|  | /* | 
|  | ** | 
|  | ** Copyright 2009, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | // This source file is automatically generated | 
|  |  | 
|  | package android.opengl; | 
|  |  | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  |  | 
|  | /** OpenGL ES 2.0 | 
|  | */ | 
|  | public class GLES20 { | 
|  | public static final int GL_ACTIVE_TEXTURE                          = 0x84E0; | 
|  | public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100; | 
|  | public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400; | 
|  | public static final int GL_COLOR_BUFFER_BIT                        = 0x00004000; | 
|  | public static final int GL_FALSE                                   = 0; | 
|  | public static final int GL_TRUE                                    = 1; | 
|  | public static final int GL_POINTS                                  = 0x0000; | 
|  | public static final int GL_LINES                                   = 0x0001; | 
|  | public static final int GL_LINE_LOOP                               = 0x0002; | 
|  | public static final int GL_LINE_STRIP                              = 0x0003; | 
|  | public static final int GL_TRIANGLES                               = 0x0004; | 
|  | public static final int GL_TRIANGLE_STRIP                          = 0x0005; | 
|  | public static final int GL_TRIANGLE_FAN                            = 0x0006; | 
|  | public static final int GL_ZERO                                    = 0; | 
|  | public static final int GL_ONE                                     = 1; | 
|  | public static final int GL_SRC_COLOR                               = 0x0300; | 
|  | public static final int GL_ONE_MINUS_SRC_COLOR                     = 0x0301; | 
|  | public static final int GL_SRC_ALPHA                               = 0x0302; | 
|  | public static final int GL_ONE_MINUS_SRC_ALPHA                     = 0x0303; | 
|  | public static final int GL_DST_ALPHA                               = 0x0304; | 
|  | public static final int GL_ONE_MINUS_DST_ALPHA                     = 0x0305; | 
|  | public static final int GL_DST_COLOR                               = 0x0306; | 
|  | public static final int GL_ONE_MINUS_DST_COLOR                     = 0x0307; | 
|  | public static final int GL_SRC_ALPHA_SATURATE                      = 0x0308; | 
|  | public static final int GL_FUNC_ADD                                = 0x8006; | 
|  | public static final int GL_BLEND_EQUATION                          = 0x8009; | 
|  | public static final int GL_BLEND_EQUATION_RGB                      = 0x8009;   /* same as BLEND_EQUATION */ | 
|  | public static final int GL_BLEND_EQUATION_ALPHA                    = 0x883D; | 
|  | public static final int GL_FUNC_SUBTRACT                           = 0x800A; | 
|  | public static final int GL_FUNC_REVERSE_SUBTRACT                   = 0x800B; | 
|  | public static final int GL_BLEND_DST_RGB                           = 0x80C8; | 
|  | public static final int GL_BLEND_SRC_RGB                           = 0x80C9; | 
|  | public static final int GL_BLEND_DST_ALPHA                         = 0x80CA; | 
|  | public static final int GL_BLEND_SRC_ALPHA                         = 0x80CB; | 
|  | public static final int GL_CONSTANT_COLOR                          = 0x8001; | 
|  | public static final int GL_ONE_MINUS_CONSTANT_COLOR                = 0x8002; | 
|  | public static final int GL_CONSTANT_ALPHA                          = 0x8003; | 
|  | public static final int GL_ONE_MINUS_CONSTANT_ALPHA                = 0x8004; | 
|  | public static final int GL_BLEND_COLOR                             = 0x8005; | 
|  | public static final int GL_ARRAY_BUFFER                            = 0x8892; | 
|  | public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893; | 
|  | public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894; | 
|  | public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895; | 
|  | public static final int GL_STREAM_DRAW                             = 0x88E0; | 
|  | public static final int GL_STATIC_DRAW                             = 0x88E4; | 
|  | public static final int GL_DYNAMIC_DRAW                            = 0x88E8; | 
|  | public static final int GL_BUFFER_SIZE                             = 0x8764; | 
|  | public static final int GL_BUFFER_USAGE                            = 0x8765; | 
|  | public static final int GL_CURRENT_VERTEX_ATTRIB                   = 0x8626; | 
|  | public static final int GL_FRONT                                   = 0x0404; | 
|  | public static final int GL_BACK                                    = 0x0405; | 
|  | public static final int GL_FRONT_AND_BACK                          = 0x0408; | 
|  | public static final int GL_TEXTURE_2D                              = 0x0DE1; | 
|  | public static final int GL_CULL_FACE                               = 0x0B44; | 
|  | public static final int GL_BLEND                                   = 0x0BE2; | 
|  | public static final int GL_DITHER                                  = 0x0BD0; | 
|  | public static final int GL_STENCIL_TEST                            = 0x0B90; | 
|  | public static final int GL_DEPTH_TEST                              = 0x0B71; | 
|  | public static final int GL_SCISSOR_TEST                            = 0x0C11; | 
|  | public static final int GL_POLYGON_OFFSET_FILL                     = 0x8037; | 
|  | public static final int GL_SAMPLE_ALPHA_TO_COVERAGE                = 0x809E; | 
|  | public static final int GL_SAMPLE_COVERAGE                         = 0x80A0; | 
|  | public static final int GL_NO_ERROR                                = 0; | 
|  | public static final int GL_INVALID_ENUM                            = 0x0500; | 
|  | public static final int GL_INVALID_VALUE                           = 0x0501; | 
|  | public static final int GL_INVALID_OPERATION                       = 0x0502; | 
|  | public static final int GL_OUT_OF_MEMORY                           = 0x0505; | 
|  | public static final int GL_CW                                      = 0x0900; | 
|  | public static final int GL_CCW                                     = 0x0901; | 
|  | public static final int GL_LINE_WIDTH                              = 0x0B21; | 
|  | public static final int GL_ALIASED_POINT_SIZE_RANGE                = 0x846D; | 
|  | public static final int GL_ALIASED_LINE_WIDTH_RANGE                = 0x846E; | 
|  | public static final int GL_CULL_FACE_MODE                          = 0x0B45; | 
|  | public static final int GL_FRONT_FACE                              = 0x0B46; | 
|  | public static final int GL_DEPTH_RANGE                             = 0x0B70; | 
|  | public static final int GL_DEPTH_WRITEMASK                         = 0x0B72; | 
|  | public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73; | 
|  | public static final int GL_DEPTH_FUNC                              = 0x0B74; | 
|  | public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91; | 
|  | public static final int GL_STENCIL_FUNC                            = 0x0B92; | 
