| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.util; |
| |
| import static android.view.Surface.ROTATION_0; |
| import static android.view.Surface.ROTATION_180; |
| import static android.view.Surface.ROTATION_270; |
| import static android.view.Surface.ROTATION_90; |
| |
| import android.annotation.Dimension; |
| import android.graphics.Insets; |
| import android.graphics.Matrix; |
| import android.graphics.Rect; |
| import android.view.Surface.Rotation; |
| |
| /** |
| * A class containing utility methods related to rotation. |
| * |
| * @hide |
| */ |
| public class RotationUtils { |
| |
| /** |
| * Rotates an Insets according to the given rotation. |
| */ |
| public static Insets rotateInsets(Insets insets, @Rotation int rotation) { |
| if (insets == null || insets == Insets.NONE) { |
| return insets; |
| } |
| Insets rotated; |
| switch (rotation) { |
| case ROTATION_0: |
| rotated = insets; |
| break; |
| case ROTATION_90: |
| rotated = Insets.of( |
| insets.top, |
| insets.right, |
| insets.bottom, |
| insets.left); |
| break; |
| case ROTATION_180: |
| rotated = Insets.of( |
| insets.right, |
| insets.bottom, |
| insets.left, |
| insets.top); |
| break; |
| case ROTATION_270: |
| rotated = Insets.of( |
| insets.bottom, |
| insets.left, |
| insets.top, |
| insets.right); |
| break; |
| default: |
| throw new IllegalArgumentException("unknown rotation: " + rotation); |
| } |
| return rotated; |
| } |
| |
| /** |
| * Rotates bounds as if parentBounds and bounds are a group. The group is rotated from |
| * oldRotation to newRotation. This assumes that parentBounds is at 0,0 and remains at 0,0 after |
| * rotation. The bounds will be at the same physical position in parentBounds. |
| * |
| * Only 'inOutBounds' is mutated. |
| */ |
| public static void rotateBounds(Rect inOutBounds, Rect parentBounds, @Rotation int oldRotation, |
| @Rotation int newRotation) { |
| rotateBounds(inOutBounds, parentBounds, deltaRotation(oldRotation, newRotation)); |
| } |
| |
| /** |
| * Rotates bounds as if parentBounds and bounds are a group. The group is rotated by `delta` |
| * 90-degree counter-clockwise increments. This assumes that parentBounds is at 0,0 and |
| * remains at 0,0 after rotation. The bounds will be at the same physical position in |
| * parentBounds. |
| * |
| * Only 'inOutBounds' is mutated. |
| */ |
| public static void rotateBounds(Rect inOutBounds, Rect parentBounds, @Rotation int rotation) { |
| final int origLeft = inOutBounds.left; |
| final int origTop = inOutBounds.top; |
| switch (rotation) { |
| case ROTATION_0: |
| return; |
| case ROTATION_90: |
| inOutBounds.left = inOutBounds.top; |
| inOutBounds.top = parentBounds.right - inOutBounds.right; |
| inOutBounds.right = inOutBounds.bottom; |
| inOutBounds.bottom = parentBounds.right - origLeft; |
| return; |
| case ROTATION_180: |
| inOutBounds.left = parentBounds.right - inOutBounds.right; |
| inOutBounds.right = parentBounds.right - origLeft; |
| inOutBounds.top = parentBounds.bottom - inOutBounds.bottom; |
| inOutBounds.bottom = parentBounds.bottom - origTop; |
| return; |
| case ROTATION_270: |
| inOutBounds.left = parentBounds.bottom - inOutBounds.bottom; |
| inOutBounds.bottom = inOutBounds.right; |
| inOutBounds.right = parentBounds.bottom - inOutBounds.top; |
| inOutBounds.top = origLeft; |
| } |
| } |
| |
| /** @return the rotation needed to rotate from oldRotation to newRotation. */ |
| @Rotation |
| public static int deltaRotation(int oldRotation, int newRotation) { |
| int delta = newRotation - oldRotation; |
| if (delta < 0) delta += 4; |
| return delta; |
| } |
| |
| /** |
| * Sets a matrix such that given a rotation, it transforms physical display |
| * coordinates to that rotation's logical coordinates. |
| * |
| * @param rotation the rotation to which the matrix should transform |
| * @param out the matrix to be set |
| */ |
| public static void transformPhysicalToLogicalCoordinates(@Rotation int rotation, |
| @Dimension int physicalWidth, @Dimension int physicalHeight, Matrix out) { |
| switch (rotation) { |
| case ROTATION_0: |
| out.reset(); |
| break; |
| case ROTATION_90: |
| out.setRotate(270); |
| out.postTranslate(0, physicalWidth); |
| break; |
| case ROTATION_180: |
| out.setRotate(180); |
| out.postTranslate(physicalWidth, physicalHeight); |
| break; |
| case ROTATION_270: |
| out.setRotate(90); |
| out.postTranslate(physicalHeight, 0); |
| break; |
| default: |
| throw new IllegalArgumentException("Unknown rotation: " + rotation); |
| } |
| } |
| } |