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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.server.wm;
import static android.os.Process.THREAD_PRIORITY_DISPLAY;
import static android.os.Process.myTid;
import static android.os.Process.setThreadPriority;
import static com.android.server.LockGuard.INDEX_WINDOW;
import static com.android.server.am.ActivityManagerService.TOP_APP_PRIORITY_BOOST;
import com.android.internal.annotations.GuardedBy;
import com.android.server.AnimationThread;
import com.android.server.ThreadPriorityBooster;
/**
* Window manager version of {@link ThreadPriorityBooster} that boosts even more during app
* transitions.
*/
class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster {
private final Object mLock = new Object();
private final int mAnimationThreadId;
private final int mSurfaceAnimationThreadId;
@GuardedBy("mLock")
private boolean mAppTransitionRunning;
@GuardedBy("mLock")
private boolean mBoundsAnimationRunning;
WindowManagerThreadPriorityBooster() {
super(THREAD_PRIORITY_DISPLAY, INDEX_WINDOW);
mAnimationThreadId = AnimationThread.get().getThreadId();
mSurfaceAnimationThreadId = SurfaceAnimationThread.get().getThreadId();
}
@Override
public void boost() {
// Do not boost the animation threads. As the animation threads are changing priorities,
// boosting it might mess up the priority because we reset it the the previous priority.
final int myTid = myTid();
if (myTid == mAnimationThreadId || myTid == mSurfaceAnimationThreadId) {
return;
}
super.boost();
}
@Override
public void reset() {
// See comment in boost().
final int myTid = myTid();
if (myTid == mAnimationThreadId || myTid == mSurfaceAnimationThreadId) {
return;
}
super.reset();
}
void setAppTransitionRunning(boolean running) {
synchronized (mLock) {
if (mAppTransitionRunning != running) {
mAppTransitionRunning = running;
updatePriorityLocked();
}
}
}
void setBoundsAnimationRunning(boolean running) {
synchronized (mLock) {
if (mBoundsAnimationRunning != running) {
mBoundsAnimationRunning = running;
updatePriorityLocked();
}
}
}
@GuardedBy("mLock")
private void updatePriorityLocked() {
int priority = (mAppTransitionRunning || mBoundsAnimationRunning)
? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY;
setBoostToPriority(priority);
setThreadPriority(mAnimationThreadId, priority);
setThreadPriority(mSurfaceAnimationThreadId, priority);
}
}