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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.icons;
import static com.android.launcher3.icons.GraphicsUtils.setColorAlphaBound;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.BlurMaskFilter.Blur;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
/**
* Utility class to add shadows to bitmaps.
*/
public class ShadowGenerator {
public static final float BLUR_FACTOR = 0.5f/48;
// Percent of actual icon size
public static final float KEY_SHADOW_DISTANCE = 1f/48;
private static final int KEY_SHADOW_ALPHA = 61;
// Percent of actual icon size
private static final float HALF_DISTANCE = 0.5f;
private static final int AMBIENT_SHADOW_ALPHA = 30;
private final int mIconSize;
private final Paint mBlurPaint;
private final Paint mDrawPaint;
private final BlurMaskFilter mDefaultBlurMaskFilter;
public ShadowGenerator(int iconSize) {
mIconSize = iconSize;
mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
mDefaultBlurMaskFilter = new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL);
}
public synchronized void recreateIcon(Bitmap icon, Canvas out) {
recreateIcon(icon, mDefaultBlurMaskFilter, AMBIENT_SHADOW_ALPHA, KEY_SHADOW_ALPHA, out);
}
public synchronized void recreateIcon(Bitmap icon, BlurMaskFilter blurMaskFilter,
int ambientAlpha, int keyAlpha, Canvas out) {
int[] offset = new int[2];
mBlurPaint.setMaskFilter(blurMaskFilter);
Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
// Draw ambient shadow
mDrawPaint.setAlpha(ambientAlpha);
out.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
// Draw key shadow
mDrawPaint.setAlpha(keyAlpha);
out.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
// Draw the icon
mDrawPaint.setAlpha(255);
out.drawBitmap(icon, 0, 0, mDrawPaint);
}
/**
* Returns the minimum amount by which an icon with {@param bounds} should be scaled
* so that the shadows do not get clipped.
*/
public static float getScaleForBounds(RectF bounds) {
float scale = 1;
// For top, left & right, we need same space.
float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top);
if (minSide < BLUR_FACTOR) {
scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide);
}
float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE;
if (bounds.bottom < bottomSpace) {
scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom));
}
return scale;
}
public static class Builder {
public final RectF bounds = new RectF();
public final int color;
public int ambientShadowAlpha = AMBIENT_SHADOW_ALPHA;
public float shadowBlur;
public float keyShadowDistance;
public int keyShadowAlpha = KEY_SHADOW_ALPHA;
public float radius;
public Builder(int color) {
this.color = color;
}
public Builder setupBlurForSize(int height) {
shadowBlur = height * 1f / 24;
keyShadowDistance = height * 1f / 16;
return this;
}
public Bitmap createPill(int width, int height) {
return createPill(width, height, height / 2f);
}
public Bitmap createPill(int width, int height, float r) {
radius = r;
int centerX = Math.round(width / 2f + shadowBlur);
int centerY = Math.round(radius + shadowBlur + keyShadowDistance);
int center = Math.max(centerX, centerY);
bounds.set(0, 0, width, height);
bounds.offsetTo(center - width / 2f, center - height / 2f);
int size = center * 2;
return BitmapRenderer.createHardwareBitmap(size, size, this::drawShadow);
}
public void drawShadow(Canvas c) {
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
p.setColor(color);
// Key shadow
p.setShadowLayer(shadowBlur, 0, keyShadowDistance,
setColorAlphaBound(Color.BLACK, keyShadowAlpha));
c.drawRoundRect(bounds, radius, radius, p);
// Ambient shadow
p.setShadowLayer(shadowBlur, 0, 0,
setColorAlphaBound(Color.BLACK, ambientShadowAlpha));
c.drawRoundRect(bounds, radius, radius, p);
if (Color.alpha(color) < 255) {
// Clear any content inside the pill-rect for translucent fill.
p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
p.clearShadowLayer();
p.setColor(Color.BLACK);
c.drawRoundRect(bounds, radius, radius, p);
p.setXfermode(null);
p.setColor(color);
c.drawRoundRect(bounds, radius, radius, p);
}
}
}
}