|  | public static final int GL_STENCIL_FAIL                            = 0x0B94; | 
|  | public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95; | 
|  | public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96; | 
|  | public static final int GL_STENCIL_REF                             = 0x0B97; | 
|  | public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93; | 
|  | public static final int GL_STENCIL_WRITEMASK                       = 0x0B98; | 
|  | public static final int GL_STENCIL_BACK_FUNC                       = 0x8800; | 
|  | public static final int GL_STENCIL_BACK_FAIL                       = 0x8801; | 
|  | public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL            = 0x8802; | 
|  | public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS            = 0x8803; | 
|  | public static final int GL_STENCIL_BACK_REF                        = 0x8CA3; | 
|  | public static final int GL_STENCIL_BACK_VALUE_MASK                 = 0x8CA4; | 
|  | public static final int GL_STENCIL_BACK_WRITEMASK                  = 0x8CA5; | 
|  | public static final int GL_VIEWPORT                                = 0x0BA2; | 
|  | public static final int GL_SCISSOR_BOX                             = 0x0C10; | 
|  | public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22; | 
|  | public static final int GL_COLOR_WRITEMASK                         = 0x0C23; | 
|  | public static final int GL_UNPACK_ALIGNMENT                        = 0x0CF5; | 
|  | public static final int GL_PACK_ALIGNMENT                          = 0x0D05; | 
|  | public static final int GL_MAX_TEXTURE_SIZE                        = 0x0D33; | 
|  | public static final int GL_MAX_VIEWPORT_DIMS                       = 0x0D3A; | 
|  | public static final int GL_SUBPIXEL_BITS                           = 0x0D50; | 
|  | public static final int GL_RED_BITS                                = 0x0D52; | 
|  | public static final int GL_GREEN_BITS                              = 0x0D53; | 
|  | public static final int GL_BLUE_BITS                               = 0x0D54; | 
|  | public static final int GL_ALPHA_BITS                              = 0x0D55; | 
|  | public static final int GL_DEPTH_BITS                              = 0x0D56; | 
|  | public static final int GL_STENCIL_BITS                            = 0x0D57; | 
|  | public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00; | 
|  | public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038; | 
|  | public static final int GL_TEXTURE_BINDING_2D                      = 0x8069; | 
|  | public static final int GL_SAMPLE_BUFFERS                          = 0x80A8; | 
|  | public static final int GL_SAMPLES                                 = 0x80A9; | 
|  | public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA; | 
|  | public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB; | 
|  | public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS          = 0x86A2; | 
|  | public static final int GL_COMPRESSED_TEXTURE_FORMATS              = 0x86A3; | 
|  | public static final int GL_DONT_CARE                               = 0x1100; | 
|  | public static final int GL_FASTEST                                 = 0x1101; | 
|  | public static final int GL_NICEST                                  = 0x1102; | 
|  | public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192; | 
|  | public static final int GL_BYTE                                    = 0x1400; | 
|  | public static final int GL_UNSIGNED_BYTE                           = 0x1401; | 
|  | public static final int GL_SHORT                                   = 0x1402; | 
|  | public static final int GL_UNSIGNED_SHORT                          = 0x1403; | 
|  | public static final int GL_INT                                     = 0x1404; | 
|  | public static final int GL_UNSIGNED_INT                            = 0x1405; | 
|  | public static final int GL_FLOAT                                   = 0x1406; | 
|  | public static final int GL_FIXED                                   = 0x140C; | 
|  | public static final int GL_DEPTH_COMPONENT                         = 0x1902; | 
|  | public static final int GL_ALPHA                                   = 0x1906; | 
|  | public static final int GL_RGB                                     = 0x1907; | 
|  | public static final int GL_RGBA                                    = 0x1908; | 
|  | public static final int GL_LUMINANCE                               = 0x1909; | 
|  | public static final int GL_LUMINANCE_ALPHA                         = 0x190A; | 
|  | public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033; | 
|  | public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034; | 
|  | public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363; | 
|  | public static final int GL_FRAGMENT_SHADER                           = 0x8B30; | 
|  | public static final int GL_VERTEX_SHADER                             = 0x8B31; | 
|  | public static final int GL_MAX_VERTEX_ATTRIBS                        = 0x8869; | 
|  | public static final int GL_MAX_VERTEX_UNIFORM_VECTORS                = 0x8DFB; | 
|  | public static final int GL_MAX_VARYING_VECTORS                       = 0x8DFC; | 
|  | public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS          = 0x8B4D; | 
|  | public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS            = 0x8B4C; | 
|  | public static final int GL_MAX_TEXTURE_IMAGE_UNITS                   = 0x8872; | 
|  | public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS              = 0x8DFD; | 
|  | public static final int GL_SHADER_TYPE                               = 0x8B4F; | 
|  | public static final int GL_DELETE_STATUS                             = 0x8B80; | 
|  | public static final int GL_LINK_STATUS                               = 0x8B82; | 
|  | public static final int GL_VALIDATE_STATUS                           = 0x8B83; | 
|  | public static final int GL_ATTACHED_SHADERS                          = 0x8B85; | 
|  | public static final int GL_ACTIVE_UNIFORMS                           = 0x8B86; | 
|  | public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH                 = 0x8B87; | 
|  | public static final int GL_ACTIVE_ATTRIBUTES                         = 0x8B89; | 
|  | public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH               = 0x8B8A; | 
|  | public static final int GL_SHADING_LANGUAGE_VERSION                  = 0x8B8C; | 
|  | public static final int GL_CURRENT_PROGRAM                           = 0x8B8D; | 
|  | public static final int GL_NEVER                                   = 0x0200; | 
|  | public static final int GL_LESS                                    = 0x0201; | 
|  | public static final int GL_EQUAL                                   = 0x0202; | 
|  | public static final int GL_LEQUAL                                  = 0x0203; | 
|  | public static final int GL_GREATER                                 = 0x0204; | 
