|  | /* | 
|  | ** | 
|  | ** Copyright 2009, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | // This source file is automatically generated | 
|  |  | 
|  | package android.opengl; | 
|  |  | 
|  | import java.nio.Buffer; | 
|  |  | 
|  | public class GLES10 { | 
|  | public static final int GL_ADD                                   = 0x0104; | 
|  | public static final int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E; | 
|  | public static final int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D; | 
|  | public static final int GL_ALPHA                                 = 0x1906; | 
|  | public static final int GL_ALPHA_BITS                            = 0x0D55; | 
|  | public static final int GL_ALPHA_TEST                            = 0x0BC0; | 
|  | public static final int GL_ALWAYS                                = 0x0207; | 
|  | public static final int GL_AMBIENT                               = 0x1200; | 
|  | public static final int GL_AMBIENT_AND_DIFFUSE                   = 0x1602; | 
|  | public static final int GL_AND                                   = 0x1501; | 
|  | public static final int GL_AND_INVERTED                          = 0x1504; | 
|  | public static final int GL_AND_REVERSE                           = 0x1502; | 
|  | public static final int GL_BACK                                  = 0x0405; | 
|  | public static final int GL_BLEND                                 = 0x0BE2; | 
|  | public static final int GL_BLUE_BITS                             = 0x0D54; | 
|  | public static final int GL_BYTE                                  = 0x1400; | 
|  | public static final int GL_CCW                                   = 0x0901; | 
|  | public static final int GL_CLAMP_TO_EDGE                         = 0x812F; | 
|  | public static final int GL_CLEAR                                 = 0x1500; | 
|  | public static final int GL_COLOR_ARRAY                           = 0x8076; | 
|  | public static final int GL_COLOR_BUFFER_BIT                      = 0x4000; | 
|  | public static final int GL_COLOR_LOGIC_OP                        = 0x0BF2; | 
|  | public static final int GL_COLOR_MATERIAL                        = 0x0B57; | 
|  | public static final int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3; | 
|  | public static final int GL_CONSTANT_ATTENUATION                  = 0x1207; | 
|  | public static final int GL_COPY                                  = 0x1503; | 
|  | public static final int GL_COPY_INVERTED                         = 0x150C; | 
|  | public static final int GL_CULL_FACE                             = 0x0B44; | 
|  | public static final int GL_CW                                    = 0x0900; | 
|  | public static final int GL_DECAL                                 = 0x2101; | 
|  | public static final int GL_DECR                                  = 0x1E03; | 
|  | public static final int GL_DEPTH_BITS                            = 0x0D56; | 
|  | public static final int GL_DEPTH_BUFFER_BIT                      = 0x0100; | 
|  | public static final int GL_DEPTH_TEST                            = 0x0B71; | 
|  | public static final int GL_DIFFUSE                               = 0x1201; | 
|  | public static final int GL_DITHER                                = 0x0BD0; | 
|  | public static final int GL_DONT_CARE                             = 0x1100; | 
|  | public static final int GL_DST_ALPHA                             = 0x0304; | 
|  | public static final int GL_DST_COLOR                             = 0x0306; | 
|  | public static final int GL_EMISSION                              = 0x1600; | 
|  | public static final int GL_EQUAL                                 = 0x0202; | 
|  | public static final int GL_EQUIV                                 = 0x1509; | 
|  | public static final int GL_EXP                                   = 0x0800; | 
|  | public static final int GL_EXP2                                  = 0x0801; | 
|  | public static final int GL_EXTENSIONS                            = 0x1F03; | 
|  | public static final int GL_FALSE                                 = 0; | 
|  | public static final int GL_FASTEST                               = 0x1101; | 
|  | public static final int GL_FIXED                                 = 0x140C; | 
|  | public static final int GL_FLAT                                  = 0x1D00; | 
|  | public static final int GL_FLOAT                                 = 0x1406; | 
|  | public static final int GL_FOG                                   = 0x0B60; | 
|  | public static final int GL_FOG_COLOR                             = 0x0B66; | 
|  | public static final int GL_FOG_DENSITY                           = 0x0B62; | 
|  | public static final int GL_FOG_END                               = 0x0B64; | 
|  | public static final int GL_FOG_HINT                              = 0x0C54; | 
|  | public static final int GL_FOG_MODE                              = 0x0B65; | 
|  | public static final int GL_FOG_START                             = 0x0B63; | 
|  | public static final int GL_FRONT                                 = 0x0404; | 
|  | public static final int GL_FRONT_AND_BACK                        = 0x0408; | 
|  | public static final int GL_GEQUAL                                = 0x0206; | 
