|  | /* | 
|  | * Copyright (C) 2006 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.graphics; | 
|  |  | 
|  | import android.annotation.ColorInt; | 
|  | import android.annotation.ColorLong; | 
|  | import android.annotation.IntDef; | 
|  | import android.annotation.NonNull; | 
|  | import android.annotation.Nullable; | 
|  | import android.annotation.Size; | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  | import android.graphics.text.MeasuredText; | 
|  | import android.os.Build; | 
|  |  | 
|  | import dalvik.annotation.optimization.CriticalNative; | 
|  | import dalvik.annotation.optimization.FastNative; | 
|  |  | 
|  | import libcore.util.NativeAllocationRegistry; | 
|  |  | 
|  | import java.lang.annotation.Retention; | 
|  | import java.lang.annotation.RetentionPolicy; | 
|  |  | 
|  | import javax.microedition.khronos.opengles.GL; | 
|  |  | 
|  | /** | 
|  | * The Canvas class holds the "draw" calls. To draw something, you need | 
|  | * 4 basic components: A Bitmap to hold the pixels, a Canvas to host | 
|  | * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, | 
|  | * Path, text, Bitmap), and a paint (to describe the colors and styles for the | 
|  | * drawing). | 
|  | * | 
|  | * <div class="special reference"> | 
|  | * <h3>Developer Guides</h3> | 
|  | * <p>For more information about how to use Canvas, read the | 
|  | * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html"> | 
|  | * Canvas and Drawables</a> developer guide.</p></div> | 
|  | */ | 
|  | public class Canvas extends BaseCanvas { | 
|  | private static int sCompatiblityVersion = 0; | 
|  | /** @hide */ | 
|  | public static boolean sCompatibilityRestore = false; | 
|  | /** @hide */ | 
|  | public static boolean sCompatibilitySetBitmap = false; | 
|  |  | 
|  | /** @hide */ | 
|  | @UnsupportedAppUsage | 
|  | public long getNativeCanvasWrapper() { | 
|  | return mNativeCanvasWrapper; | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | public boolean isRecordingFor(Object o) { return false; } | 
|  |  | 
|  | // may be null | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 117521088) | 
|  | private Bitmap mBitmap; | 
|  |  | 
|  | // optional field set by the caller | 
|  | private DrawFilter mDrawFilter; | 
|  |  | 
|  | // Maximum bitmap size as defined in Skia's native code | 
|  | // (see SkCanvas.cpp, SkDraw.cpp) | 
|  | private static final int MAXMIMUM_BITMAP_SIZE = 32766; | 
|  |  | 
|  | // Use a Holder to allow static initialization of Canvas in the boot image. | 
|  | private static class NoImagePreloadHolder { | 
|  | public static final NativeAllocationRegistry sRegistry = | 
|  | NativeAllocationRegistry.createMalloced( | 
|  | Canvas.class.getClassLoader(), nGetNativeFinalizer()); | 
|  | } | 
|  |  | 
|  | // This field is used to finalize the native Canvas properly | 
|  | private Runnable mFinalizer; | 
|  |  | 
|  | /** | 
|  | * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to | 
|  | * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE}; | 
|  | * this will typically be replaced when a target bitmap is set for the | 
|  | * canvas. | 
|  | */ | 
|  | public Canvas() { | 
|  | if (!isHardwareAccelerated()) { | 
|  | // 0 means no native bitmap | 
|  | mNativeCanvasWrapper = nInitRaster(0); | 
|  | mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation( | 
|  | this, mNativeCanvasWrapper); | 
|  | } else { | 
|  | mFinalizer = null; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Construct a canvas with the specified bitmap to draw into. The bitmap | 
|  | * must be mutable. | 
|  | * | 
|  | * <p>The initial target density of the canvas is the same as the given | 
|  | * bitmap's density. | 
|  | * | 
|  | * @param bitmap Specifies a mutable bitmap for the canvas to draw into. | 
|  | */ | 
|  | public Canvas(@NonNull Bitmap bitmap) { | 
|  | if (!bitmap.isMutable()) { | 
|  | throw new IllegalStateException("Immutable bitmap passed to Canvas constructor"); | 
|  | } | 
|  | throwIfCannotDraw(bitmap); | 
|  | mNativeCanvasWrapper = nInitRaster(bitmap.getNativeInstance()); | 
|  | mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation( | 
|  | this, mNativeCanvasWrapper); | 
|  | mBitmap = bitmap; | 
|  | mDensity = bitmap.mDensity; | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) | 
|  | public Canvas(long nativeCanvas) { | 
|  | if (nativeCanvas == 0) { | 
|  | throw new IllegalStateException(); | 
|  | } | 
|  | mNativeCanvasWrapper = nativeCanvas; | 
|  | mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation( | 
|  | this, mNativeCanvasWrapper); | 
|  | mDensity = Bitmap.getDefaultDensity(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns null. | 
|  | * | 
|  | * @deprecated This method is not supported and should not be invoked. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @Deprecated | 
|  | @UnsupportedAppUsage | 
|  | protected GL getGL() { | 
|  | return null; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicates whether this Canvas uses hardware acceleration. | 
|  | * | 
|  | * Note that this method does not define what type of hardware acceleration | 
|  | * may or may not be used. | 
|  | * | 
|  | * @return True if drawing operations are hardware accelerated, | 
|  | *         false otherwise. | 
|  | */ | 
|  | public boolean isHardwareAccelerated() { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Specify a bitmap for the canvas to draw into. All canvas state such as | 
|  | * layers, filters, and the save/restore stack are reset. Additionally, | 
|  | * the canvas' target density is updated to match that of the bitmap. | 
|  | * | 
|  | * Prior to API level {@value Build.VERSION_CODES#O} the current matrix and | 
|  | * clip stack were preserved. | 
|  | * | 
|  | * @param bitmap Specifies a mutable bitmap for the canvas to draw into. | 
|  | * @see #setDensity(int) | 
|  | * @see #getDensity() | 
|  | */ | 
|  | public void setBitmap(@Nullable Bitmap bitmap) { | 
|  | if (isHardwareAccelerated()) { | 
|  | throw new RuntimeException("Can't set a bitmap device on a HW accelerated canvas"); | 
|  | } | 
|  |  | 
|  | Matrix preservedMatrix = null; | 
|  | if (bitmap != null && sCompatibilitySetBitmap) { | 
|  | preservedMatrix = getMatrix(); | 
|  | } | 
|  |  | 
|  | if (bitmap == null) { | 
|  | nSetBitmap(mNativeCanvasWrapper, 0); | 
|  | mDensity = Bitmap.DENSITY_NONE; | 
|  | } else { | 
|  | if (!bitmap.isMutable()) { | 
|  | throw new IllegalStateException(); | 
|  | } | 
|  | throwIfCannotDraw(bitmap); | 
|  |  | 
|  | nSetBitmap(mNativeCanvasWrapper, bitmap.getNativeInstance()); | 
|  | mDensity = bitmap.mDensity; | 
|  | } | 
|  |  | 
|  | if (preservedMatrix != null) { | 
|  | setMatrix(preservedMatrix); | 
|  | } | 
|  |  | 
|  | mBitmap = bitmap; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated use {@link #enableZ()} instead | 
|  | * @hide */ | 
|  | @Deprecated | 
|  | public void insertReorderBarrier() { | 
|  | enableZ(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated use {@link #disableZ()} instead | 
|  | * @hide */ | 
|  | @Deprecated | 
|  | public void insertInorderBarrier() { | 
|  | disableZ(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p>Enables Z support which defaults to disabled. This allows for RenderNodes drawn with | 
|  | * {@link #drawRenderNode(RenderNode)} to be re-arranged based off of their | 
|  | * {@link RenderNode#getElevation()} and {@link RenderNode#getTranslationZ()} | 
|  | * values. It also enables rendering of shadows for RenderNodes with an elevation or | 
|  | * translationZ.</p> | 
|  | * | 
|  | * <p>Any draw reordering will not be moved before this call. A typical usage of this might | 
|  | * look something like: | 
|  | * | 
|  | * <pre class="prettyprint"> | 
|  | *     void draw(Canvas canvas) { | 
|  | *         // Draw any background content | 
|  | *         canvas.drawColor(backgroundColor); | 
|  | * | 
|  | *         // Begin drawing that may be reordered based off of Z | 
|  | *         canvas.enableZ(); | 
|  | *         for (RenderNode child : children) { | 
|  | *             canvas.drawRenderNode(child); | 
|  | *         } | 
|  | *         // End drawing that may be reordered based off of Z | 
|  | *         canvas.disableZ(); | 
|  | * | 
|  | *         // Draw any overlays | 
|  | *         canvas.drawText("I'm on top of everything!", 0, 0, paint); | 
|  | *     } | 
|  | * </pre> | 
|  | * </p> | 
|  | * | 
|  | * Note: This is not impacted by any {@link #save()} or {@link #restore()} calls as it is not | 
|  | * considered to be part of the current matrix or clip. | 
|  | * | 
|  | * See {@link #disableZ()} | 
|  | */ | 
|  | public void enableZ() { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Disables Z support, preventing any RenderNodes drawn after this point from being | 
|  | * visually reordered or having shadows rendered. | 
|  | * | 
|  | * Note: This is not impacted by any {@link #save()} or {@link #restore()} calls as it is not | 
|  | * considered to be part of the current matrix or clip. | 
|  | * | 
|  | * See {@link #enableZ()} | 
|  | */ | 
|  | public void disableZ() { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the device that the current layer draws into is opaque | 
|  | * (i.e. does not support per-pixel alpha). | 
|  | * | 
|  | * @return true if the device that the current layer draws into is opaque | 
|  | */ | 
|  | public boolean isOpaque() { | 
|  | return nIsOpaque(mNativeCanvasWrapper); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the width of the current drawing layer | 
|  | * | 
|  | * @return the width of the current drawing layer | 
|  | */ | 
|  | public int getWidth() { | 
|  | return nGetWidth(mNativeCanvasWrapper); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the height of the current drawing layer | 
|  | * | 
|  | * @return the height of the current drawing layer | 
|  | */ | 
|  | public int getHeight() { | 
|  | return nGetHeight(mNativeCanvasWrapper); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p>Returns the target density of the canvas.  The default density is | 
|  | * derived from the density of its backing bitmap, or | 
|  | * {@link Bitmap#DENSITY_NONE} if there is not one.</p> | 
|  | * | 
|  | * @return Returns the current target density of the canvas, which is used | 
|  | * to determine the scaling factor when drawing a bitmap into it. | 
|  | * | 
|  | * @see #setDensity(int) | 
|  | * @see Bitmap#getDensity() | 
|  | */ | 
|  | public int getDensity() { | 
|  | return mDensity; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p>Specifies the density for this Canvas' backing bitmap.  This modifies | 
|  | * the target density of the canvas itself, as well as the density of its | 
|  | * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}. | 
|  | * | 
|  | * @param density The new target density of the canvas, which is used | 
|  | * to determine the scaling factor when drawing a bitmap into it.  Use | 
|  | * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling. | 
|  | * | 
|  | * @see #getDensity() | 
|  | * @see Bitmap#setDensity(int) | 
|  | */ | 
|  | public void setDensity(int density) { | 
|  | if (mBitmap != null) { | 
|  | mBitmap.setDensity(density); | 
|  | } | 
|  | mDensity = density; | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | @UnsupportedAppUsage | 
|  | public void setScreenDensity(int density) { | 
|  | mScreenDensity = density; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the maximum allowed width for bitmaps drawn with this canvas. | 
|  | * Attempting to draw with a bitmap wider than this value will result | 
|  | * in an error. | 
|  | * | 
|  | * @see #getMaximumBitmapHeight() | 
|  | */ | 
|  | public int getMaximumBitmapWidth() { | 
|  | return MAXMIMUM_BITMAP_SIZE; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the maximum allowed height for bitmaps drawn with this canvas. | 
|  | * Attempting to draw with a bitmap taller than this value will result | 
|  | * in an error. | 
|  | * | 
|  | * @see #getMaximumBitmapWidth() | 
|  | */ | 
|  | public int getMaximumBitmapHeight() { | 
|  | return MAXMIMUM_BITMAP_SIZE; | 
|  | } | 
|  |  | 
|  | // the SAVE_FLAG constants must match their native equivalents | 
|  |  | 
|  | /** @hide */ | 
|  | @IntDef(flag = true, | 
|  | value = { | 
|  | ALL_SAVE_FLAG | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | public @interface Saveflags {} | 
|  |  | 
|  | /** | 
|  | * Restore the current matrix when restore() is called. | 
|  | * @removed | 
