|  | /* | 
|  | * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. | 
|  | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
|  | * | 
|  | * This code is free software; you can redistribute it and/or modify it | 
|  | * under the terms of the GNU General Public License version 2 only, as | 
|  | * published by the Free Software Foundation.  Oracle designates this | 
|  | * particular file as subject to the "Classpath" exception as provided | 
|  | * by Oracle in the LICENSE file that accompanied this code. | 
|  | * | 
|  | * This code is distributed in the hope that it will be useful, but WITHOUT | 
|  | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
|  | * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
|  | * version 2 for more details (a copy is included in the LICENSE file that | 
|  | * accompanied this code). | 
|  | * | 
|  | * You should have received a copy of the GNU General Public License version | 
|  | * 2 along with this work; if not, write to the Free Software Foundation, | 
|  | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
|  | * | 
|  | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
|  | * or visit www.oracle.com if you need additional information or have any | 
|  | * questions. | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * Portions Copyright IBM Corporation, 2001. All Rights Reserved. | 
|  | */ | 
|  | package java.math; | 
|  |  | 
|  | /** | 
|  | * Specifies a <i>rounding behavior</i> for numerical operations | 
|  | * capable of discarding precision. Each rounding mode indicates how | 
|  | * the least significant returned digit of a rounded result is to be | 
|  | * calculated.  If fewer digits are returned than the digits needed to | 
|  | * represent the exact numerical result, the discarded digits will be | 
|  | * referred to as the <i>discarded fraction</i> regardless the digits' | 
|  | * contribution to the value of the number.  In other words, | 
|  | * considered as a numerical value, the discarded fraction could have | 
|  | * an absolute value greater than one. | 
|  | * | 
|  | * <p>Each rounding mode description includes a table listing how | 
|  | * different two-digit decimal values would round to a one digit | 
|  | * decimal value under the rounding mode in question.  The result | 
|  | * column in the tables could be gotten by creating a | 
|  | * {@code BigDecimal} number with the specified value, forming a | 
|  | * {@link MathContext} object with the proper settings | 
|  | * ({@code precision} set to {@code 1}, and the | 
|  | * {@code roundingMode} set to the rounding mode in question), and | 
|  | * calling {@link BigDecimal#round round} on this number with the | 
|  | * proper {@code MathContext}.  A summary table showing the results | 
|  | * of these rounding operations for all rounding modes appears below. | 
|  | * | 
|  | *<table border> | 
|  | * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption> | 
|  | * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given | 
|  | *                           rounding mode</th> | 
|  | * <tr valign=top> | 
|  | * <th>Input Number</th>         <th>{@code UP}</th> | 
|  | *                                           <th>{@code DOWN}</th> | 
|  | *                                                        <th>{@code CEILING}</th> | 
|  | *                                                                       <th>{@code FLOOR}</th> | 
|  | *                                                                                    <th>{@code HALF_UP}</th> | 
|  | *                                                                                                   <th>{@code HALF_DOWN}</th> | 
|  | *                                                                                                                    <th>{@code HALF_EVEN}</th> | 
|  | *                                                                                                                                     <th>{@code UNNECESSARY}</th> | 
|  | * | 
|  | * <tr align=right><td>5.5</td>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>2.5</td>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>1.6</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>1.1</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>1.0</td>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td> | 
|  | * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td> | 
|  | * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td> | 
|  | * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td> | 
|  | *</table> | 
|  | * | 
|  | * | 
|  | * <p>This {@code enum} is intended to replace the integer-based | 
|  | * enumeration of rounding mode constants in {@link BigDecimal} | 
|  | * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN}, | 
|  | * etc. ). | 
|  | * | 
|  | * @see     BigDecimal | 
|  | * @see     MathContext | 
|  | * @author  Josh Bloch | 
|  | * @author  Mike Cowlishaw | 
|  | * @author  Joseph D. Darcy | 
|  | * @since 1.5 | 
|  | */ | 
|  | public enum RoundingMode { | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round away from zero.  Always increments the | 
|  | * digit prior to a non-zero discarded fraction.  Note that this | 
|  | * rounding mode never decreases the magnitude of the calculated | 
|  | * value. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode UP Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code UP} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>6</td> | 
|  | *<tr align=right><td>2.5</td>  <td>3</td> | 
|  | *<tr align=right><td>1.6</td>  <td>2</td> | 
|  | *<tr align=right><td>1.1</td>  <td>2</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-2</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-2</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-3</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-6</td> | 
|  | *</table> | 
|  | */ | 
|  | UP(BigDecimal.ROUND_UP), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round towards zero.  Never increments the digit | 
|  | * prior to a discarded fraction (i.e., truncates).  Note that this | 
|  | * rounding mode never increases the magnitude of the calculated value. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode DOWN Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code DOWN} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>5</td> | 
|  | *<tr align=right><td>2.5</td>  <td>2</td> | 
|  | *<tr align=right><td>1.6</td>  <td>1</td> | 
|  | *<tr align=right><td>1.1</td>  <td>1</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-1</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-2</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-5</td> | 
|  | *</table> | 
|  | */ | 
|  | DOWN(BigDecimal.ROUND_DOWN), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round towards positive infinity.  If the | 
|  | * result is positive, behaves as for {@code RoundingMode.UP}; | 
|  | * if negative, behaves as for {@code RoundingMode.DOWN}.  Note | 
|  | * that this rounding mode never decreases the calculated value. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode CEILING Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code CEILING} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>6</td> | 
|  | *<tr align=right><td>2.5</td>  <td>3</td> | 
|  | *<tr align=right><td>1.6</td>  <td>2</td> | 
|  | *<tr align=right><td>1.1</td>  <td>2</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-1</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-2</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-5</td> | 
|  | *</table> | 
|  | */ | 
|  | CEILING(BigDecimal.ROUND_CEILING), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round towards negative infinity.  If the | 
|  | * result is positive, behave as for {@code RoundingMode.DOWN}; | 
|  | * if negative, behave as for {@code RoundingMode.UP}.  Note that | 
|  | * this rounding mode never increases the calculated value. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode FLOOR Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code FLOOR} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>5</td> | 
|  | *<tr align=right><td>2.5</td>  <td>2</td> | 
|  | *<tr align=right><td>1.6</td>  <td>1</td> | 
|  | *<tr align=right><td>1.1</td>  <td>1</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-2</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-2</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-3</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-6</td> | 
|  | *</table> | 
|  | */ | 
|  | FLOOR(BigDecimal.ROUND_FLOOR), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round towards {@literal "nearest neighbor"} | 
|  | * unless both neighbors are equidistant, in which case round up. | 
|  | * Behaves as for {@code RoundingMode.UP} if the discarded | 
|  | * fraction is ≥ 0.5; otherwise, behaves as for | 
|  | * {@code RoundingMode.DOWN}.  Note that this is the rounding | 
|  | * mode commonly taught at school. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode HALF_UP Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code HALF_UP} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>6</td> | 
|  | *<tr align=right><td>2.5</td>  <td>3</td> | 
|  | *<tr align=right><td>1.6</td>  <td>2</td> | 
|  | *<tr align=right><td>1.1</td>  <td>1</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-2</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-3</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-6</td> | 
|  | *</table> | 
|  | */ | 
|  | HALF_UP(BigDecimal.ROUND_HALF_UP), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round towards {@literal "nearest neighbor"} | 
|  | * unless both neighbors are equidistant, in which case round | 
|  | * down.  Behaves as for {@code RoundingMode.UP} if the discarded | 
|  | * fraction is > 0.5; otherwise, behaves as for | 
|  | * {@code RoundingMode.DOWN}. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode HALF_DOWN Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>5</td> | 
|  | *<tr align=right><td>2.5</td>  <td>2</td> | 
|  | *<tr align=right><td>1.6</td>  <td>2</td> | 
|  | *<tr align=right><td>1.1</td>  <td>1</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-2</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-2</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-5</td> | 
|  | *</table> | 
|  | */ | 
|  | HALF_DOWN(BigDecimal.ROUND_HALF_DOWN), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to round towards the {@literal "nearest neighbor"} | 
|  | * unless both neighbors are equidistant, in which case, round | 
|  | * towards the even neighbor.  Behaves as for | 
|  | * {@code RoundingMode.HALF_UP} if the digit to the left of the | 
|  | * discarded fraction is odd; behaves as for | 
|  | * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this | 
|  | * is the rounding mode that statistically minimizes cumulative | 
|  | * error when applied repeatedly over a sequence of calculations. | 
|  | * It is sometimes known as {@literal "Banker's rounding,"} and is | 
|  | * chiefly used in the USA.  This rounding mode is analogous to | 
|  | * the rounding policy used for {@code float} and {@code double} | 
|  | * arithmetic in Java. | 
|  | * | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode HALF_EVEN Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>6</td> | 
|  | *<tr align=right><td>2.5</td>  <td>2</td> | 
|  | *<tr align=right><td>1.6</td>  <td>2</td> | 
|  | *<tr align=right><td>1.1</td>  <td>1</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.6</td> <td>-2</td> | 
|  | *<tr align=right><td>-2.5</td> <td>-2</td> | 
|  | *<tr align=right><td>-5.5</td> <td>-6</td> | 
|  | *</table> | 
|  | */ | 
|  | HALF_EVEN(BigDecimal.ROUND_HALF_EVEN), | 
|  |  | 
|  | /** | 
|  | * Rounding mode to assert that the requested operation has an exact | 
|  | * result, hence no rounding is necessary.  If this rounding mode is | 
|  | * specified on an operation that yields an inexact result, an | 
|  | * {@code ArithmeticException} is thrown. | 
|  | *<p>Example: | 
|  | *<table border> | 
|  | * <caption><b>Rounding mode UNNECESSARY Examples</b></caption> | 
|  | *<tr valign=top><th>Input Number</th> | 
|  | *    <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding | 
|  | *<tr align=right><td>5.5</td>  <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>2.5</td>  <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>1.6</td>  <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>1.1</td>  <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>1.0</td>  <td>1</td> | 
|  | *<tr align=right><td>-1.0</td> <td>-1</td> | 
|  | *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td> | 
|  | *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td> | 
|  | *</table> | 
|  | */ | 
|  | UNNECESSARY(BigDecimal.ROUND_UNNECESSARY); | 
|  |  | 
|  | // Corresponding BigDecimal rounding constant | 
|  | final int oldMode; | 
|  |  | 
|  | /** | 
|  | * Constructor | 
|  | * | 
|  | * @param oldMode The {@code BigDecimal} constant corresponding to | 
|  | *        this mode | 
|  | */ | 
|  | private RoundingMode(int oldMode) { | 
|  | this.oldMode = oldMode; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the {@code RoundingMode} object corresponding to a | 
|  | * legacy integer rounding mode constant in {@link BigDecimal}. | 
|  | * | 
|  | * @param  rm legacy integer rounding mode to convert | 
|  | * @return {@code RoundingMode} corresponding to the given integer. | 
|  | * @throws IllegalArgumentException integer is out of range | 
|  | */ | 
|  | public static RoundingMode valueOf(int rm) { | 
|  | switch(rm) { | 
|  |  | 
|  | case BigDecimal.ROUND_UP: | 
|  | return UP; | 
|  |  | 
|  | case BigDecimal.ROUND_DOWN: | 
|  | return DOWN; | 
|  |  | 
|  | case BigDecimal.ROUND_CEILING: | 
|  | return CEILING; | 
|  |  | 
|  | case BigDecimal.ROUND_FLOOR: | 
|  | return FLOOR; | 
|  |  | 
|  | case BigDecimal.ROUND_HALF_UP: | 
|  | return HALF_UP; | 
|  |  | 
|  | case BigDecimal.ROUND_HALF_DOWN: | 
|  | return HALF_DOWN; | 
|  |  | 
|  | case BigDecimal.ROUND_HALF_EVEN: | 
|  | return HALF_EVEN; | 
|  |  | 
|  | case BigDecimal.ROUND_UNNECESSARY: | 
|  | return UNNECESSARY; | 
|  |  | 
|  | default: | 
|  | throw new IllegalArgumentException("argument out of range"); | 
|  | } | 
|  | } | 
|  | } |