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/**
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.lights;
import android.annotation.ColorInt;
import android.annotation.NonNull;
import android.annotation.SuppressLint;
import android.annotation.SystemApi;
import android.os.Parcel;
import android.os.Parcelable;
/**
* Represents the state of a device light.
*
* <p>Controlling the color and brightness of a light is done on a best-effort basis. Each of the R,
* G and B channels represent the intensities of the respective part of an RGB LED, if that is
* supported. For devices that only support on or off lights, everything that's not off will turn
* the light on. If the light is monochrome and only the brightness can be controlled, the RGB color
* will be converted to only a brightness value and that will be used for the light's single
* channel.
*
*/
public final class LightState implements Parcelable {
private final int mColor;
private final int mPlayerId;
/**
* Creates a new LightState with the desired color and intensity, for a light type
* of RBG color or monochrome color.
*
* @param color the desired color and intensity in ARGB format.
* @deprecated this has been replaced with {@link android.hardware.lights.LightState.Builder }
* @hide
*/
@Deprecated
@SystemApi
public LightState(@ColorInt int color) {
this(color, 0);
}
/**
* Creates a new LightState with the desired color and intensity, and the player Id.
* Player Id will only be applied on Light with type
* {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID}
*
* @param color the desired color and intensity in ARGB format.
* @hide
*/
public LightState(@ColorInt int color, int playerId) {
mColor = color;
mPlayerId = playerId;
}
/**
* Builder for creating device light change requests.
*/
public static final class Builder {
private int mValue;
private boolean mIsForPlayerId;
/** Creates a new {@link LightState.Builder}. */
public Builder() {
mValue = 0;
mIsForPlayerId = false;
}
/**
* Set the desired color and intensity of the LightState Builder, for a light type
* of RBG color or single monochrome color.
*
* @param color the desired color and intensity in ARGB format.
* @return The {@link LightState.Builder} object contains the light color and intensity.
*/
@SuppressLint("MissingGetterMatchingBuilder")
@NonNull
public Builder setColor(@ColorInt int color) {
mIsForPlayerId = false;
mValue = color;
return this;
}
/**
* Set the desired player id of the LightState Builder, for a light with type
* {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID}.
*
* @param playerId the desired player id.
* @return The {@link LightState.Builder} object contains the player id.
*/
@SuppressLint("MissingGetterMatchingBuilder")
@NonNull
public Builder setPlayerId(int playerId) {
mIsForPlayerId = true;
mValue = playerId;
return this;
}
/**
* Create a LightState object used to control lights on the device.
*
* <p>The generated {@link LightState} should be used in
* {@link LightsRequest.Builder#addLight(Light, LightState)}.
*/
public @NonNull LightState build() {
if (!mIsForPlayerId) {
return new LightState(mValue, 0);
} else {
return new LightState(0, mValue);
}
}
}
/**
* Creates a new LightState from a parcel object.
*/
private LightState(@NonNull Parcel in) {
mColor = in.readInt();
mPlayerId = in.readInt();
}
/**
* Returns the color and intensity associated with this LightState.
* @return the color and intensity in ARGB format. The A channel is ignored. return 0 when
* calling LightsManager.getLightState with
* {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID}.
*/
public @ColorInt int getColor() {
return mColor;
}
/**
* Returns the player ID associated with this LightState for Light with type
* {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID},
* or 0 for other types.
* @return the player ID.
*/
public int getPlayerId() {
return mPlayerId;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeInt(mColor);
dest.writeInt(mPlayerId);
}
@Override
public int describeContents() {
return 0;
}
@Override
public String toString() {
return "LightState{Color=0x" + Integer.toHexString(mColor) + ", PlayerId="
+ mPlayerId + "}";
}
public static final @NonNull Parcelable.Creator<LightState> CREATOR =
new Parcelable.Creator<LightState>() {
public LightState createFromParcel(Parcel in) {
return new LightState(in);
}
public LightState[] newArray(int size) {
return new LightState[size];
}
};
}