|  | * @deprecated Use the flagless version of {@link #save()}, {@link #saveLayer(RectF, Paint)} or | 
|  | *             {@link #saveLayerAlpha(RectF, int)}. For saveLayer() calls the matrix | 
|  | *             was always restored for {@link #isHardwareAccelerated() Hardware accelerated} | 
|  | *             canvases and as of API level {@value Build.VERSION_CODES#O} that is the default | 
|  | *             behavior for all canvas types. | 
|  | */ | 
|  | public static final int MATRIX_SAVE_FLAG = 0x01; | 
|  |  | 
|  | /** | 
|  | * Restore the current clip when restore() is called. | 
|  | * | 
|  | * @removed | 
|  | * @deprecated Use the flagless version of {@link #save()}, {@link #saveLayer(RectF, Paint)} or | 
|  | *             {@link #saveLayerAlpha(RectF, int)}. For saveLayer() calls the clip | 
|  | *             was always restored for {@link #isHardwareAccelerated() Hardware accelerated} | 
|  | *             canvases and as of API level {@value Build.VERSION_CODES#O} that is the default | 
|  | *             behavior for all canvas types. | 
|  | */ | 
|  | public static final int CLIP_SAVE_FLAG = 0x02; | 
|  |  | 
|  | /** | 
|  | * The layer requires a per-pixel alpha channel. | 
|  | * | 
|  | * @removed | 
|  | * @deprecated This flag is ignored. Use the flagless version of {@link #saveLayer(RectF, Paint)} | 
|  | *             {@link #saveLayerAlpha(RectF, int)}. | 
|  | */ | 
|  | public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04; | 
|  |  | 
|  | /** | 
|  | * The layer requires full 8-bit precision for each color channel. | 
|  | * | 
|  | * @removed | 
|  | * @deprecated This flag is ignored. Use the flagless version of {@link #saveLayer(RectF, Paint)} | 
|  | *             {@link #saveLayerAlpha(RectF, int)}. | 
|  | */ | 
|  | public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08; | 
|  |  | 
|  | /** | 
|  | * Clip drawing to the bounds of the offscreen layer, omit at your own peril. | 
|  | * <p class="note"><strong>Note:</strong> it is strongly recommended to not | 
|  | * omit this flag for any call to <code>saveLayer()</code> and | 
|  | * <code>saveLayerAlpha()</code> variants. Not passing this flag generally | 
|  | * triggers extremely poor performance with hardware accelerated rendering. | 
|  | * | 
|  | * @removed | 
|  | * @deprecated This flag results in poor performance and the same effect can be achieved with | 
|  | *             a single layer or multiple draw commands with different clips. | 
|  | * | 
|  | */ | 
|  | public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10; | 
|  |  | 
|  | /** | 
|  | * Restore everything when restore() is called (standard save flags). | 
|  | * <p class="note"><strong>Note:</strong> for performance reasons, it is | 
|  | * strongly recommended to pass this - the complete set of flags - to any | 
|  | * call to <code>saveLayer()</code> and <code>saveLayerAlpha()</code> | 
|  | * variants. | 
|  | * | 
|  | * <p class="note"><strong>Note:</strong> all methods that accept this flag | 
|  | * have flagless versions that are equivalent to passing this flag. | 
|  | */ | 
|  | public static final int ALL_SAVE_FLAG = 0x1F; | 
|  |  | 
|  | private static void checkValidSaveFlags(int saveFlags) { | 
|  | if (sCompatiblityVersion >= Build.VERSION_CODES.P | 
|  | && saveFlags != ALL_SAVE_FLAG) { | 
|  | throw new IllegalArgumentException( | 
|  | "Invalid Layer Save Flag - only ALL_SAVE_FLAGS is allowed"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Saves the current matrix and clip onto a private stack. | 
|  | * <p> | 
|  | * Subsequent calls to translate,scale,rotate,skew,concat or clipRect, | 
|  | * clipPath will all operate as usual, but when the balancing call to | 
|  | * restore() is made, those calls will be forgotten, and the settings that | 
|  | * existed before the save() will be reinstated. | 
|  | * | 
|  | * @return The value to pass to restoreToCount() to balance this save() | 
|  | */ | 
|  | public int save() { | 
|  | return nSave(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Based on saveFlags, can save the current matrix and clip onto a private | 
|  | * stack. | 
|  | * <p class="note"><strong>Note:</strong> if possible, use the | 
|  | * parameter-less save(). It is simpler and faster than individually | 
|  | * disabling the saving of matrix or clip with this method. | 
|  | * <p> | 
|  | * Subsequent calls to translate,scale,rotate,skew,concat or clipRect, | 
|  | * clipPath will all operate as usual, but when the balancing call to | 
|  | * restore() is made, those calls will be forgotten, and the settings that | 
|  | * existed before the save() will be reinstated. | 
|  | * | 
|  | * @removed | 
|  | * @deprecated Use {@link #save()} instead. | 
|  | * @param saveFlags flag bits that specify which parts of the Canvas state | 
|  | *                  to save/restore | 
|  | * @return The value to pass to restoreToCount() to balance this save() | 
|  | */ | 
|  | public int save(@Saveflags int saveFlags) { | 
|  | return nSave(mNativeCanvasWrapper, saveFlags); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This behaves the same as save(), but in addition it allocates and | 
|  | * redirects drawing to an offscreen bitmap. | 
|  | * <p class="note"><strong>Note:</strong> this method is very expensive, | 
|  | * incurring more than double rendering cost for contained content. Avoid | 
|  | * using this method, especially if the bounds provided are large. It is | 
|  | * recommended to use a {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View | 
|  | * to apply an xfermode, color filter, or alpha, as it will perform much | 
|  | * better than this method. | 
|  | * <p> | 
|  | * All drawing calls are directed to a newly allocated offscreen bitmap. | 
|  | * Only when the balancing call to restore() is made, is that offscreen | 
|  | * buffer drawn back to the current target of the Canvas (either the | 
|  | * screen, it's target Bitmap, or the previous layer). | 
|  | * <p> | 
|  | * Attributes of the Paint - {@link Paint#getAlpha() alpha}, | 
|  | * {@link Paint#getXfermode() Xfermode}, and | 
|  | * {@link Paint#getColorFilter() ColorFilter} are applied when the | 
|  | * offscreen bitmap is drawn back when restore() is called. | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} the only valid | 
|  | * {@code saveFlags} is {@link #ALL_SAVE_FLAG}.  All other flags are ignored. | 
|  | * | 
|  | * @deprecated Use {@link #saveLayer(RectF, Paint)} instead. | 
|  | * @param bounds May be null. The maximum size the offscreen bitmap | 
|  | *               needs to be (in local coordinates) | 
|  | * @param paint  This is copied, and is applied to the offscreen when | 
|  | *               restore() is called. | 
|  | * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended | 
|  | *               for performance reasons. | 
|  | * @return       value to pass to restoreToCount() to balance this save() | 
|  | */ | 
|  | public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) { | 
|  | if (bounds == null) { | 
|  | bounds = new RectF(getClipBounds()); | 
|  | } | 
|  | checkValidSaveFlags(saveFlags); | 
|  | return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, | 
|  | ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This behaves the same as save(), but in addition it allocates and | 
|  | * redirects drawing to an offscreen rendering target. | 
|  | * <p class="note"><strong>Note:</strong> this method is very expensive, | 
|  | * incurring more than double rendering cost for contained content. Avoid | 
|  | * using this method when possible and instead use a | 
|  | * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View | 
|  | * to apply an xfermode, color filter, or alpha, as it will perform much | 
|  | * better than this method. | 
|  | * <p> | 
|  | * All drawing calls are directed to a newly allocated offscreen rendering target. | 
|  | * Only when the balancing call to restore() is made, is that offscreen | 
|  | * buffer drawn back to the current target of the Canvas (which can potentially be a previous | 
|  | * layer if these calls are nested). | 
|  | * <p> | 
|  | * Attributes of the Paint - {@link Paint#getAlpha() alpha}, | 
|  | * {@link Paint#getXfermode() Xfermode}, and | 
|  | * {@link Paint#getColorFilter() ColorFilter} are applied when the | 
|  | * offscreen rendering target is drawn back when restore() is called. | 
|  | * | 
|  | * @param bounds May be null. The maximum size the offscreen render target | 
|  | *               needs to be (in local coordinates) | 
|  | * @param paint  This is copied, and is applied to the offscreen when | 
|  | *               restore() is called. | 
|  | * @return       value to pass to restoreToCount() to balance this save() | 
|  | */ | 
|  | public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) { | 
|  | return saveLayer(bounds, paint, ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public int saveUnclippedLayer(int left, int top, int right, int bottom) { | 
|  | return nSaveUnclippedLayer(mNativeCanvasWrapper, left, top, right, bottom); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * @param saveCount The save level to restore to. | 
|  | * @param paint     This is copied and is applied to the area within the unclipped layer's | 
|  | *                  bounds (i.e. equivalent to a drawPaint()) before restore() is called. | 
|  | */ | 
|  | public void restoreUnclippedLayer(int saveCount, Paint paint) { | 
|  | nRestoreUnclippedLayer(mNativeCanvasWrapper, saveCount, paint.getNativeInstance()); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Helper version of saveLayer() that takes 4 values rather than a RectF. | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} the only valid | 
|  | * {@code saveFlags} is {@link #ALL_SAVE_FLAG}.  All other flags are ignored. | 
|  | * | 
|  | * @deprecated Use {@link #saveLayer(float, float, float, float, Paint)} instead. | 
|  | */ | 
|  | public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint, | 
|  | @Saveflags int saveFlags) { | 
|  | checkValidSaveFlags(saveFlags); | 
|  | return nSaveLayer(mNativeCanvasWrapper, left, top, right, bottom, | 
|  | paint != null ? paint.getNativeInstance() : 0, | 
|  | ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convenience for {@link #saveLayer(RectF, Paint)} that takes the four float coordinates of the | 
|  | * bounds rectangle. | 
|  | */ | 
|  | public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) { | 
|  | return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This behaves the same as save(), but in addition it allocates and | 
|  | * redirects drawing to an offscreen bitmap. | 
|  | * <p class="note"><strong>Note:</strong> this method is very expensive, | 
|  | * incurring more than double rendering cost for contained content. Avoid | 
|  | * using this method, especially if the bounds provided are large. It is | 
|  | * recommended to use a {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View | 
|  | * to apply an xfermode, color filter, or alpha, as it will perform much | 
|  | * better than this method. | 
|  | * <p> | 
|  | * All drawing calls are directed to a newly allocated offscreen bitmap. | 
|  | * Only when the balancing call to restore() is made, is that offscreen | 
|  | * buffer drawn back to the current target of the Canvas (either the | 
|  | * screen, it's target Bitmap, or the previous layer). | 
|  | * <p> | 
|  | * The {@code alpha} parameter is applied when the offscreen bitmap is | 
|  | * drawn back when restore() is called. | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} the only valid | 
|  | * {@code saveFlags} is {@link #ALL_SAVE_FLAG}.  All other flags are ignored. | 
|  | * | 
|  | * @deprecated Use {@link #saveLayerAlpha(RectF, int)} instead. | 
|  | * @param bounds    The maximum size the offscreen bitmap needs to be | 
|  | *                  (in local coordinates) | 
|  | * @param alpha     The alpha to apply to the offscreen when it is | 
|  | drawn during restore() | 
|  | * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended | 
|  | *                  for performance reasons. | 
|  | * @return          value to pass to restoreToCount() to balance this call | 
|  | */ | 
|  | public int saveLayerAlpha(@Nullable RectF bounds, int alpha, @Saveflags int saveFlags) { | 
|  | if (bounds == null) { | 
|  | bounds = new RectF(getClipBounds()); | 
|  | } | 
|  | checkValidSaveFlags(saveFlags); | 
|  | return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom, alpha, | 
