|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.widget; | 
|  |  | 
|  | import android.animation.ValueAnimator; | 
|  | import android.annotation.ColorInt; | 
|  | import android.annotation.IntDef; | 
|  | import android.annotation.NonNull; | 
|  | import android.annotation.Nullable; | 
|  | import android.compat.Compatibility; | 
|  | import android.compat.annotation.ChangeId; | 
|  | import android.compat.annotation.EnabledSince; | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  | import android.content.Context; | 
|  | import android.content.res.TypedArray; | 
|  | import android.graphics.BlendMode; | 
|  | import android.graphics.Canvas; | 
|  | import android.graphics.Matrix; | 
|  | import android.graphics.Paint; | 
|  | import android.graphics.RecordingCanvas; | 
|  | import android.graphics.Rect; | 
|  | import android.graphics.RenderNode; | 
|  | import android.os.Build; | 
|  | import android.util.AttributeSet; | 
|  | import android.view.animation.AnimationUtils; | 
|  | import android.view.animation.DecelerateInterpolator; | 
|  | import android.view.animation.Interpolator; | 
|  |  | 
|  | import java.lang.annotation.Retention; | 
|  | import java.lang.annotation.RetentionPolicy; | 
|  |  | 
|  | /** | 
|  | * This class performs the graphical effect used at the edges of scrollable widgets | 
|  | * when the user scrolls beyond the content bounds in 2D space. | 
|  | * | 
|  | * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an | 
|  | * instance for each edge that should show the effect, feed it input data using | 
|  | * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()}, | 
|  | * and draw the effect using {@link #draw(Canvas)} in the widget's overridden | 
|  | * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns | 
|  | * false after drawing, the edge effect's animation is not yet complete and the widget | 
|  | * should schedule another drawing pass to continue the animation.</p> | 
|  | * | 
|  | * <p>When drawing, widgets should draw their main content and child views first, | 
|  | * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code> | 
|  | * method. (This will invoke onDraw and dispatch drawing to child views as needed.) | 
|  | * The edge effect may then be drawn on top of the view's content using the | 
|  | * {@link #draw(Canvas)} method.</p> | 
|  | */ | 
|  | public class EdgeEffect { | 
|  | /** | 
|  | * This sets the edge effect to use stretch instead of glow. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @ChangeId | 
|  | @EnabledSince(targetSdkVersion = Build.VERSION_CODES.BASE) | 
|  | public static final long USE_STRETCH_EDGE_EFFECT_BY_DEFAULT = 171228096L; | 
|  |  | 
|  | /** | 
|  | * The default blend mode used by {@link EdgeEffect}. | 
|  | */ | 
|  | public static final BlendMode DEFAULT_BLEND_MODE = BlendMode.SRC_ATOP; | 
|  |  | 
|  | /** | 
|  | * Completely disable edge effect | 
|  | */ | 
|  | private static final int TYPE_NONE = -1; | 
|  |  | 
|  | /** | 
|  | * Use a color edge glow for the edge effect. | 
|  | */ | 
|  | private static final int TYPE_GLOW = 0; | 
|  |  | 
|  | /** | 
|  | * Use a stretch for the edge effect. | 
|  | */ | 
|  | private static final int TYPE_STRETCH = 1; | 
|  |  | 
|  | /** | 
|  | * The velocity threshold before the spring animation is considered settled. | 
|  | * The idea here is that velocity should be less than 0.1 pixel per second. | 
|  | */ | 
|  | private static final double VELOCITY_THRESHOLD = 0.01; | 
|  |  | 
|  | /** | 
|  | * The speed at which we should start linearly interpolating to the destination. | 
|  | * When using a spring, as it gets closer to the destination, the speed drops off exponentially. | 
|  | * Instead of landing very slowly, a better experience is achieved if the final | 
|  | * destination is arrived at quicker. | 
|  | */ | 
|  | private static final float LINEAR_VELOCITY_TAKE_OVER = 200f; | 
|  |  | 
|  | /** | 
|  | * The value threshold before the spring animation is considered close enough to | 
|  | * the destination to be settled. This should be around 0.01 pixel. | 
|  | */ | 
|  | private static final double VALUE_THRESHOLD = 0.001; | 
