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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.internal.widget;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewParent;
/**
* This interface should be implemented by {@link android.view.View View} subclasses that wish
* to support dispatching nested scrolling operations to a cooperating parent
* {@link android.view.ViewGroup ViewGroup}.
*
* <p>Classes implementing this interface should create a final instance of a
* {@link NestedScrollingChildHelper} as a field and delegate any View methods to the
* <code>NestedScrollingChildHelper</code> methods of the same signature.</p>
*
* <p>Views invoking nested scrolling functionality should always do so from the relevant
* {@link ViewCompat}, {@link ViewGroupCompat} or {@link ViewParentCompat} compatibility
* shim static methods. This ensures interoperability with nested scrolling views on Android
* 5.0 Lollipop and newer.</p>
*/
public interface NestedScrollingChild {
/**
* Enable or disable nested scrolling for this view.
*
* <p>If this property is set to true the view will be permitted to initiate nested
* scrolling operations with a compatible parent view in the current hierarchy. If this
* view does not implement nested scrolling this will have no effect. Disabling nested scrolling
* while a nested scroll is in progress has the effect of {@link #stopNestedScroll() stopping}
* the nested scroll.</p>
*
* @param enabled true to enable nested scrolling, false to disable
*
* @see #isNestedScrollingEnabled()
*/
void setNestedScrollingEnabled(boolean enabled);
/**
* Returns true if nested scrolling is enabled for this view.
*
* <p>If nested scrolling is enabled and this View class implementation supports it,
* this view will act as a nested scrolling child view when applicable, forwarding data
* about the scroll operation in progress to a compatible and cooperating nested scrolling
* parent.</p>
*
* @return true if nested scrolling is enabled
*
* @see #setNestedScrollingEnabled(boolean)
*/
boolean isNestedScrollingEnabled();
/**
* Begin a nestable scroll operation along the given axes.
*
* <p>A view starting a nested scroll promises to abide by the following contract:</p>
*
* <p>The view will call startNestedScroll upon initiating a scroll operation. In the case
* of a touch scroll this corresponds to the initial {@link MotionEvent#ACTION_DOWN}.
* In the case of touch scrolling the nested scroll will be terminated automatically in
* the same manner as {@link ViewParent#requestDisallowInterceptTouchEvent(boolean)}.
* In the event of programmatic scrolling the caller must explicitly call
* {@link #stopNestedScroll()} to indicate the end of the nested scroll.</p>
*
* <p>If <code>startNestedScroll</code> returns true, a cooperative parent was found.
* If it returns false the caller may ignore the rest of this contract until the next scroll.
* Calling startNestedScroll while a nested scroll is already in progress will return true.</p>
*
* <p>At each incremental step of the scroll the caller should invoke
* {@link #dispatchNestedPreScroll(int, int, int[], int[]) dispatchNestedPreScroll}
* once it has calculated the requested scrolling delta. If it returns true the nested scrolling
* parent at least partially consumed the scroll and the caller should adjust the amount it
* scrolls by.</p>
*
* <p>After applying the remainder of the scroll delta the caller should invoke
* {@link #dispatchNestedScroll(int, int, int, int, int[]) dispatchNestedScroll}, passing
* both the delta consumed and the delta unconsumed. A nested scrolling parent may treat
* these values differently. See
* {@link NestedScrollingParent#onNestedScroll(View, int, int, int, int)}.
* </p>
*
* @param axes Flags consisting of a combination of {@link ViewCompat#SCROLL_AXIS_HORIZONTAL}
* and/or {@link ViewCompat#SCROLL_AXIS_VERTICAL}.
* @return true if a cooperative parent was found and nested scrolling has been enabled for
* the current gesture.
*
* @see #stopNestedScroll()
* @see #dispatchNestedPreScroll(int, int, int[], int[])
* @see #dispatchNestedScroll(int, int, int, int, int[])
*/
boolean startNestedScroll(int axes);
/**
* Stop a nested scroll in progress.
*
* <p>Calling this method when a nested scroll is not currently in progress is harmless.</p>
*
* @see #startNestedScroll(int)
*/
void stopNestedScroll();
/**
* Returns true if this view has a nested scrolling parent.
*
* <p>The presence of a nested scrolling parent indicates that this view has initiated
* a nested scroll and it was accepted by an ancestor view further up the view hierarchy.</p>
*
* @return whether this view has a nested scrolling parent
*/
boolean hasNestedScrollingParent();
/**
* Dispatch one step of a nested scroll in progress.
