blob: da07223686d731b54dfcb3b47732179a8ed81152 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.policy;
import static android.view.WindowManager.LayoutParams.FIRST_APPLICATION_WINDOW;
import static android.view.WindowManager.LayoutParams.LAST_APPLICATION_WINDOW;
import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_BOOT_PROGRESS;
import static android.view.WindowManager.LayoutParams.TYPE_DISPLAY_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
import static android.view.WindowManager.LayoutParams.TYPE_DRAG;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_CONSUMER;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_MAGNIFICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_NOTIFICATION_SHADE;
import static android.view.WindowManager.LayoutParams.TYPE_PHONE;
import static android.view.WindowManager.LayoutParams.TYPE_POINTER;
import static android.view.WindowManager.LayoutParams.TYPE_PRESENTATION;
import static android.view.WindowManager.LayoutParams.TYPE_PRIORITY_PHONE;
import static android.view.WindowManager.LayoutParams.TYPE_PRIVATE_PRESENTATION;
import static android.view.WindowManager.LayoutParams.TYPE_QS_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_SCREENSHOT;
import static android.view.WindowManager.LayoutParams.TYPE_SEARCH_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_SECURE_SYSTEM_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_ADDITIONAL;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_SUB_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ALERT;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ERROR;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_TOAST;
import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION;
import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION_STARTING;
import static android.view.WindowManager.LayoutParams.TYPE_VOLUME_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
import static android.view.WindowManager.LayoutParams.isSystemAlertWindowType;
import static java.lang.annotation.RetentionPolicy.SOURCE;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.app.WindowConfiguration;
import android.content.Context;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.IBinder;
import android.os.RemoteException;
import android.util.Slog;
import android.util.proto.ProtoOutputStream;
import android.view.Display;
import android.view.IApplicationToken;
import android.view.IDisplayFoldListener;
import android.view.IWindowManager;
import android.view.KeyEvent;
import android.view.WindowManager;
import android.view.WindowManagerGlobal;
import android.view.WindowManagerPolicyConstants;
import android.view.animation.Animation;
import com.android.internal.policy.IKeyguardDismissCallback;
import com.android.internal.policy.IShortcutService;
import com.android.server.wm.DisplayRotation;
import com.android.server.wm.WindowFrames;
import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* This interface supplies all UI-specific behavior of the window manager. An
* instance of it is created by the window manager when it starts up, and allows
* customization of window layering, special window types, key dispatching, and
* layout.
*
* <p>Because this provides deep interaction with the system window manager,
* specific methods on this interface can be called from a variety of contexts
* with various restrictions on what they can do. These are encoded through
* a suffixes at the end of a method encoding the thread the method is called
* from and any locks that are held when it is being called; if no suffix
* is attached to a method, then it is not called with any locks and may be
* called from the main window manager thread or another thread calling into
* the window manager.
*
* <p>The current suffixes are:
*
* <dl>
* <dt> Ti <dd> Called from the input thread. This is the thread that
* collects pending input events and dispatches them to the appropriate window.
* It may block waiting for events to be processed, so that the input stream is
* properly serialized.
* <dt> Tq <dd> Called from the low-level input queue thread. This is the
* thread that reads events out of the raw input devices and places them
* into the global input queue that is read by the <var>Ti</var> thread.
* This thread should not block for a long period of time on anything but the
* key driver.
* <dt> Lw <dd> Called with the main window manager lock held. Because the
* window manager is a very low-level system service, there are few other
* system services you can call with this lock held. It is explicitly okay to
* make calls into the package manager and power manager; it is explicitly not
* okay to make calls into the activity manager or most other services. Note that
* {@link android.content.Context#checkPermission(String, int, int)} and
* variations require calling into the activity manager.
* <dt> Li <dd> Called with the input thread lock held. This lock can be
* acquired by the window manager while it holds the window lock, so this is
* even more restrictive than <var>Lw</var>.
* </dl>
*/
public interface WindowManagerPolicy extends WindowManagerPolicyConstants {
@Retention(SOURCE)
@IntDef({NAV_BAR_LEFT, NAV_BAR_RIGHT, NAV_BAR_BOTTOM})
@interface NavigationBarPosition {}
/**
* Pass this event to the user / app. To be returned from
* {@link #interceptKeyBeforeQueueing}.
*/
int ACTION_PASS_TO_USER = 0x00000001;
/** Layout state may have changed (so another layout will be performed) */
int FINISH_LAYOUT_REDO_LAYOUT = 0x0001;
/** Configuration state may have changed */
int FINISH_LAYOUT_REDO_CONFIG = 0x0002;
/** Wallpaper may need to move */
int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
/** Need to recompute animations */
int FINISH_LAYOUT_REDO_ANIM = 0x0008;
/** Layer for the screen off animation */
int COLOR_FADE_LAYER = 0x40000001;
/**
* Register shortcuts for window manager to dispatch.
* Shortcut code is packed as (metaState << Integer.SIZE) | keyCode
* @hide
*/
void registerShortcutKey(long shortcutCode, IShortcutService shortcutKeyReceiver)
throws RemoteException;
/**
* Called when the Keyguard occluded state changed.
