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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.bitmap.util;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.graphics.RectF;
public class RectUtils {
/**
* Transform the upright full rectangle so that it bounds the original rotated image,
* given by the orientation. Transform the upright partial rectangle such that it would apply
* to the same region of the transformed full rectangle.
*
* The top-left of the transformed full rectangle will always be placed at (0, 0).
* @param orientation The exif orientation (0, 90, 180, 270) of the original image. The
* transformed full and partial rectangles will be in this orientation's
* coordinate space.
* @param fullRect The upright full rectangle. This rectangle will be modified.
* @param partialRect The upright partial rectangle. This rectangle will be modified.
*/
public static void rotateRectForOrientation(final int orientation, final Rect fullRect,
final Rect partialRect) {
final Matrix matrix = new Matrix();
// Exif orientation specifies how the camera is rotated relative to the actual subject.
// First rotate in the opposite direction.
matrix.setRotate(-orientation);
final RectF fullRectF = new RectF(fullRect);
final RectF partialRectF = new RectF(partialRect);
matrix.mapRect(fullRectF);
matrix.mapRect(partialRectF);
// Then translate so that the upper left corner of the rotated full rect is at (0,0).
matrix.reset();
matrix.setTranslate(-fullRectF.left, -fullRectF.top);
matrix.mapRect(fullRectF);
matrix.mapRect(partialRectF);
// Orientation transformation is complete.
fullRect.set((int) fullRectF.left, (int) fullRectF.top, (int) fullRectF.right,
(int) fullRectF.bottom);
partialRect.set((int) partialRectF.left, (int) partialRectF.top, (int) partialRectF.right,
(int) partialRectF.bottom);
}
public static void rotateRect(final int degrees, final int px, final int py, final Rect rect) {
final RectF rectF = new RectF(rect);
final Matrix matrix = new Matrix();
matrix.setRotate(degrees, px, py);
matrix.mapRect(rectF);
rect.set((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom);
}
}