.os.Looper;
/**
* Similar to {@link InputEventReceiver}, but batches events to vsync boundaries when possible.
* @hide
*/
public class BatchedInputEventReceiver extends InputEventReceiver {
private Choreographer mChoreographer;
private boolean mBatchingEnabled;
private boolean mBatchedInputScheduled;
@UnsupportedAppUsage
public BatchedInputEventReceiver(
InputChannel inputChannel, Looper looper, Choreographer choreographer) {
super(inputChannel, looper);
mChoreographer = choreographer;
mBatchingEnabled = true;
}
@Override
public void onBatchedInputEventPending(int source) {
if (mBatchingEnabled) {
scheduleBatchedInput();
} else {
consumeBatchedInputEvents(-1);
}
}
@Override
public void dispose() {
unscheduleBatchedInput();
consumeBatchedInputEvents(-1);
super.dispose();
}
/**
* Sets whether to enable batching on this input event receiver.
* @hide
*/
public void setBatchingEnabled(boolean batchingEnabled) {
mBatchingEnabled = batchingEnabled;
if (!batchingEnabled) {
unscheduleBatchedInput();
consumeBatchedInputEvents(-1);
}
}
void doConsumeBatchedInput(long frameTimeNanos) {
if (mBatchedInputScheduled) {
mBatchedInputScheduled = false;
if (consumeBatchedInputEvents(frameTimeNanos) && frameTimeNanos != -1) {
// If we consumed a batch here, we want to go ahead and schedule the
// consumption of batched input events on the next frame. Otherwise, we would
// wait until we have more input events pending and might get starved by other
// things occurring in the process. If the frame time is -1, however, then
// we're in a non-batching mode, so there's no need to schedule this.
scheduleBatchedInput();
}
}
}
private void scheduleBatchedInput() {
if (!mBatchedInputScheduled) {
mBatchedInputScheduled = true;
mChoreographer.postCallback(Choreographer.CALLBACK_INPUT, mBatchedInputRunnable, null);
}
}
private void unscheduleBatchedInput() {
if (mBatchedInputScheduled) {
mBatchedInputScheduled = false;
mChoreographer.removeCallbacks(
Choreographer.CALLBACK_INPUT, mBatchedInputRunnable, null);
}
}
private final class BatchedInputRunnable implements Runnable {
@Override
public void run() {
doConsumeBatchedInput(mChoreographer.getFrameTimeNanos());
}
}
private final BatchedInputRunnable mBatchedInputRunnable = new BatchedInputRunnable();
}