* @param occluded Whether Keyguard is currently occluded or not.
*/
void onKeyguardOccludedChangedLw(boolean occluded);
/**
* Interface to the Window Manager state associated with a particular
* window. You can hold on to an instance of this interface from the call
* to prepareAddWindow() until removeWindow().
*/
public interface WindowState {
/**
* Return the uid of the app that owns this window.
*/
int getOwningUid();
/**
* Return the package name of the app that owns this window.
*/
String getOwningPackage();
/**
* Perform standard frame computation. The result can be obtained with
* getFrame() if so desired. Must be called with the window manager
* lock held.
*
*/
public void computeFrameLw();
/**
* Retrieve the current frame of the window that has been assigned by
* the window manager. Must be called with the window manager lock held.
*
* @return Rect The rectangle holding the window frame.
*/
public Rect getFrameLw();
/**
* Retrieve the frame of the display that this window was last
* laid out in. Must be called with the
* window manager lock held.
*
* @return Rect The rectangle holding the display frame.
*/
public Rect getDisplayFrameLw();
/**
* Retrieve the frame of the content area that this window was last
* laid out in. This is the area in which the content of the window
* should be placed. It will be smaller than the display frame to
* account for screen decorations such as a status bar or soft
* keyboard. Must be called with the
* window manager lock held.
*
* @return Rect The rectangle holding the content frame.
*/
public Rect getContentFrameLw();
/**
* Retrieve the frame of the visible area that this window was last
* laid out in. This is the area of the screen in which the window
* will actually be fully visible. It will be smaller than the
* content frame to account for transient UI elements blocking it
* such as an input method's candidates UI. Must be called with the
* window manager lock held.
*
* @return Rect The rectangle holding the visible frame.
*/
public Rect getVisibleFrameLw();
/**
* Returns true if this window is waiting to receive its given
* internal insets from the client app, and so should not impact the
* layout of other windows.
*/
public boolean getGivenInsetsPendingLw();
/**
* Retrieve the insets given by this window's client for the content
* area of windows behind it. Must be called with the
* window manager lock held.
*
* @return Rect The left, top, right, and bottom insets, relative
* to the window's frame, of the actual contents.
*/
public Rect getGivenContentInsetsLw();
/**
* Retrieve the insets given by this window's client for the visible
* area of windows behind it. Must be called with the
* window manager lock held.
*
* @return Rect The left, top, right, and bottom insets, relative
* to the window's frame, of the actual visible area.
*/
public Rect getGivenVisibleInsetsLw();
/**
* Retrieve the current LayoutParams of the window.
*
* @return WindowManager.LayoutParams The window's internal LayoutParams
* instance.
*/
public WindowManager.LayoutParams getAttrs();
/**
* Retrieve the current system UI visibility flags associated with
* this window.
*/
public int getSystemUiVisibility();
/**
* Get the layer at which this window's surface will be Z-ordered.
*/
public int getSurfaceLayer();
/**
* Retrieve the type of the top-level window.
*
* @return the base type of the parent window if attached or its own type otherwise
*/
public int getBaseType();
/**
* Return the token for the application (actually activity) that owns
* this window. May return null for system windows.
*
* @return An IApplicationToken identifying the owning activity.
*/
public IApplicationToken getAppToken();
/**
* Return true if this window is participating in voice interaction.
*/
public boolean isVoiceInteraction();
/**
* Return true if, at any point, the application token associated with
* this window has actually displayed any windows. This is most useful
* with the "starting up" window to determine if any windows were
* displayed when it is closed.
*
* @return Returns true if one or more windows have been displayed,
* else false.
*/
public boolean hasAppShownWindows();
/**
* Is this window visible? It is not visible if there is no
* surface, or we are in the process of running an exit animation
* that will remove the surface.
*/
boolean isVisibleLw();
/**
* Is this window currently visible to the user on-screen? It is
* displayed either if it is visible or it is currently running an
* animation before no longer being visible. Must be called with the
* window manager lock held.
*/
boolean isDisplayedLw();
/**
* Return true if this window (or a window it is attached to, but not
* considering its app token) is currently animating.
*/
boolean isAnimatingLw();
/**
* Is this window considered to be gone for purposes of layout?
*/
boolean isGoneForLayoutLw();
/**
* Returns true if the window has a surface that it has drawn a
* complete UI in to. Note that this is different from {@link #hasDrawnLw()}
* in that it also returns true if the window is READY_TO_SHOW, but was not yet
* promoted to HAS_DRAWN.
*/
boolean isDrawnLw();
/**
* Returns true if this window has been shown on screen at some time in
* the past. Must be called with the window manager lock held.
*
* @deprecated Use {@link #isDrawnLw} or any of the other drawn/visibility methods.
*/
@Deprecated
public boolean hasDrawnLw();
/**
* Can be called by the policy to force a window to be hidden,
* regardless of whether the client or window manager would like
* it shown. Must be called with the window manager lock held.
* Returns true if {@link #showLw} was last called for the window.
*/
public boolean hideLw(boolean doAnimation);
/**
* Can be called to undo the effect of {@link #hideLw}, allowing a
* window to be shown as long as the window manager and client would
* also like it to be shown. Must be called with the window manager
* lock held.
