blob: 1dc201d4ee6b7773f7abfa5d7bd397117a164011 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.tv;
import android.os.IBinder;
import dalvik.system.CloseGuard;
import java.io.IOException;
/**
* Sends the input event to the linux driver.
*/
public final class UinputBridge {
private final CloseGuard mCloseGuard = CloseGuard.get();
private long mPtr;
private IBinder mToken;
private static native long nativeOpen(String name, String uniqueId, int width, int height,
int maxPointers);
private static native void nativeClose(long ptr);
private static native void nativeClear(long ptr);
private static native void nativeSendKey(long ptr, int keyCode, boolean down);
private static native void nativeSendPointerDown(long ptr, int pointerId, int x, int y);
private static native void nativeSendPointerUp(long ptr, int pointerId);
private static native void nativeSendPointerSync(long ptr);
/** Opens a gamepad - will support gamepad key and axis sending */
private static native long nativeGamepadOpen(String name, String uniqueId);
/**
* Marks the specified key up/down for a gamepad.
*
* @param keyCode - a code like BUTTON_MODE, BUTTON_A, BUTTON_B, ...
*/
private static native void nativeSendGamepadKey(long ptr, int keyCode, boolean down);
/**
* Send an axis value.
*
* Available axes are:
* <li> Left joystick: AXIS_X, AXIS_Y
* <li> Right joystick: AXIS_Z, AXIS_RZ
* <li> Analog triggers: AXIS_LTRIGGER, AXIS_RTRIGGER
* <li> DPad: AXIS_HAT_X, AXIS_HAT_Y
*
* @param axis is a MotionEvent.AXIS_* value.
* @param value is a value between -1 and 1 (inclusive)
*
*/
private static native void nativeSendGamepadAxisValue(long ptr, int axis, float value);
public UinputBridge(IBinder token, String name, int width, int height, int maxPointers)
throws IOException {
if (width < 1 || height < 1) {
throw new IllegalArgumentException("Touchpad must be at least 1x1.");
}
if (maxPointers < 1 || maxPointers > 32) {
throw new IllegalArgumentException("Touchpad must support between 1 and 32 pointers.");
}
if (token == null) {
throw new IllegalArgumentException("Token cannot be null");
}
mPtr = nativeOpen(name, token.toString(), width, height, maxPointers);
if (mPtr == 0) {
throw new IOException("Could not open uinput device " + name);
}
mToken = token;
mCloseGuard.open("close");
}
/** Constructor used by static factory methods */
private UinputBridge(IBinder token, long ptr) {
mPtr = ptr;
mToken = token;
mCloseGuard.open("close");
}
/** Opens a UinputBridge that supports gamepad buttons and axes. */
public static UinputBridge openGamepad(IBinder token, String name)
throws IOException {
if (token == null) {
throw new IllegalArgumentException("Token cannot be null");
}
long ptr = nativeGamepadOpen(name, token.toString());
if (ptr == 0) {
throw new IOException("Could not open uinput device " + name);
}
return new UinputBridge(token, ptr);
}
@Override
protected void finalize() throws Throwable {
try {
mCloseGuard.warnIfOpen();
close(mToken);
} finally {
mToken = null;
super.finalize();
}
}
public void close(IBinder token) {
if (isTokenValid(token)) {
if (mPtr != 0) {
clear(token);
nativeClose(mPtr);
mPtr = 0;
mCloseGuard.close();
}
}
}
public IBinder getToken() {
return mToken;
}
protected boolean isTokenValid(IBinder token) {
return mToken.equals(token);
}
public void sendKeyDown(IBinder token, int keyCode) {
if (isTokenValid(token)) {
nativeSendKey(mPtr, keyCode, true /*down*/);
}
}
public void sendKeyUp(IBinder token, int keyCode) {
if (isTokenValid(token)) {
nativeSendKey(mPtr, keyCode, false /*down*/);
}
}
public void sendPointerDown(IBinder token, int pointerId, int x, int y) {
if (isTokenValid(token)) {
nativeSendPointerDown(mPtr, pointerId, x, y);
}
}
public void sendPointerUp(IBinder token, int pointerId) {
if (isTokenValid(token)) {
nativeSendPointerUp(mPtr, pointerId);
}
}
public void sendPointerSync(IBinder token) {
if (isTokenValid(token)) {
nativeSendPointerSync(mPtr);
}
}
/** Send a gamepad key
* @param keyIndex - the index of the w3-spec key
* @param down - is the key pressed ?
*/
public void sendGamepadKey(IBinder token, int keyCode, boolean down) {
if (isTokenValid(token)) {
nativeSendGamepadKey(mPtr, keyCode, down);
}
}
/**
* Send a gamepad axis value.
*
* @param axis is the axis code (MotionEvent.AXIS_*)
* @param value is the value to set for that axis in [-1, 1]
*/
public void sendGamepadAxisValue(IBinder token, int axis, float value) {
if (isTokenValid(token)) {
nativeSendGamepadAxisValue(mPtr, axis, value);
}
}
public void clear(IBinder token) {
if (isTokenValid(token)) {
nativeClear(mPtr);
}
}
}