|  | public static final int GL_NOTEQUAL                                = 0x0205; | 
|  | public static final int GL_GEQUAL                                  = 0x0206; | 
|  | public static final int GL_ALWAYS                                  = 0x0207; | 
|  | public static final int GL_KEEP                                    = 0x1E00; | 
|  | public static final int GL_REPLACE                                 = 0x1E01; | 
|  | public static final int GL_INCR                                    = 0x1E02; | 
|  | public static final int GL_DECR                                    = 0x1E03; | 
|  | public static final int GL_INVERT                                  = 0x150A; | 
|  | public static final int GL_INCR_WRAP                               = 0x8507; | 
|  | public static final int GL_DECR_WRAP                               = 0x8508; | 
|  | public static final int GL_VENDOR                                  = 0x1F00; | 
|  | public static final int GL_RENDERER                                = 0x1F01; | 
|  | public static final int GL_VERSION                                 = 0x1F02; | 
|  | public static final int GL_EXTENSIONS                              = 0x1F03; | 
|  | public static final int GL_NEAREST                                 = 0x2600; | 
|  | public static final int GL_LINEAR                                  = 0x2601; | 
|  | public static final int GL_NEAREST_MIPMAP_NEAREST                  = 0x2700; | 
|  | public static final int GL_LINEAR_MIPMAP_NEAREST                   = 0x2701; | 
|  | public static final int GL_NEAREST_MIPMAP_LINEAR                   = 0x2702; | 
|  | public static final int GL_LINEAR_MIPMAP_LINEAR                    = 0x2703; | 
|  | public static final int GL_TEXTURE_MAG_FILTER                      = 0x2800; | 
|  | public static final int GL_TEXTURE_MIN_FILTER                      = 0x2801; | 
|  | public static final int GL_TEXTURE_WRAP_S                          = 0x2802; | 
|  | public static final int GL_TEXTURE_WRAP_T                          = 0x2803; | 
|  | public static final int GL_TEXTURE                                 = 0x1702; | 
|  | public static final int GL_TEXTURE_CUBE_MAP                        = 0x8513; | 
|  | public static final int GL_TEXTURE_BINDING_CUBE_MAP                = 0x8514; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X             = 0x8515; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X             = 0x8516; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y             = 0x8517; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y             = 0x8518; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z             = 0x8519; | 
|  | public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z             = 0x851A; | 
|  | public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE               = 0x851C; | 
|  | public static final int GL_TEXTURE0                                = 0x84C0; | 
|  | public static final int GL_TEXTURE1                                = 0x84C1; | 
|  | public static final int GL_TEXTURE2                                = 0x84C2; | 
|  | public static final int GL_TEXTURE3                                = 0x84C3; | 
|  | public static final int GL_TEXTURE4                                = 0x84C4; | 
|  | public static final int GL_TEXTURE5                                = 0x84C5; | 
|  | public static final int GL_TEXTURE6                                = 0x84C6; | 
|  | public static final int GL_TEXTURE7                                = 0x84C7; | 
|  | public static final int GL_TEXTURE8                                = 0x84C8; | 
|  | public static final int GL_TEXTURE9                                = 0x84C9; | 
|  | public static final int GL_TEXTURE10                               = 0x84CA; | 
|  | public static final int GL_TEXTURE11                               = 0x84CB; | 
|  | public static final int GL_TEXTURE12                               = 0x84CC; | 
|  | public static final int GL_TEXTURE13                               = 0x84CD; | 
|  | public static final int GL_TEXTURE14                               = 0x84CE; | 
|  | public static final int GL_TEXTURE15                               = 0x84CF; | 
|  | public static final int GL_TEXTURE16                               = 0x84D0; | 
|  | public static final int GL_TEXTURE17                               = 0x84D1; | 
|  | public static final int GL_TEXTURE18                               = 0x84D2; | 
|  | public static final int GL_TEXTURE19                               = 0x84D3; | 
|  | public static final int GL_TEXTURE20                               = 0x84D4; | 
|  | public static final int GL_TEXTURE21                               = 0x84D5; | 
|  | public static final int GL_TEXTURE22                               = 0x84D6; | 
|  | public static final int GL_TEXTURE23                               = 0x84D7; | 
|  | public static final int GL_TEXTURE24                               = 0x84D8; | 
|  | public static final int GL_TEXTURE25                               = 0x84D9; | 
|  | public static final int GL_TEXTURE26                               = 0x84DA; | 
|  | public static final int GL_TEXTURE27                               = 0x84DB; | 
|  | public static final int GL_TEXTURE28                               = 0x84DC; | 
|  | public static final int GL_TEXTURE29                               = 0x84DD; | 
|  | public static final int GL_TEXTURE30                               = 0x84DE; | 
|  | public static final int GL_TEXTURE31                               = 0x84DF; | 
|  | public static final int GL_REPEAT                                  = 0x2901; | 
|  | public static final int GL_CLAMP_TO_EDGE                           = 0x812F; | 
|  | public static final int GL_MIRRORED_REPEAT                         = 0x8370; | 
|  | public static final int GL_FLOAT_VEC2                              = 0x8B50; | 
|  | public static final int GL_FLOAT_VEC3                              = 0x8B51; | 
|  | public static final int GL_FLOAT_VEC4                              = 0x8B52; | 
|  | public static final int GL_INT_VEC2                                = 0x8B53; | 
|  | public static final int GL_INT_VEC3                                = 0x8B54; | 
|  | public static final int GL_INT_VEC4                                = 0x8B55; | 
|  | public static final int GL_BOOL                                    = 0x8B56; | 
|  | public static final int GL_BOOL_VEC2                               = 0x8B57; | 
|  | public static final int GL_BOOL_VEC3                               = 0x8B58; | 
|  | public static final int GL_BOOL_VEC4                               = 0x8B59; | 
|  | public static final int GL_FLOAT_MAT2                              = 0x8B5A; | 
|  | public static final int GL_FLOAT_MAT3                              = 0x8B5B; | 
|  | public static final int GL_FLOAT_MAT4                              = 0x8B5C; | 
|  | public static final int GL_SAMPLER_2D                              = 0x8B5E; | 