|  |  | 
|  | /** | 
|  | * The maximum distance at which we should start linearly interpolating to the destination. | 
|  | * When using a spring, as it gets closer to the destination, the speed drops off exponentially. | 
|  | * Instead of landing very slowly, a better experience is achieved if the final | 
|  | * destination is arrived at quicker. | 
|  | */ | 
|  | private static final double LINEAR_DISTANCE_TAKE_OVER = 8.0; | 
|  |  | 
|  | /** | 
|  | * The natural frequency of the stretch spring. | 
|  | */ | 
|  | private static final double NATURAL_FREQUENCY = 24.657; | 
|  |  | 
|  | /** | 
|  | * The damping ratio of the stretch spring. | 
|  | */ | 
|  | private static final double DAMPING_RATIO = 0.98; | 
|  |  | 
|  | /** | 
|  | * The variation of the velocity for the stretch effect when it meets the bound. | 
|  | * if value is > 1, it will accentuate the absorption of the movement. | 
|  | */ | 
|  | private static final float ON_ABSORB_VELOCITY_ADJUSTMENT = 13f; | 
|  |  | 
|  | /** @hide */ | 
|  | @IntDef({TYPE_NONE, TYPE_GLOW, TYPE_STRETCH}) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | public @interface EdgeEffectType { | 
|  | } | 
|  |  | 
|  | private static final float LINEAR_STRETCH_INTENSITY = 0.016f; | 
|  |  | 
|  | private static final float EXP_STRETCH_INTENSITY = 0.016f; | 
|  |  | 
|  | private static final float SCROLL_DIST_AFFECTED_BY_EXP_STRETCH = 0.33f; | 
|  |  | 
|  | @SuppressWarnings("UnusedDeclaration") | 
|  | private static final String TAG = "EdgeEffect"; | 
|  |  | 
|  | // Time it will take the effect to fully recede in ms | 
|  | private static final int RECEDE_TIME = 600; | 
|  |  | 
|  | // Time it will take before a pulled glow begins receding in ms | 
|  | private static final int PULL_TIME = 167; | 
|  |  | 
|  | // Time it will take in ms for a pulled glow to decay to partial strength before release | 
|  | private static final int PULL_DECAY_TIME = 2000; | 
|  |  | 
|  | private static final float MAX_ALPHA = 0.15f; | 
|  | private static final float GLOW_ALPHA_START = .09f; | 
|  |  | 
|  | private static final float MAX_GLOW_SCALE = 2.f; | 
|  |  | 
|  | private static final float PULL_GLOW_BEGIN = 0.f; | 
|  |  | 
|  | // Minimum velocity that will be absorbed | 
|  | private static final int MIN_VELOCITY = 100; | 
|  | // Maximum velocity, clamps at this value | 
|  | private static final int MAX_VELOCITY = 10000; | 
|  |  | 
|  | private static final float EPSILON = 0.001f; | 
|  |  | 
|  | private static final double ANGLE = Math.PI / 6; | 
|  | private static final float SIN = (float) Math.sin(ANGLE); | 
|  | private static final float COS = (float) Math.cos(ANGLE); | 
|  | private static final float RADIUS_FACTOR = 0.6f; | 
|  |  | 
|  | private float mGlowAlpha; | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | 
|  | private float mGlowScaleY; | 
|  | private float mDistance; | 
|  | private float mVelocity; // only for stretch animations | 
|  |  | 
|  | private float mGlowAlphaStart; | 
|  | private float mGlowAlphaFinish; | 
|  | private float mGlowScaleYStart; | 
|  | private float mGlowScaleYFinish; | 
|  |  | 
|  | private long mStartTime; | 
|  | private float mDuration; | 
|  |  | 
|  | private final Interpolator mInterpolator = new DecelerateInterpolator(); | 
|  |  | 
|  | private static final int STATE_IDLE = 0; | 
|  | private static final int STATE_PULL = 1; | 
|  | private static final int STATE_ABSORB = 2; | 
|  | private static final int STATE_RECEDE = 3; | 
|  | private static final int STATE_PULL_DECAY = 4; | 
|  |  | 
|  | private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f; | 
|  |  | 
|  | private static final int VELOCITY_GLOW_FACTOR = 6; | 
|  |  | 
|  | private int mState = STATE_IDLE; | 
|  |  | 
|  | private float mPullDistance; | 
|  |  | 
|  | private final Rect mBounds = new Rect(); | 
|  | private float mWidth; | 
|  | private float mHeight; | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 123769450) | 
|  | private final Paint mPaint = new Paint(); | 
|  | private float mRadius; | 
|  | private float mBaseGlowScale; | 
|  | private float mDisplacement = 0.5f; | 
