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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.RecordingCanvas;
import android.graphics.Rect;
/**
* These callbacks are used to communicate window configuration changes while the user is performing
* window changes.
* Note: Note that at the time of onWindowDragResizeStart the content size isn't known. A consumer
* should therfore not draw anything before the additional onContentDraw call has arrived.
* @hide
*/
public interface WindowCallbacks {
public static final int RESIZE_MODE_INVALID = -1;
public static final int RESIZE_MODE_FREEFORM = 0;
public static final int RESIZE_MODE_DOCKED_DIVIDER = 1;
/**
* Called by the system when the window got changed by the user, before the layouter got called.
* It also gets called when the insets changed, or when the window switched between a fullscreen
* layout or a non-fullscreen layout. It can be used to perform a "quick and dirty" resize which
* should never take more then 4ms to complete.
*
* <p>At the time the layouting has not happened yet.
*
* @param newBounds The new window frame bounds.
* @param fullscreen Whether the window is currently drawing in fullscreen.
* @param systemInsets The current visible system insets for the window.
* @param stableInsets The stable insets for the window.
*/
void onWindowSizeIsChanging(Rect newBounds, boolean fullscreen, Rect systemInsets,
Rect stableInsets);
/**
* Called when a drag resize starts.
*
* @param initialBounds The initial bounds where the window will be.
* @param fullscreen Whether the window is currently drawing in fullscreen.
* @param systemInsets The current visible system insets for the window.
* @param stableInsets The stable insets for the window.
*/
void onWindowDragResizeStart(Rect initialBounds, boolean fullscreen, Rect systemInsets,
Rect stableInsets, int resizeMode);
/**
* Called when a drag resize ends.
*/
void onWindowDragResizeEnd();
/**
* The content will now be drawn to these bounds. Returns true if
* a draw should be requested after the next content draw.
*/
boolean onContentDrawn(int offsetX, int offsetY, int sizeX, int sizeY);
/**
* Called to request the window to draw one frame.
* @param reportNextDraw Whether it should report when the requested draw finishes.
*/
void onRequestDraw(boolean reportNextDraw);
/**
* Called after all the content has drawn and the callback now has the ability to draw something
* on top of everything. Call {@link ViewRootImpl#requestInvalidateRootRenderNode} when this
* content needs to be redrawn.
*
* @param canvas The canvas to draw on.
*/
void onPostDraw(RecordingCanvas canvas);
}