|  | public static final int GL_GREATER                               = 0x0204; | 
|  | public static final int GL_GREEN_BITS                            = 0x0D53; | 
|  | public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B; | 
|  | public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A; | 
|  | public static final int GL_INCR                                  = 0x1E02; | 
|  | public static final int GL_INVALID_ENUM                          = 0x0500; | 
|  | public static final int GL_INVALID_OPERATION                     = 0x0502; | 
|  | public static final int GL_INVALID_VALUE                         = 0x0501; | 
|  | public static final int GL_INVERT                                = 0x150A; | 
|  | public static final int GL_KEEP                                  = 0x1E00; | 
|  | public static final int GL_LEQUAL                                = 0x0203; | 
|  | public static final int GL_LESS                                  = 0x0201; | 
|  | public static final int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53; | 
|  | public static final int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52; | 
|  | public static final int GL_LIGHT0                                = 0x4000; | 
|  | public static final int GL_LIGHT1                                = 0x4001; | 
|  | public static final int GL_LIGHT2                                = 0x4002; | 
|  | public static final int GL_LIGHT3                                = 0x4003; | 
|  | public static final int GL_LIGHT4                                = 0x4004; | 
|  | public static final int GL_LIGHT5                                = 0x4005; | 
|  | public static final int GL_LIGHT6                                = 0x4006; | 
|  | public static final int GL_LIGHT7                                = 0x4007; | 
|  | public static final int GL_LIGHTING                              = 0x0B50; | 
|  | public static final int GL_LINE_LOOP                             = 0x0002; | 
|  | public static final int GL_LINE_SMOOTH                           = 0x0B20; | 
|  | public static final int GL_LINE_SMOOTH_HINT                      = 0x0C52; | 
|  | public static final int GL_LINE_STRIP                            = 0x0003; | 
|  | public static final int GL_LINEAR                                = 0x2601; | 
|  | public static final int GL_LINEAR_ATTENUATION                    = 0x1208; | 
|  | public static final int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703; | 
|  | public static final int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701; | 
|  | public static final int GL_LINES                                 = 0x0001; | 
|  | public static final int GL_LUMINANCE                             = 0x1909; | 
|  | public static final int GL_LUMINANCE_ALPHA                       = 0x190A; | 
|  | public static final int GL_MAX_ELEMENTS_INDICES                  = 0x80E9; | 
|  | public static final int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8; | 
|  | public static final int GL_MAX_LIGHTS                            = 0x0D31; | 
|  | public static final int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36; | 
|  | public static final int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38; | 
|  | public static final int GL_MAX_TEXTURE_SIZE                      = 0x0D33; | 
|  | public static final int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39; | 
|  | public static final int GL_MAX_TEXTURE_UNITS                     = 0x84E2; | 
|  | public static final int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A; | 
|  | public static final int GL_MODELVIEW                             = 0x1700; | 
|  | public static final int GL_MODULATE                              = 0x2100; | 
|  | public static final int GL_MULTISAMPLE                           = 0x809D; | 
|  | public static final int GL_NAND                                  = 0x150E; | 
|  | public static final int GL_NEAREST                               = 0x2600; | 
|  | public static final int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702; | 
|  | public static final int GL_NEAREST_MIPMAP_NEAREST                = 0x2700; | 
|  | public static final int GL_NEVER                                 = 0x0200; | 
|  | public static final int GL_NICEST                                = 0x1102; | 
|  | public static final int GL_NO_ERROR                              = 0; | 
|  | public static final int GL_NOOP                                  = 0x1505; | 
|  | public static final int GL_NOR                                   = 0x1508; | 
|  | public static final int GL_NORMAL_ARRAY                          = 0x8075; | 
|  | public static final int GL_NORMALIZE                             = 0x0BA1; | 
|  | public static final int GL_NOTEQUAL                              = 0x0205; | 
|  | public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2; | 
|  | public static final int GL_ONE                                   = 1; | 
|  | public static final int GL_ONE_MINUS_DST_ALPHA                   = 0x0305; | 
|  | public static final int GL_ONE_MINUS_DST_COLOR                   = 0x0307; | 
|  | public static final int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303; | 
|  | public static final int GL_ONE_MINUS_SRC_COLOR                   = 0x0301; | 
|  | public static final int GL_OR                                    = 0x1507; | 
|  | public static final int GL_OR_INVERTED                           = 0x150D; | 
|  | public static final int GL_OR_REVERSE                            = 0x150B; | 
|  | public static final int GL_OUT_OF_MEMORY                         = 0x0505; | 
|  | public static final int GL_PACK_ALIGNMENT                        = 0x0D05; | 
|  | public static final int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92; | 
|  | public static final int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94; | 
|  | public static final int GL_PALETTE4_RGB8_OES                     = 0x8B90; | 
|  | public static final int GL_PALETTE4_RGBA4_OES                    = 0x8B93; | 
|  | public static final int GL_PALETTE4_RGBA8_OES                    = 0x8B91; | 
|  | public static final int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97; | 
|  | public static final int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99; | 
|  | public static final int GL_PALETTE8_RGB8_OES                     = 0x8B95; | 
|  | public static final int GL_PALETTE8_RGBA4_OES                    = 0x8B98; | 
|  | public static final int GL_PALETTE8_RGBA8_OES                    = 0x8B96; | 
|  | public static final int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50; | 
|  | public static final int GL_POINT_SMOOTH                          = 0x0B10; | 
|  | public static final int GL_POINT_SMOOTH_HINT                     = 0x0C51; | 
|  | public static final int GL_POINTS                                = 0x0000; | 
|  | public static final int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128; | 
|  | public static final int GL_POINT_SIZE                            = 0x0B11; | 
|  | public static final int GL_POLYGON_OFFSET_FILL                   = 0x8037; | 
|  | public static final int GL_POLYGON_SMOOTH_HINT                   = 0x0C53; | 
|  | public static final int GL_POSITION                              = 0x1203; | 
|  | public static final int GL_PROJECTION                            = 0x1701; | 
|  | public static final int GL_QUADRATIC_ATTENUATION                 = 0x1209; | 
|  | public static final int GL_RED_BITS                              = 0x0D52; | 
|  | public static final int GL_RENDERER                              = 0x1F01; | 
|  | public static final int GL_REPEAT                                = 0x2901; | 
|  | public static final int GL_REPLACE                               = 0x1E01; | 
|  | public static final int GL_RESCALE_NORMAL                        = 0x803A; | 
|  | public static final int GL_RGB                                   = 0x1907; | 
|  | public static final int GL_RGBA                                  = 0x1908; | 
|  | public static final int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E; | 
|  | public static final int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F; | 
|  | public static final int GL_SAMPLE_COVERAGE                       = 0x80A0; | 
|  | public static final int GL_SCISSOR_TEST                          = 0x0C11; | 
|  | public static final int GL_SET                                   = 0x150F; | 
|  | public static final int GL_SHININESS                             = 0x1601; | 
|  | public static final int GL_SHORT                                 = 0x1402; | 
|  | public static final int GL_SMOOTH                                = 0x1D01; | 
|  | public static final int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22; | 
|  | public static final int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12; | 
|  | public static final int GL_SPECULAR                              = 0x1202; | 
|  | public static final int GL_SPOT_CUTOFF                           = 0x1206; | 
|  | public static final int GL_SPOT_DIRECTION                        = 0x1204; | 
|  | public static final int GL_SPOT_EXPONENT                         = 0x1205; | 
|  | public static final int GL_SRC_ALPHA                             = 0x0302; | 
|  | public static final int GL_SRC_ALPHA_SATURATE                    = 0x0308; | 
|  | public static final int GL_SRC_COLOR                             = 0x0300; | 
|  | public static final int GL_STACK_OVERFLOW                        = 0x0503; | 
|  | public static final int GL_STACK_UNDERFLOW                       = 0x0504; | 
|  | public static final int GL_STENCIL_BITS                          = 0x0D57; | 
|  | public static final int GL_STENCIL_BUFFER_BIT                    = 0x0400; | 
|  | public static final int GL_STENCIL_TEST                          = 0x0B90; | 
|  | public static final int GL_SUBPIXEL_BITS                         = 0x0D50; | 
|  | public static final int GL_TEXTURE                               = 0x1702; | 
|  | public static final int GL_TEXTURE_2D                            = 0x0DE1; | 
|  | public static final int GL_TEXTURE_COORD_ARRAY                   = 0x8078; | 
|  | public static final int GL_TEXTURE_ENV                           = 0x2300; | 
|  | public static final int GL_TEXTURE_ENV_COLOR                     = 0x2201; | 