* Returns true if {@link #hideLw} was last called for the window.
*/
public boolean showLw(boolean doAnimation);
/**
* Check whether the process hosting this window is currently alive.
*/
public boolean isAlive();
/**
* Check if window is on {@link Display#DEFAULT_DISPLAY}.
* @return true if window is on default display.
*/
public boolean isDefaultDisplay();
/**
* Check whether the window is currently dimming.
*/
public boolean isDimming();
/**
* Returns true if the window is letterboxed for the display cutout.
*/
default boolean isLetterboxedForDisplayCutoutLw() {
return false;
}
/** @return the current windowing mode of this window. */
int getWindowingMode();
/**
* Returns the {@link WindowConfiguration.ActivityType} associated with the configuration
* of this window.
*/
default int getActivityType() {
return WindowConfiguration.WINDOWING_MODE_UNDEFINED;
}
/**
* Returns true if the window is current in multi-windowing mode. i.e. it shares the
* screen with other application windows.
*/
boolean inMultiWindowMode();
public int getRotationAnimationHint();
public boolean isInputMethodWindow();
public boolean isInputMethodTarget();
public int getDisplayId();
/**
* Returns true if the window owner can add internal system windows.
* That is, they have {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}.
*/
default boolean canAddInternalSystemWindow() {
return false;
}
/**
* Returns true if the window owner has the permission to acquire a sleep token when it's
* visible. That is, they have the permission {@link Manifest.permission#DEVICE_POWER}.
*/
boolean canAcquireSleepToken();
/** @return true if this window desires key events. */
boolean canReceiveKeys();
/** @return true if the window can show over keyguard. */
boolean canShowWhenLocked();
/**
* Writes {@link com.android.server.wm.IdentifierProto} to stream.
*/
void writeIdentifierToProto(ProtoOutputStream proto, long fieldId);
/**
* @return The {@link WindowFrames} associated with this {@link WindowState}
*/
WindowFrames getWindowFrames();
}
/**
* Representation of a input consumer that the policy has added to the
* window manager to consume input events going to windows below it.
*/
public interface InputConsumer {
/**
* Remove the input consumer from the window manager.
*/
void dismiss();
/**
* Dispose the input consumer and input receiver from UI thread.
*/
void dispose();
}
/**
* Holds the contents of a starting window. {@link #addSplashScreen} needs to wrap the
* contents of the starting window into an class implementing this interface, which then will be
* held by WM and released with {@link #remove} when no longer needed.
*/
interface StartingSurface {
/**
* Removes the starting window surface. Do not hold the window manager lock when calling
* this method!
*/
void remove();
}
/**
* Interface for calling back in to the window manager that is private
* between it and the policy.
*/
public interface WindowManagerFuncs {
public static final int LID_ABSENT = -1;
public static final int LID_CLOSED = 0;
public static final int LID_OPEN = 1;
public static final int LID_BEHAVIOR_NONE = 0;
public static final int LID_BEHAVIOR_SLEEP = 1;
public static final int LID_BEHAVIOR_LOCK = 2;
public static final int CAMERA_LENS_COVER_ABSENT = -1;
public static final int CAMERA_LENS_UNCOVERED = 0;
public static final int CAMERA_LENS_COVERED = 1;
/**
* Returns a code that describes the current state of the lid switch.
*/
public int getLidState();
/**
* Lock the device now.
*/
public void lockDeviceNow();
/**
* Returns a code that descripbes whether the camera lens is covered or not.
*/
public int getCameraLensCoverState();
/**
* Switch the keyboard layout for the given device.
* Direction should be +1 or -1 to go to the next or previous keyboard layout.
*/
public void switchKeyboardLayout(int deviceId, int direction);
public void shutdown(boolean confirm);
public void reboot(boolean confirm);
public void rebootSafeMode(boolean confirm);
/**
* Return the window manager lock needed to correctly call "Lw" methods.
*/
public Object getWindowManagerLock();
/** Register a system listener for touch events */
void registerPointerEventListener(PointerEventListener listener, int displayId);
/** Unregister a system listener for touch events */
void unregisterPointerEventListener(PointerEventListener listener, int displayId);
/**
* @return The currently active input method window.
*/
WindowState getInputMethodWindowLw();
/**
* Notifies window manager that {@link #isKeyguardTrustedLw} has changed.
*/
void notifyKeyguardTrustedChanged();
/**
* Notifies the window manager that screen is being turned off.
*
* @param listener callback to call when display can be turned off
*/
void screenTurningOff(ScreenOffListener listener);
/**
* Convert the lid state to a human readable format.
*/
static String lidStateToString(int lid) {
switch (lid) {
case LID_ABSENT:
return "LID_ABSENT";
case LID_CLOSED:
return "LID_CLOSED";
case LID_OPEN:
return "LID_OPEN";
default:
return Integer.toString(lid);
}
}
/**
* Convert the camera lens state to a human readable format.
*/
static String cameraLensStateToString(int lens) {
switch (lens) {
case CAMERA_LENS_COVER_ABSENT:
return "CAMERA_LENS_COVER_ABSENT";
case CAMERA_LENS_UNCOVERED:
return "CAMERA_LENS_UNCOVERED";
case CAMERA_LENS_COVERED:
return "CAMERA_LENS_COVERED";
default:
return Integer.toString(lens);
}
}
/**
* Hint to window manager that the user has started a navigation action that should
* abort animations that have no timeout, in case they got stuck.
