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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.recents.misc;
import android.os.Handler;
import android.view.ViewDebug;
/**
* A dozer is a class that fires a trigger after it falls asleep.
* You can occasionally poke the trigger to wake it up, but it will fall asleep if left untouched.
*/
public class DozeTrigger {
Handler mHandler;
@ViewDebug.ExportedProperty(category="recents")
boolean mIsDozing;
@ViewDebug.ExportedProperty(category="recents")
boolean mIsAsleep;
@ViewDebug.ExportedProperty(category="recents")
int mDozeDurationMilliseconds;
Runnable mOnSleepRunnable;
// Sleep-runnable
Runnable mDozeRunnable = new Runnable() {
@Override
public void run() {
mIsDozing = false;
mIsAsleep = true;
mOnSleepRunnable.run();
}
};
public DozeTrigger(int dozeDurationMilliseconds, Runnable onSleepRunnable) {
mHandler = new Handler();
mDozeDurationMilliseconds = dozeDurationMilliseconds;
mOnSleepRunnable = onSleepRunnable;
}
/**
* Starts dozing and queues the onSleepRunnable to be called. This also resets the trigger flag.
*/
public void startDozing() {
forcePoke();
mIsAsleep = false;
}
/**
* Stops dozing and prevents the onSleepRunnable from being called.
*/
public void stopDozing() {
mHandler.removeCallbacks(mDozeRunnable);
mIsDozing = false;
mIsAsleep = false;
}
/**
* Updates the duration that we have to wait until dozing triggers.
*/
public void setDozeDuration(int duration) {
mDozeDurationMilliseconds = duration;
}
/**
* Poke this dozer to wake it up if it is dozing, delaying the onSleepRunnable from being
* called for a for the doze duration.
*/
public void poke() {
if (mIsDozing) {
forcePoke();
}
}
/**
* Poke this dozer to wake it up even if it is not currently dozing.
*/
void forcePoke() {
mHandler.removeCallbacks(mDozeRunnable);
mHandler.postDelayed(mDozeRunnable, mDozeDurationMilliseconds);
mIsDozing = true;
}
/** Returns whether we are dozing or not. */
public boolean isDozing() {
return mIsDozing;
}
/** Returns whether the trigger has fired at least once. */
public boolean isAsleep() {
return mIsAsleep;
}
}