|  | public static final int GL_TEXTURE_ENV_MODE                      = 0x2200; | 
|  | public static final int GL_TEXTURE_MAG_FILTER                    = 0x2800; | 
|  | public static final int GL_TEXTURE_MIN_FILTER                    = 0x2801; | 
|  | public static final int GL_TEXTURE_WRAP_S                        = 0x2802; | 
|  | public static final int GL_TEXTURE_WRAP_T                        = 0x2803; | 
|  | public static final int GL_TEXTURE0                              = 0x84C0; | 
|  | public static final int GL_TEXTURE1                              = 0x84C1; | 
|  | public static final int GL_TEXTURE2                              = 0x84C2; | 
|  | public static final int GL_TEXTURE3                              = 0x84C3; | 
|  | public static final int GL_TEXTURE4                              = 0x84C4; | 
|  | public static final int GL_TEXTURE5                              = 0x84C5; | 
|  | public static final int GL_TEXTURE6                              = 0x84C6; | 
|  | public static final int GL_TEXTURE7                              = 0x84C7; | 
|  | public static final int GL_TEXTURE8                              = 0x84C8; | 
|  | public static final int GL_TEXTURE9                              = 0x84C9; | 
|  | public static final int GL_TEXTURE10                             = 0x84CA; | 
|  | public static final int GL_TEXTURE11                             = 0x84CB; | 
|  | public static final int GL_TEXTURE12                             = 0x84CC; | 
|  | public static final int GL_TEXTURE13                             = 0x84CD; | 
|  | public static final int GL_TEXTURE14                             = 0x84CE; | 
|  | public static final int GL_TEXTURE15                             = 0x84CF; | 
|  | public static final int GL_TEXTURE16                             = 0x84D0; | 
|  | public static final int GL_TEXTURE17                             = 0x84D1; | 
|  | public static final int GL_TEXTURE18                             = 0x84D2; | 
|  | public static final int GL_TEXTURE19                             = 0x84D3; | 
|  | public static final int GL_TEXTURE20                             = 0x84D4; | 
|  | public static final int GL_TEXTURE21                             = 0x84D5; | 
|  | public static final int GL_TEXTURE22                             = 0x84D6; | 
|  | public static final int GL_TEXTURE23                             = 0x84D7; | 
|  | public static final int GL_TEXTURE24                             = 0x84D8; | 
|  | public static final int GL_TEXTURE25                             = 0x84D9; | 
|  | public static final int GL_TEXTURE26                             = 0x84DA; | 
|  | public static final int GL_TEXTURE27                             = 0x84DB; | 
|  | public static final int GL_TEXTURE28                             = 0x84DC; | 
|  | public static final int GL_TEXTURE29                             = 0x84DD; | 
|  | public static final int GL_TEXTURE30                             = 0x84DE; | 
|  | public static final int GL_TEXTURE31                             = 0x84DF; | 
|  | public static final int GL_TRIANGLE_FAN                          = 0x0006; | 
|  | public static final int GL_TRIANGLE_STRIP                        = 0x0005; | 
|  | public static final int GL_TRIANGLES                             = 0x0004; | 
|  | public static final int GL_TRUE                                  = 1; | 
|  | public static final int GL_UNPACK_ALIGNMENT                      = 0x0CF5; | 
|  | public static final int GL_UNSIGNED_BYTE                         = 0x1401; | 
|  | public static final int GL_UNSIGNED_SHORT                        = 0x1403; | 
|  | public static final int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033; | 
|  | public static final int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034; | 
|  | public static final int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363; | 
|  | public static final int GL_VENDOR                                = 0x1F00; | 
|  | public static final int GL_VERSION                               = 0x1F02; | 
|  | public static final int GL_VERTEX_ARRAY                          = 0x8074; | 
|  | public static final int GL_XOR                                   = 0x1506; | 
|  | public static final int GL_ZERO                                  = 0; | 
|  |  | 
|  | native private static void _nativeClassInit(); | 
|  | static { | 
|  | _nativeClassInit(); | 
|  | } | 
|  |  | 
|  | private static Buffer _colorPointer; | 
|  | private static Buffer _normalPointer; | 
|  | private static Buffer _texCoordPointer; | 
|  | private static Buffer _vertexPointer; | 
|  |  | 
|  | // C function void glActiveTexture ( GLenum texture ) | 
|  |  | 
|  | public static native void glActiveTexture( | 
|  | int texture | 
|  | ); | 
|  |  | 
|  | // C function void glAlphaFunc ( GLenum func, GLclampf ref ) | 
|  |  | 
|  | public static native void glAlphaFunc( | 
|  | int func, | 
|  | float ref | 
|  | ); | 
|  |  | 
|  | // C function void glAlphaFuncx ( GLenum func, GLclampx ref ) | 
|  |  | 
|  | public static native void glAlphaFuncx( | 
|  | int func, | 
|  | int ref | 
|  | ); | 
|  |  | 
|  | // C function void glBindTexture ( GLenum target, GLuint texture ) | 
|  |  | 
|  | public static native void glBindTexture( | 
|  | int target, | 
|  | int texture | 
|  | ); | 
|  |  | 
|  | // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor ) | 
|  |  | 
|  | public static native void glBlendFunc( | 
|  | int sfactor, | 
|  | int dfactor | 
|  | ); | 
|  |  | 
|  | // C function void glClear ( GLbitfield mask ) | 
|  |  | 
|  | public static native void glClear( | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) | 
|  |  | 
|  | public static native void glClearColor( | 
|  | float red, | 
|  | float green, | 
|  | float blue, | 
|  | float alpha | 
|  | ); | 
|  |  | 
|  | // C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) | 
|  |  | 
|  | public static native void glClearColorx( | 
|  | int red, | 
|  | int green, | 
|  | int blue, | 
|  | int alpha | 
|  | ); | 
|  |  | 
|  | // C function void glClearDepthf ( GLclampf depth ) | 
|  |  | 
|  | public static native void glClearDepthf( | 
|  | float depth | 
|  | ); | 
|  |  | 
|  | // C function void glClearDepthx ( GLclampx depth ) | 
|  |  | 
|  | public static native void glClearDepthx( | 
|  | int depth | 
|  | ); | 
|  |  | 
|  | // C function void glClearStencil ( GLint s ) | 
|  |  | 
|  | public static native void glClearStencil( | 
|  | int s | 
|  | ); | 
|  |  | 
|  | // C function void glClientActiveTexture ( GLenum texture ) | 
|  |  | 
|  | public static native void glClientActiveTexture( | 
|  | int texture | 
|  | ); | 
|  |  | 
|  | // C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) | 
|  |  | 
|  | public static native void glColor4f( | 
|  | float red, | 
|  | float green, | 
|  | float blue, | 
|  | float alpha | 
|  | ); | 
|  |  | 
|  | // C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) | 
|  |  | 
|  | public static native void glColor4x( | 
|  | int red, | 
|  | int green, | 
|  | int blue, | 
|  | int alpha | 
|  | ); | 
|  |  | 
|  | // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) | 
|  |  | 
|  | public static native void glColorMask( | 
|  | boolean red, | 
|  | boolean green, | 
|  | boolean blue, | 
|  | boolean alpha | 
|  | ); | 
|  |  | 
|  | // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | 
|  |  | 
|  | private static native void glColorPointerBounds( | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer, | 
|  | int remaining | 
|  | ); | 
|  |  | 
|  | public static void glColorPointer( | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer | 
|  | ) { | 
|  | glColorPointerBounds( | 
|  | size, | 
|  | type, | 
|  | stride, | 
|  | pointer, | 
|  | pointer.remaining() | 
|  | ); | 
|  | if ((size == 4) && | 
|  | ((type == GL_FLOAT) || | 
|  | (type == GL_UNSIGNED_BYTE) || | 
|  | (type == GL_FIXED)) && | 
|  | (stride >= 0)) { | 
|  | _colorPointer = pointer; | 
|  | } | 
|  | } | 
|  |  | 
|  | // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) | 
|  |  | 
|  | public static native void glCompressedTexImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int border, | 
|  | int imageSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) | 
|  |  | 
|  | public static native void glCompressedTexSubImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int imageSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) | 
|  |  | 
|  | public static native void glCopyTexImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | int border | 
|  | ); | 
|  |  | 
|  | // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glCopyTexSubImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glCullFace ( GLenum mode ) | 
|  |  | 
|  | public static native void glCullFace( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) | 
|  |  | 
|  | public static native void glDeleteTextures( | 
|  | int n, | 
|  | int[] textures, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) | 
|  |  | 
|  | public static native void glDeleteTextures( | 
|  | int n, | 
|  | java.nio.IntBuffer textures | 
|  | ); | 
|  |  | 
|  | // C function void glDepthFunc ( GLenum func ) | 
|  |  | 
|  | public static native void glDepthFunc( | 
|  | int func | 
|  | ); | 
|  |  | 
|  | // C function void glDepthMask ( GLboolean flag ) | 
|  |  | 
|  | public static native void glDepthMask( | 
|  | boolean flag | 
|  | ); | 
|  |  | 
|  | // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar ) | 
|  |  | 
|  | public static native void glDepthRangef( | 
|  | float zNear, | 
|  | float zFar | 
|  | ); | 
|  |  | 
|  | // C function void glDepthRangex ( GLclampx zNear, GLclampx zFar ) | 
|  |  | 
|  | public static native void glDepthRangex( | 
|  | int zNear, | 
|  | int zFar | 
|  | ); | 
|  |  | 
|  | // C function void glDisable ( GLenum cap ) | 
|  |  | 
|  | public static native void glDisable( | 
|  | int cap | 
|  | ); | 
|  |  | 
|  | // C function void glDisableClientState ( GLenum array ) | 
|  |  | 
|  | public static native void glDisableClientState( | 
|  | int array | 
|  | ); | 
|  |  | 
|  | // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) | 
|  |  | 
|  | public static native void glDrawArrays( | 
|  | int mode, | 
|  | int first, | 
|  | int count | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) | 
|  |  | 
|  | public static native void glDrawElements( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices | 
|  | ); | 
|  |  | 
|  | // C function void glEnable ( GLenum cap ) | 
|  |  | 
|  | public static native void glEnable( | 
|  | int cap | 
|  | ); | 
|  |  | 
|  | // C function void glEnableClientState ( GLenum array ) | 
|  |  | 
|  | public static native void glEnableClientState( | 
|  | int array | 
|  | ); | 
|  |  | 
|  | // C function void glFinish ( void ) | 
|  |  | 
|  | public static native void glFinish( | 
|  | ); | 
|  |  | 
|  | // C function void glFlush ( void ) | 
|  |  | 
|  | public static native void glFlush( | 
|  | ); | 
|  |  | 
|  | // C function void glFogf ( GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glFogf( | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glFogfv ( GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glFogfv( | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glFogfv ( GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glFogfv( | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glFogx ( GLenum pname, GLfixed param ) | 
|  |  | 
|  | public static native void glFogx( | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glFogxv ( GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glFogxv( | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glFogxv ( GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glFogxv( | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glFrontFace ( GLenum mode ) | 
|  |  | 
|  | public static native void glFrontFace( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) | 
|  |  | 
|  | public static native void glFrustumf( | 
|  | float left, | 
|  | float right, | 
|  | float bottom, | 
|  | float top, | 
|  | float zNear, | 
|  | float zFar | 
|  | ); | 
|  |  | 
|  | // C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) | 
|  |  | 
|  | public static native void glFrustumx( | 
|  | int left, | 
|  | int right, | 
|  | int bottom, | 
|  | int top, | 
|  | int zNear, | 
|  | int zFar | 
|  | ); | 
|  |  | 
|  | // C function void glGenTextures ( GLsizei n, GLuint *textures ) | 
|  |  | 
|  | public static native void glGenTextures( | 
|  | int n, | 
|  | int[] textures, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenTextures ( GLsizei n, GLuint *textures ) | 
|  |  | 
|  | public static native void glGenTextures( | 
|  | int n, | 
|  | java.nio.IntBuffer textures | 
|  | ); | 
|  |  | 
|  | // C function GLenum glGetError ( void ) | 
|  |  | 
|  | public static native int glGetError( | 
|  | ); | 
|  |  | 
|  | // C function void glGetIntegerv ( GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetIntegerv( | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetIntegerv ( GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetIntegerv( | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function const GLubyte * glGetString ( GLenum name ) | 
|  |  | 
|  | public static native String glGetString( | 
|  | int name | 
|  | ); | 
|  | // C function void glHint ( GLenum target, GLenum mode ) | 
|  |  | 
|  | public static native void glHint( | 
|  | int target, | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glLightModelf ( GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glLightModelf( | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glLightModelfv ( GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glLightModelfv( | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glLightModelfv ( GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glLightModelfv( | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glLightModelx ( GLenum pname, GLfixed param ) | 
|  |  | 
|  | public static native void glLightModelx( | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glLightModelxv ( GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glLightModelxv( | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glLightModelxv ( GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glLightModelxv( | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glLightf ( GLenum light, GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glLightf( | 
|  | int light, | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glLightfv( | 
|  | int light, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glLightfv( | 
|  | int light, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glLightx ( GLenum light, GLenum pname, GLfixed param ) | 
|  |  | 
|  | public static native void glLightx( | 
|  | int light, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glLightxv( | 
|  | int light, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glLightxv( | 
|  | int light, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glLineWidth ( GLfloat width ) | 
|  |  | 
|  | public static native void glLineWidth( | 
|  | float width | 
|  | ); | 
|  |  | 
|  | // C function void glLineWidthx ( GLfixed width ) | 
|  |  | 
|  | public static native void glLineWidthx( | 
|  | int width | 
|  | ); | 
|  |  | 
|  | // C function void glLoadIdentity ( void ) | 
|  |  | 
|  | public static native void glLoadIdentity( | 
|  | ); | 
|  |  | 
|  | // C function void glLoadMatrixf ( const GLfloat *m ) | 
|  |  | 
|  | public static native void glLoadMatrixf( | 
|  | float[] m, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glLoadMatrixf ( const GLfloat *m ) | 
|  |  | 
|  | public static native void glLoadMatrixf( | 
|  | java.nio.FloatBuffer m | 
|  | ); | 
|  |  | 
|  | // C function void glLoadMatrixx ( const GLfixed *m ) | 
|  |  | 
|  | public static native void glLoadMatrixx( | 
|  | int[] m, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glLoadMatrixx ( const GLfixed *m ) | 
|  |  | 
|  | public static native void glLoadMatrixx( | 
|  | java.nio.IntBuffer m | 
|  | ); | 
|  |  | 
|  | // C function void glLogicOp ( GLenum opcode ) | 
|  |  | 
|  | public static native void glLogicOp( | 
|  | int opcode | 
|  | ); | 
|  |  | 
|  | // C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glMaterialf( | 
|  | int face, | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glMaterialfv( | 
|  | int face, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glMaterialfv( | 
|  | int face, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) | 
|  |  | 
|  | public static native void glMaterialx( | 
|  | int face, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glMaterialxv( | 
|  | int face, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glMaterialxv( | 
|  | int face, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glMatrixMode ( GLenum mode ) | 
|  |  | 
|  | public static native void glMatrixMode( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glMultMatrixf ( const GLfloat *m ) | 
|  |  | 
|  | public static native void glMultMatrixf( | 
|  | float[] m, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glMultMatrixf ( const GLfloat *m ) | 
|  |  | 
|  | public static native void glMultMatrixf( | 
|  | java.nio.FloatBuffer m | 
|  | ); | 
|  |  | 
|  | // C function void glMultMatrixx ( const GLfixed *m ) | 
|  |  | 
|  | public static native void glMultMatrixx( | 
|  | int[] m, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glMultMatrixx ( const GLfixed *m ) | 
|  |  | 
|  | public static native void glMultMatrixx( | 
|  | java.nio.IntBuffer m | 
|  | ); | 
|  |  | 
|  | // C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) | 
|  |  | 
|  | public static native void glMultiTexCoord4f( | 
|  | int target, | 
|  | float s, | 
|  | float t, | 
|  | float r, | 
|  | float q | 
|  | ); | 
|  |  | 
|  | // C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) | 
|  |  | 
|  | public static native void glMultiTexCoord4x( | 
|  | int target, | 
|  | int s, | 
|  | int t, | 
|  | int r, | 
|  | int q | 
|  | ); | 
|  |  | 
|  | // C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) | 
|  |  | 
|  | public static native void glNormal3f( | 
|  | float nx, | 
|  | float ny, | 
|  | float nz | 
|  | ); | 
|  |  | 
|  | // C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) | 
|  |  | 
|  | public static native void glNormal3x( | 
|  | int nx, | 
|  | int ny, | 
|  | int nz | 
|  | ); | 
|  |  | 
|  | // C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) | 
|  |  | 
|  | private static native void glNormalPointerBounds( | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer, | 
|  | int remaining | 
|  | ); | 
|  |  | 
|  | public static void glNormalPointer( | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer | 
|  | ) { | 
|  | glNormalPointerBounds( | 
|  | type, | 
|  | stride, | 
|  | pointer, | 
|  | pointer.remaining() | 
|  | ); | 
|  | if (((type == GL_FLOAT) || | 
|  | (type == GL_BYTE) || | 
|  | (type == GL_SHORT) || | 
|  | (type == GL_FIXED)) && | 
|  | (stride >= 0)) { | 
|  | _normalPointer = pointer; | 
|  | } | 
|  | } | 
|  |  | 
|  | // C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) | 
|  |  | 
|  | public static native void glOrthof( | 
|  | float left, | 
|  | float right, | 
|  | float bottom, | 
|  | float top, | 
|  | float zNear, | 
|  | float zFar | 
|  | ); | 
|  |  | 
|  | // C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) | 
|  |  | 
|  | public static native void glOrthox( | 
|  | int left, | 
|  | int right, | 
|  | int bottom, | 
|  | int top, | 
|  | int zNear, | 
|  | int zFar | 
|  | ); | 
|  |  | 
|  | // C function void glPixelStorei ( GLenum pname, GLint param ) | 
|  |  | 
|  | public static native void glPixelStorei( | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glPointSize ( GLfloat size ) | 
|  |  | 
|  | public static native void glPointSize( | 
|  | float size | 
|  | ); | 
|  |  | 
|  | // C function void glPointSizex ( GLfixed size ) | 
|  |  | 
|  | public static native void glPointSizex( | 
|  | int size | 
|  | ); | 
|  |  | 
|  | // C function void glPolygonOffset ( GLfloat factor, GLfloat units ) | 
|  |  | 
|  | public static native void glPolygonOffset( | 
|  | float factor, | 
|  | float units | 
|  | ); | 
|  |  | 
|  | // C function void glPolygonOffsetx ( GLfixed factor, GLfixed units ) | 
|  |  | 
|  | public static native void glPolygonOffsetx( | 
|  | int factor, | 
|  | int units | 
|  | ); | 
|  |  | 
|  | // C function void glPopMatrix ( void ) | 
|  |  | 
|  | public static native void glPopMatrix( | 
|  | ); | 
|  |  | 
|  | // C function void glPushMatrix ( void ) | 
|  |  | 