*/
void triggerAnimationFailsafe();
/**
* The keyguard showing state has changed
*/
void onKeyguardShowingAndNotOccludedChanged();
/**
* Notifies window manager that power key is being pressed.
*/
void onPowerKeyDown(boolean isScreenOn);
/**
* Notifies window manager that user is switched.
*/
void onUserSwitched();
/**
* Hint to window manager that the user is interacting with a display that should be treated
* as the top display.
*/
void moveDisplayToTop(int displayId);
}
/**
* Provides the rotation of a device.
*
* @see com.android.server.policy.WindowOrientationListener
*/
public interface RotationSource {
int getProposedRotation();
void setCurrentRotation(int rotation);
}
/**
* Interface to get public information of a display content.
*/
public interface DisplayContentInfo {
DisplayRotation getDisplayRotation();
Display getDisplay();
}
/** Window has been added to the screen. */
public static final int TRANSIT_ENTER = 1;
/** Window has been removed from the screen. */
public static final int TRANSIT_EXIT = 2;
/** Window has been made visible. */
public static final int TRANSIT_SHOW = 3;
/** Window has been made invisible.
* TODO: Consider removal as this is unused. */
public static final int TRANSIT_HIDE = 4;
/** The "application starting" preview window is no longer needed, and will
* animate away to show the real window. */
public static final int TRANSIT_PREVIEW_DONE = 5;
// NOTE: screen off reasons are in order of significance, with more
// important ones lower than less important ones.
/** @hide */
@IntDef({USER_ROTATION_FREE, USER_ROTATION_LOCKED})
@Retention(RetentionPolicy.SOURCE)
public @interface UserRotationMode {}
/** When not otherwise specified by the activity's screenOrientation, rotation should be
* determined by the system (that is, using sensors). */
public final int USER_ROTATION_FREE = 0;
/** When not otherwise specified by the activity's screenOrientation, rotation is set by
* the user. */
public final int USER_ROTATION_LOCKED = 1;
/**
* Set the default display content to provide basic functions for the policy.
*/
public void setDefaultDisplay(DisplayContentInfo displayContentInfo);
/**
* Perform initialization of the policy.
*
* @param context The system context we are running in.
*/
public void init(Context context, IWindowManager windowManager,
WindowManagerFuncs windowManagerFuncs);
/**
* Check permissions when adding a window or a window token from
* {@link android.app.WindowContext}.
*
* @param type The window type
* @param isRoundedCornerOverlay {@code true} to indicate the adding window is
* round corner overlay.
* @param packageName package name
* @param outAppOp First element will be filled with the app op corresponding to
* this window, or OP_NONE.
*
* @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed;
* else an error code, usually
* {@link WindowManagerGlobal#ADD_PERMISSION_DENIED}, to abort the add.
*
* @see IWindowManager#addWindowTokenWithOptions(IBinder, int, int, Bundle, String)
* @see WindowManager.LayoutParams#PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY
*/
int checkAddPermission(int type, boolean isRoundedCornerOverlay, String packageName,
int[] outAppOp);
/**
* After the window manager has computed the current configuration based
* on its knowledge of the display and input devices, it gives the policy
* a chance to adjust the information contained in it. If you want to
* leave it as-is, simply do nothing.
*
* <p>This method may be called by any thread in the window manager, but
* no internal locks in the window manager will be held.
*
* @param config The Configuration being computed, for you to change as
* desired.
* @param keyboardPresence Flags that indicate whether internal or external
* keyboards are present.
* @param navigationPresence Flags that indicate whether internal or external
* navigation devices are present.
*/
public void adjustConfigurationLw(Configuration config, int keyboardPresence,
int navigationPresence);
/**
* Returns the layer assignment for the window state. Allows you to control how different
* kinds of windows are ordered on-screen.
*
* @param win The window state
* @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
*/
default int getWindowLayerLw(WindowState win) {
return getWindowLayerFromTypeLw(win.getBaseType(), win.canAddInternalSystemWindow());
}
/**
* Returns the layer assignment for the window type. Allows you to control how different
* kinds of windows are ordered on-screen.
*
* @param type The type of window being assigned.
* @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
*/
default int getWindowLayerFromTypeLw(int type) {
if (isSystemAlertWindowType(type)) {
throw new IllegalArgumentException("Use getWindowLayerFromTypeLw() or"
+ " getWindowLayerLw() for alert window types");
}
return getWindowLayerFromTypeLw(type, false /* canAddInternalSystemWindow */);
}
/**
* Returns the layer assignment for the window type. Allows you to control how different
* kinds of windows are ordered on-screen.
*
* @param type The type of window being assigned.
* @param canAddInternalSystemWindow If the owner window associated with the type we are
* evaluating can add internal system windows. I.e they have
* {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}. If true, alert window
* types {@link android.view.WindowManager.LayoutParams#isSystemAlertWindowType(int)}
* can be assigned layers greater than the layer for
* {@link android.view.WindowManager.LayoutParams#TYPE_APPLICATION_OVERLAY} Else, their
* layers would be lesser.
* @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
*/
default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
return APPLICATION_LAYER;
}
switch (type) {
case TYPE_WALLPAPER:
// wallpaper is at the bottom, though the window manager may move it.
return 1;
case TYPE_PRESENTATION:
case TYPE_PRIVATE_PRESENTATION:
return APPLICATION_LAYER;
case TYPE_DOCK_DIVIDER:
return APPLICATION_LAYER;
case TYPE_QS_DIALOG:
return APPLICATION_LAYER;
case TYPE_PHONE:
return 3;
case TYPE_SEARCH_BAR:
case TYPE_VOICE_INTERACTION_STARTING:
return 4;
case TYPE_VOICE_INTERACTION:
// voice interaction layer is almost immediately above apps.
return 5;
case TYPE_INPUT_CONSUMER:
return 6;
case TYPE_SYSTEM_DIALOG:
return 7;
case TYPE_TOAST:
// toasts and the plugged-in battery thing
return 8;
case TYPE_PRIORITY_PHONE:
// SIM errors and unlock. Not sure if this really should be in a high layer.
return 9;
case TYPE_SYSTEM_ALERT:
// like the ANR / app crashed dialogs
// Type is deprecated for non-system apps. For system apps, this type should be
// in a higher layer than TYPE_APPLICATION_OVERLAY.
return canAddInternalSystemWindow ? 13 : 10;
case TYPE_APPLICATION_OVERLAY:
return 12;
case TYPE_INPUT_METHOD:
// on-screen keyboards and other such input method user interfaces go here.
return 15;
case TYPE_INPUT_METHOD_DIALOG:
// on-screen keyboards and other such input method user interfaces go here.
return 16;
case TYPE_STATUS_BAR:
return 17;
case TYPE_STATUS_BAR_ADDITIONAL:
return 18;
case TYPE_NOTIFICATION_SHADE:
return 19;
case TYPE_STATUS_BAR_SUB_PANEL:
return 20;
case TYPE_KEYGUARD_DIALOG:
return 21;
case TYPE_VOLUME_OVERLAY:
// the on-screen volume indicator and controller shown when the user
// changes the device volume
return 22;
case TYPE_SYSTEM_OVERLAY:
// the on-screen volume indicator and controller shown when the user
// changes the device volume
return canAddInternalSystemWindow ? 23 : 11;
case TYPE_NAVIGATION_BAR:
// the navigation bar, if available, shows atop most things
return 24;
case TYPE_NAVIGATION_BAR_PANEL:
// some panels (e.g. search) need to show on top of the navigation bar
return 25;
case TYPE_SCREENSHOT:
// screenshot selection layer shouldn't go above system error, but it should cover
// navigation bars at the very least.
return 26;
case TYPE_SYSTEM_ERROR:
// system-level error dialogs
return canAddInternalSystemWindow ? 27 : 10;
case TYPE_MAGNIFICATION_OVERLAY:
// used to highlight the magnified portion of a display
return 28;
case TYPE_DISPLAY_OVERLAY:
// used to simulate secondary display devices
return 29;
case TYPE_DRAG:
// the drag layer: input for drag-and-drop is associated with this window,
// which sits above all other focusable windows
return 30;
case TYPE_ACCESSIBILITY_OVERLAY:
// overlay put by accessibility services to intercept user interaction
return 31;
case TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY:
return 32;
case TYPE_SECURE_SYSTEM_OVERLAY:
return 33;
case TYPE_BOOT_PROGRESS:
return 34;
case TYPE_POINTER:
// the (mouse) pointer layer
return 35;
default:
Slog.e("WindowManager", "Unknown window type: " + type);
return APPLICATION_LAYER;
}
}
default int getMaxWindowLayer() {
return 35;
}
/**
* Return how to Z-order sub-windows in relation to the window they are attached to.
* Return positive to have them ordered in front, negative for behind.
*
* @param type The sub-window type code.
*
* @return int Layer in relation to the attached window, where positive is
* above and negative is below.
*/
default int getSubWindowLayerFromTypeLw(int type) {
switch (type) {
case TYPE_APPLICATION_PANEL:
case TYPE_APPLICATION_ATTACHED_DIALOG:
return APPLICATION_PANEL_SUBLAYER;
case TYPE_APPLICATION_MEDIA:
return APPLICATION_MEDIA_SUBLAYER;
case TYPE_APPLICATION_MEDIA_OVERLAY:
return APPLICATION_MEDIA_OVERLAY_SUBLAYER;
case TYPE_APPLICATION_SUB_PANEL:
return APPLICATION_SUB_PANEL_SUBLAYER;
case TYPE_APPLICATION_ABOVE_SUB_PANEL:
return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;
}
Slog.e("WindowManager", "Unknown sub-window type: " + type);
return 0;
}
/**
* Get the highest layer (actually one more than) that the wallpaper is
* allowed to be in.
*/
public int getMaxWallpaperLayer();
/**
* Return whether the given window can become the Keyguard window. Typically returns true for
* the StatusBar.
*/
public boolean isKeyguardHostWindow(WindowManager.LayoutParams attrs);
/**
* @return whether {@param win} can be hidden by Keyguard
*/
public boolean canBeHiddenByKeyguardLw(WindowState win);
/**
* Called when the system would like to show a UI to indicate that an
* application is starting. You can use this to add a
* APPLICATION_STARTING_TYPE window with the given appToken to the window
* manager (using the normal window manager APIs) that will be shown until
* the application displays its own window. This is called without the
* window manager locked so that you can call back into it.
*
* @param appToken Token of the application being started.
* @param packageName The name of the application package being started.
* @param theme Resource defining the application's overall visual theme.
* @param nonLocalizedLabel The default title label of the application if
* no data is found in the resource.
* @param labelRes The resource ID the application would like to use as its name.
* @param icon The resource ID the application would like to use as its icon.
* @param windowFlags Window layout flags.
* @param overrideConfig override configuration to consider when generating
* context to for resources.
* @param displayId Id of the display to show the splash screen at.
*
* @return The starting surface.
*
*/
public StartingSurface addSplashScreen(IBinder appToken, String packageName, int theme,
CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel, int labelRes, int icon,
int logo, int windowFlags, Configuration overrideConfig, int displayId);
/**
* Set or clear a window which can behave as the keyguard.
*
* @param win The window which can behave as the keyguard.
*/
void setKeyguardCandidateLw(@Nullable WindowState win);
/**
* Create and return an animation to re-display a window that was force hidden by Keyguard.
*/
public Animation createHiddenByKeyguardExit(boolean onWallpaper,
boolean goingToNotificationShade, boolean subtleAnimation);
/**
* Create and return an animation to let the wallpaper disappear after being shown behind
* Keyguard.
*/
public Animation createKeyguardWallpaperExit(boolean goingToNotificationShade);
/**
* Called from the input reader thread before a key is enqueued.
*
* <p>There are some actions that need to be handled here because they
* affect the power state of the device, for example, the power keys.
* Generally, it's best to keep as little as possible in the queue thread
* because it's the most fragile.
* @param event The key event.
* @param policyFlags The policy flags associated with the key.
*
* @return Actions flags: may be {@link #ACTION_PASS_TO_USER}.
*/
public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags);
/**
* Called from the input reader thread before a motion is enqueued when the device is in a
* non-interactive state.
*
* <p>There are some actions that need to be handled here because they
* affect the power state of the device, for example, waking on motions.
* Generally, it's best to keep as little as possible in the queue thread
* because it's the most fragile.
* @param displayId The display ID of the motion event.
* @param policyFlags The policy flags associated with the motion.
*
* @return Actions flags: may be {@link #ACTION_PASS_TO_USER}.
*/
int interceptMotionBeforeQueueingNonInteractive(int displayId, long whenNanos,
int policyFlags);
/**
* Called from the input dispatcher thread before a key is dispatched to a window.
*
* <p>Allows you to define
* behavior for keys that can not be overridden by applications.
* This method is called from the input thread, with no locks held.
*
* @param focusedToken Client window token that currently has focus. This is where the key
* event will normally go.
* @param event The key event.
* @param policyFlags The policy flags associated with the key.
* @return 0 if the key should be dispatched immediately, -1 if the key should
* not be dispatched ever, or a positive value indicating the number of
* milliseconds by which the key dispatch should be delayed before trying
* again.
*/
long interceptKeyBeforeDispatching(IBinder focusedToken, KeyEvent event, int policyFlags);
/**
* Called from the input dispatcher thread when an application did not handle
* a key that was dispatched to it.
*
* <p>Allows you to define default global behavior for keys that were not handled
* by applications. This method is called from the input thread, with no locks held.
*
* @param focusedToken Client window token that currently has focus. This is where the key
* event will normally go.
* @param event The key event.
* @param policyFlags The policy flags associated with the key.
* @return Returns an alternate key event to redispatch as a fallback, or null to give up.
* The caller is responsible for recycling the key event.
*/
KeyEvent dispatchUnhandledKey(IBinder focusedToken, KeyEvent event, int policyFlags);
/**
* Called when the top focused display is changed.
*
* @param displayId The ID of the top focused display.
*/
void setTopFocusedDisplay(int displayId);
/**
* Apply the keyguard policy to a specific window.
*
* @param win The window to apply the keyguard policy.
* @param imeTarget The current IME target window.
*/
void applyKeyguardPolicyLw(WindowState win, WindowState imeTarget);
/**
* Called when the state of allow-lockscreen-when-on of the display is changed. See
* {@link WindowManager.LayoutParams#FLAG_ALLOW_LOCK_WHILE_SCREEN_ON}
*
* @param displayId The ID of the display.
* @param allow Whether the display allows showing lockscreen when it is on.
*/
void setAllowLockscreenWhenOn(int displayId, boolean allow);
/**
* Called when the device has started waking up.
*/
void startedWakingUp(@OnReason int reason);
/**
* Called when the device has finished waking up.
*/
void finishedWakingUp(@OnReason int reason);
/**
* Called when the device has started going to sleep.
*
* @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN},
* or {@link #OFF_BECAUSE_OF_TIMEOUT}.
