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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.display.color;
import static com.android.server.display.color.DisplayTransformManager.LEVEL_COLOR_MATRIX_SATURATION;
import android.content.Context;
import android.hardware.display.ColorDisplayManager;
import android.opengl.Matrix;
import android.util.Slog;
import java.util.Arrays;
/** Control the color transform for global device saturation. */
final class GlobalSaturationTintController extends TintController {
private final float[] mMatrixGlobalSaturation = new float[16];
@Override
public void setUp(Context context, boolean needsLinear) {
}
@Override
public float[] getMatrix() {
return Arrays.copyOf(mMatrixGlobalSaturation, mMatrixGlobalSaturation.length);
}
@Override
public void setMatrix(int saturationLevel) {
if (saturationLevel < 0) {
saturationLevel = 0;
} else if (saturationLevel > 100) {
saturationLevel = 100;
}
Slog.d(ColorDisplayService.TAG, "Setting saturation level: " + saturationLevel);
if (saturationLevel == 100) {
setActivated(false);
Matrix.setIdentityM(mMatrixGlobalSaturation, 0);
} else {
setActivated(true);
float saturation = saturationLevel * 0.01f;
float desaturation = 1.0f - saturation;
float[] luminance = {0.231f * desaturation, 0.715f * desaturation,
0.072f * desaturation};
mMatrixGlobalSaturation[0] = luminance[0] + saturation;
mMatrixGlobalSaturation[1] = luminance[0];
mMatrixGlobalSaturation[2] = luminance[0];
mMatrixGlobalSaturation[4] = luminance[1];
mMatrixGlobalSaturation[5] = luminance[1] + saturation;
mMatrixGlobalSaturation[6] = luminance[1];
mMatrixGlobalSaturation[8] = luminance[2];
mMatrixGlobalSaturation[9] = luminance[2];
mMatrixGlobalSaturation[10] = luminance[2] + saturation;
}
}
@Override
public int getLevel() {
return LEVEL_COLOR_MATRIX_SATURATION;
}
@Override
public boolean isAvailable(Context context) {
return ColorDisplayManager.isColorTransformAccelerated(context);
}
}