|  | ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convenience for {@link #saveLayer(RectF, Paint)} but instead of taking a entire Paint object | 
|  | * it takes only the {@code alpha} parameter. | 
|  | * | 
|  | * @param bounds    The maximum size the offscreen bitmap needs to be | 
|  | *                  (in local coordinates) | 
|  | * @param alpha     The alpha to apply to the offscreen when it is | 
|  | drawn during restore() | 
|  | */ | 
|  | public int saveLayerAlpha(@Nullable RectF bounds, int alpha) { | 
|  | return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Helper for saveLayerAlpha() that takes 4 values instead of a RectF. | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} the only valid | 
|  | * {@code saveFlags} is {@link #ALL_SAVE_FLAG}.  All other flags are ignored. | 
|  | * | 
|  | * @deprecated Use {@link #saveLayerAlpha(float, float, float, float, int)} instead. | 
|  | */ | 
|  | public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, | 
|  | @Saveflags int saveFlags) { | 
|  | checkValidSaveFlags(saveFlags); | 
|  | alpha = Math.min(255, Math.max(0, alpha)); | 
|  | return nSaveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom, | 
|  | alpha, ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convenience for {@link #saveLayerAlpha(RectF, int)} that takes the four float coordinates of | 
|  | * the bounds rectangle. | 
|  | */ | 
|  | public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) { | 
|  | return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This call balances a previous call to save(), and is used to remove all | 
|  | * modifications to the matrix/clip state since the last save call. It is | 
|  | * an error to call restore() more times than save() was called. | 
|  | */ | 
|  | public void restore() { | 
|  | if (!nRestore(mNativeCanvasWrapper) | 
|  | && (!sCompatibilityRestore || !isHardwareAccelerated())) { | 
|  | throw new IllegalStateException("Underflow in restore - more restores than saves"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the number of matrix/clip states on the Canvas' private stack. | 
|  | * This will equal # save() calls - # restore() calls. | 
|  | */ | 
|  | public int getSaveCount() { | 
|  | return nGetSaveCount(mNativeCanvasWrapper); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Efficient way to pop any calls to save() that happened after the save | 
|  | * count reached saveCount. It is an error for saveCount to be less than 1. | 
|  | * | 
|  | * Example: | 
|  | *    int count = canvas.save(); | 
|  | *    ... // more calls potentially to save() | 
|  | *    canvas.restoreToCount(count); | 
|  | *    // now the canvas is back in the same state it was before the initial | 
|  | *    // call to save(). | 
|  | * | 
|  | * @param saveCount The save level to restore to. | 
|  | */ | 
|  | public void restoreToCount(int saveCount) { | 
|  | if (saveCount < 1) { | 
|  | if (!sCompatibilityRestore || !isHardwareAccelerated()) { | 
|  | // do nothing and throw without restoring | 
|  | throw new IllegalArgumentException( | 
|  | "Underflow in restoreToCount - more restores than saves"); | 
|  | } | 
|  | // compat behavior - restore as far as possible | 
|  | saveCount = 1; | 
|  | } | 
|  | nRestoreToCount(mNativeCanvasWrapper, saveCount); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified translation | 
|  | * | 
|  | * @param dx The distance to translate in X | 
|  | * @param dy The distance to translate in Y | 
|  | */ | 
|  | public void translate(float dx, float dy) { | 
|  | if (dx == 0.0f && dy == 0.0f) return; | 
|  | nTranslate(mNativeCanvasWrapper, dx, dy); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified scale. | 
|  | * | 
|  | * @param sx The amount to scale in X | 
|  | * @param sy The amount to scale in Y | 
|  | */ | 
|  | public void scale(float sx, float sy) { | 
|  | if (sx == 1.0f && sy == 1.0f) return; | 
|  | nScale(mNativeCanvasWrapper, sx, sy); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified scale. | 
|  | * | 
|  | * @param sx The amount to scale in X | 
|  | * @param sy The amount to scale in Y | 
|  | * @param px The x-coord for the pivot point (unchanged by the scale) | 
|  | * @param py The y-coord for the pivot point (unchanged by the scale) | 
|  | */ | 
|  | public final void scale(float sx, float sy, float px, float py) { | 
|  | if (sx == 1.0f && sy == 1.0f) return; | 
|  | translate(px, py); | 
|  | scale(sx, sy); | 
|  | translate(-px, -py); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified rotation. | 
|  | * | 
|  | * @param degrees The amount to rotate, in degrees | 
|  | */ | 
|  | public void rotate(float degrees) { | 
|  | if (degrees == 0.0f) return; | 
|  | nRotate(mNativeCanvasWrapper, degrees); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified rotation. | 
|  | * | 
|  | * @param degrees The amount to rotate, in degrees | 
|  | * @param px The x-coord for the pivot point (unchanged by the rotation) | 
|  | * @param py The y-coord for the pivot point (unchanged by the rotation) | 
|  | */ | 
|  | public final void rotate(float degrees, float px, float py) { | 
|  | if (degrees == 0.0f) return; | 
|  | translate(px, py); | 
|  | rotate(degrees); | 
|  | translate(-px, -py); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified skew. | 
|  | * | 
|  | * @param sx The amount to skew in X | 
|  | * @param sy The amount to skew in Y | 
|  | */ | 
|  | public void skew(float sx, float sy) { | 
|  | if (sx == 0.0f && sy == 0.0f) return; | 
|  | nSkew(mNativeCanvasWrapper, sx, sy); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Preconcat the current matrix with the specified matrix. If the specified | 
|  | * matrix is null, this method does nothing. | 
|  | * | 
|  | * @param matrix The matrix to preconcatenate with the current matrix | 
|  | */ | 
|  | public void concat(@Nullable Matrix matrix) { | 
|  | if (matrix != null) nConcat(mNativeCanvasWrapper, matrix.native_instance); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Completely replace the current matrix with the specified matrix. If the | 
|  | * matrix parameter is null, then the current matrix is reset to identity. | 
|  | * | 
|  | * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)}, | 
|  | * {@link #scale(float, float)}, {@link #translate(float, float)} and | 
|  | * {@link #rotate(float)} instead of this method. | 
|  | * | 
|  | * @param matrix The matrix to replace the current matrix with. If it is | 
|  | *               null, set the current matrix to identity. | 
|  | * | 
|  | * @see #concat(Matrix) | 
|  | */ | 
|  | public void setMatrix(@Nullable Matrix matrix) { | 
|  | nSetMatrix(mNativeCanvasWrapper, | 
|  | matrix == null ? 0 : matrix.native_instance); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return, in ctm, the current transformation matrix. This does not alter | 
|  | * the matrix in the canvas, but just returns a copy of it. | 
|  | * | 
|  | * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any | 
|  | * matrix when passed to a View or Drawable, as it is implementation defined where in the | 
|  | * hierarchy such canvases are created. It is recommended in such cases to either draw contents | 
|  | * irrespective of the current matrix, or to track relevant transform state outside of the | 
|  | * canvas. | 
|  | */ | 
|  | @Deprecated | 
|  | public void getMatrix(@NonNull Matrix ctm) { | 
|  | nGetMatrix(mNativeCanvasWrapper, ctm.native_instance); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return a new matrix with a copy of the canvas' current transformation | 
|  | * matrix. | 
|  | * | 
|  | * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any | 
|  | * matrix when passed to a View or Drawable, as it is implementation defined where in the | 
|  | * hierarchy such canvases are created. It is recommended in such cases to either draw contents | 
|  | * irrespective of the current matrix, or to track relevant transform state outside of the | 
|  | * canvas. | 
|  | */ | 
|  | @Deprecated | 
|  | public final @NonNull Matrix getMatrix() { | 
|  | Matrix m = new Matrix(); | 
|  | //noinspection deprecation | 
|  | getMatrix(m); | 
|  | return m; | 
|  | } | 
|  |  | 
|  | private static void checkValidClipOp(@NonNull Region.Op op) { | 
|  | if (sCompatiblityVersion >= Build.VERSION_CODES.P | 
|  | && op != Region.Op.INTERSECT && op != Region.Op.DIFFERENCE) { | 
|  | throw new IllegalArgumentException( | 
|  | "Invalid Region.Op - only INTERSECT and DIFFERENCE are allowed"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modify the current clip with the specified rectangle. | 
|  | * | 
|  | * @param rect The rect to intersect with the current clip | 
|  | * @param op How the clip is modified | 
|  | * @return true if the resulting clip is non-empty | 
|  | * | 
|  | * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs | 
|  | * are intended to only expand the clip as a result of a restore operation. This enables a view | 
|  | * parent to clip a canvas to clearly define the maximal drawing area of its children. The | 
|  | * recommended alternative calls are {@link #clipRect(RectF)} and {@link #clipOutRect(RectF)}; | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} only {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} are valid Region.Op parameters. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean clipRect(@NonNull RectF rect, @NonNull Region.Op op) { | 
|  | checkValidClipOp(op); | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | op.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modify the current clip with the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param rect The rectangle to intersect with the current clip. | 
|  | * @param op How the clip is modified | 
|  | * @return true if the resulting clip is non-empty | 
|  | * | 
|  | * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs | 
|  | * are intended to only expand the clip as a result of a restore operation. This enables a view | 
|  | * parent to clip a canvas to clearly define the maximal drawing area of its children. The | 
|  | * recommended alternative calls are {@link #clipRect(Rect)} and {@link #clipOutRect(Rect)}; | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} only {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} are valid Region.Op parameters. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean clipRect(@NonNull Rect rect, @NonNull Region.Op op) { | 
|  | checkValidClipOp(op); | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | op.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * DON'T USE THIS METHOD.  It exists only to support a particular legacy behavior in | 
|  | * the view system and will be removed as soon as that code is refactored to no longer | 
|  | * depend on this behavior. | 
|  | * @hide | 
|  | */ | 
|  | public boolean clipRectUnion(@NonNull Rect rect) { | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | Region.Op.UNION.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Intersect the current clip with the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param rect The rectangle to intersect with the current clip. | 
|  | * @return true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipRect(@NonNull RectF rect) { | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | Region.Op.INTERSECT.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the clip to the difference of the current clip and the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param rect The rectangle to perform a difference op with the current clip. | 
|  | * @return true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipOutRect(@NonNull RectF rect) { | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | Region.Op.DIFFERENCE.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Intersect the current clip with the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param rect The rectangle to intersect with the current clip. | 
|  | * @return true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipRect(@NonNull Rect rect) { | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | Region.Op.INTERSECT.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the clip to the difference of the current clip and the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param rect The rectangle to perform a difference op with the current clip. | 
|  | * @return true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipOutRect(@NonNull Rect rect) { | 
