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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import static com.android.server.wm.WindowContainer.AnimationFlags.PARENTS;
import static com.android.server.wm.WindowContainer.AnimationFlags.TRANSITION;
import android.util.ArraySet;
import android.view.Display.Mode;
import android.view.DisplayInfo;
/**
* Policy to select a lower refresh rate for the display if applicable.
*/
class RefreshRatePolicy {
private final int mLowRefreshRateId;
private final ArraySet<String> mNonHighRefreshRatePackages = new ArraySet<>();
private final HighRefreshRateBlacklist mHighRefreshRateBlacklist;
private final WindowManagerService mWmService;
/**
* The following constants represent priority of the window. SF uses this information when
* deciding which window has a priority when deciding about the refresh rate of the screen.
* Priority 0 is considered the highest priority. -1 means that the priority is unset.
*/
static final int LAYER_PRIORITY_UNSET = -1;
/** Windows that are in focus and voted for the preferred mode ID have the highest priority. */
static final int LAYER_PRIORITY_FOCUSED_WITH_MODE = 0;
/**
* This is a default priority for all windows that are in focus, but have not requested a
* specific mode ID.
*/
static final int LAYER_PRIORITY_FOCUSED_WITHOUT_MODE = 1;
/**
* Windows that are not in focus, but voted for a specific mode ID should be
* acknowledged by SF. For example, there are two applications in a split screen.
* One voted for a given mode ID, and the second one doesn't care. Even though the
* second one might be in focus, we can honor the mode ID of the first one.
*/
static final int LAYER_PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
RefreshRatePolicy(WindowManagerService wmService, DisplayInfo displayInfo,
HighRefreshRateBlacklist blacklist) {
mLowRefreshRateId = findLowRefreshRateModeId(displayInfo);
mHighRefreshRateBlacklist = blacklist;
mWmService = wmService;
}
/**
* Finds the mode id with the lowest refresh rate which is >= 60hz and same resolution as the
* default mode.
*/
private int findLowRefreshRateModeId(DisplayInfo displayInfo) {
Mode mode = displayInfo.getDefaultMode();
float[] refreshRates = displayInfo.getDefaultRefreshRates();
float bestRefreshRate = mode.getRefreshRate();
for (int i = refreshRates.length - 1; i >= 0; i--) {
if (refreshRates[i] >= 60f && refreshRates[i] < bestRefreshRate) {
bestRefreshRate = refreshRates[i];
}
}
return displayInfo.findDefaultModeByRefreshRate(bestRefreshRate);
}
void addNonHighRefreshRatePackage(String packageName) {
mNonHighRefreshRatePackages.add(packageName);
mWmService.requestTraversal();
}
void removeNonHighRefreshRatePackage(String packageName) {
mNonHighRefreshRatePackages.remove(packageName);
mWmService.requestTraversal();
}
int getPreferredModeId(WindowState w) {
// If app is animating, it's not able to control refresh rate because we want the animation
// to run in default refresh rate.
if (w.isAnimating(TRANSITION | PARENTS)) {
return 0;
}
// If app requests a certain refresh rate or mode, don't override it.
if (w.mAttrs.preferredRefreshRate != 0 || w.mAttrs.preferredDisplayModeId != 0) {
return w.mAttrs.preferredDisplayModeId;
}
final String packageName = w.getOwningPackage();
// If app is using Camera, force it to default (lower) refresh rate.
if (mNonHighRefreshRatePackages.contains(packageName)) {
return mLowRefreshRateId;
}
// If app is blacklisted using higher refresh rate, return default (lower) refresh rate
if (mHighRefreshRateBlacklist.isBlacklisted(packageName)) {
return mLowRefreshRateId;
}
return 0;
}
/**
* Calculate the priority based on whether the window is in focus and whether the application
* voted for a specific refresh rate.
*
* TODO(b/144307188): This is a very basic algorithm version. Explore other signals that might
* be useful in edge cases when we are deciding which layer should get priority when deciding
* about the refresh rate.
*/
int calculatePriority(WindowState w) {
boolean isFocused = w.isFocused();
int preferredModeId = getPreferredModeId(w);
if (!isFocused && preferredModeId > 0) {
return LAYER_PRIORITY_NOT_FOCUSED_WITH_MODE;
}
if (isFocused && preferredModeId == 0) {
return LAYER_PRIORITY_FOCUSED_WITHOUT_MODE;
}
if (isFocused && preferredModeId > 0) {
return LAYER_PRIORITY_FOCUSED_WITH_MODE;
}
return LAYER_PRIORITY_UNSET;
}
}