*
* <p>Implementations of views that support nested scrolling should call this to report
* info about a scroll in progress to the current nested scrolling parent. If a nested scroll
* is not currently in progress or nested scrolling is not
* {@link #isNestedScrollingEnabled() enabled} for this view this method does nothing.</p>
*
* <p>Compatible View implementations should also call
* {@link #dispatchNestedPreScroll(int, int, int[], int[]) dispatchNestedPreScroll} before
* consuming a component of the scroll event themselves.</p>
*
* @param dxConsumed Horizontal distance in pixels consumed by this view during this scroll step
* @param dyConsumed Vertical distance in pixels consumed by this view during this scroll step
* @param dxUnconsumed Horizontal scroll distance in pixels not consumed by this view
* @param dyUnconsumed Horizontal scroll distance in pixels not consumed by this view
* @param offsetInWindow Optional. If not null, on return this will contain the offset
* in local view coordinates of this view from before this operation
* to after it completes. View implementations may use this to adjust
* expected input coordinate tracking.
* @return true if the event was dispatched, false if it could not be dispatched.
* @see #dispatchNestedPreScroll(int, int, int[], int[])
*/
boolean dispatchNestedScroll(int dxConsumed, int dyConsumed,
int dxUnconsumed, int dyUnconsumed, int[] offsetInWindow);
/**
* Dispatch one step of a nested scroll in progress before this view consumes any portion of it.
*
* <p>Nested pre-scroll events are to nested scroll events what touch intercept is to touch.
* <code>dispatchNestedPreScroll</code> offers an opportunity for the parent view in a nested
* scrolling operation to consume some or all of the scroll operation before the child view
* consumes it.</p>
*
* @param dx Horizontal scroll distance in pixels
* @param dy Vertical scroll distance in pixels
* @param consumed Output. If not null, consumed[0] will contain the consumed component of dx
* and consumed[1] the consumed dy.
* @param offsetInWindow Optional. If not null, on return this will contain the offset
* in local view coordinates of this view from before this operation
* to after it completes. View implementations may use this to adjust
* expected input coordinate tracking.
* @return true if the parent consumed some or all of the scroll delta
* @see #dispatchNestedScroll(int, int, int, int, int[])
*/
boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow);
/**
* Dispatch a fling to a nested scrolling parent.
*
* <p>This method should be used to indicate that a nested scrolling child has detected
* suitable conditions for a fling. Generally this means that a touch scroll has ended with a
* {@link VelocityTracker velocity} in the direction of scrolling that meets or exceeds
* the {@link ViewConfiguration#getScaledMinimumFlingVelocity() minimum fling velocity}
* along a scrollable axis.</p>
*
* <p>If a nested scrolling child view would normally fling but it is at the edge of
* its own content, it can use this method to delegate the fling to its nested scrolling
* parent instead. The parent may optionally consume the fling or observe a child fling.</p>
*
* @param velocityX Horizontal fling velocity in pixels per second
* @param velocityY Vertical fling velocity in pixels per second
* @param consumed true if the child consumed the fling, false otherwise
* @return true if the nested scrolling parent consumed or otherwise reacted to the fling
*/
boolean dispatchNestedFling(float velocityX, float velocityY, boolean consumed);
/**
* Dispatch a fling to a nested scrolling parent before it is processed by this view.
*
* <p>Nested pre-fling events are to nested fling events what touch intercept is to touch
* and what nested pre-scroll is to nested scroll. <code>dispatchNestedPreFling</code>
* offsets an opportunity for the parent view in a nested fling to fully consume the fling
* before the child view consumes it. If this method returns <code>true</code>, a nested
* parent view consumed the fling and this view should not scroll as a result.</p>
*
* <p>For a better user experience, only one view in a nested scrolling chain should consume
* the fling at a time. If a parent view consumed the fling this method will return false.
* Custom view implementations should account for this in two ways:</p>
*
* <ul>
* <li>If a custom view is paged and needs to settle to a fixed page-point, do not
* call <code>dispatchNestedPreFling</code>; consume the fling and settle to a valid
* position regardless.</li>
* <li>If a nested parent does consume the fling, this view should not scroll at all,
* even to settle back to a valid idle position.</li>
* </ul>
*
* <p>Views should also not offer fling velocities to nested parent views along an axis
* where scrolling is not currently supported; a {@link android.widget.ScrollView ScrollView}
* should not offer a horizontal fling velocity to its parents since scrolling along that
* axis is not permitted and carrying velocity along that motion does not make sense.</p>
*
* @param velocityX Horizontal fling velocity in pixels per second
* @param velocityY Vertical fling velocity in pixels per second
* @return true if a nested scrolling parent consumed the fling
*/
boolean dispatchNestedPreFling(float velocityX, float velocityY);
}