|  | return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, | 
|  | Region.Op.DIFFERENCE.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modify the current clip with the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param left   The left side of the rectangle to intersect with the | 
|  | *               current clip | 
|  | * @param top    The top of the rectangle to intersect with the current | 
|  | *               clip | 
|  | * @param right  The right side of the rectangle to intersect with the | 
|  | *               current clip | 
|  | * @param bottom The bottom of the rectangle to intersect with the current | 
|  | *               clip | 
|  | * @param op     How the clip is modified | 
|  | * @return       true if the resulting clip is non-empty | 
|  | * | 
|  | * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs | 
|  | * are intended to only expand the clip as a result of a restore operation. This enables a view | 
|  | * parent to clip a canvas to clearly define the maximal drawing area of its children. The | 
|  | * recommended alternative calls are {@link #clipRect(float,float,float,float)} and | 
|  | * {@link #clipOutRect(float,float,float,float)}; | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} only {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} are valid Region.Op parameters. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean clipRect(float left, float top, float right, float bottom, | 
|  | @NonNull Region.Op op) { | 
|  | checkValidClipOp(op); | 
|  | return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Intersect the current clip with the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param left   The left side of the rectangle to intersect with the | 
|  | *               current clip | 
|  | * @param top    The top of the rectangle to intersect with the current clip | 
|  | * @param right  The right side of the rectangle to intersect with the | 
|  | *               current clip | 
|  | * @param bottom The bottom of the rectangle to intersect with the current | 
|  | *               clip | 
|  | * @return       true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipRect(float left, float top, float right, float bottom) { | 
|  | return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, | 
|  | Region.Op.INTERSECT.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the clip to the difference of the current clip and the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param left   The left side of the rectangle used in the difference operation | 
|  | * @param top    The top of the rectangle used in the difference operation | 
|  | * @param right  The right side of the rectangle used in the difference operation | 
|  | * @param bottom The bottom of the rectangle used in the difference operation | 
|  | * @return       true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipOutRect(float left, float top, float right, float bottom) { | 
|  | return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, | 
|  | Region.Op.DIFFERENCE.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Intersect the current clip with the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param left   The left side of the rectangle to intersect with the | 
|  | *               current clip | 
|  | * @param top    The top of the rectangle to intersect with the current clip | 
|  | * @param right  The right side of the rectangle to intersect with the | 
|  | *               current clip | 
|  | * @param bottom The bottom of the rectangle to intersect with the current | 
|  | *               clip | 
|  | * @return       true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipRect(int left, int top, int right, int bottom) { | 
|  | return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, | 
|  | Region.Op.INTERSECT.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the clip to the difference of the current clip and the specified rectangle, which is | 
|  | * expressed in local coordinates. | 
|  | * | 
|  | * @param left   The left side of the rectangle used in the difference operation | 
|  | * @param top    The top of the rectangle used in the difference operation | 
|  | * @param right  The right side of the rectangle used in the difference operation | 
|  | * @param bottom The bottom of the rectangle used in the difference operation | 
|  | * @return       true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipOutRect(int left, int top, int right, int bottom) { | 
|  | return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, | 
|  | Region.Op.DIFFERENCE.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modify the current clip with the specified path. | 
|  | * | 
|  | * @param path The path to operate on the current clip | 
|  | * @param op   How the clip is modified | 
|  | * @return     true if the resulting is non-empty | 
|  | * | 
|  | * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs | 
|  | * are intended to only expand the clip as a result of a restore operation. This enables a view | 
|  | * parent to clip a canvas to clearly define the maximal drawing area of its children. The | 
|  | * recommended alternative calls are {@link #clipPath(Path)} and | 
|  | * {@link #clipOutPath(Path)}; | 
|  | * | 
|  | * As of API Level API level {@value Build.VERSION_CODES#P} only {@link Region.Op#INTERSECT} and | 
|  | * {@link Region.Op#DIFFERENCE} are valid Region.Op parameters. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean clipPath(@NonNull Path path, @NonNull Region.Op op) { | 
|  | checkValidClipOp(op); | 
|  | return nClipPath(mNativeCanvasWrapper, path.readOnlyNI(), op.nativeInt); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Intersect the current clip with the specified path. | 
|  | * | 
|  | * @param path The path to intersect with the current clip | 
|  | * @return     true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipPath(@NonNull Path path) { | 
|  | return clipPath(path, Region.Op.INTERSECT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the clip to the difference of the current clip and the specified path. | 
|  | * | 
|  | * @param path The path used in the difference operation | 
|  | * @return     true if the resulting clip is non-empty | 
|  | */ | 
|  | public boolean clipOutPath(@NonNull Path path) { | 
|  | return clipPath(path, Region.Op.DIFFERENCE); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modify the current clip with the specified region. Note that unlike | 
|  | * clipRect() and clipPath() which transform their arguments by the | 
|  | * current matrix, clipRegion() assumes its argument is already in the | 
|  | * coordinate system of the current layer's bitmap, and so not | 
|  | * transformation is performed. | 
|  | * | 
|  | * @param region The region to operate on the current clip, based on op | 
|  | * @param op How the clip is modified | 
|  | * @return true if the resulting is non-empty | 
|  | * | 
|  | * @removed | 
|  | * @deprecated Unlike all other clip calls this API does not respect the | 
|  | *             current matrix. Use {@link #clipRect(Rect)} as an alternative. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean clipRegion(@NonNull Region region, @NonNull Region.Op op) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Intersect the current clip with the specified region. Note that unlike | 
|  | * clipRect() and clipPath() which transform their arguments by the | 
|  | * current matrix, clipRegion() assumes its argument is already in the | 
|  | * coordinate system of the current layer's bitmap, and so not | 
|  | * transformation is performed. | 
|  | * | 
|  | * @param region The region to operate on the current clip, based on op | 
|  | * @return true if the resulting is non-empty | 
|  | * | 
|  | * @removed | 
|  | * @deprecated Unlike all other clip calls this API does not respect the | 
|  | *             current matrix. Use {@link #clipRect(Rect)} as an alternative. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean clipRegion(@NonNull Region region) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | public @Nullable DrawFilter getDrawFilter() { | 
|  | return mDrawFilter; | 
|  | } | 
|  |  | 
|  | public void setDrawFilter(@Nullable DrawFilter filter) { | 
|  | long nativeFilter = 0; | 
|  | if (filter != null) { | 
|  | nativeFilter = filter.mNativeInt; | 
|  | } | 
|  | mDrawFilter = filter; | 
|  | nSetDrawFilter(mNativeCanvasWrapper, nativeFilter); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Constant values used as parameters to {@code quickReject()} calls. These values | 
|  | * specify how much space around the shape should be accounted for, depending on whether | 
|  | * the shaped area is antialiased or not. | 
|  | * | 
|  | * @see #quickReject(float, float, float, float, EdgeType) | 
|  | * @see #quickReject(Path, EdgeType) | 
|  | * @see #quickReject(RectF, EdgeType) | 
|  | * @deprecated quickReject no longer uses this. | 
|  | */ | 
|  | public enum EdgeType { | 
|  |  | 
|  | /** | 
|  | * Black-and-White: Treat edges by just rounding to nearest pixel boundary | 
|  | */ | 
|  | BW(0),  //!< treat edges by just rounding to nearest pixel boundary | 
|  |  | 
|  | /** | 
|  | * Antialiased: Treat edges by rounding-out, since they may be antialiased | 
|  | */ | 
|  | AA(1); | 
|  |  | 
|  | EdgeType(int nativeInt) { | 
|  | this.nativeInt = nativeInt; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public final int nativeInt; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the specified rectangle, after being transformed by the | 
|  | * current matrix, would lie completely outside of the current clip. Call | 
|  | * this to check if an area you intend to draw into is clipped out (and | 
|  | * therefore you can skip making the draw calls). | 
|  | * | 
|  | * @param rect  the rect to compare with the current clip | 
|  | * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased, | 
|  | *              since that means it may affect a larger area (more pixels) than | 
|  | *              non-antialiased ({@link Canvas.EdgeType#BW}). | 
|  | * @return      true if the rect (transformed by the canvas' matrix) | 
|  | *              does not intersect with the canvas' clip | 
|  | * @deprecated The EdgeType is ignored. Use {@link #quickReject(RectF)} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) { | 
|  | return nQuickReject(mNativeCanvasWrapper, | 
|  | rect.left, rect.top, rect.right, rect.bottom); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the specified rectangle, after being transformed by the | 
|  | * current matrix, would lie completely outside of the current clip. Call | 
|  | * this to check if an area you intend to draw into is clipped out (and | 
|  | * therefore you can skip making the draw calls). | 
|  | * | 
|  | * @param rect  the rect to compare with the current clip | 
|  | * @return      true if the rect (transformed by the canvas' matrix) | 
|  | *              does not intersect with the canvas' clip | 
|  | */ | 
|  | public boolean quickReject(@NonNull RectF rect) { | 
|  | return nQuickReject(mNativeCanvasWrapper, | 
|  | rect.left, rect.top, rect.right, rect.bottom); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the specified path, after being transformed by the | 
|  | * current matrix, would lie completely outside of the current clip. Call | 
|  | * this to check if an area you intend to draw into is clipped out (and | 
|  | * therefore you can skip making the draw calls). Note: for speed it may | 
|  | * return false even if the path itself might not intersect the clip | 
|  | * (i.e. the bounds of the path intersects, but the path does not). | 
|  | * | 
|  | * @param path        The path to compare with the current clip | 
|  | * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased, | 
|  | *                    since that means it may affect a larger area (more pixels) than | 
|  | *                    non-antialiased ({@link Canvas.EdgeType#BW}). | 
|  | * @return            true if the path (transformed by the canvas' matrix) | 
|  | *                    does not intersect with the canvas' clip | 
|  | * @deprecated The EdgeType is ignored. Use {@link #quickReject(Path)} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) { | 
|  | return nQuickReject(mNativeCanvasWrapper, path.readOnlyNI()); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the specified path, after being transformed by the | 
|  | * current matrix, would lie completely outside of the current clip. Call | 
|  | * this to check if an area you intend to draw into is clipped out (and | 
|  | * therefore you can skip making the draw calls). Note: for speed it may | 
|  | * return false even if the path itself might not intersect the clip | 
|  | * (i.e. the bounds of the path intersects, but the path does not). | 
|  | * | 
|  | * @param path        The path to compare with the current clip | 
|  | * @return            true if the path (transformed by the canvas' matrix) | 
|  | *                    does not intersect with the canvas' clip | 
|  | */ | 
|  | public boolean quickReject(@NonNull Path path) { | 
|  | return nQuickReject(mNativeCanvasWrapper, path.readOnlyNI()); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the specified rectangle, after being transformed by the | 
|  | * current matrix, would lie completely outside of the current clip. Call | 
|  | * this to check if an area you intend to draw into is clipped out (and | 
|  | * therefore you can skip making the draw calls). | 
|  | * | 
|  | * @param left        The left side of the rectangle to compare with the | 
|  | *                    current clip | 
|  | * @param top         The top of the rectangle to compare with the current | 
|  | *                    clip | 
|  | * @param right       The right side of the rectangle to compare with the | 
|  | *                    current clip | 
|  | * @param bottom      The bottom of the rectangle to compare with the | 
|  | *                    current clip | 
|  | * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased, | 
|  | *                    since that means it may affect a larger area (more pixels) than | 
|  | *                    non-antialiased ({@link Canvas.EdgeType#BW}). | 
|  | * @return            true if the rect (transformed by the canvas' matrix) | 
|  | *                    does not intersect with the canvas' clip | 
|  | * @deprecated The EdgeType is ignored. Use {@link #quickReject(float, float, float, float)} | 
|  | *             instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public boolean quickReject(float left, float top, float right, float bottom, | 
|  | @NonNull EdgeType type) { | 
|  | return nQuickReject(mNativeCanvasWrapper, left, top, right, bottom); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return true if the specified rectangle, after being transformed by the | 
|  | * current matrix, would lie completely outside of the current clip. Call | 
|  | * this to check if an area you intend to draw into is clipped out (and | 
|  | * therefore you can skip making the draw calls). | 
|  | * | 
|  | * @param left        The left side of the rectangle to compare with the | 
|  | *                    current clip | 
|  | * @param top         The top of the rectangle to compare with the current | 
|  | *                    clip | 
|  | * @param right       The right side of the rectangle to compare with the | 
|  | *                    current clip | 
|  | * @param bottom      The bottom of the rectangle to compare with the | 
|  | *                    current clip | 
|  | * @return            true if the rect (transformed by the canvas' matrix) | 
|  | *                    does not intersect with the canvas' clip | 
|  | */ | 
|  | public boolean quickReject(float left, float top, float right, float bottom) { | 
|  | return nQuickReject(mNativeCanvasWrapper, left, top, right, bottom); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the bounds of the current clip (in local coordinates) in the | 
|  | * bounds parameter, and return true if it is non-empty. This can be useful | 
|  | * in a way similar to quickReject, in that it tells you that drawing | 
|  | * outside of these bounds will be clipped out. | 
|  | * | 
|  | * @param bounds Return the clip bounds here. If it is null, ignore it but | 
|  | *               still return true if the current clip is non-empty. | 
|  | * @return true if the current clip is non-empty. | 
|  | */ | 
|  | public boolean getClipBounds(@Nullable Rect bounds) { | 
|  | return nGetClipBounds(mNativeCanvasWrapper, bounds); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Retrieve the bounds of the current clip (in local coordinates). | 
|  | * | 
|  | * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty. | 
|  | */ | 
|  | public final @NonNull Rect getClipBounds() { | 
|  | Rect r = new Rect(); | 
|  | getClipBounds(r); | 
|  | return r; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Save the canvas state, draw the picture, and restore the canvas state. | 
|  | * This differs from picture.draw(canvas), which does not perform any | 
|  | * save/restore. | 
|  | * | 
|  | * <p> | 
|  | * <strong>Note:</strong> This forces the picture to internally call | 
|  | * {@link Picture#endRecording} in order to prepare for playback. | 
|  | * | 
|  | * @param picture  The picture to be drawn | 
|  | */ | 
|  | public void drawPicture(@NonNull Picture picture) { | 
|  | picture.endRecording(); | 
|  | int restoreCount = save(); | 
|  | picture.draw(this); | 
|  | restoreToCount(restoreCount); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the picture, stretched to fit into the dst rectangle. | 
|  | */ | 
|  | public void drawPicture(@NonNull Picture picture, @NonNull RectF dst) { | 
|  | save(); | 
|  | translate(dst.left, dst.top); | 
|  | if (picture.getWidth() > 0 && picture.getHeight() > 0) { | 
|  | scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight()); | 
|  | } | 
|  | drawPicture(picture); | 
|  | restore(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the picture, stretched to fit into the dst rectangle. | 
|  | */ | 
|  | public void drawPicture(@NonNull Picture picture, @NonNull Rect dst) { | 
|  | save(); | 
|  | translate(dst.left, dst.top); | 
|  | if (picture.getWidth() > 0 && picture.getHeight() > 0) { | 
|  | scale((float) dst.width() / picture.getWidth(), | 
|  | (float) dst.height() / picture.getHeight()); | 
|  | } | 
|  | drawPicture(picture); | 
|  | restore(); | 
|  | } | 
|  |  | 
|  | public enum VertexMode { | 
|  | TRIANGLES(0), | 
|  | TRIANGLE_STRIP(1), | 
|  | TRIANGLE_FAN(2); | 
|  |  | 
|  | VertexMode(int nativeInt) { | 
|  | this.nativeInt = nativeInt; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public final int nativeInt; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Releases the resources associated with this canvas. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public void release() { | 
|  | mNativeCanvasWrapper = 0; | 
|  | if (mFinalizer != null) { | 
|  | mFinalizer.run(); | 
|  | mFinalizer = null; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Free up as much memory as possible from private caches (e.g. fonts, images) | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public static void freeCaches() { | 
|  | nFreeCaches(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Free up text layout caches | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public static void freeTextLayoutCaches() { | 
|  | nFreeTextLayoutCaches(); | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | public static void setCompatibilityVersion(int apiLevel) { | 
|  | sCompatiblityVersion = apiLevel; | 
|  | nSetCompatibilityVersion(apiLevel); | 
|  | } | 
|  |  | 
|  | private static native void nFreeCaches(); | 
|  | private static native void nFreeTextLayoutCaches(); | 
|  | private static native long nGetNativeFinalizer(); | 
|  | private static native void nSetCompatibilityVersion(int apiLevel); | 
|  |  | 
|  | // ---------------- @FastNative ------------------- | 
|  |  | 
|  | @FastNative | 
|  | private static native long nInitRaster(long bitmapHandle); | 
|  |  | 
|  | @FastNative | 
|  | private static native void nSetBitmap(long canvasHandle, long bitmapHandle); | 
|  |  | 
|  | @FastNative | 
|  | private static native boolean nGetClipBounds(long nativeCanvas, Rect bounds); | 
|  |  | 
|  | // ---------------- @CriticalNative ------------------- | 
|  |  | 
|  | @CriticalNative | 
|  | private static native boolean nIsOpaque(long canvasHandle); | 
|  | @CriticalNative | 
|  | private static native int nGetWidth(long canvasHandle); | 
|  | @CriticalNative | 
|  | private static native int nGetHeight(long canvasHandle); | 
|  |  | 
|  | @CriticalNative | 
|  | private static native int nSave(long canvasHandle, int saveFlags); | 
|  | @CriticalNative | 
|  | private static native int nSaveLayer(long nativeCanvas, float l, float t, float r, float b, | 
|  | long nativePaint, int layerFlags); | 
|  | @CriticalNative | 
|  | private static native int nSaveLayerAlpha(long nativeCanvas, float l, float t, float r, float b, | 
|  | int alpha, int layerFlags); | 
|  | @CriticalNative | 
|  | private static native int nSaveUnclippedLayer(long nativeCanvas, int l, int t, int r, int b); | 
|  | @CriticalNative | 
|  | private static native void nRestoreUnclippedLayer(long nativeCanvas, int saveCount, | 
|  | long nativePaint); | 
|  | @CriticalNative | 
|  | private static native boolean nRestore(long canvasHandle); | 
|  | @CriticalNative | 
|  | private static native void nRestoreToCount(long canvasHandle, int saveCount); | 
|  | @CriticalNative | 
|  | private static native int nGetSaveCount(long canvasHandle); | 
|  |  | 
|  | @CriticalNative | 
|  | private static native void nTranslate(long canvasHandle, float dx, float dy); | 
|  | @CriticalNative | 
|  | private static native void nScale(long canvasHandle, float sx, float sy); | 
|  | @CriticalNative | 
|  | private static native void nRotate(long canvasHandle, float degrees); | 
|  | @CriticalNative | 
|  | private static native void nSkew(long canvasHandle, float sx, float sy); | 
|  | @CriticalNative | 
|  | private static native void nConcat(long nativeCanvas, long nativeMatrix); | 
|  | @CriticalNative | 
|  | private static native void nSetMatrix(long nativeCanvas, long nativeMatrix); | 
|  | @CriticalNative | 
|  | private static native boolean nClipRect(long nativeCanvas, | 
|  | float left, float top, float right, float bottom, int regionOp); | 
|  | @CriticalNative | 
|  | private static native boolean nClipPath(long nativeCanvas, long nativePath, int regionOp); | 
|  | @CriticalNative | 
|  | private static native void nSetDrawFilter(long nativeCanvas, long nativeFilter); | 
|  | @CriticalNative | 
|  | private static native void nGetMatrix(long nativeCanvas, long nativeMatrix); | 
|  | @CriticalNative | 
|  | private static native boolean nQuickReject(long nativeCanvas, long nativePath); | 
|  | @CriticalNative | 
|  | private static native boolean nQuickReject(long nativeCanvas, float left, float top, | 
|  | float right, float bottom); | 
|  |  | 
|  |  | 
|  | // ---------------- Draw Methods ------------------- | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Draw the specified arc, which will be scaled to fit inside the specified oval. | 
|  | * </p> | 
|  | * <p> | 
|  | * If the start angle is negative or >= 360, the start angle is treated as start angle modulo | 
|  | * 360. | 
|  | * </p> | 
|  | * <p> | 
|  | * If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs | 
|  | * slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is | 
|  | * negative, the sweep angle is treated as sweep angle modulo 360 | 
|  | * </p> | 
|  | * <p> | 
|  | * The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 | 
|  | * degrees (3 o'clock on a watch.) | 
|  | * </p> | 
|  | * | 
|  | * @param oval The bounds of oval used to define the shape and size of the arc | 
|  | * @param startAngle Starting angle (in degrees) where the arc begins | 
|  | * @param sweepAngle Sweep angle (in degrees) measured clockwise | 
|  | * @param useCenter If true, include the center of the oval in the arc, and close it if it is | 
|  | *            being stroked. This will draw a wedge | 
|  | * @param paint The paint used to draw the arc | 
|  | */ | 
|  | public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter, | 
|  | @NonNull Paint paint) { | 
|  | super.drawArc(oval, startAngle, sweepAngle, useCenter, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Draw the specified arc, which will be scaled to fit inside the specified oval. | 
|  | * </p> | 
|  | * <p> | 
|  | * If the start angle is negative or >= 360, the start angle is treated as start angle modulo | 
|  | * 360. | 
|  | * </p> | 
|  | * <p> | 
|  | * If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs | 
|  | * slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is | 
|  | * negative, the sweep angle is treated as sweep angle modulo 360 | 
|  | * </p> | 
|  | * <p> | 
|  | * The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 | 
|  | * degrees (3 o'clock on a watch.) | 
|  | * </p> | 
|  | * | 
|  | * @param startAngle Starting angle (in degrees) where the arc begins | 
|  | * @param sweepAngle Sweep angle (in degrees) measured clockwise | 
|  | * @param useCenter If true, include the center of the oval in the arc, and close it if it is | 
|  | *            being stroked. This will draw a wedge | 
|  | * @param paint The paint used to draw the arc | 
|  | */ | 
|  | public void drawArc(float left, float top, float right, float bottom, float startAngle, | 
|  | float sweepAngle, boolean useCenter, @NonNull Paint paint) { | 
|  | super.drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB | 
|  | * color, using srcover porterduff mode. | 
|  | * | 
|  | * @param a alpha component (0..255) of the color to draw onto the canvas | 
|  | * @param r red component (0..255) of the color to draw onto the canvas | 
|  | * @param g green component (0..255) of the color to draw onto the canvas | 
|  | * @param b blue component (0..255) of the color to draw onto the canvas | 
|  | */ | 
|  | public void drawARGB(int a, int r, int g, int b) { | 
|  | super.drawARGB(a, r, g, b); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, | 
|  | * transformed by the current matrix. | 
|  | * <p> | 
|  | * Note: if the paint contains a maskfilter that generates a mask which extends beyond the | 
|  | * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it | 
|  | * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be | 
|  | * the edge color replicated. | 
|  | * <p> | 
|  | * If the bitmap and canvas have different densities, this function will take care of | 
|  | * automatically scaling the bitmap to draw at the same density as the canvas. | 
|  | * | 
|  | * @param bitmap The bitmap to be drawn | 
|  | * @param left The position of the left side of the bitmap being drawn | 
|  | * @param top The position of the top side of the bitmap being drawn | 
|  | * @param paint The paint used to draw the bitmap (may be null) | 
|  | */ | 
|  | public void drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint) { | 
|  | super.drawBitmap(bitmap, left, top, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified bitmap, scaling/translating automatically to fill the destination | 
|  | * rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to | 
|  | * draw. | 
|  | * <p> | 
|  | * Note: if the paint contains a maskfilter that generates a mask which extends beyond the | 
|  | * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it | 
|  | * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be | 
|  | * the edge color replicated. | 
|  | * <p> | 
|  | * This function <em>ignores the density associated with the bitmap</em>. This is because the | 
|  | * source and destination rectangle coordinate spaces are in their respective densities, so must | 
|  | * already have the appropriate scaling factor applied. | 
|  | * | 
|  | * @param bitmap The bitmap to be drawn | 
|  | * @param src May be null. The subset of the bitmap to be drawn | 
|  | * @param dst The rectangle that the bitmap will be scaled/translated to fit into | 
|  | * @param paint May be null. The paint used to draw the bitmap | 
|  | */ | 
|  | public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst, | 
|  | @Nullable Paint paint) { | 
|  | super.drawBitmap(bitmap, src, dst, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified bitmap, scaling/translating automatically to fill the destination | 
|  | * rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to | 
|  | * draw. | 
|  | * <p> | 
|  | * Note: if the paint contains a maskfilter that generates a mask which extends beyond the | 
|  | * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it | 
|  | * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be | 
|  | * the edge color replicated. | 
|  | * <p> | 
|  | * This function <em>ignores the density associated with the bitmap</em>. This is because the | 
|  | * source and destination rectangle coordinate spaces are in their respective densities, so must | 
|  | * already have the appropriate scaling factor applied. | 
|  | * | 
|  | * @param bitmap The bitmap to be drawn | 
|  | * @param src May be null. The subset of the bitmap to be drawn | 
|  | * @param dst The rectangle that the bitmap will be scaled/translated to fit into | 
|  | * @param paint May be null. The paint used to draw the bitmap | 
|  | */ | 
|  | public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst, | 
|  | @Nullable Paint paint) { | 
|  | super.drawBitmap(bitmap, src, dst, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Treat the specified array of colors as a bitmap, and draw it. This gives the same result as | 
|  | * first creating a bitmap from the array, and then drawing it, but this method avoids | 
|  | * explicitly creating a bitmap object which can be more efficient if the colors are changing | 
|  | * often. | 
|  | * | 
|  | * @param colors Array of colors representing the pixels of the bitmap | 
|  | * @param offset Offset into the array of colors for the first pixel | 
|  | * @param stride The number of colors in the array between rows (must be >= width or <= -width). | 
|  | * @param x The X coordinate for where to draw the bitmap | 
|  | * @param y The Y coordinate for where to draw the bitmap | 
|  | * @param width The width of the bitmap | 
|  | * @param height The height of the bitmap | 
|  | * @param hasAlpha True if the alpha channel of the colors contains valid values. If false, the | 
|  | *            alpha byte is ignored (assumed to be 0xFF for every pixel). | 
|  | * @param paint May be null. The paint used to draw the bitmap | 
|  | * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas | 
|  | *             requires an internal copy of color buffer contents every time this method is | 
|  | *             called. Using a Bitmap avoids this copy, and allows the application to more | 
|  | *             explicitly control the lifetime and copies of pixel data. | 
|  | */ | 
|  | @Deprecated | 
|  | public void drawBitmap(@NonNull int[] colors, int offset, int stride, float x, float y, | 
|  | int width, int height, boolean hasAlpha, @Nullable Paint paint) { | 
|  | super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y | 
|  | * | 
|  | * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas | 
|  | *             requires an internal copy of color buffer contents every time this method is | 
|  | *             called. Using a Bitmap avoids this copy, and allows the application to more | 
|  | *             explicitly control the lifetime and copies of pixel data. | 
|  | */ | 
|  | @Deprecated | 
|  | public void drawBitmap(@NonNull int[] colors, int offset, int stride, int x, int y, | 
|  | int width, int height, boolean hasAlpha, @Nullable Paint paint) { | 
|  | super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the bitmap using the specified matrix. | 
|  | * | 
|  | * @param bitmap The bitmap to draw | 
|  | * @param matrix The matrix used to transform the bitmap when it is drawn | 
|  | * @param paint May be null. The paint used to draw the bitmap | 
|  | */ | 
|  | public void drawBitmap(@NonNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint) { | 
|  | super.drawBitmap(bitmap, matrix, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the | 
|  | * bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts | 
|  | * array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed | 
|  | * across the top of the bitmap from left to right. A more general version of this method is | 
|  | * drawVertices(). | 
|  | * | 
|  | * Prior to API level {@value Build.VERSION_CODES#P} vertOffset and colorOffset were ignored, | 
|  | * effectively treating them as zeros. In API level {@value Build.VERSION_CODES#P} and above | 
|  | * these parameters will be respected. | 
|  | * | 
|  | * @param bitmap The bitmap to draw using the mesh | 
|  | * @param meshWidth The number of columns in the mesh. Nothing is drawn if this is 0 | 
|  | * @param meshHeight The number of rows in the mesh. Nothing is drawn if this is 0 | 
|  | * @param verts Array of x,y pairs, specifying where the mesh should be drawn. There must be at | 
|  | *            least (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values in the array | 
|  | * @param vertOffset Number of verts elements to skip before drawing | 
|  | * @param colors May be null. Specifies a color at each vertex, which is interpolated across the | 
|  | *            cell, and whose values are multiplied by the corresponding bitmap colors. If not | 
|  | *            null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values | 
|  | *            in the array. | 
|  | * @param colorOffset Number of color elements to skip before drawing | 
|  | * @param paint May be null. The paint used to draw the bitmap | 
|  | */ | 
|  | public void drawBitmapMesh(@NonNull Bitmap bitmap, int meshWidth, int meshHeight, | 
|  | @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, | 
|  | @Nullable Paint paint) { | 
|  | super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, | 
|  | paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be | 
|  | * drawn. The circle will be filled or framed based on the Style in the paint. | 
|  | * | 
|  | * @param cx The x-coordinate of the center of the circle to be drawn | 
|  | * @param cy The y-coordinate of the center of the circle to be drawn | 
|  | * @param radius The radius of the circle to be drawn | 
|  | * @param paint The paint used to draw the circle | 
|  | */ | 
|  | public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) { | 
|  | super.drawCircle(cx, cy, radius, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, | 
|  | * using srcover porterduff mode. | 
|  | * | 
|  | * @param color the color to draw onto the canvas | 
|  | */ | 
|  | public void drawColor(@ColorInt int color) { | 
|  | super.drawColor(color); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, | 
|  | * using srcover porterduff mode. | 
|  | * | 
|  | * @param color the {@code ColorLong} to draw onto the canvas. See the {@link Color} | 
|  | *              class for details about {@code ColorLong}s. | 
|  | * @throws IllegalArgumentException if the color space encoded in the {@code ColorLong} | 
|  | *                                  is invalid or unknown. | 
|  | */ | 
|  | public void drawColor(@ColorLong long color) { | 
|  | super.drawColor(color, BlendMode.SRC_OVER); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and | 
|  | * porter-duff xfermode. | 
|  | * | 
|  | * @param color the color to draw onto the canvas | 
|  | * @param mode the porter-duff mode to apply to the color | 
|  | */ | 
|  | public void drawColor(@ColorInt int color, @NonNull PorterDuff.Mode mode) { | 
|  | super.drawColor(color, mode); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and | 
|  | * blendmode. | 
|  | * | 
|  | * @param color the color to draw onto the canvas | 
|  | * @param mode the blendmode to apply to the color | 
|  | */ | 
|  | public void drawColor(@ColorInt int color, @NonNull BlendMode mode) { | 
|  | super.drawColor(color, mode); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and | 
|  | * blendmode. | 
|  | * | 
|  | * @param color the {@code ColorLong} to draw onto the canvas. See the {@link Color} | 
|  | *              class for details about {@code ColorLong}s. | 
|  | * @param mode the blendmode to apply to the color | 
|  | * @throws IllegalArgumentException if the color space encoded in the {@code ColorLong} | 
|  | *                                  is invalid or unknown. | 
|  | */ | 
|  | public void drawColor(@ColorLong long color, @NonNull BlendMode mode) { | 
|  | super.drawColor(color, mode); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw a line segment with the specified start and stop x,y coordinates, using the specified | 
|  | * paint. | 
|  | * <p> | 
|  | * Note that since a line is always "framed", the Style is ignored in the paint. | 
|  | * </p> | 
|  | * <p> | 
|  | * Degenerate lines (length is 0) will not be drawn. | 
|  | * </p> | 
|  | * | 
|  | * @param startX The x-coordinate of the start point of the line | 
|  | * @param startY The y-coordinate of the start point of the line | 
|  | * @param paint The paint used to draw the line | 
|  | */ | 
|  | public void drawLine(float startX, float startY, float stopX, float stopY, | 
|  | @NonNull Paint paint) { | 
|  | super.drawLine(startX, startY, stopX, stopY, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus | 
|  | * to draw 1 line, the array must contain at least 4 values. This is logically the same as | 
|  | * drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by | 
|  | * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on. | 
|  | * | 
|  | * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...] | 
|  | * @param offset Number of values in the array to skip before drawing. | 
|  | * @param count The number of values in the array to process, after skipping "offset" of them. | 
|  | *            Since each line uses 4 values, the number of "lines" that are drawn is really | 
|  | *            (count >> 2). | 
|  | * @param paint The paint used to draw the points | 
|  | */ | 
|  | public void drawLines(@Size(multiple = 4) @NonNull float[] pts, int offset, int count, | 
|  | @NonNull Paint paint) { | 
|  | super.drawLines(pts, offset, count, paint); | 
|  | } | 
|  |  | 
|  | public void drawLines(@Size(multiple = 4) @NonNull float[] pts, @NonNull Paint paint) { | 
|  | super.drawLines(pts, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified oval using the specified paint. The oval will be filled or framed based on | 
|  | * the Style in the paint. | 
|  | * | 
|  | * @param oval The rectangle bounds of the oval to be drawn | 
|  | */ | 
|  | public void drawOval(@NonNull RectF oval, @NonNull Paint paint) { | 
|  | super.drawOval(oval, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified oval using the specified paint. The oval will be filled or framed based on | 
|  | * the Style in the paint. | 
|  | */ | 
|  | public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) { | 
|  | super.drawOval(left, top, right, bottom, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint. | 
|  | * This is equivalent (but faster) to drawing an infinitely large rectangle with the specified | 
|  | * paint. | 
|  | * | 
|  | * @param paint The paint used to draw onto the canvas | 
|  | */ | 
|  | public void drawPaint(@NonNull Paint paint) { | 
|  | super.drawPaint(paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draws the specified bitmap as an N-patch (most often, a 9-patches.) | 
|  | * | 
|  | * @param patch The ninepatch object to render | 
|  | * @param dst The destination rectangle. | 
|  | * @param paint The paint to draw the bitmap with. may be null | 
|  | * @hide | 
|  | */ | 
|  | public void drawPatch(@NonNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint) { | 
|  | super.drawPatch(patch, dst, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draws the specified bitmap as an N-patch (most often, a 9-patches.) | 
|  | * | 
|  | * @param patch The ninepatch object to render | 
|  | * @param dst The destination rectangle. | 
|  | * @param paint The paint to draw the bitmap with. may be null | 
|  | * @hide | 
|  | */ | 
|  | public void drawPatch(@NonNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint) { | 
|  | super.drawPatch(patch, dst, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified path using the specified paint. The path will be filled or framed based on | 
|  | * the Style in the paint. | 
|  | * | 
|  | * @param path The path to be drawn | 
|  | * @param paint The paint used to draw the path | 
|  | */ | 
|  | public void drawPath(@NonNull Path path, @NonNull Paint paint) { | 
|  | super.drawPath(path, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Helper for drawPoints() for drawing a single point. | 
|  | */ | 
|  | public void drawPoint(float x, float y, @NonNull Paint paint) { | 
|  | super.drawPoint(x, y, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw a series of points. Each point is centered at the coordinate specified by pts[], and its | 
|  | * diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with | 
|  | * special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4 | 
|  | * if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type. | 
|  | * The shape is a square, unless the cap type is Round, in which case the shape is a circle. | 
|  | * | 
|  | * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...] | 
|  | * @param offset Number of values to skip before starting to draw. | 
|  | * @param count The number of values to process, after skipping offset of them. Since one point | 
|  | *            uses two values, the number of "points" that are drawn is really (count >> 1). | 
|  | * @param paint The paint used to draw the points | 
|  | */ | 
|  | public void drawPoints(@Size(multiple = 2) float[] pts, int offset, int count, | 
|  | @NonNull Paint paint) { | 
|  | super.drawPoints(pts, offset, count, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Helper for drawPoints() that assumes you want to draw the entire array | 
|  | */ | 
|  | public void drawPoints(@Size(multiple = 2) @NonNull float[] pts, @NonNull Paint paint) { | 
|  | super.drawPoints(pts, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text in the array, with each character's origin specified by the pos array. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param index The index of the first character to draw | 
|  | * @param count The number of characters to draw, starting from index. | 
|  | * @param pos Array of [x,y] positions, used to position each character | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | * @deprecated This method does not support glyph composition and decomposition and should | 
|  | *             therefore not be used to render complex scripts. It also doesn't handle | 
|  | *             supplementary characters (eg emoji). | 
|  | */ | 
|  | @Deprecated | 
|  | public void drawPosText(@NonNull char[] text, int index, int count, | 
|  | @NonNull @Size(multiple = 2) float[] pos, | 
|  | @NonNull Paint paint) { | 
|  | super.drawPosText(text, index, count, pos, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text in the array, with each character's origin specified by the pos array. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param pos Array of [x,y] positions, used to position each character | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | * @deprecated This method does not support glyph composition and decomposition and should | 
|  | *             therefore not be used to render complex scripts. It also doesn't handle | 
|  | *             supplementary characters (eg emoji). | 
|  | */ | 
|  | @Deprecated | 
|  | public void drawPosText(@NonNull String text, @NonNull @Size(multiple = 2) float[] pos, | 
|  | @NonNull Paint paint) { | 
|  | super.drawPosText(text, pos, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified Rect using the specified paint. The rectangle will be filled or framed | 
|  | * based on the Style in the paint. | 
|  | * | 
|  | * @param rect The rect to be drawn | 
|  | * @param paint The paint used to draw the rect | 
|  | */ | 
|  | public void drawRect(@NonNull RectF rect, @NonNull Paint paint) { | 
|  | super.drawRect(rect, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified Rect using the specified Paint. The rectangle will be filled or framed | 
|  | * based on the Style in the paint. | 
|  | * | 
|  | * @param r The rectangle to be drawn. | 
|  | * @param paint The paint used to draw the rectangle | 
|  | */ | 
|  | public void drawRect(@NonNull Rect r, @NonNull Paint paint) { | 
|  | super.drawRect(r, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified Rect using the specified paint. The rectangle will be filled or framed | 
|  | * based on the Style in the paint. | 
|  | * | 
|  | * @param left The left side of the rectangle to be drawn | 
|  | * @param top The top side of the rectangle to be drawn | 
|  | * @param right The right side of the rectangle to be drawn | 
|  | * @param bottom The bottom side of the rectangle to be drawn | 
|  | * @param paint The paint used to draw the rect | 
|  | */ | 
|  | public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) { | 
|  | super.drawRect(left, top, right, bottom, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, | 
|  | * using srcover porterduff mode. | 
|  | * | 
|  | * @param r red component (0..255) of the color to draw onto the canvas | 
|  | * @param g green component (0..255) of the color to draw onto the canvas | 
|  | * @param b blue component (0..255) of the color to draw onto the canvas | 
|  | */ | 
|  | public void drawRGB(int r, int g, int b) { | 
|  | super.drawRGB(r, g, b); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified round-rect using the specified paint. The roundrect will be filled or | 
|  | * framed based on the Style in the paint. | 
|  | * | 
|  | * @param rect The rectangular bounds of the roundRect to be drawn | 
|  | * @param rx The x-radius of the oval used to round the corners | 
|  | * @param ry The y-radius of the oval used to round the corners | 
|  | * @param paint The paint used to draw the roundRect | 
|  | */ | 
|  | public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) { | 
|  | super.drawRoundRect(rect, rx, ry, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified round-rect using the specified paint. The roundrect will be filled or | 
|  | * framed based on the Style in the paint. | 
|  | * | 
|  | * @param rx The x-radius of the oval used to round the corners | 
|  | * @param ry The y-radius of the oval used to round the corners | 
|  | * @param paint The paint used to draw the roundRect | 
|  | */ | 
|  | public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, | 
|  | @NonNull Paint paint) { | 
|  | super.drawRoundRect(left, top, right, bottom, rx, ry, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draws a double rounded rectangle using the specified paint. The resultant round rect | 
|  | * will be filled in the area defined between the outer and inner rectangular bounds if | 
|  | * the {@link Paint} configured with {@link Paint.Style#FILL}. | 
|  | * Otherwise if {@link Paint.Style#STROKE} is used, then 2 rounded rect strokes will | 
|  | * be drawn at the outer and inner rounded rectangles | 
|  | * | 
|  | * @param outer The outer rectangular bounds of the roundRect to be drawn | 
|  | * @param outerRx The x-radius of the oval used to round the corners on the outer rectangle | 
|  | * @param outerRy The y-radius of the oval used to round the corners on the outer rectangle | 
|  | * @param inner The inner rectangular bounds of the roundRect to be drawn | 
|  | * @param innerRx The x-radius of the oval used to round the corners on the inner rectangle | 
|  | * @param innerRy The y-radius of the oval used to round the corners on the outer rectangle | 
|  | * @param paint The paint used to draw the double roundRect | 
|  | */ | 
|  | @Override | 
|  | public void drawDoubleRoundRect(@NonNull RectF outer, float outerRx, float outerRy, | 
|  | @NonNull RectF inner, float innerRx, float innerRy, @NonNull Paint paint) { | 
|  | super.drawDoubleRoundRect(outer, outerRx, outerRy, inner, innerRx, innerRy, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draws a double rounded rectangle using the specified paint. The resultant round rect | 
|  | * will be filled in the area defined between the outer and inner rectangular bounds if | 
|  | * the {@link Paint} configured with {@link Paint.Style#FILL}. | 
|  | * Otherwise if {@link Paint.Style#STROKE} is used, then 2 rounded rect strokes will | 
|  | * be drawn at the outer and inner rounded rectangles | 
|  | * | 
|  | * @param outer The outer rectangular bounds of the roundRect to be drawn | 
|  | * @param outerRadii Array of 8 float representing the x, y corner radii for top left, | 
|  | *                   top right, bottom right, bottom left corners respectively on the outer | 
|  | *                   rounded rectangle | 
|  | * | 
|  | * @param inner The inner rectangular bounds of the roundRect to be drawn | 
|  | * @param innerRadii Array of 8 float representing the x, y corner radii for top left, | 
|  | *                   top right, bottom right, bottom left corners respectively on the | 
|  | *                   outer rounded rectangle | 
|  | * @param paint The paint used to draw the double roundRect | 
|  | */ | 
|  | @Override | 
|  | public void drawDoubleRoundRect(@NonNull RectF outer, @NonNull float[] outerRadii, | 
|  | @NonNull RectF inner, @NonNull float[] innerRadii, @NonNull Paint paint) { | 
|  | super.drawDoubleRoundRect(outer, outerRadii, inner, innerRadii, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted | 
|  | * based on the Align setting in the paint. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param x The x-coordinate of the origin of the text being drawn | 
|  | * @param y The y-coordinate of the baseline of the text being drawn | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | */ | 
|  | public void drawText(@NonNull char[] text, int index, int count, float x, float y, | 
|  | @NonNull Paint paint) { | 
|  | super.drawText(text, index, count, x, y, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted | 
|  | * based on the Align setting in the paint. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param x The x-coordinate of the origin of the text being drawn | 
|  | * @param y The y-coordinate of the baseline of the text being drawn | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | */ | 
|  | public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) { | 
|  | super.drawText(text, x, y, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted | 
|  | * based on the Align setting in the paint. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param start The index of the first character in text to draw | 
|  | * @param end (end - 1) is the index of the last character in text to draw | 
|  | * @param x The x-coordinate of the origin of the text being drawn | 
|  | * @param y The y-coordinate of the baseline of the text being drawn | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | */ | 
|  | public void drawText(@NonNull String text, int start, int end, float x, float y, | 
|  | @NonNull Paint paint) { | 
|  | super.drawText(text, start, end, x, y, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the specified range of text, specified by start/end, with its origin at (x,y), in the | 
|  | * specified Paint. The origin is interpreted based on the Align setting in the Paint. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param start The index of the first character in text to draw | 
|  | * @param end (end - 1) is the index of the last character in text to draw | 
|  | * @param x The x-coordinate of origin for where to draw the text | 
|  | * @param y The y-coordinate of origin for where to draw the text | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | */ | 
|  | public void drawText(@NonNull CharSequence text, int start, int end, float x, float y, | 
|  | @NonNull Paint paint) { | 
|  | super.drawText(text, start, end, x, y, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text, with origin at (x,y), using the specified paint, along the specified path. The | 
|  | * paint's Align setting determines where along the path to start the text. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param index The starting index within the text to be drawn | 
|  | * @param count Starting from index, the number of characters to draw | 
|  | * @param path The path the text should follow for its baseline | 
|  | * @param hOffset The distance along the path to add to the text's starting position | 
|  | * @param vOffset The distance above(-) or below(+) the path to position the text | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | */ | 
|  | public void drawTextOnPath(@NonNull char[] text, int index, int count, @NonNull Path path, | 
|  | float hOffset, float vOffset, @NonNull Paint paint) { | 
|  | super.drawTextOnPath(text, index, count, path, hOffset, vOffset, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the text, with origin at (x,y), using the specified paint, along the specified path. The | 
|  | * paint's Align setting determines where along the path to start the text. | 
|  | * | 
|  | * @param text The text to be drawn | 
|  | * @param path The path the text should follow for its baseline | 
|  | * @param hOffset The distance along the path to add to the text's starting position | 
|  | * @param vOffset The distance above(-) or below(+) the path to position the text | 
|  | * @param paint The paint used for the text (e.g. color, size, style) | 
|  | */ | 
|  | public void drawTextOnPath(@NonNull String text, @NonNull Path path, float hOffset, | 
|  | float vOffset, @NonNull Paint paint) { | 
|  | super.drawTextOnPath(text, path, hOffset, vOffset, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw a run of text, all in a single direction, with optional context for complex text | 
|  | * shaping. | 
|  | * <p> | 
|  | * See {@link #drawTextRun(CharSequence, int, int, int, int, float, float, boolean, Paint)} for | 
|  | * more details. This method uses a character array rather than CharSequence to represent the | 
|  | * string. Also, to be consistent with the pattern established in {@link #drawText}, in this | 
|  | * method {@code count} and {@code contextCount} are used rather than offsets of the end | 
|  | * position; {@code count = end - start, contextCount = contextEnd - | 
|  | * contextStart}. | 
|  | * | 
|  | * @param text the text to render | 
|  | * @param index the start of the text to render | 
|  | * @param count the count of chars to render | 
|  | * @param contextIndex the start of the context for shaping. Must be no greater than index. | 
|  | * @param contextCount the number of characters in the context for shaping. contexIndex + | 
|  | *            contextCount must be no less than index + count. | 
|  | * @param x the x position at which to draw the text | 
|  | * @param y the y position at which to draw the text | 
|  | * @param isRtl whether the run is in RTL direction | 
|  | * @param paint the paint | 
|  | */ | 
|  | public void drawTextRun(@NonNull char[] text, int index, int count, int contextIndex, | 
|  | int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint) { | 
|  | super.drawTextRun(text, index, count, contextIndex, contextCount, x, y, isRtl, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw a run of text, all in a single direction, with optional context for complex text | 
|  | * shaping. | 
|  | * <p> | 
|  | * The run of text includes the characters from {@code start} to {@code end} in the text. In | 
|  | * addition, the range {@code contextStart} to {@code contextEnd} is used as context for the | 
|  | * purpose of complex text shaping, such as Arabic text potentially shaped differently based on | 
|  | * the text next to it. | 
|  | * <p> | 
|  | * All text outside the range {@code contextStart..contextEnd} is ignored. The text between | 
|  | * {@code start} and {@code end} will be laid out and drawn. The context range is useful for | 
|  | * contextual shaping, e.g. Kerning, Arabic contextural form. | 
|  | * <p> | 
|  | * The direction of the run is explicitly specified by {@code isRtl}. Thus, this method is | 
|  | * suitable only for runs of a single direction. Alignment of the text is as determined by the | 
|  | * Paint's TextAlign value. Further, {@code 0 <= contextStart <= start <= end <= contextEnd | 
|  | * <= text.length} must hold on entry. | 
|  | * <p> | 
|  | * Also see {@link android.graphics.Paint#getRunAdvance} for a corresponding method to measure | 
|  | * the text; the advance width of the text drawn matches the value obtained from that method. | 
|  | * | 
|  | * @param text the text to render | 
|  | * @param start the start of the text to render. Data before this position can be used for | 
|  | *            shaping context. | 
|  | * @param end the end of the text to render. Data at or after this position can be used for | 
|  | *            shaping context. | 
|  | * @param contextStart the index of the start of the shaping context | 
|  | * @param contextEnd the index of the end of the shaping context | 
|  | * @param x the x position at which to draw the text | 
|  | * @param y the y position at which to draw the text | 
|  | * @param isRtl whether the run is in RTL direction | 
|  | * @param paint the paint | 
|  | * @see #drawTextRun(char[], int, int, int, int, float, float, boolean, Paint) | 
|  | */ | 
|  | public void drawTextRun(@NonNull CharSequence text, int start, int end, int contextStart, | 
|  | int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) { | 
|  | super.drawTextRun(text, start, end, contextStart, contextEnd, x, y, isRtl, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw a run of text, all in a single direction, with optional context for complex text | 
|  | * shaping. | 
|  | * <p> | 
|  | * See {@link #drawTextRun(CharSequence, int, int, int, int, float, float, boolean, Paint)} for | 
|  | * more details. This method uses a {@link MeasuredText} rather than CharSequence to represent | 
|  | * the string. | 
|  | * | 
|  | * @param text the text to render | 
|  | * @param start the start of the text to render. Data before this position can be used for | 
|  | *            shaping context. | 
|  | * @param end the end of the text to render. Data at or after this position can be used for | 
|  | *            shaping context. | 
|  | * @param contextStart the index of the start of the shaping context | 
|  | * @param contextEnd the index of the end of the shaping context | 
|  | * @param x the x position at which to draw the text | 
|  | * @param y the y position at which to draw the text | 
|  | * @param isRtl whether the run is in RTL direction | 
|  | * @param paint the paint | 
|  | */ | 
|  | public void drawTextRun(@NonNull MeasuredText text, int start, int end, int contextStart, | 
|  | int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) { | 
|  | super.drawTextRun(text, start, end, contextStart, contextEnd, x, y, isRtl, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draw the array of vertices, interpreted as triangles (based on mode). The verts array is | 
|  | * required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used | 
|  | * to specify the coordinate in shader coordinates to use at each vertex (the paint must have a | 
|  | * shader in this case). If there is no texs array, but there is a color array, then each color | 
|  | * is interpolated across its corresponding triangle in a gradient. If both texs and colors | 
|  | * arrays are present, then they behave as before, but the resulting color at each pixels is the | 
|  | * result of multiplying the colors from the shader and the color-gradient together. The indices | 
|  | * array is optional, but if it is present, then it is used to specify the index of each | 
|  | * triangle, rather than just walking through the arrays in order. | 
|  | * | 
|  | * @param mode How to interpret the array of vertices | 
|  | * @param vertexCount The number of values in the vertices array (and corresponding texs and | 
|  | *            colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount | 
|  | *            must be a multiple of 2. | 
|  | * @param verts Array of vertices for the mesh | 
|  | * @param vertOffset Number of values in the verts to skip before drawing. | 
|  | * @param texs May be null. If not null, specifies the coordinates to sample into the current | 
|  | *            shader (e.g. bitmap tile or gradient) | 
|  | * @param texOffset Number of values in texs to skip before drawing. | 
|  | * @param colors May be null. If not null, specifies a color for each vertex, to be interpolated | 
|  | *            across the triangle. | 
|  | * @param colorOffset Number of values in colors to skip before drawing. | 
|  | * @param indices If not null, array of indices to reference into the vertex (texs, colors) | 
|  | *            array. | 
|  | * @param indexCount number of entries in the indices array (if not null). | 
|  | * @param paint Specifies the shader to use if the texs array is non-null. | 
|  | */ | 
|  | public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts, | 
|  | int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors, | 
|  | int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount, | 
|  | @NonNull Paint paint) { | 
|  | super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset, | 
|  | colors, colorOffset, indices, indexOffset, indexCount, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Draws the given RenderNode. This is only supported in hardware rendering, which can be | 
|  | * verified by asserting that {@link #isHardwareAccelerated()} is true. If | 
|  | * {@link #isHardwareAccelerated()} is false then this throws an exception. | 
|  | * | 
|  | * See {@link RenderNode} for more information on what a RenderNode is and how to use it. | 
|  | * | 
|  | * @param renderNode The RenderNode to draw, must be non-null. | 
|  | */ | 
|  | public void drawRenderNode(@NonNull RenderNode renderNode) { | 
|  | throw new IllegalArgumentException("Software rendering doesn't support drawRenderNode"); | 
|  | } | 
|  | } |