|  | private float mTargetDisplacement = 0.5f; | 
|  |  | 
|  | /** | 
|  | * Current edge effect type, consumers should always query | 
|  | * {@link #getCurrentEdgeEffectBehavior()} instead of this parameter | 
|  | * directly in case animations have been disabled (ex. for accessibility reasons) | 
|  | */ | 
|  | private @EdgeEffectType int mEdgeEffectType = TYPE_GLOW; | 
|  | private Matrix mTmpMatrix = null; | 
|  | private float[] mTmpPoints = null; | 
|  |  | 
|  | /** | 
|  | * Construct a new EdgeEffect with a theme appropriate for the provided context. | 
|  | * @param context Context used to provide theming and resource information for the EdgeEffect | 
|  | */ | 
|  | public EdgeEffect(Context context) { | 
|  | this(context, null); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Construct a new EdgeEffect with a theme appropriate for the provided context. | 
|  | * @param context Context used to provide theming and resource information for the EdgeEffect | 
|  | * @param attrs The attributes of the XML tag that is inflating the view | 
|  | */ | 
|  | public EdgeEffect(@NonNull Context context, @Nullable AttributeSet attrs) { | 
|  | final TypedArray a = context.obtainStyledAttributes( | 
|  | attrs, com.android.internal.R.styleable.EdgeEffect); | 
|  | final int themeColor = a.getColor( | 
|  | com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666); | 
|  | mEdgeEffectType = Compatibility.isChangeEnabled(USE_STRETCH_EDGE_EFFECT_BY_DEFAULT) | 
|  | ? TYPE_STRETCH : TYPE_GLOW; | 
|  | a.recycle(); | 
|  |  | 
|  | mPaint.setAntiAlias(true); | 
|  | mPaint.setColor((themeColor & 0xffffff) | 0x33000000); | 
|  | mPaint.setStyle(Paint.Style.FILL); | 
|  | mPaint.setBlendMode(DEFAULT_BLEND_MODE); | 
|  | } | 
|  |  | 
|  | @EdgeEffectType | 
|  | private int getCurrentEdgeEffectBehavior() { | 
|  | if (!ValueAnimator.areAnimatorsEnabled()) { | 
|  | return TYPE_NONE; | 
|  | } else { | 
|  | return mEdgeEffectType; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the size of this edge effect in pixels. | 
|  | * | 
|  | * @param width Effect width in pixels | 
|  | * @param height Effect height in pixels | 
|  | */ | 
|  | public void setSize(int width, int height) { | 
|  | final float r = width * RADIUS_FACTOR / SIN; | 
|  | final float y = COS * r; | 
|  | final float h = r - y; | 
|  | final float or = height * RADIUS_FACTOR / SIN; | 
|  | final float oy = COS * or; | 
|  | final float oh = or - oy; | 
|  |  | 
|  | mRadius = r; | 
|  | mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f; | 
|  |  | 
|  | mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h)); | 
|  |  | 
|  | mWidth = width; | 
|  | mHeight = height; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Reports if this EdgeEffect's animation is finished. If this method returns false | 
|  | * after a call to {@link #draw(Canvas)} the host widget should schedule another | 
|  | * drawing pass to continue the animation. | 
|  | * | 
|  | * @return true if animation is finished, false if drawing should continue on the next frame. | 
|  | */ | 
|  | public boolean isFinished() { | 
|  | return mState == STATE_IDLE; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Immediately finish the current animation. | 
|  | * After this call {@link #isFinished()} will return true. | 
|  | */ | 
|  | public void finish() { | 
|  | mState = STATE_IDLE; | 
|  | mDistance = 0; | 
|  | mVelocity = 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A view should call this when content is pulled away from an edge by the user. | 
|  | * This will update the state of the current visual effect and its associated animation. | 
|  | * The host view should always {@link android.view.View#invalidate()} after this | 
|  | * and draw the results accordingly. | 
|  | * | 
|  | * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement | 
|  | * of the pull point is known.</p> | 
|  | * | 
|  | * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to | 
|  | *                      1.f (full length of the view) or negative values to express change | 
|  | *                      back toward the edge reached to initiate the effect. | 
|  | */ | 
|  | public void onPull(float deltaDistance) { | 
|  | onPull(deltaDistance, 0.5f); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A view should call this when content is pulled away from an edge by the user. | 
|  | * This will update the state of the current visual effect and its associated animation. | 
|  | * The host view should always {@link android.view.View#invalidate()} after this | 
|  | * and draw the results accordingly. | 
|  | * | 
|  | * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to | 
|  | *                      1.f (full length of the view) or negative values to express change | 
|  | *                      back toward the edge reached to initiate the effect. | 
|  | * @param displacement The displacement from the starting side of the effect of the point | 
|  | *                     initiating the pull. In the case of touch this is the finger position. | 
|  | *                     Values may be from 0-1. | 
|  | */ | 
|  | public void onPull(float deltaDistance, float displacement) { | 
|  | int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); | 
|  | if (edgeEffectBehavior == TYPE_NONE) { | 
|  | finish(); | 
|  | return; | 
|  | } | 
|  | final long now = AnimationUtils.currentAnimationTimeMillis(); | 
|  | mTargetDisplacement = displacement; | 
|  | if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration | 
|  | && edgeEffectBehavior == TYPE_GLOW) { | 
|  | return; | 
|  | } | 
|  | if (mState != STATE_PULL) { | 
|  | if (edgeEffectBehavior == TYPE_STRETCH) { | 
|  | // Restore the mPullDistance to the fraction it is currently showing -- we want | 
|  | // to "catch" the current stretch value. | 
|  | mPullDistance = mDistance; | 
|  | } else { | 
|  | mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY); | 
|  | } | 
|  | } | 
|  | mState = STATE_PULL; | 
|  |  | 
|  | mStartTime = now; | 
|  | mDuration = PULL_TIME; | 
|  |  | 
|  | mPullDistance += deltaDistance; | 
|  | if (edgeEffectBehavior == TYPE_STRETCH) { | 
|  | // Don't allow stretch beyond 1 | 
|  | mPullDistance = Math.min(1f, mPullDistance); | 
|  | } | 
|  | mDistance = Math.max(0f, mPullDistance); | 
|  | mVelocity = 0; | 
|  |  | 
|  | if (mPullDistance == 0) { | 
|  | mGlowScaleY = mGlowScaleYStart = 0; | 
|  | mGlowAlpha = mGlowAlphaStart = 0; | 
|  | } else { | 
|  | final float absdd = Math.abs(deltaDistance); | 
|  | mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA, | 
|  | mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR)); | 
|  |  | 
|  | final float scale = (float) (Math.max(0, 1 - 1 / | 
|  | Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d); | 
|  |  | 
|  | mGlowScaleY = mGlowScaleYStart = scale; | 
|  | } | 
|  |  | 
|  | mGlowAlphaFinish = mGlowAlpha; | 
|  | mGlowScaleYFinish = mGlowScaleY; | 
|  | if (edgeEffectBehavior == TYPE_STRETCH && mDistance == 0) { | 
|  | mState = STATE_IDLE; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A view should call this when content is pulled away from an edge by the user. | 
|  | * This will update the state of the current visual effect and its associated animation. | 
|  | * The host view should always {@link android.view.View#invalidate()} after this | 
|  | * and draw the results accordingly. This works similarly to {@link #onPull(float, float)}, | 
|  | * but returns the amount of <code>deltaDistance</code> that has been consumed. If the | 
|  | * {@link #getDistance()} is currently 0 and <code>deltaDistance</code> is negative, this | 
|  | * function will return 0 and the drawn value will remain unchanged. | 
|  | * | 
|  | * This method can be used to reverse the effect from a pull or absorb and partially consume | 
|  | * some of a motion: | 
|  | * | 
|  | * <pre class="prettyprint"> | 
|  | *     if (deltaY < 0) { | 
|  | *         float consumed = edgeEffect.onPullDistance(deltaY / getHeight(), x / getWidth()); | 
|  | *         deltaY -= consumed * getHeight(); | 
|  | *         if (edgeEffect.getDistance() == 0f) edgeEffect.onRelease(); | 
|  | *     } | 
|  | * </pre> | 
|  | * | 
|  | * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to | 
|  | *                      1.f (full length of the view) or negative values to express change | 
|  | *                      back toward the edge reached to initiate the effect. | 
|  | * @param displacement The displacement from the starting side of the effect of the point | 
|  | *                     initiating the pull. In the case of touch this is the finger position. | 
|  | *                     Values may be from 0-1. | 
|  | * @return The amount of <code>deltaDistance</code> that was consumed, a number between | 
|  | * 0 and <code>deltaDistance</code>. | 
|  | */ | 
|  | public float onPullDistance(float deltaDistance, float displacement) { | 
|  | int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); | 
|  | if (edgeEffectBehavior == TYPE_NONE) { | 
|  | return 0f; | 
|  | } | 
|  | float finalDistance = Math.max(0f, deltaDistance + mDistance); | 
|  | float delta = finalDistance - mDistance; | 
|  | if (delta == 0f && mDistance == 0f) { | 
|  | return 0f; // No pull, don't do anything. | 
|  | } | 
|  |  | 
|  | if (mState != STATE_PULL && mState != STATE_PULL_DECAY && edgeEffectBehavior == TYPE_GLOW) { | 
|  | // Catch the edge glow in the middle of an animation. | 
|  | mPullDistance = mDistance; | 
|  | mState = STATE_PULL; | 
|  | } | 
|  | onPull(delta, displacement); | 
|  | return delta; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the pull distance needed to be released to remove the showing effect. | 
|  | * It is determined by the {@link #onPull(float, float)} <code>deltaDistance</code> and | 
|  | * any animating values, including from {@link #onAbsorb(int)} and {@link #onRelease()}. | 
|  | * | 
|  | * This can be used in conjunction with {@link #onPullDistance(float, float)} to | 
|  | * release the currently showing effect. | 
|  | * | 
|  | * @return The pull distance that must be released to remove the showing effect. | 
|  | */ | 
|  | public float getDistance() { | 
|  | return mDistance; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Call when the object is released after being pulled. | 
|  | * This will begin the "decay" phase of the effect. After calling this method | 
|  | * the host view should {@link android.view.View#invalidate()} and thereby | 
|  | * draw the results accordingly. | 
|  | */ | 
|  | public void onRelease() { | 
|  | mPullDistance = 0; | 
|  |  | 
|  | if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mState = STATE_RECEDE; | 
|  | mGlowAlphaStart = mGlowAlpha; | 
|  | mGlowScaleYStart = mGlowScaleY; | 
|  |  | 
|  | mGlowAlphaFinish = 0.f; | 
|  | mGlowScaleYFinish = 0.f; | 
|  | mVelocity = 0.f; | 
|  |  | 
|  | mStartTime = AnimationUtils.currentAnimationTimeMillis(); | 
|  | mDuration = RECEDE_TIME; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Call when the effect absorbs an impact at the given velocity. | 
|  | * Used when a fling reaches the scroll boundary. | 
|  | * | 
|  | * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller}, | 
|  | * the method <code>getCurrVelocity</code> will provide a reasonable approximation | 
|  | * to use here.</p> | 
|  | * | 
|  | * @param velocity Velocity at impact in pixels per second. | 
|  | */ | 
|  | public void onAbsorb(int velocity) { | 
|  | int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); | 
|  | if (edgeEffectBehavior == TYPE_STRETCH) { | 
|  | mState = STATE_RECEDE; | 
|  | mVelocity = velocity * ON_ABSORB_VELOCITY_ADJUSTMENT; | 
|  | mStartTime = AnimationUtils.currentAnimationTimeMillis(); | 
|  | } else if (edgeEffectBehavior == TYPE_GLOW) { | 
|  | mState = STATE_ABSORB; | 
|  | mVelocity = 0; | 
|  | velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY); | 
|  |  | 
|  | mStartTime = AnimationUtils.currentAnimationTimeMillis(); | 
|  | mDuration = 0.15f + (velocity * 0.02f); | 
|  |  | 
|  | // The glow depends more on the velocity, and therefore starts out | 
|  | // nearly invisible. | 
|  | mGlowAlphaStart = GLOW_ALPHA_START; | 
|  | mGlowScaleYStart = Math.max(mGlowScaleY, 0.f); | 
|  |  | 
|  | // Growth for the size of the glow should be quadratic to properly | 
|  | // respond | 
|  | // to a user's scrolling speed. The faster the scrolling speed, the more | 
|  | // intense the effect should be for both the size and the saturation. | 
|  | mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, | 
|  | 1.f); | 
|  | // Alpha should change for the glow as well as size. | 
|  | mGlowAlphaFinish = Math.max( | 
|  | mGlowAlphaStart, | 
|  | Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA)); | 
|  | mTargetDisplacement = 0.5f; | 
|  | } else { | 
|  | finish(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the color of this edge effect in argb. | 
|  | * | 
|  | * @param color Color in argb | 
|  | */ | 
|  | public void setColor(@ColorInt int color) { | 
|  | mPaint.setColor(color); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set or clear the blend mode. A blend mode defines how source pixels | 
|  | * (generated by a drawing command) are composited with the destination pixels | 
|  | * (content of the render target). | 
|  | * <p /> | 
|  | * Pass null to clear any previous blend mode. | 
|  | * <p /> | 
|  | * | 
|  | * @see BlendMode | 
|  | * | 
|  | * @param blendmode May be null. The blend mode to be installed in the paint | 
|  | */ | 
|  | public void setBlendMode(@Nullable BlendMode blendmode) { | 
|  | mPaint.setBlendMode(blendmode); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the color of this edge effect in argb. | 
|  | * @return The color of this edge effect in argb | 
|  | */ | 
|  | @ColorInt | 
|  | public int getColor() { | 
|  | return mPaint.getColor(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the blend mode. A blend mode defines how source pixels | 
|  | * (generated by a drawing command) are composited with the destination pixels | 
|  | * (content of the render target). | 
|  | * <p /> | 
|  | * | 
|  | * @return BlendMode | 
|  | */ | 
|  | @Nullable | 
|  | public BlendMode getBlendMode() { | 
|  | return mPaint.getBlendMode(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw into the provided canvas. Assumes that the canvas has been rotated | 
|  | * accordingly and the size has been set. The effect will be drawn the full | 
|  | * width of X=0 to X=width, beginning from Y=0 and extending to some factor < | 
|  | * 1.f of height. The effect will only be visible on a | 
|  | * hardware canvas, e.g. {@link RenderNode#beginRecording()}. | 
|  | * | 
|  | * @param canvas Canvas to draw into | 
|  | * @return true if drawing should continue beyond this frame to continue the | 
|  | *         animation | 
|  | */ | 
|  | public boolean draw(Canvas canvas) { | 
|  | int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); | 
|  | if (edgeEffectBehavior == TYPE_GLOW) { | 
|  | update(); | 
|  | final int count = canvas.save(); | 
|  |  | 
|  | final float centerX = mBounds.centerX(); | 
|  | final float centerY = mBounds.height() - mRadius; | 
|  |  | 
|  | canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0); | 
|  |  | 
|  | final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f; | 
|  | float translateX = mBounds.width() * displacement / 2; | 
|  |  | 
|  | canvas.clipRect(mBounds); | 
|  | canvas.translate(translateX, 0); | 
|  | mPaint.setAlpha((int) (0xff * mGlowAlpha)); | 
|  | canvas.drawCircle(centerX, centerY, mRadius, mPaint); | 
|  | canvas.restoreToCount(count); | 
|  | } else if (edgeEffectBehavior == TYPE_STRETCH && canvas instanceof RecordingCanvas) { | 
|  | if (mState == STATE_RECEDE) { | 
|  | updateSpring(); | 
|  | } | 
|  | if (mDistance != 0f) { | 
|  | RecordingCanvas recordingCanvas = (RecordingCanvas) canvas; | 
|  | if (mTmpMatrix == null) { | 
|  | mTmpMatrix = new Matrix(); | 
|  | mTmpPoints = new float[12]; | 
|  | } | 
|  | //noinspection deprecation | 
|  | recordingCanvas.getMatrix(mTmpMatrix); | 
|  |  | 
|  | mTmpPoints[0] = 0; | 
|  | mTmpPoints[1] = 0; // top-left | 
|  | mTmpPoints[2] = mWidth; | 
|  | mTmpPoints[3] = 0; // top-right | 
|  | mTmpPoints[4] = mWidth; | 
|  | mTmpPoints[5] = mHeight; // bottom-right | 
|  | mTmpPoints[6] = 0; | 
|  | mTmpPoints[7] = mHeight; // bottom-left | 
|  | mTmpPoints[8] = mWidth * mDisplacement; | 
|  | mTmpPoints[9] = 0; // drag start point | 
|  | mTmpPoints[10] = mWidth * mDisplacement; | 
|  | mTmpPoints[11] = mHeight * mDistance; // drag point | 
|  | mTmpMatrix.mapPoints(mTmpPoints); | 
|  |  | 
|  | RenderNode renderNode = recordingCanvas.mNode; | 
|  |  | 
|  | float left = renderNode.getLeft() | 
|  | + min(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]); | 
|  | float top = renderNode.getTop() | 
|  | + min(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]); | 
|  | float right = renderNode.getLeft() | 
|  | + max(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]); | 
|  | float bottom = renderNode.getTop() | 
|  | + max(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]); | 
|  | // assume rotations of increments of 90 degrees | 
|  | float x = mTmpPoints[10] - mTmpPoints[8]; | 
|  | float width = right - left; | 
|  | float vecX = dampStretchVector(Math.max(-1f, Math.min(1f, x / width))); | 
|  |  | 
|  | float y = mTmpPoints[11] - mTmpPoints[9]; | 
|  | float height = bottom - top; | 
|  | float vecY = dampStretchVector(Math.max(-1f, Math.min(1f, y / height))); | 
|  |  | 
|  | boolean hasValidVectors = Float.isFinite(vecX) && Float.isFinite(vecY); | 
|  | if (right > left && bottom > top && mWidth > 0 && mHeight > 0 && hasValidVectors) { | 
|  | renderNode.stretch( | 
|  | vecX, // horizontal stretch intensity | 
|  | vecY, // vertical stretch intensity | 
|  | mWidth, // max horizontal stretch in pixels | 
|  | mHeight // max vertical stretch in pixels | 
|  | ); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | // Animations have been disabled or this is TYPE_STRETCH and drawing into a Canvas | 
|  | // that isn't a Recording Canvas, so no effect can be shown. Just end the effect. | 
|  | mState = STATE_IDLE; | 
|  | mDistance = 0; | 
|  | mVelocity = 0; | 
|  | } | 
|  |  | 
|  | boolean oneLastFrame = false; | 
|  | if (mState == STATE_RECEDE && mDistance == 0 && mVelocity == 0) { | 
|  | mState = STATE_IDLE; | 
|  | oneLastFrame = true; | 
|  | } | 
|  |  | 
|  | return mState != STATE_IDLE || oneLastFrame; | 
|  | } | 
|  |  | 
|  | private float min(float f1, float f2, float f3, float f4) { | 
|  | float min = Math.min(f1, f2); | 
|  | min = Math.min(min, f3); | 
|  | return Math.min(min, f4); | 
|  | } | 
|  |  | 
|  | private float max(float f1, float f2, float f3, float f4) { | 
|  | float max = Math.max(f1, f2); | 
|  | max = Math.max(max, f3); | 
|  | return Math.max(max, f4); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the maximum height that the edge effect will be drawn at given the original | 
|  | * {@link #setSize(int, int) input size}. | 
|  | * @return The maximum height of the edge effect | 
|  | */ | 
|  | public int getMaxHeight() { | 
|  | return (int) mHeight; | 
|  | } | 
|  |  | 
|  | private void update() { | 
|  | final long time = AnimationUtils.currentAnimationTimeMillis(); | 
|  | final float t = Math.min((time - mStartTime) / mDuration, 1.f); | 
|  |  | 
|  | final float interp = mInterpolator.getInterpolation(t); | 
|  |  | 
|  | mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp; | 
|  | mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp; | 
|  | if (mState != STATE_PULL) { | 
|  | mDistance = calculateDistanceFromGlowValues(mGlowScaleY, mGlowAlpha); | 
|  | } | 
|  | mDisplacement = (mDisplacement + mTargetDisplacement) / 2; | 
|  |  | 
|  | if (t >= 1.f - EPSILON) { | 
|  | switch (mState) { | 
|  | case STATE_ABSORB: | 
|  | mState = STATE_RECEDE; | 
|  | mStartTime = AnimationUtils.currentAnimationTimeMillis(); | 
|  | mDuration = RECEDE_TIME; | 
|  |  | 
|  | mGlowAlphaStart = mGlowAlpha; | 
|  | mGlowScaleYStart = mGlowScaleY; | 
|  |  | 
|  | // After absorb, the glow should fade to nothing. | 
|  | mGlowAlphaFinish = 0.f; | 
|  | mGlowScaleYFinish = 0.f; | 
|  | break; | 
|  | case STATE_PULL: | 
|  | mState = STATE_PULL_DECAY; | 
|  | mStartTime = AnimationUtils.currentAnimationTimeMillis(); | 
|  | mDuration = PULL_DECAY_TIME; | 
|  |  | 
|  | mGlowAlphaStart = mGlowAlpha; | 
|  | mGlowScaleYStart = mGlowScaleY; | 
|  |  | 
|  | // After pull, the glow should fade to nothing. | 
|  | mGlowAlphaFinish = 0.f; | 
|  | mGlowScaleYFinish = 0.f; | 
|  | break; | 
|  | case STATE_PULL_DECAY: | 
|  | mState = STATE_RECEDE; | 
|  | break; | 
|  | case STATE_RECEDE: | 
|  | mState = STATE_IDLE; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | private void updateSpring() { | 
|  | final long time = AnimationUtils.currentAnimationTimeMillis(); | 
|  | final float deltaT = (time - mStartTime) / 1000f; // Convert from millis to seconds | 
|  | if (deltaT < 0.001f) { | 
|  | return; // Must have at least 1 ms difference | 
|  | } | 
|  | mStartTime = time; | 
|  |  | 
|  | if (Math.abs(mVelocity) <= LINEAR_VELOCITY_TAKE_OVER | 
|  | && Math.abs(mDistance * mHeight) < LINEAR_DISTANCE_TAKE_OVER | 
|  | && Math.signum(mVelocity) == -Math.signum(mDistance) | 
|  | ) { | 
|  | // This is close. The spring will slowly reach the destination. Instead, we | 
|  | // will interpolate linearly so that it arrives at its destination quicker. | 
|  | mVelocity = Math.signum(mVelocity) * LINEAR_VELOCITY_TAKE_OVER; | 
|  |  | 
|  | float targetDistance = mDistance + (mVelocity * deltaT / mHeight); | 
|  | if (Math.signum(targetDistance) != Math.signum(mDistance)) { | 
|  | // We have arrived | 
|  | mDistance = 0; | 
|  | mVelocity = 0; | 
|  | } else { | 
|  | mDistance = targetDistance; | 
|  | } | 
|  | return; | 
|  | } | 
|  | final double mDampedFreq = NATURAL_FREQUENCY * Math.sqrt(1 - DAMPING_RATIO * DAMPING_RATIO); | 
|  |  | 
|  | // We're always underdamped, so we can use only those equations: | 
|  | double cosCoeff = mDistance * mHeight; | 
|  | double sinCoeff = (1 / mDampedFreq) * (DAMPING_RATIO * NATURAL_FREQUENCY | 
|  | * mDistance * mHeight + mVelocity); | 
|  | double distance = Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT) | 
|  | * (cosCoeff * Math.cos(mDampedFreq * deltaT) | 
|  | + sinCoeff * Math.sin(mDampedFreq * deltaT)); | 
|  | double velocity = distance * (-NATURAL_FREQUENCY) * DAMPING_RATIO | 
|  | + Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT) | 
|  | * (-mDampedFreq * cosCoeff * Math.sin(mDampedFreq * deltaT) | 
|  | + mDampedFreq * sinCoeff * Math.cos(mDampedFreq * deltaT)); | 
|  | mDistance = (float) distance / mHeight; | 
|  | mVelocity = (float) velocity; | 
|  | if (mDistance > 1f) { | 
|  | mDistance = 1f; | 
|  | mVelocity = 0f; | 
|  | } | 
|  | if (isAtEquilibrium()) { | 
|  | mDistance = 0; | 
|  | mVelocity = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return The estimated pull distance as calculated from mGlowScaleY. | 
|  | */ | 
|  | private float calculateDistanceFromGlowValues(float scale, float alpha) { | 
|  | if (scale >= 1f) { | 
|  | // It should asymptotically approach 1, but not reach there. | 
|  | // Here, we're just choosing a value that is large. | 
|  | return 1f; | 
|  | } | 
|  | if (scale > 0f) { | 
|  | float v = 1f / 0.7f / (mGlowScaleY - 1f); | 
|  | return v * v / mBounds.height(); | 
|  | } | 
|  | return alpha / PULL_DISTANCE_ALPHA_GLOW_FACTOR; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return true if the spring used for calculating the stretch animation is | 
|  | * considered at rest or false if it is still animating. | 
|  | */ | 
|  | private boolean isAtEquilibrium() { | 
|  | double displacement = mDistance * mHeight; // in pixels | 
|  | double velocity = mVelocity; | 
|  |  | 
|  | // Don't allow displacement to drop below 0. We don't want it stretching the opposite | 
|  | // direction if it is flung that way. We also want to stop the animation as soon as | 
|  | // it gets very close to its destination. | 
|  | return displacement < 0 || (Math.abs(velocity) < VELOCITY_THRESHOLD | 
|  | && displacement < VALUE_THRESHOLD); | 
|  | } | 
|  |  | 
|  | private float dampStretchVector(float normalizedVec) { | 
|  | float sign = normalizedVec > 0 ? 1f : -1f; | 
|  | float overscroll = Math.abs(normalizedVec); | 
|  | float linearIntensity = LINEAR_STRETCH_INTENSITY * overscroll; | 
|  | double scalar = Math.E / SCROLL_DIST_AFFECTED_BY_EXP_STRETCH; | 
|  | double expIntensity = EXP_STRETCH_INTENSITY * (1 - Math.exp(-overscroll * scalar)); | 
|  | return sign * (float) (linearIntensity + expIntensity); | 
|  | } | 
|  | } |