|  | public static native void glPushMatrix( | 
|  | ); | 
|  |  | 
|  | // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) | 
|  |  | 
|  | public static native void glReadPixels( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) | 
|  |  | 
|  | public static native void glRotatef( | 
|  | float angle, | 
|  | float x, | 
|  | float y, | 
|  | float z | 
|  | ); | 
|  |  | 
|  | // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) | 
|  |  | 
|  | public static native void glRotatex( | 
|  | int angle, | 
|  | int x, | 
|  | int y, | 
|  | int z | 
|  | ); | 
|  |  | 
|  | // C function void glSampleCoverage ( GLclampf value, GLboolean invert ) | 
|  |  | 
|  | public static native void glSampleCoverage( | 
|  | float value, | 
|  | boolean invert | 
|  | ); | 
|  |  | 
|  | // C function void glSampleCoveragex ( GLclampx value, GLboolean invert ) | 
|  |  | 
|  | public static native void glSampleCoveragex( | 
|  | int value, | 
|  | boolean invert | 
|  | ); | 
|  |  | 
|  | // C function void glScalef ( GLfloat x, GLfloat y, GLfloat z ) | 
|  |  | 
|  | public static native void glScalef( | 
|  | float x, | 
|  | float y, | 
|  | float z | 
|  | ); | 
|  |  | 
|  | // C function void glScalex ( GLfixed x, GLfixed y, GLfixed z ) | 
|  |  | 
|  | public static native void glScalex( | 
|  | int x, | 
|  | int y, | 
|  | int z | 
|  | ); | 
|  |  | 
|  | // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glScissor( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glShadeModel ( GLenum mode ) | 
|  |  | 
|  | public static native void glShadeModel( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) | 
|  |  | 
|  | public static native void glStencilFunc( | 
|  | int func, | 
|  | int ref, | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glStencilMask ( GLuint mask ) | 
|  |  | 
|  | public static native void glStencilMask( | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) | 
|  |  | 
|  | public static native void glStencilOp( | 
|  | int fail, | 
|  | int zfail, | 
|  | int zpass | 
|  | ); | 
|  |  | 
|  | // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | 
|  |  | 
|  | private static native void glTexCoordPointerBounds( | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer, | 
|  | int remaining | 
|  | ); | 
|  |  | 
|  | public static void glTexCoordPointer( | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer | 
|  | ) { | 
|  | glTexCoordPointerBounds( | 
|  | size, | 
|  | type, | 
|  | stride, | 
|  | pointer, | 
|  | pointer.remaining() | 
|  | ); | 
|  | if (((size == 2) || | 
|  | (size == 3) || | 
|  | (size == 4)) && | 
|  | ((type == GL_FLOAT) || | 
|  | (type == GL_BYTE) || | 
|  | (type == GL_SHORT) || | 
|  | (type == GL_FIXED)) && | 
|  | (stride >= 0)) { | 
|  | _texCoordPointer = pointer; | 
|  | } | 
|  | } | 
|  |  | 
|  | // C function void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glTexEnvf( | 
|  | int target, | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glTexEnvfv( | 
|  | int target, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) | 
|  |  | 
|  | public static native void glTexEnvfv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) | 
|  |  | 
|  | public static native void glTexEnvx( | 
|  | int target, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glTexEnvxv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) | 
|  |  | 
|  | public static native void glTexEnvxv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) | 
|  |  | 
|  | public static native void glTexImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int border, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glTexParameterf( | 
|  | int target, | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) | 
|  |  | 
|  | public static native void glTexParameterx( | 
|  | int target, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) | 
|  |  | 
|  | public static native void glTexSubImage2D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) | 
|  |  | 
|  | public static native void glTranslatef( | 
|  | float x, | 
|  | float y, | 
|  | float z | 
|  | ); | 
|  |  | 
|  | // C function void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) | 
|  |  | 
|  | public static native void glTranslatex( | 
|  | int x, | 
|  | int y, | 
|  | int z | 
|  | ); | 
|  |  | 
|  | // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | 
|  |  | 
|  | private static native void glVertexPointerBounds( | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer, | 
|  | int remaining | 
|  | ); | 
|  |  | 
|  | public static void glVertexPointer( | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer | 
|  | ) { | 
|  | glVertexPointerBounds( | 
|  | size, | 
|  | type, | 
|  | stride, | 
|  | pointer, | 
|  | pointer.remaining() | 
|  | ); | 
|  | if (((size == 2) || | 
|  | (size == 3) || | 
|  | (size == 4)) && | 
|  | ((type == GL_FLOAT) || | 
|  | (type == GL_BYTE) || | 
|  | (type == GL_SHORT) || | 
|  | (type == GL_FIXED)) && | 
|  | (stride >= 0)) { | 
|  | _vertexPointer = pointer; | 
|  | } | 
|  | } | 
|  |  | 
|  | // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glViewport( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | } |