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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm.utils;
import static android.view.DisplayCutout.BOUNDS_POSITION_LENGTH;
import static android.view.Surface.ROTATION_0;
import static android.view.Surface.ROTATION_180;
import static android.view.Surface.ROTATION_270;
import static android.view.Surface.ROTATION_90;
import static com.android.server.wm.utils.CoordinateTransforms.transformPhysicalToLogicalCoordinates;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.graphics.RectF;
import com.android.internal.annotations.VisibleForTesting;
/**
* Utility to compute bounds after rotating the screen.
*/
public class DisplayRotationUtil {
private final Matrix mTmpMatrix = new Matrix();
private static int getRotationToBoundsOffset(int rotation) {
switch (rotation) {
case ROTATION_0:
return 0;
case ROTATION_90:
return -1;
case ROTATION_180:
return 2;
case ROTATION_270:
return 1;
default:
// should not happen
return 0;
}
}
@VisibleForTesting
static int getBoundIndexFromRotation(int i, int rotation) {
return Math.floorMod(i + getRotationToBoundsOffset(rotation),
BOUNDS_POSITION_LENGTH);
}
/**
* Compute bounds after rotating the screen.
*
* @param bounds Bounds before the rotation. The array must contain exactly 4 non-null elements.
* @param rotation rotation constant defined in android.view.Surface.
* @param initialDisplayWidth width of the display before the rotation.
* @param initialDisplayHeight height of the display before the rotation.
* @return Bounds after the rotation.
*
* @hide
*/
public Rect[] getRotatedBounds(
Rect[] bounds, int rotation, int initialDisplayWidth, int initialDisplayHeight) {
if (bounds.length != BOUNDS_POSITION_LENGTH) {
throw new IllegalArgumentException(
"bounds must have exactly 4 elements: bounds=" + bounds);
}
if (rotation == ROTATION_0) {
return bounds;
}
transformPhysicalToLogicalCoordinates(rotation, initialDisplayWidth, initialDisplayHeight,
mTmpMatrix);
Rect[] newBounds = new Rect[BOUNDS_POSITION_LENGTH];
for (int i = 0; i < bounds.length; i++) {
final Rect rect = bounds[i];
if (!rect.isEmpty()) {
final RectF rectF = new RectF(rect);
mTmpMatrix.mapRect(rectF);
rectF.round(rect);
}
newBounds[getBoundIndexFromRotation(i, rotation)] = rect;
}
return newBounds;
}
}