*/
public void startedGoingToSleep(int why);
/**
* Called when the device has finished going to sleep.
*
* @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN},
* or {@link #OFF_BECAUSE_OF_TIMEOUT}.
*/
public void finishedGoingToSleep(int why);
/**
* Called when the device is about to turn on the screen to show content.
* When waking up, this method will be called once after the call to wakingUp().
* When dozing, the method will be called sometime after the call to goingToSleep() and
* may be called repeatedly in the case where the screen is pulsing on and off.
*
* Must call back on the listener to tell it when the higher-level system
* is ready for the screen to go on (i.e. the lock screen is shown).
*/
public void screenTurningOn(ScreenOnListener screenOnListener);
/**
* Called when the device has actually turned on the screen, i.e. the display power state has
* been set to ON and the screen is unblocked.
*/
public void screenTurnedOn();
/**
* Called when the display would like to be turned off. This gives policy a chance to do some
* things before the display power state is actually changed to off.
*
* @param screenOffListener Must be called to tell that the display power state can actually be
* changed now after policy has done its work.
*/
public void screenTurningOff(ScreenOffListener screenOffListener);
/**
* Called when the device has turned the screen off.
*/
public void screenTurnedOff();
public interface ScreenOnListener {
void onScreenOn();
}
/**
* See {@link #screenTurnedOff}
*/
public interface ScreenOffListener {
void onScreenOff();
}
/**
* Return whether the default display is on and not blocked by a black surface.
*/
public boolean isScreenOn();
/**
* @return whether the device is currently allowed to animate.
*
* Note: this can be true even if it is not appropriate to animate for reasons that are outside
* of the policy's authority.
*/
boolean okToAnimate();
/**
* Tell the policy that the lid switch has changed state.
* @param whenNanos The time when the change occurred in uptime nanoseconds.
* @param lidOpen True if the lid is now open.
*/
public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen);
/**
* Tell the policy that the camera lens has been covered or uncovered.
* @param whenNanos The time when the change occurred in uptime nanoseconds.
* @param lensCovered True if the lens is covered.
*/
public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered);
/**
* Tell the policy if anyone is requesting that keyguard not come on.
*
* @param enabled Whether keyguard can be on or not. does not actually
* turn it on, unless it was previously disabled with this function.
*
* @see android.app.KeyguardManager.KeyguardLock#disableKeyguard()
* @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard()
*/
@SuppressWarnings("javadoc")
public void enableKeyguard(boolean enabled);
/**
* Callback used by {@link #exitKeyguardSecurely}
*/
interface OnKeyguardExitResult {
void onKeyguardExitResult(boolean success);
}
/**
* Tell the policy if anyone is requesting the keyguard to exit securely
* (this would be called after the keyguard was disabled)
* @param callback Callback to send the result back.
* @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult)
*/
@SuppressWarnings("javadoc")
void exitKeyguardSecurely(OnKeyguardExitResult callback);
/**
* isKeyguardLocked
*
* Return whether the keyguard is currently locked.
*
* @return true if in keyguard is locked.
*/
public boolean isKeyguardLocked();
/**
* isKeyguardSecure
*
* Return whether the keyguard requires a password to unlock.
* @param userId
*
* @return true if in keyguard is secure.
*/
public boolean isKeyguardSecure(int userId);
/**
* Return whether the keyguard is currently occluded.
*
* @return true if in keyguard is occluded, false otherwise
*/
public boolean isKeyguardOccluded();
/**
* @return true if in keyguard is on.
*/
boolean isKeyguardShowing();
/**
* @return true if in keyguard is on and not occluded.
*/
public boolean isKeyguardShowingAndNotOccluded();
/**
* @return whether Keyguard is in trusted state and can be dismissed without credentials
*/
public boolean isKeyguardTrustedLw();
/**
* inKeyguardRestrictedKeyInputMode
*
* If keyguard screen is showing or in restricted key input mode (i.e. in
* keyguard password emergency screen). When in such mode, certain keys,
* such as the Home key and the right soft keys, don't work.
*
* @return true if in keyguard restricted input mode.
*/
public boolean inKeyguardRestrictedKeyInputMode();
/**
* Ask the policy to dismiss the keyguard, if it is currently shown.
*
* @param callback Callback to be informed about the result.
* @param message A message that should be displayed in the keyguard.
*/
public void dismissKeyguardLw(@Nullable IKeyguardDismissCallback callback,
CharSequence message);
/**
* Ask the policy whether the Keyguard has drawn. If the Keyguard is disabled, this method
* returns true as soon as we know that Keyguard is disabled.
*
* @return true if the keyguard has drawn.
*/
public boolean isKeyguardDrawnLw();
/**
* Called when the system is mostly done booting to set whether
* the system should go into safe mode.
*/
public void setSafeMode(boolean safeMode);
/**
* Called when the system is mostly done booting.
*/
public void systemReady();
/**
* Called when the system is done booting to the point where the
* user can start interacting with it.
*/
public void systemBooted();
/**
* Show boot time message to the user.
*/
public void showBootMessage(final CharSequence msg, final boolean always);
/**
* Hide the UI for showing boot messages, never to be displayed again.
*/
public void hideBootMessages();
/**
* Called when userActivity is signalled in the power manager.
* This is safe to call from any thread, with any window manager locks held or not.
*/
public void userActivity();
/**
* Called when we have finished booting and can now display the home
* screen to the user. This will happen after systemReady(), and at
* this point the display is active.
*/
public void enableScreenAfterBoot();
/**
* Call from application to perform haptic feedback on its window.
*/
public boolean performHapticFeedback(int uid, String packageName, int effectId,
boolean always, String reason);
/**
* Called when we have started keeping the screen on because a window
* requesting this has become visible.
*/
public void keepScreenOnStartedLw();
/**
* Called when we have stopped keeping the screen on because the last window
* requesting this is no longer visible.
*/
public void keepScreenOnStoppedLw();
/**
* Called by System UI to notify of changes to the visibility of Recents.
*/
public void setRecentsVisibilityLw(boolean visible);
/**
* Called by System UI to notify of changes to the visibility of PIP.
*/
void setPipVisibilityLw(boolean visible);
/**
* Called by System UI to enable or disable haptic feedback on the navigation bar buttons.
*/
void setNavBarVirtualKeyHapticFeedbackEnabledLw(boolean enabled);
/**
* Specifies whether there is an on-screen navigation bar separate from the status bar.
*/
public boolean hasNavigationBar();
/**
* Lock the device now.
*/
public void lockNow(Bundle options);
/**
* An internal callback (from InputMethodManagerService) to notify a state change regarding
* whether the back key should dismiss the software keyboard (IME) or not.
*
* @param newValue {@code true} if the software keyboard is shown and the back key is expected
* to dismiss the software keyboard.
* @hide
*/
default void setDismissImeOnBackKeyPressed(boolean newValue) {
// Default implementation does nothing.
}
/**
* Show the recents task list app.
* @hide
*/
public void showRecentApps();
/**
* Show the global actions dialog.
* @hide
*/
public void showGlobalActions();
/**
* Returns whether the user setup is complete.
*/
boolean isUserSetupComplete();
/**
* Returns the current UI mode.
*/
int getUiMode();
/**
* Called when the current user changes. Guaranteed to be called before the broadcast
* of the new user id is made to all listeners.
*
* @param newUserId The id of the incoming user.
*/
public void setCurrentUserLw(int newUserId);
/**
* For a given user-switch operation, this will be called once with switching=true before the
* user-switch and once with switching=false afterwards (or if the user-switch was cancelled).
* This gives the policy a chance to alter its behavior for the duration of a user-switch.
*
* @param switching true if a user-switch is in progress
*/
void setSwitchingUser(boolean switching);
/**
* Print the WindowManagerPolicy's state into the given stream.
*
* @param prefix Text to print at the front of each line.
* @param writer The PrintWriter to which you should dump your state. This will be
* closed for you after you return.
* @param args additional arguments to the dump request.
*/
public void dump(String prefix, PrintWriter writer, String[] args);
/**
* Write the WindowManagerPolicy's state into the protocol buffer.
* The message is described in {@link com.android.server.wm.WindowManagerPolicyProto}
*
* @param proto The protocol buffer output stream to write to.
*/
void dumpDebug(ProtoOutputStream proto, long fieldId);
/**
* Returns whether a given window type is considered a top level one.
* A top level window does not have a container, i.e. attached window,
* or if it has a container it is laid out as a top-level window, not
* as a child of its container.
*
* @param windowType The window type.
* @return True if the window is a top level one.
*/
public boolean isTopLevelWindow(int windowType);
/**
* Notifies the keyguard to start fading out.
*
* @param startTime the start time of the animation in uptime milliseconds
* @param fadeoutDuration the duration of the exit animation, in milliseconds
*/
public void startKeyguardExitAnimation(long startTime, long fadeoutDuration);
/**
* Called when System UI has been started.
*/
void onSystemUiStarted();
/**
* Checks whether the policy is ready for dismissing the boot animation and completing the boot.
*
* @return true if ready; false otherwise.
*/
boolean canDismissBootAnimation();
/**
* Convert the user rotation mode to a human readable format.
*/
static String userRotationModeToString(int mode) {
switch(mode) {
case USER_ROTATION_FREE:
return "USER_ROTATION_FREE";
case USER_ROTATION_LOCKED:
return "USER_ROTATION_LOCKED";
default:
return Integer.toString(mode);
}
}
/**
* Registers an IDisplayFoldListener.
*/
default void registerDisplayFoldListener(IDisplayFoldListener listener) {}
/**
* Unregisters an IDisplayFoldListener.
*/
default void unregisterDisplayFoldListener(IDisplayFoldListener listener) {}
/**
* Overrides the folded area.
*
* @param area the overriding folded area or an empty {@code Rect} to clear the override.
*/
default void setOverrideFoldedArea(@NonNull Rect area) {}
/**
* Get the display folded area.
*/
default @NonNull Rect getFoldedArea() {
return new Rect();
}
/**
* A new window on default display has been focused.
*/
default void onDefaultDisplayFocusChangedLw(WindowState newFocus) {}
/**
* Updates the flag about whether AOD is showing.
*
* @return whether the value was changed.
*/
boolean setAodShowing(boolean aodShowing);
}