|  | public static final int GL_SAMPLER_CUBE                            = 0x8B60; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED                 = 0x8622; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                    = 0x8623; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE                  = 0x8624; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                    = 0x8625; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED              = 0x886A; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER                 = 0x8645; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          = 0x889F; | 
|  | public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE            = 0x8B9A; | 
|  | public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT          = 0x8B9B; | 
|  | public static final int GL_COMPILE_STATUS                          = 0x8B81; | 
|  | public static final int GL_INFO_LOG_LENGTH                         = 0x8B84; | 
|  | public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88; | 
|  | public static final int GL_SHADER_COMPILER                         = 0x8DFA; | 
|  | public static final int GL_SHADER_BINARY_FORMATS                   = 0x8DF8; | 
|  | public static final int GL_NUM_SHADER_BINARY_FORMATS               = 0x8DF9; | 
|  | public static final int GL_LOW_FLOAT                               = 0x8DF0; | 
|  | public static final int GL_MEDIUM_FLOAT                            = 0x8DF1; | 
|  | public static final int GL_HIGH_FLOAT                              = 0x8DF2; | 
|  | public static final int GL_LOW_INT                                 = 0x8DF3; | 
|  | public static final int GL_MEDIUM_INT                              = 0x8DF4; | 
|  | public static final int GL_HIGH_INT                                = 0x8DF5; | 
|  | public static final int GL_FRAMEBUFFER                             = 0x8D40; | 
|  | public static final int GL_RENDERBUFFER                            = 0x8D41; | 
|  | public static final int GL_RGBA4                                   = 0x8056; | 
|  | public static final int GL_RGB5_A1                                 = 0x8057; | 
|  | public static final int GL_RGB565                                  = 0x8D62; | 
|  | public static final int GL_DEPTH_COMPONENT16                       = 0x81A5; | 
|  | // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no | 
|  | // token with value 0x1901. | 
|  | // | 
|  | @Deprecated | 
|  | public static final int GL_STENCIL_INDEX                           = 0x1901; | 
|  | public static final int GL_STENCIL_INDEX8                          = 0x8D48; | 
|  | public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42; | 
|  | public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43; | 
|  | public static final int GL_RENDERBUFFER_INTERNAL_FORMAT            = 0x8D44; | 
|  | public static final int GL_RENDERBUFFER_RED_SIZE                   = 0x8D50; | 
|  | public static final int GL_RENDERBUFFER_GREEN_SIZE                 = 0x8D51; | 
|  | public static final int GL_RENDERBUFFER_BLUE_SIZE                  = 0x8D52; | 
|  | public static final int GL_RENDERBUFFER_ALPHA_SIZE                 = 0x8D53; | 
|  | public static final int GL_RENDERBUFFER_DEPTH_SIZE                 = 0x8D54; | 
|  | public static final int GL_RENDERBUFFER_STENCIL_SIZE               = 0x8D55; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE      = 0x8CD0; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME      = 0x8CD1; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL    = 0x8CD2; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; | 
|  | public static final int GL_COLOR_ATTACHMENT0                       = 0x8CE0; | 
|  | public static final int GL_DEPTH_ATTACHMENT                        = 0x8D00; | 
|  | public static final int GL_STENCIL_ATTACHMENT                      = 0x8D20; | 
|  | public static final int GL_NONE                                    = 0; | 
|  | public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5; | 
|  | public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6; | 
|  | public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT          = 0x8CD7; | 
|  | public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9; | 
|  | public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD; | 
|  | public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6; | 
|  | public static final int GL_RENDERBUFFER_BINDING                    = 0x8CA7; | 
|  | public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8; | 
|  | public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506; | 
|  |  | 
|  | native private static void _nativeClassInit(); | 
|  | static { | 
|  | _nativeClassInit(); | 
|  | } | 
|  | // C function void glActiveTexture ( GLenum texture ) | 
|  |  | 
|  | public static native void glActiveTexture( | 
|  | int texture | 
|  | ); | 
|  |  | 
|  | // C function void glAttachShader ( GLuint program, GLuint shader ) | 
|  |  | 
|  | public static native void glAttachShader( | 
|  | int program, | 
|  | int shader | 
|  | ); | 
|  |  | 
|  | // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) | 
|  |  | 
|  | public static native void glBindAttribLocation( | 
|  | int program, | 
|  | int index, | 
|  | String name | 
|  | ); | 
|  |  | 
|  | // C function void glBindBuffer ( GLenum target, GLuint buffer ) | 
|  |  | 
|  | public static native void glBindBuffer( | 
|  | int target, | 
|  | int buffer | 
|  | ); | 
|  |  | 
|  | // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer ) | 
|  |  | 
|  | public static native void glBindFramebuffer( | 
|  | int target, | 
|  | int framebuffer | 
|  | ); | 
|  |  | 
|  | // C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) | 
|  |  | 
|  | public static native void glBindRenderbuffer( | 
|  | int target, | 
|  | int renderbuffer | 
|  | ); | 
|  |  | 
|  | // C function void glBindTexture ( GLenum target, GLuint texture ) | 
|  |  | 
|  | public static native void glBindTexture( | 
|  | int target, | 
|  | int texture | 
|  | ); | 
|  |  | 
|  | // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) | 
|  |  | 
|  | public static native void glBlendColor( | 
|  | float red, | 
|  | float green, | 
|  | float blue, | 
|  | float alpha | 
|  | ); | 
|  |  | 
|  | // C function void glBlendEquation ( GLenum mode ) | 
|  |  | 
|  | public static native void glBlendEquation( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) | 
|  |  | 
|  | public static native void glBlendEquationSeparate( | 
|  | int modeRGB, | 
|  | int modeAlpha | 
|  | ); | 
|  |  | 
|  | // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor ) | 
|  |  | 
|  | public static native void glBlendFunc( | 
|  | int sfactor, | 
|  | int dfactor | 
|  | ); | 
|  |  | 
|  | // C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) | 
|  |  | 
|  | public static native void glBlendFuncSeparate( | 
|  | int srcRGB, | 
|  | int dstRGB, | 
|  | int srcAlpha, | 
|  | int dstAlpha | 
|  | ); | 
|  |  | 
|  | // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) | 
|  |  | 
|  | public static native void glBufferData( | 
|  | int target, | 
|  | int size, | 
|  | java.nio.Buffer data, | 
|  | int usage | 
|  | ); | 
|  |  | 
|  | // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) | 
|  |  | 
|  | public static native void glBufferSubData( | 
|  | int target, | 
|  | int offset, | 
|  | int size, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function GLenum glCheckFramebufferStatus ( GLenum target ) | 
|  |  | 
|  | public static native int glCheckFramebufferStatus( | 
|  | int target | 
|  | ); | 
|  |  | 
|  | // C function void glClear ( GLbitfield mask ) | 
|  |  | 
|  | public static native void glClear( | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) | 
|  |  | 
|  | public static native void glClearColor( | 
|  | float red, | 
|  | float green, | 
|  | float blue, | 
|  | float alpha | 
|  | ); | 
|  |  | 
|  | // C function void glClearDepthf ( GLclampf depth ) | 
|  |  | 
|  | public static native void glClearDepthf( | 
|  | float depth | 
|  | ); | 
|  |  | 
|  | // C function void glClearStencil ( GLint s ) | 
|  |  | 
|  | public static native void glClearStencil( | 
|  | int s | 
|  | ); | 
|  |  | 
|  | // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) | 
|  |  | 
|  | public static native void glColorMask( | 
|  | boolean red, | 
|  | boolean green, | 
|  | boolean blue, | 
|  | boolean alpha | 
|  | ); | 
|  |  | 
|  | // C function void glCompileShader ( GLuint shader ) | 
|  |  | 
|  | public static native void glCompileShader( | 
|  | int shader | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) | 
|  |  | 
|  | public static native void glCompressedTexImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int border, | 
|  | int imageSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) | 
|  |  | 
|  | public static native void glCompressedTexSubImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int imageSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) | 
|  |  | 
|  | public static native void glCopyTexImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | int border | 
|  | ); | 
|  |  | 
|  | // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glCopyTexSubImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function GLuint glCreateProgram ( void ) | 
|  |  | 
|  | public static native int glCreateProgram( | 
|  | ); | 
|  |  | 
|  | // C function GLuint glCreateShader ( GLenum type ) | 
|  |  | 
|  | public static native int glCreateShader( | 
|  | int type | 
|  | ); | 
|  |  | 
|  | // C function void glCullFace ( GLenum mode ) | 
|  |  | 
|  | public static native void glCullFace( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) | 
|  |  | 
|  | public static native void glDeleteBuffers( | 
|  | int n, | 
|  | int[] buffers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) | 
|  |  | 
|  | public static native void glDeleteBuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer buffers | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) | 
|  |  | 
|  | public static native void glDeleteFramebuffers( | 
|  | int n, | 
|  | int[] framebuffers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) | 
|  |  | 
|  | public static native void glDeleteFramebuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer framebuffers | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteProgram ( GLuint program ) | 
|  |  | 
|  | public static native void glDeleteProgram( | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) | 
|  |  | 
|  | public static native void glDeleteRenderbuffers( | 
|  | int n, | 
|  | int[] renderbuffers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) | 
|  |  | 
|  | public static native void glDeleteRenderbuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer renderbuffers | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteShader ( GLuint shader ) | 
|  |  | 
|  | public static native void glDeleteShader( | 
|  | int shader | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) | 
|  |  | 
|  | public static native void glDeleteTextures( | 
|  | int n, | 
|  | int[] textures, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) | 
|  |  | 
|  | public static native void glDeleteTextures( | 
|  | int n, | 
|  | java.nio.IntBuffer textures | 
|  | ); | 
|  |  | 
|  | // C function void glDepthFunc ( GLenum func ) | 
|  |  | 
|  | public static native void glDepthFunc( | 
|  | int func | 
|  | ); | 
|  |  | 
|  | // C function void glDepthMask ( GLboolean flag ) | 
|  |  | 
|  | public static native void glDepthMask( | 
|  | boolean flag | 
|  | ); | 
|  |  | 
|  | // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar ) | 
|  |  | 
|  | public static native void glDepthRangef( | 
|  | float zNear, | 
|  | float zFar | 
|  | ); | 
|  |  | 
|  | // C function void glDetachShader ( GLuint program, GLuint shader ) | 
|  |  | 
|  | public static native void glDetachShader( | 
|  | int program, | 
|  | int shader | 
|  | ); | 
|  |  | 
|  | // C function void glDisable ( GLenum cap ) | 
|  |  | 
|  | public static native void glDisable( | 
|  | int cap | 
|  | ); | 
|  |  | 
|  | // C function void glDisableVertexAttribArray ( GLuint index ) | 
|  |  | 
|  | public static native void glDisableVertexAttribArray( | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) | 
|  |  | 
|  | public static native void glDrawArrays( | 
|  | int mode, | 
|  | int first, | 
|  | int count | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) | 
|  |  | 
|  | public static native void glDrawElements( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) | 
|  |  | 
|  | public static native void glDrawElements( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices | 
|  | ); | 
|  |  | 
|  | // C function void glEnable ( GLenum cap ) | 
|  |  | 
|  | public static native void glEnable( | 
|  | int cap | 
|  | ); | 
|  |  | 
|  | // C function void glEnableVertexAttribArray ( GLuint index ) | 
|  |  | 
|  | public static native void glEnableVertexAttribArray( | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glFinish ( void ) | 
|  |  | 
|  | public static native void glFinish( | 
|  | ); | 
|  |  | 
|  | // C function void glFlush ( void ) | 
|  |  | 
|  | public static native void glFlush( | 
|  | ); | 
|  |  | 
|  | // C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) | 
|  |  | 
|  | public static native void glFramebufferRenderbuffer( | 
|  | int target, | 
|  | int attachment, | 
|  | int renderbuffertarget, | 
|  | int renderbuffer | 
|  | ); | 
|  |  | 
|  | // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) | 
|  |  | 
|  | public static native void glFramebufferTexture2D( | 
|  | int target, | 
|  | int attachment, | 
|  | int textarget, | 
|  | int texture, | 
|  | int level | 
|  | ); | 
|  |  | 
|  | // C function void glFrontFace ( GLenum mode ) | 
|  |  | 
|  | public static native void glFrontFace( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) | 
|  |  | 
|  | public static native void glGenBuffers( | 
|  | int n, | 
|  | int[] buffers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) | 
|  |  | 
|  | public static native void glGenBuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer buffers | 
|  | ); | 
|  |  | 
|  | // C function void glGenerateMipmap ( GLenum target ) | 
|  |  | 
|  | public static native void glGenerateMipmap( | 
|  | int target | 
|  | ); | 
|  |  | 
|  | // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) | 
|  |  | 
|  | public static native void glGenFramebuffers( | 
|  | int n, | 
|  | int[] framebuffers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) | 
|  |  | 
|  | public static native void glGenFramebuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer framebuffers | 
|  | ); | 
|  |  | 
|  | // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) | 
|  |  | 
|  | public static native void glGenRenderbuffers( | 
|  | int n, | 
|  | int[] renderbuffers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) | 
|  |  | 
|  | public static native void glGenRenderbuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer renderbuffers | 
|  | ); | 
|  |  | 
|  | // C function void glGenTextures ( GLsizei n, GLuint *textures ) | 
|  |  | 
|  | public static native void glGenTextures( | 
|  | int n, | 
|  | int[] textures, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenTextures ( GLsizei n, GLuint *textures ) | 
|  |  | 
|  | public static native void glGenTextures( | 
|  | int n, | 
|  | java.nio.IntBuffer textures | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | public static native void glGetActiveAttrib( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | int[] size, | 
|  | int sizeOffset, | 
|  | int[] type, | 
|  | int typeOffset, | 
|  | byte[] name, | 
|  | int nameOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | /** @hide Method is broken, but used to be public (b/6006380) */ | 
|  | @UnsupportedAppUsage | 
|  | public static native void glGetActiveAttrib( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type, | 
|  | byte name | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | public static native String glGetActiveAttrib( | 
|  | int program, | 
|  | int index, | 
|  | int[] size, | 
|  | int sizeOffset, | 
|  | int[] type, | 
|  | int typeOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | public static native String glGetActiveAttrib( | 
|  | int program, | 
|  | int index, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type | 
|  | ); | 
|  | // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | public static native void glGetActiveUniform( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | int[] size, | 
|  | int sizeOffset, | 
|  | int[] type, | 
|  | int typeOffset, | 
|  | byte[] name, | 
|  | int nameOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | /** @hide Method is broken, but used to be public (b/6006380) */ | 
|  | @UnsupportedAppUsage | 
|  | public static native void glGetActiveUniform( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type, | 
|  | byte name | 
|  | ); | 
|  | // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | public static native String glGetActiveUniform( | 
|  | int program, | 
|  | int index, | 
|  | int[] size, | 
|  | int sizeOffset, | 
|  | int[] type, | 
|  | int typeOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) | 
|  |  | 
|  | public static native String glGetActiveUniform( | 
|  | int program, | 
|  | int index, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type | 
|  | ); | 
|  | // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) | 
|  |  | 
|  | public static native void glGetAttachedShaders( | 
|  | int program, | 
|  | int maxcount, | 
|  | int[] count, | 
|  | int countOffset, | 
|  | int[] shaders, | 
|  | int shadersOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) | 
|  |  | 
|  | public static native void glGetAttachedShaders( | 
|  | int program, | 
|  | int maxcount, | 
|  | java.nio.IntBuffer count, | 
|  | java.nio.IntBuffer shaders | 
|  | ); | 
|  |  | 
|  | // C function GLint glGetAttribLocation ( GLuint program, const char *name ) | 
|  |  | 
|  | public static native int glGetAttribLocation( | 
|  | int program, | 
|  | String name | 
|  | ); | 
|  |  | 
|  | // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) | 
|  |  | 
|  | public static native void glGetBooleanv( | 
|  | int pname, | 
|  | boolean[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) | 
|  |  | 
|  | public static native void glGetBooleanv( | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetBufferParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetBufferParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLenum glGetError ( void ) | 
|  |  | 
|  | public static native int glGetError( | 
|  | ); | 
|  |  | 
|  | // C function void glGetFloatv ( GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetFloatv( | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetFloatv ( GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetFloatv( | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetFramebufferAttachmentParameteriv( | 
|  | int target, | 
|  | int attachment, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetFramebufferAttachmentParameteriv( | 
|  | int target, | 
|  | int attachment, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetIntegerv ( GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetIntegerv( | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetIntegerv ( GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetIntegerv( | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramiv( | 
|  | int program, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramiv( | 
|  | int program, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, | 
|  | //     GLchar * infoLog); | 
|  |  | 
|  | public static native String glGetProgramInfoLog( | 
|  | int program | 
|  | ); | 
|  | // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetRenderbufferParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetRenderbufferParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetShaderiv( | 
|  | int shader, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetShaderiv( | 
|  | int shader, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, | 
|  | //     GLchar * infoLog); | 
|  |  | 
|  | public static native String glGetShaderInfoLog( | 
|  | int shader | 
|  | ); | 
|  | // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) | 
|  |  | 
|  | public static native void glGetShaderPrecisionFormat( | 
|  | int shadertype, | 
|  | int precisiontype, | 
|  | int[] range, | 
|  | int rangeOffset, | 
|  | int[] precision, | 
|  | int precisionOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) | 
|  |  | 
|  | public static native void glGetShaderPrecisionFormat( | 
|  | int shadertype, | 
|  | int precisiontype, | 
|  | java.nio.IntBuffer range, | 
|  | java.nio.IntBuffer precision | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | 
|  |  | 
|  | public static native void glGetShaderSource( | 
|  | int shader, | 
|  | int bufsize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | byte[] source, | 
|  | int sourceOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | 
|  |  | 
|  | /** @hide Method is broken, but used to be public (b/6006380) */ | 
|  | public static native void glGetShaderSource( | 
|  | int shader, | 
|  | int bufsize, | 
|  | java.nio.IntBuffer length, | 
|  | byte source | 
|  | ); | 
|  |  | 
|  | // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | 
|  |  | 
|  | public static native String glGetShaderSource( | 
|  | int shader | 
|  | ); | 
|  | // C function const GLubyte * glGetString ( GLenum name ) | 
|  |  | 
|  | public static native String glGetString( | 
|  | int name | 
|  | ); | 
|  | // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetTexParameterfv( | 
|  | int target, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetTexParameterfv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetTexParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetTexParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetUniformfv( | 
|  | int program, | 
|  | int location, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetUniformfv( | 
|  | int program, | 
|  | int location, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params ) | 
|  |  | 
|  | public static native void glGetUniformiv( | 
|  | int program, | 
|  | int location, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params ) | 
|  |  | 
|  | public static native void glGetUniformiv( | 
|  | int program, | 
|  | int location, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLint glGetUniformLocation ( GLuint program, const char *name ) | 
|  |  | 
|  | public static native int glGetUniformLocation( | 
|  | int program, | 
|  | String name | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribfv( | 
|  | int index, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribfv( | 
|  | int index, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribiv( | 
|  | int index, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribiv( | 
|  | int index, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glHint ( GLenum target, GLenum mode ) | 
|  |  | 
|  | public static native void glHint( | 
|  | int target, | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsBuffer ( GLuint buffer ) | 
|  |  | 
|  | public static native boolean glIsBuffer( | 
|  | int buffer | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsEnabled ( GLenum cap ) | 
|  |  | 
|  | public static native boolean glIsEnabled( | 
|  | int cap | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsFramebuffer ( GLuint framebuffer ) | 
|  |  | 
|  | public static native boolean glIsFramebuffer( | 
|  | int framebuffer | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsProgram ( GLuint program ) | 
|  |  | 
|  | public static native boolean glIsProgram( | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsRenderbuffer ( GLuint renderbuffer ) | 
|  |  | 
|  | public static native boolean glIsRenderbuffer( | 
|  | int renderbuffer | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsShader ( GLuint shader ) | 
|  |  | 
|  | public static native boolean glIsShader( | 
|  | int shader | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsTexture ( GLuint texture ) | 
|  |  | 
|  | public static native boolean glIsTexture( | 
|  | int texture | 
|  | ); | 
|  |  | 
|  | // C function void glLineWidth ( GLfloat width ) | 
|  |  | 
|  | public static native void glLineWidth( | 
|  | float width | 
|  | ); | 
|  |  | 
|  | // C function void glLinkProgram ( GLuint program ) | 
|  |  | 
|  | public static native void glLinkProgram( | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function void glPixelStorei ( GLenum pname, GLint param ) | 
|  |  | 
|  | public static native void glPixelStorei( | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glPolygonOffset ( GLfloat factor, GLfloat units ) | 
|  |  | 
|  | public static native void glPolygonOffset( | 
|  | float factor, | 
|  | float units | 
|  | ); | 
|  |  | 
|  | // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) | 
|  |  | 
|  | public static native void glReadPixels( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glReleaseShaderCompiler ( void ) | 
|  |  | 
|  | public static native void glReleaseShaderCompiler( | 
|  | ); | 
|  |  | 
|  | // C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glRenderbufferStorage( | 
|  | int target, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glSampleCoverage ( GLclampf value, GLboolean invert ) | 
|  |  | 
|  | public static native void glSampleCoverage( | 
|  | float value, | 
|  | boolean invert | 
|  | ); | 
|  |  | 
|  | // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glScissor( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) | 
|  |  | 
|  | public static native void glShaderBinary( | 
|  | int n, | 
|  | int[] shaders, | 
|  | int offset, | 
|  | int binaryformat, | 
|  | java.nio.Buffer binary, | 
|  | int length | 
|  | ); | 
|  |  | 
|  | // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) | 
|  |  | 
|  | public static native void glShaderBinary( | 
|  | int n, | 
|  | java.nio.IntBuffer shaders, | 
|  | int binaryformat, | 
|  | java.nio.Buffer binary, | 
|  | int length | 
|  | ); | 
|  |  | 
|  | // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) | 
|  |  | 
|  | public static native void glShaderSource( | 
|  | int shader, | 
|  | String string | 
|  | ); | 
|  | // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) | 
|  |  | 
|  | public static native void glStencilFunc( | 
|  | int func, | 
|  | int ref, | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) | 
|  |  | 
|  | public static native void glStencilFuncSeparate( | 
|  | int face, | 
|  | int func, | 
|  | int ref, | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glStencilMask ( GLuint mask ) | 
|  |  | 
|  | public static native void glStencilMask( | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glStencilMaskSeparate ( GLenum face, GLuint mask ) | 
|  |  | 
|  | public static native void glStencilMaskSeparate( | 
|  | int face, | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) | 
|  |  | 
|  | public static native void glStencilOp( | 
|  | int fail, | 
|  | int zfail, | 
|  | int zpass | 
|  | ); | 
|  |  | 
|  | // C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) | 
|  |  | 
|  | public static native void glStencilOpSeparate( | 
|  | int face, | 
|  | int fail, | 
|  | int zfail, | 
|  | int zpass | 
|  | ); | 
|  |  | 
|  | // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) | 
|  |  | 
|  | public static native void glTexImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int border, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glTexParameterf( | 
|  | int target, | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glTexParameterfv( | 
|  | int target, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glTexParameterfv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param ) | 
|  |  | 
|  | public static native void glTexParameteri( | 
|  | int target, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) | 
|  |  | 
|  | public static native void glTexParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) | 
|  |  | 
|  | public static native void glTexParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) | 
|  |  | 
|  | public static native void glTexSubImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1f ( GLint location, GLfloat x ) | 
|  |  | 
|  | public static native void glUniform1f( | 
|  | int location, | 
|  | float x | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform1fv( | 
|  | int location, | 
|  | int count, | 
|  | float[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform1fv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1i ( GLint location, GLint x ) | 
|  |  | 
|  | public static native void glUniform1i( | 
|  | int location, | 
|  | int x | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform1iv( | 
|  | int location, | 
|  | int count, | 
|  | int[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform1iv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2f ( GLint location, GLfloat x, GLfloat y ) | 
|  |  | 
|  | public static native void glUniform2f( | 
|  | int location, | 
|  | float x, | 
|  | float y | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform2fv( | 
|  | int location, | 
|  | int count, | 
|  | float[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform2fv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2i ( GLint location, GLint x, GLint y ) | 
|  |  | 
|  | public static native void glUniform2i( | 
|  | int location, | 
|  | int x, | 
|  | int y | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform2iv( | 
|  | int location, | 
|  | int count, | 
|  | int[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform2iv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) | 
|  |  | 
|  | public static native void glUniform3f( | 
|  | int location, | 
|  | float x, | 
|  | float y, | 
|  | float z | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform3fv( | 
|  | int location, | 
|  | int count, | 
|  | float[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform3fv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) | 
|  |  | 
|  | public static native void glUniform3i( | 
|  | int location, | 
|  | int x, | 
|  | int y, | 
|  | int z | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform3iv( | 
|  | int location, | 
|  | int count, | 
|  | int[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform3iv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) | 
|  |  | 
|  | public static native void glUniform4f( | 
|  | int location, | 
|  | float x, | 
|  | float y, | 
|  | float z, | 
|  | float w | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform4fv( | 
|  | int location, | 
|  | int count, | 
|  | float[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) | 
|  |  | 
|  | public static native void glUniform4fv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) | 
|  |  | 
|  | public static native void glUniform4i( | 
|  | int location, | 
|  | int x, | 
|  | int y, | 
|  | int z, | 
|  | int w | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform4iv( | 
|  | int location, | 
|  | int count, | 
|  | int[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) | 
|  |  | 
|  | public static native void glUniform4iv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix2fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix2fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix3fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix3fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix4fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix4fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUseProgram ( GLuint program ) | 
|  |  | 
|  | public static native void glUseProgram( | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function void glValidateProgram ( GLuint program ) | 
|  |  | 
|  | public static native void glValidateProgram( | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib1f ( GLuint indx, GLfloat x ) | 
|  |  | 
|  | public static native void glVertexAttrib1f( | 
|  | int indx, | 
|  | float x | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib1fv( | 
|  | int indx, | 
|  | float[] values, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib1fv( | 
|  | int indx, | 
|  | java.nio.FloatBuffer values | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) | 
|  |  | 
|  | public static native void glVertexAttrib2f( | 
|  | int indx, | 
|  | float x, | 
|  | float y | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib2fv( | 
|  | int indx, | 
|  | float[] values, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib2fv( | 
|  | int indx, | 
|  | java.nio.FloatBuffer values | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) | 
|  |  | 
|  | public static native void glVertexAttrib3f( | 
|  | int indx, | 
|  | float x, | 
|  | float y, | 
|  | float z | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib3fv( | 
|  | int indx, | 
|  | float[] values, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib3fv( | 
|  | int indx, | 
|  | java.nio.FloatBuffer values | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) | 
|  |  | 
|  | public static native void glVertexAttrib4f( | 
|  | int indx, | 
|  | float x, | 
|  | float y, | 
|  | float z, | 
|  | float w | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib4fv( | 
|  | int indx, | 
|  | float[] values, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) | 
|  |  | 
|  | public static native void glVertexAttrib4fv( | 
|  | int indx, | 
|  | java.nio.FloatBuffer values | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) | 
|  |  | 
|  | public static native void glVertexAttribPointer( | 
|  | int indx, | 
|  | int size, | 
|  | int type, | 
|  | boolean normalized, | 
|  | int stride, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) | 
|  |  | 
|  | private static native void glVertexAttribPointerBounds( | 
|  | int indx, | 
|  | int size, | 
|  | int type, | 
|  | boolean normalized, | 
|  | int stride, | 
|  | java.nio.Buffer ptr, | 
|  | int remaining | 
|  | ); | 
|  |  | 
|  | public static void glVertexAttribPointer( | 
|  | int indx, | 
|  | int size, | 
|  | int type, | 
|  | boolean normalized, | 
|  | int stride, | 
|  | java.nio.Buffer ptr | 
|  | ) { | 
|  | glVertexAttribPointerBounds( | 
|  | indx, | 
|  | size, | 
|  | type, | 
|  | normalized, | 
|  | stride, | 
|  | ptr, | 
|  | ptr.remaining() | 
|  | ); | 
|  | } | 
|  |  | 
|  | // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glViewport( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | } |