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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.android.systemui.statusbar.phone;
import android.annotation.NonNull;
import android.view.View;
import com.android.systemui.statusbar.StatusBarState;
import com.android.systemui.statusbar.notification.row.ActivatableNotificationView;
/**
* {@link ShadeController} is an abstraction of the work that used to be hard-coded in
* {@link StatusBar}. The shade itself represents the concept of the status bar window state, and
* can be in multiple states: dozing, locked, showing the bouncer, occluded, etc. All/some of these
* are coordinated with {@link StatusBarKeyguardViewManager} via
* {@link com.android.systemui.keyguard.KeyguardViewMediator} and others.
*/
public interface ShadeController {
/**
* Shows the keyguard bouncer - the password challenge on the lock screen
*
* @param scrimmed true when the bouncer should show scrimmed, false when the user will be
* dragging it and translation should be deferred {@see KeyguardBouncer#show(boolean, boolean)}
*/
void showBouncer(boolean scrimmed);
/**
* Make our window larger and the panel expanded
*/
void instantExpandNotificationsPanel();
/**
* Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or
* dismissing {@link StatusBar} when on {@link StatusBarState#SHADE}.
*/
void animateCollapsePanels(int flags, boolean force);
/**
* If the notifications panel is not fully expanded, collapse it animated.
*
* @return Seems to always return false
*/
boolean closeShadeIfOpen();
/**
* Add a runnable for NotificationPanelView to post when the panel is expanded.
*
* @param action the action to post
*/
void postOnShadeExpanded(Runnable action);
/**
* Add a runnable to be executed after the shade collapses. Post-collapse runnables are
* aggregated and run serially.
*
* @param action the action to execute
*/
void addPostCollapseAction(Runnable action);
/**
* Ask shade controller to set the state to {@link StatusBarState#KEYGUARD}, but only from
* {@link StatusBarState#SHADE_LOCKED}
*/
void goToKeyguard();
/**
* When the keyguard is showing and covered by something (bouncer, keyguard activity, etc.) it
* is occluded. This is controlled by {@link com.android.server.policy.PhoneWindowManager}
*
* @return whether the keyguard is currently occluded
*/
boolean isOccluded();
/**
* Notify the shade controller that the current user changed
*
* @param newUserId userId of the new user
*/
void setLockscreenUser(int newUserId);
/**
* Dozing is when the screen is in AOD or asleep
*
* @return true if we are dozing
*/
boolean isDozing();
/**
* Ask the display to wake up if currently dozing, else do nothing
*
* @param time when to wake up
* @param view the view requesting the wakeup
* @param why the reason for the wake up
*/
void wakeUpIfDozing(long time, View view, @NonNull String why);
/**
* If secure with redaction: Show bouncer, go to unlocked shade.
*
* <p>If secure without redaction or no security: Go to {@link StatusBarState#SHADE_LOCKED}.</p>
*
* @param startingChild The view to expand after going to the shade.
*/
void goToLockedShade(View startingChild);
/**
* Adds a {@param runnable} to be executed after Keyguard is gone.
*/
void addAfterKeyguardGoneRunnable(Runnable runnable);
/**
* Close the shade if it was open
*
* @return true if the shade was open, else false
*/
boolean collapsePanel();
/**
* If {@param animate}, does the same as {@link #collapsePanel()}. Otherwise, instantly collapse
* the panel. Post collapse runnables will be executed
*
* @param animate
*/
void collapsePanel(boolean animate);
/**
* Callback to tell the shade controller that an activity launch animation was canceled
*/
void onLaunchAnimationCancelled();
/**
* When notifications update, give the shade controller a chance to do thing in response to
* the new data set
*/
void updateAreThereNotifications();
/**
* Callback to notify the shade controller that a {@link ActivatableNotificationView} has become
* inactive
*/
void onActivationReset();
}