|  | /* | 
|  | * Copyright 2015 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // This source file is automatically generated | 
|  |  | 
|  | package android.opengl; | 
|  |  | 
|  | /** OpenGL ES 3.2 | 
|  | */ | 
|  | public class GLES32 extends GLES31 { | 
|  |  | 
|  | public static final int GL_CONTEXT_FLAG_DEBUG_BIT                          = 0x00000002; | 
|  |  | 
|  | public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT                  = 0x00000004; | 
|  |  | 
|  | public static final int GL_GEOMETRY_SHADER_BIT                             = 0x00000004; | 
|  | public static final int GL_TESS_CONTROL_SHADER_BIT                         = 0x00000008; | 
|  | public static final int GL_TESS_EVALUATION_SHADER_BIT                      = 0x00000010; | 
|  |  | 
|  | public static final int GL_QUADS                                           = 0x0007; | 
|  | public static final int GL_LINES_ADJACENCY                                 = 0x000A; | 
|  | public static final int GL_LINE_STRIP_ADJACENCY                            = 0x000B; | 
|  | public static final int GL_TRIANGLES_ADJACENCY                             = 0x000C; | 
|  | public static final int GL_TRIANGLE_STRIP_ADJACENCY                        = 0x000D; | 
|  | public static final int GL_PATCHES                                         = 0x000E; | 
|  | public static final int GL_STACK_OVERFLOW                                  = 0x0503; | 
|  | public static final int GL_STACK_UNDERFLOW                                 = 0x0504; | 
|  | public static final int GL_CONTEXT_LOST                                    = 0x0507; | 
|  | public static final int GL_TEXTURE_BORDER_COLOR                            = 0x1004; | 
|  | public static final int GL_VERTEX_ARRAY                                    = 0x8074; | 
|  | public static final int GL_CLAMP_TO_BORDER                                 = 0x812D; | 
|  | public static final int GL_CONTEXT_FLAGS                                   = 0x821E; | 
|  | public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED         = 0x8221; | 
|  | public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS                        = 0x8242; | 
|  | public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                = 0x8243; | 
|  | public static final int GL_DEBUG_CALLBACK_FUNCTION                         = 0x8244; | 
|  | public static final int GL_DEBUG_CALLBACK_USER_PARAM                       = 0x8245; | 
|  | public static final int GL_DEBUG_SOURCE_API                                = 0x8246; | 
|  | public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM                      = 0x8247; | 
|  | public static final int GL_DEBUG_SOURCE_SHADER_COMPILER                    = 0x8248; | 
|  | public static final int GL_DEBUG_SOURCE_THIRD_PARTY                        = 0x8249; | 
|  | public static final int GL_DEBUG_SOURCE_APPLICATION                        = 0x824A; | 
|  | public static final int GL_DEBUG_SOURCE_OTHER                              = 0x824B; | 
|  | public static final int GL_DEBUG_TYPE_ERROR                                = 0x824C; | 
|  | public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                  = 0x824D; | 
|  | public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                   = 0x824E; | 
|  | public static final int GL_DEBUG_TYPE_PORTABILITY                          = 0x824F; | 
|  | public static final int GL_DEBUG_TYPE_PERFORMANCE                          = 0x8250; | 
|  | public static final int GL_DEBUG_TYPE_OTHER                                = 0x8251; | 
|  | public static final int GL_LOSE_CONTEXT_ON_RESET                           = 0x8252; | 
|  | public static final int GL_GUILTY_CONTEXT_RESET                            = 0x8253; | 
|  | public static final int GL_INNOCENT_CONTEXT_RESET                          = 0x8254; | 
|  | public static final int GL_UNKNOWN_CONTEXT_RESET                           = 0x8255; | 
|  | public static final int GL_RESET_NOTIFICATION_STRATEGY                     = 0x8256; | 
|  | public static final int GL_LAYER_PROVOKING_VERTEX                          = 0x825E; | 
|  | public static final int GL_UNDEFINED_VERTEX                                = 0x8260; | 
|  | public static final int GL_NO_RESET_NOTIFICATION                           = 0x8261; | 
|  | public static final int GL_DEBUG_TYPE_MARKER                               = 0x8268; | 
|  | public static final int GL_DEBUG_TYPE_PUSH_GROUP                           = 0x8269; | 
|  | public static final int GL_DEBUG_TYPE_POP_GROUP                            = 0x826A; | 
|  | public static final int GL_DEBUG_SEVERITY_NOTIFICATION                     = 0x826B; | 
|  | public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH                     = 0x826C; | 
|  | public static final int GL_DEBUG_GROUP_STACK_DEPTH                         = 0x826D; | 
|  | public static final int GL_BUFFER                                          = 0x82E0; | 
|  | public static final int GL_SHADER                                          = 0x82E1; | 
|  | public static final int GL_PROGRAM                                         = 0x82E2; | 
|  | public static final int GL_QUERY                                           = 0x82E3; | 
|  | public static final int GL_PROGRAM_PIPELINE                                = 0x82E4; | 
|  | public static final int GL_SAMPLER                                         = 0x82E6; | 
|  | public static final int GL_MAX_LABEL_LENGTH                                = 0x82E8; | 
|  | public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS               = 0x886C; | 
|  | public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS            = 0x886D; | 
|  | public static final int GL_GEOMETRY_SHADER_INVOCATIONS                     = 0x887F; | 
|  | public static final int GL_GEOMETRY_VERTICES_OUT                           = 0x8916; | 
|  | public static final int GL_GEOMETRY_INPUT_TYPE                             = 0x8917; | 
|  | public static final int GL_GEOMETRY_OUTPUT_TYPE                            = 0x8918; | 
|  | public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS                     = 0x8A2C; | 
|  | public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS        = 0x8A32; | 
|  | public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                = 0x8C29; | 
|  | public static final int GL_TEXTURE_BUFFER                                  = 0x8C2A; | 
|  | public static final int GL_TEXTURE_BUFFER_BINDING                          = 0x8C2A; | 
|  | public static final int GL_MAX_TEXTURE_BUFFER_SIZE                         = 0x8C2B; | 
|  | public static final int GL_TEXTURE_BINDING_BUFFER                          = 0x8C2C; | 
|  | public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING               = 0x8C2D; | 
|  | public static final int GL_SAMPLE_SHADING                                  = 0x8C36; | 
|  | public static final int GL_MIN_SAMPLE_SHADING_VALUE                        = 0x8C37; | 
|  | public static final int GL_PRIMITIVES_GENERATED                            = 0x8C87; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED                  = 0x8DA7; | 
|  | public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS            = 0x8DA8; | 
|  | public static final int GL_SAMPLER_BUFFER                                  = 0x8DC2; | 
|  | public static final int GL_INT_SAMPLER_BUFFER                              = 0x8DD0; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER                     = 0x8DD8; | 
|  | public static final int GL_GEOMETRY_SHADER                                 = 0x8DD9; | 
|  | public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                 = 0x8DDF; | 
|  | public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES                    = 0x8DE0; | 
|  | public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS            = 0x8DE1; | 
|  | public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS    = 0x8E1E; | 
|  | public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F; | 
|  | public static final int GL_FIRST_VERTEX_CONVENTION                         = 0x8E4D; | 
|  | public static final int GL_LAST_VERTEX_CONVENTION                          = 0x8E4E; | 
|  | public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS                 = 0x8E5A; | 
|  | public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5B; | 
|  | public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5C; | 
|  | public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS              = 0x8E5D; | 
|  | public static final int GL_PATCH_VERTICES                                  = 0x8E72; | 
|  | public static final int GL_TESS_CONTROL_OUTPUT_VERTICES                    = 0x8E75; | 
|  | public static final int GL_TESS_GEN_MODE                                   = 0x8E76; | 
|  | public static final int GL_TESS_GEN_SPACING                                = 0x8E77; | 
|  | public static final int GL_TESS_GEN_VERTEX_ORDER                           = 0x8E78; | 
|  | public static final int GL_TESS_GEN_POINT_MODE                             = 0x8E79; | 
|  | public static final int GL_ISOLINES                                        = 0x8E7A; | 
|  | public static final int GL_FRACTIONAL_ODD                                  = 0x8E7B; | 
|  | public static final int GL_FRACTIONAL_EVEN                                 = 0x8E7C; | 
|  | public static final int GL_MAX_PATCH_VERTICES                              = 0x8E7D; | 
|  | public static final int GL_MAX_TESS_GEN_LEVEL                              = 0x8E7E; | 
|  | public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS             = 0x8E7F; | 
|  | public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS          = 0x8E80; | 
|  | public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS            = 0x8E81; | 
|  | public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS         = 0x8E82; | 
|  | public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS              = 0x8E83; | 
|  | public static final int GL_MAX_TESS_PATCH_COMPONENTS                       = 0x8E84; | 
|  | public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS        = 0x8E85; | 
|  | public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS           = 0x8E86; | 
|  | public static final int GL_TESS_EVALUATION_SHADER                          = 0x8E87; | 
|  | public static final int GL_TESS_CONTROL_SHADER                             = 0x8E88; | 
|  | public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                 = 0x8E89; | 
|  | public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS              = 0x8E8A; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_ARRAY                          = 0x9009; | 
|  | public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY                  = 0x900A; | 
|  | public static final int GL_SAMPLER_CUBE_MAP_ARRAY                          = 0x900C; | 
|  | public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW                   = 0x900D; | 
|  | public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY                      = 0x900E; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY             = 0x900F; | 
|  | public static final int GL_IMAGE_BUFFER                                    = 0x9051; | 
|  | public static final int GL_IMAGE_CUBE_MAP_ARRAY                            = 0x9054; | 
|  | public static final int GL_INT_IMAGE_BUFFER                                = 0x905C; | 
|  | public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY                        = 0x905F; | 
|  | public static final int GL_UNSIGNED_INT_IMAGE_BUFFER                       = 0x9067; | 
|  | public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY               = 0x906A; | 
|  | public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                 = 0x90CB; | 
|  | public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS              = 0x90CC; | 
|  | public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS                     = 0x90CD; | 
|  | public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS              = 0x90D7; | 
|  | public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS          = 0x90D8; | 
|  | public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS       = 0x90D9; | 
|  | public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY                    = 0x9102; | 
|  | public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY            = 0x9105; | 
|  | public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY                    = 0x910B; | 
|  | public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                = 0x910C; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY       = 0x910D; | 
|  | public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS                   = 0x9123; | 
|  | public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                  = 0x9124; | 
|  | public static final int GL_MAX_DEBUG_MESSAGE_LENGTH                        = 0x9143; | 
|  | public static final int GL_MAX_DEBUG_LOGGED_MESSAGES                       = 0x9144; | 
|  | public static final int GL_DEBUG_LOGGED_MESSAGES                           = 0x9145; | 
|  | public static final int GL_DEBUG_SEVERITY_HIGH                             = 0x9146; | 
|  | public static final int GL_DEBUG_SEVERITY_MEDIUM                           = 0x9147; | 
|  | public static final int GL_DEBUG_SEVERITY_LOW                              = 0x9148; | 
|  | public static final int GL_TEXTURE_BUFFER_OFFSET                           = 0x919D; | 
|  | public static final int GL_TEXTURE_BUFFER_SIZE                             = 0x919E; | 
|  | public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                 = 0x919F; | 
|  | public static final int GL_MULTIPLY                                        = 0x9294; | 
|  | public static final int GL_SCREEN                                          = 0x9295; | 
|  | public static final int GL_OVERLAY                                         = 0x9296; | 
|  | public static final int GL_DARKEN                                          = 0x9297; | 
|  | public static final int GL_LIGHTEN                                         = 0x9298; | 
|  | public static final int GL_COLORDODGE                                      = 0x9299; | 
|  | public static final int GL_COLORBURN                                       = 0x929A; | 
|  | public static final int GL_HARDLIGHT                                       = 0x929B; | 
|  | public static final int GL_SOFTLIGHT                                       = 0x929C; | 
|  | public static final int GL_DIFFERENCE                                      = 0x929E; | 
|  | public static final int GL_EXCLUSION                                       = 0x92A0; | 
|  | public static final int GL_HSL_HUE                                         = 0x92AD; | 
|  | public static final int GL_HSL_SATURATION                                  = 0x92AE; | 
|  | public static final int GL_HSL_COLOR                                       = 0x92AF; | 
|  | public static final int GL_HSL_LUMINOSITY                                  = 0x92B0; | 
|  | public static final int GL_PRIMITIVE_BOUNDING_BOX                          = 0x92BE; | 
|  | public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS         = 0x92CD; | 
|  | public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS      = 0x92CE; | 
|  | public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS             = 0x92CF; | 
|  | public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                = 0x92D3; | 
|  | public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS             = 0x92D4; | 
|  | public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS                    = 0x92D5; | 
|  | public static final int GL_DEBUG_OUTPUT                                    = 0x92E0; | 
|  | public static final int GL_IS_PER_PATCH                                    = 0x92E7; | 
|  | public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER               = 0x9307; | 
|  | public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER            = 0x9308; | 
|  | public static final int GL_REFERENCED_BY_GEOMETRY_SHADER                   = 0x9309; | 
|  | public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS                      = 0x9312; | 
|  | public static final int GL_MAX_FRAMEBUFFER_LAYERS                          = 0x9317; | 
|  | public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE                    = 0x9381; | 
|  | public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY              = 0x9382; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_4x4                        = 0x93B0; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_5x4                        = 0x93B1; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_5x5                        = 0x93B2; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_6x5                        = 0x93B3; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_6x6                        = 0x93B4; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_8x5                        = 0x93B5; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_8x6                        = 0x93B6; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_8x8                        = 0x93B7; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_10x5                       = 0x93B8; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_10x6                       = 0x93B9; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_10x8                       = 0x93BA; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_10x10                      = 0x93BB; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_12x10                      = 0x93BC; | 
|  | public static final int GL_COMPRESSED_RGBA_ASTC_12x12                      = 0x93BD; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4                = 0x93D0; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4                = 0x93D1; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5                = 0x93D2; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5                = 0x93D3; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6                = 0x93D4; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5                = 0x93D5; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6                = 0x93D6; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8                = 0x93D7; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5               = 0x93D8; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6               = 0x93D9; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8               = 0x93DA; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10              = 0x93DB; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10              = 0x93DC; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12              = 0x93DD; | 
|  |  | 
|  |  | 
|  | native private static void _nativeClassInit(); | 
|  | static { | 
|  | _nativeClassInit(); | 
|  | } | 
|  |  | 
|  | private GLES32() {} | 
|  | // C function void glBlendBarrier ( void ) | 
|  |  | 
|  | public static native void glBlendBarrier( | 
|  | ); | 
|  |  | 
|  | // C function void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) | 
|  |  | 
|  | public static native void glCopyImageSubData( | 
|  | int srcName, | 
|  | int srcTarget, | 
|  | int srcLevel, | 
|  | int srcX, | 
|  | int srcY, | 
|  | int srcZ, | 
|  | int dstName, | 
|  | int dstTarget, | 
|  | int dstLevel, | 
|  | int dstX, | 
|  | int dstY, | 
|  | int dstZ, | 
|  | int srcWidth, | 
|  | int srcHeight, | 
|  | int srcDepth | 
|  | ); | 
|  |  | 
|  | // C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) | 
|  |  | 
|  | public static native void glDebugMessageControl( | 
|  | int source, | 
|  | int type, | 
|  | int severity, | 
|  | int count, | 
|  | int[] ids, | 
|  | int offset, | 
|  | boolean enabled | 
|  | ); | 
|  |  | 
|  | // C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) | 
|  |  | 
|  | public static native void glDebugMessageControl( | 
|  | int source, | 
|  | int type, | 
|  | int severity, | 
|  | int count, | 
|  | java.nio.IntBuffer ids, | 
|  | boolean enabled | 
|  | ); | 
|  |  | 
|  | // C function void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) | 
|  |  | 
|  | public static native void glDebugMessageInsert( | 
|  | int source, | 
|  | int type, | 
|  | int id, | 
|  | int severity, | 
|  | int length, | 
|  | String buf | 
|  | ); | 
|  |  | 
|  | // C function void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam ) | 
|  |  | 
|  | public interface DebugProc { | 
|  | void onMessage(int source, int type, int id, int severity, String message); | 
|  | } | 
|  |  | 
|  | public static native void glDebugMessageCallback(DebugProc callback); | 
|  |  | 
|  | // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) | 
|  |  | 
|  | public static native int glGetDebugMessageLog( | 
|  | int count, | 
|  | int bufSize, | 
|  | int[] sources, | 
|  | int sourcesOffset, | 
|  | int[] types, | 
|  | int typesOffset, | 
|  | int[] ids, | 
|  | int idsOffset, | 
|  | int[] severities, | 
|  | int severitiesOffset, | 
|  | int[] lengths, | 
|  | int lengthsOffset, | 
|  | byte[] messageLog, | 
|  | int messageLogOffset); | 
|  |  | 
|  | // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) | 
|  |  | 
|  | public static native int glGetDebugMessageLog( | 
|  | int count, | 
|  | java.nio.IntBuffer sources, | 
|  | java.nio.IntBuffer types, | 
|  | java.nio.IntBuffer ids, | 
|  | java.nio.IntBuffer severities, | 
|  | java.nio.IntBuffer lengths, | 
|  | java.nio.ByteBuffer messageLog); | 
|  |  | 
|  | // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) | 
|  |  | 
|  | public static native String[] glGetDebugMessageLog( | 
|  | int count, | 
|  | int[] sources, | 
|  | int sourcesOffset, | 
|  | int[] types, | 
|  | int typesOffset, | 
|  | int[] ids, | 
|  | int idsOffset, | 
|  | int[] severities, | 
|  | int severitiesOffset); | 
|  |  | 
|  | // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) | 
|  |  | 
|  | public static native String[] glGetDebugMessageLog( | 
|  | int count, | 
|  | java.nio.IntBuffer sources, | 
|  | java.nio.IntBuffer types, | 
|  | java.nio.IntBuffer ids, | 
|  | java.nio.IntBuffer severities); | 
|  |  | 
|  | // C function void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) | 
|  |  | 
|  | public static native void glPushDebugGroup( | 
|  | int source, | 
|  | int id, | 
|  | int length, | 
|  | String message | 
|  | ); | 
|  |  | 
|  | // C function void glPopDebugGroup ( void ) | 
|  |  | 
|  | public static native void glPopDebugGroup( | 
|  | ); | 
|  |  | 
|  | // C function void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) | 
|  |  | 
|  | public static native void glObjectLabel( | 
|  | int identifier, | 
|  | int name, | 
|  | int length, | 
|  | String label | 
|  | ); | 
|  |  | 
|  | // C function void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) | 
|  |  | 
|  | public static native String glGetObjectLabel(int identifier, int name); | 
|  |  | 
|  | // C function void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label ) | 
|  |  | 
|  | public static native void glObjectPtrLabel(long ptr, String label); | 
|  |  | 
|  | // C function void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) | 
|  |  | 
|  | public static native String glGetObjectPtrLabel(long ptr); | 
|  |  | 
|  | // C function void glGetPointerv ( GLenum pname, void **params ) | 
|  |  | 
|  | public static native long glGetPointerv( | 
|  | int pname | 
|  | ); | 
|  |  | 
|  | // C function void glEnablei ( GLenum target, GLuint index ) | 
|  |  | 
|  | public static native void glEnablei( | 
|  | int target, | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glDisablei ( GLenum target, GLuint index ) | 
|  |  | 
|  | public static native void glDisablei( | 
|  | int target, | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glBlendEquationi ( GLuint buf, GLenum mode ) | 
|  |  | 
|  | public static native void glBlendEquationi( | 
|  | int buf, | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) | 
|  |  | 
|  | public static native void glBlendEquationSeparatei( | 
|  | int buf, | 
|  | int modeRGB, | 
|  | int modeAlpha | 
|  | ); | 
|  |  | 
|  | // C function void glBlendFunci ( GLuint buf, GLenum src, GLenum dst ) | 
|  |  | 
|  | public static native void glBlendFunci( | 
|  | int buf, | 
|  | int src, | 
|  | int dst | 
|  | ); | 
|  |  | 
|  | // C function void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) | 
|  |  | 
|  | public static native void glBlendFuncSeparatei( | 
|  | int buf, | 
|  | int srcRGB, | 
|  | int dstRGB, | 
|  | int srcAlpha, | 
|  | int dstAlpha | 
|  | ); | 
|  |  | 
|  | // C function void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) | 
|  |  | 
|  | public static native void glColorMaski( | 
|  | int index, | 
|  | boolean r, | 
|  | boolean g, | 
|  | boolean b, | 
|  | boolean a | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsEnabledi ( GLenum target, GLuint index ) | 
|  |  | 
|  | public static native boolean glIsEnabledi( | 
|  | int target, | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ) | 
|  |  | 
|  | public static native void glDrawElementsBaseVertex( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices, | 
|  | int basevertex | 
|  | ); | 
|  |  | 
|  | // C function void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ) | 
|  |  | 
|  | public static native void glDrawRangeElementsBaseVertex( | 
|  | int mode, | 
|  | int start, | 
|  | int end, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices, | 
|  | int basevertex | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex ) | 
|  |  | 
|  | public static native void glDrawElementsInstancedBaseVertex( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices, | 
|  | int instanceCount, | 
|  | int basevertex | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex ) | 
|  |  | 
|  | public static native void glDrawElementsInstancedBaseVertex( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | int indicesOffset, | 
|  | int instanceCount, | 
|  | int basevertex | 
|  | ); | 
|  |  | 
|  | // C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level ) | 
|  |  | 
|  | public static native void glFramebufferTexture( | 
|  | int target, | 
|  | int attachment, | 
|  | int texture, | 
|  | int level | 
|  | ); | 
|  |  | 
|  | // C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ) | 
|  |  | 
|  | public static native void glPrimitiveBoundingBox( | 
|  | float minX, | 
|  | float minY, | 
|  | float minZ, | 
|  | float minW, | 
|  | float maxX, | 
|  | float maxY, | 
|  | float maxZ, | 
|  | float maxW | 
|  | ); | 
|  |  | 
|  | // C function GLenum glGetGraphicsResetStatus ( void ) | 
|  |  | 
|  | public static native int glGetGraphicsResetStatus( | 
|  | ); | 
|  |  | 
|  | // C function void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ) | 
|  |  | 
|  | public static native void glReadnPixels( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int type, | 
|  | int bufSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetnUniformfv( | 
|  | int program, | 
|  | int location, | 
|  | int bufSize, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetnUniformfv( | 
|  | int program, | 
|  | int location, | 
|  | int bufSize, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) | 
|  |  | 
|  | public static native void glGetnUniformiv( | 
|  | int program, | 
|  | int location, | 
|  | int bufSize, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) | 
|  |  | 
|  | public static native void glGetnUniformiv( | 
|  | int program, | 
|  | int location, | 
|  | int bufSize, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) | 
|  |  | 
|  | public static native void glGetnUniformuiv( | 
|  | int program, | 
|  | int location, | 
|  | int bufSize, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) | 
|  |  | 
|  | public static native void glGetnUniformuiv( | 
|  | int program, | 
|  | int location, | 
|  | int bufSize, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glMinSampleShading ( GLfloat value ) | 
|  |  | 
|  | public static native void glMinSampleShading( | 
|  | float value | 
|  | ); | 
|  |  | 
|  | // C function void glPatchParameteri ( GLenum pname, GLint value ) | 
|  |  | 
|  | public static native void glPatchParameteri( | 
|  | int pname, | 
|  | int value | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) | 
|  |  | 
|  | public static native void glTexParameterIiv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) | 
|  |  | 
|  | public static native void glTexParameterIiv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) | 
|  |  | 
|  | public static native void glTexParameterIuiv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) | 
|  |  | 
|  | public static native void glTexParameterIuiv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetTexParameterIiv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetTexParameterIiv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetTexParameterIuiv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetTexParameterIuiv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) | 
|  |  | 
|  | public static native void glSamplerParameterIiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | int[] param, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) | 
|  |  | 
|  | public static native void glSamplerParameterIiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.IntBuffer param | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) | 
|  |  | 
|  | public static native void glSamplerParameterIuiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | int[] param, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) | 
|  |  | 
|  | public static native void glSamplerParameterIuiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.IntBuffer param | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameterIiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameterIiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameterIuiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameterIuiv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) | 
|  |  | 
|  | public static native void glTexBuffer( | 
|  | int target, | 
|  | int internalformat, | 
|  | int buffer | 
|  | ); | 
|  |  | 
|  | // C function void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) | 
|  |  | 
|  | public static native void glTexBufferRange( | 
|  | int target, | 
|  | int internalformat, | 
|  | int buffer, | 
|  | int offset, | 
|  | int size | 
|  | ); | 
|  |  | 
|  | // C function void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) | 
|  |  | 
|  | public static native void glTexStorage3DMultisample( | 
|  | int target, | 
|  | int samples, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | boolean fixedsamplelocations | 
|  | ); | 
|  |  | 
|  | } |