| /** |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.hardware.lights; |
| |
| import android.annotation.ColorInt; |
| import android.annotation.NonNull; |
| import android.annotation.SuppressLint; |
| import android.annotation.SystemApi; |
| import android.os.Parcel; |
| import android.os.Parcelable; |
| |
| /** |
| * Represents the state of a device light. |
| * |
| * <p>Controlling the color and brightness of a light is done on a best-effort basis. Each of the R, |
| * G and B channels represent the intensities of the respective part of an RGB LED, if that is |
| * supported. For devices that only support on or off lights, everything that's not off will turn |
| * the light on. If the light is monochrome and only the brightness can be controlled, the RGB color |
| * will be converted to only a brightness value and that will be used for the light's single |
| * channel. |
| * |
| */ |
| public final class LightState implements Parcelable { |
| private final int mColor; |
| private final int mPlayerId; |
| |
| /** |
| * Creates a new LightState with the desired color and intensity, for a light type |
| * of RBG color or monochrome color. |
| * |
| * @param color the desired color and intensity in ARGB format. |
| * @deprecated this has been replaced with {@link android.hardware.lights.LightState.Builder } |
| * @hide |
| */ |
| @Deprecated |
| @SystemApi |
| public LightState(@ColorInt int color) { |
| this(color, 0); |
| } |
| |
| /** |
| * Creates a new LightState with the desired color and intensity, and the player Id. |
| * Player Id will only be applied on Light with type |
| * {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID} |
| * |
| * @param color the desired color and intensity in ARGB format. |
| * @hide |
| */ |
| public LightState(@ColorInt int color, int playerId) { |
| mColor = color; |
| mPlayerId = playerId; |
| } |
| |
| /** |
| * Builder for creating device light change requests. |
| */ |
| public static final class Builder { |
| private int mValue; |
| private boolean mIsForPlayerId; |
| |
| /** Creates a new {@link LightState.Builder}. */ |
| public Builder() { |
| mValue = 0; |
| mIsForPlayerId = false; |
| } |
| |
| /** |
| * Set the desired color and intensity of the LightState Builder, for a light type |
| * of RBG color or single monochrome color. |
| * |
| * @param color the desired color and intensity in ARGB format. |
| * @return The {@link LightState.Builder} object contains the light color and intensity. |
| */ |
| @SuppressLint("MissingGetterMatchingBuilder") |
| @NonNull |
| public Builder setColor(@ColorInt int color) { |
| mIsForPlayerId = false; |
| mValue = color; |
| return this; |
| } |
| |
| /** |
| * Set the desired player id of the LightState Builder, for a light with type |
| * {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID}. |
| * |
| * @param playerId the desired player id. |
| * @return The {@link LightState.Builder} object contains the player id. |
| */ |
| @SuppressLint("MissingGetterMatchingBuilder") |
| @NonNull |
| public Builder setPlayerId(int playerId) { |
| mIsForPlayerId = true; |
| mValue = playerId; |
| return this; |
| } |
| |
| /** |
| * Create a LightState object used to control lights on the device. |
| * |
| * <p>The generated {@link LightState} should be used in |
| * {@link LightsRequest.Builder#addLight(Light, LightState)}. |
| */ |
| public @NonNull LightState build() { |
| if (!mIsForPlayerId) { |
| return new LightState(mValue, 0); |
| } else { |
| return new LightState(0, mValue); |
| } |
| } |
| } |
| |
| /** |
| * Creates a new LightState from a parcel object. |
| */ |
| private LightState(@NonNull Parcel in) { |
| mColor = in.readInt(); |
| mPlayerId = in.readInt(); |
| } |
| |
| /** |
| * Returns the color and intensity associated with this LightState. |
| * @return the color and intensity in ARGB format. The A channel is ignored. return 0 when |
| * calling LightsManager.getLightState with |
| * {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID}. |
| */ |
| public @ColorInt int getColor() { |
| return mColor; |
| } |
| |
| /** |
| * Returns the player ID associated with this LightState for Light with type |
| * {@link android.hardware.lights.Light#LIGHT_TYPE_PLAYER_ID}, |
| * or 0 for other types. |
| * @return the player ID. |
| */ |
| public int getPlayerId() { |
| return mPlayerId; |
| } |
| |
| @Override |
| public void writeToParcel(@NonNull Parcel dest, int flags) { |
| dest.writeInt(mColor); |
| dest.writeInt(mPlayerId); |
| } |
| |
| @Override |
| public int describeContents() { |
| return 0; |
| } |
| |
| @Override |
| public String toString() { |
| return "LightState{Color=0x" + Integer.toHexString(mColor) + ", PlayerId=" |
| + mPlayerId + "}"; |
| } |
| |
| public static final @NonNull Parcelable.Creator<LightState> CREATOR = |
| new Parcelable.Creator<LightState>() { |
| public LightState createFromParcel(Parcel in) { |
| return new LightState(in); |
| } |
| |
| public LightState[] newArray(int size) { |
| return new LightState[size]; |
| } |
| }; |
| } |