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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.statusbar.phone;
import static com.android.systemui.statusbar.StatusBarIconView.STATE_DOT;
import static com.android.systemui.statusbar.StatusBarIconView.STATE_HIDDEN;
import static com.android.systemui.statusbar.StatusBarIconView.STATE_ICON;
import android.annotation.Nullable;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import com.android.keyguard.AlphaOptimizedLinearLayout;
import com.android.systemui.R;
import com.android.systemui.statusbar.StatusIconDisplayable;
import com.android.systemui.statusbar.notification.stack.AnimationFilter;
import com.android.systemui.statusbar.notification.stack.AnimationProperties;
import com.android.systemui.statusbar.notification.stack.ViewState;
import java.util.ArrayList;
import java.util.List;
/**
* A container for Status bar system icons. Limits the number of system icons and handles overflow
* similar to {@link NotificationIconContainer}.
*
* Children are expected to implement {@link StatusIconDisplayable}
*/
public class StatusIconContainer extends AlphaOptimizedLinearLayout {
private static final String TAG = "StatusIconContainer";
private static final boolean DEBUG = false;
private static final boolean DEBUG_OVERFLOW = false;
// Max 8 status icons including battery
private static final int MAX_ICONS = 7;
private static final int MAX_DOTS = 1;
private int mDotPadding;
private int mStaticDotDiameter;
private int mUnderflowWidth;
private int mUnderflowStart = 0;
// Whether or not we can draw into the underflow space
private boolean mNeedsUnderflow;
// Individual StatusBarIconViews draw their etc dots centered in this width
private int mIconDotFrameWidth;
private boolean mShouldRestrictIcons = true;
// Used to count which states want to be visible during layout
private ArrayList<StatusIconState> mLayoutStates = new ArrayList<>();
// So we can count and measure properly
private ArrayList<View> mMeasureViews = new ArrayList<>();
// Any ignored icon will never be added as a child
private ArrayList<String> mIgnoredSlots = new ArrayList<>();
public StatusIconContainer(Context context) {
this(context, null);
}
public StatusIconContainer(Context context, AttributeSet attrs) {
super(context, attrs);
initDimens();
setWillNotDraw(!DEBUG_OVERFLOW);
}
@Override
protected void onFinishInflate() {
super.onFinishInflate();
}
public void setShouldRestrictIcons(boolean should) {
mShouldRestrictIcons = should;
}
public boolean isRestrictingIcons() {
return mShouldRestrictIcons;
}
private void initDimens() {
// This is the same value that StatusBarIconView uses
mIconDotFrameWidth = getResources().getDimensionPixelSize(
com.android.internal.R.dimen.status_bar_icon_size);
mDotPadding = getResources().getDimensionPixelSize(R.dimen.overflow_icon_dot_padding);
int radius = getResources().getDimensionPixelSize(R.dimen.overflow_dot_radius);
mStaticDotDiameter = 2 * radius;
mUnderflowWidth = mIconDotFrameWidth + (MAX_DOTS - 1) * (mStaticDotDiameter + mDotPadding);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
float midY = getHeight() / 2.0f;
// Layout all child views so that we can move them around later
for (int i = 0; i < getChildCount(); i++) {
View child = getChildAt(i);
int width = child.getMeasuredWidth();
int height = child.getMeasuredHeight();
int top = (int) (midY - height / 2.0f);
child.layout(0, top, width, top + height);
}
resetViewStates();
calculateIconTranslations();
applyIconStates();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (DEBUG_OVERFLOW) {
Paint paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setColor(Color.RED);
// Show bounding box
canvas.drawRect(getPaddingStart(), 0, getWidth() - getPaddingEnd(), getHeight(), paint);
// Show etc box
paint.setColor(Color.GREEN);
canvas.drawRect(
mUnderflowStart, 0, mUnderflowStart + mUnderflowWidth, getHeight(), paint);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
mMeasureViews.clear();
int mode = MeasureSpec.getMode(widthMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int count = getChildCount();
// Collect all of the views which want to be laid out
for (int i = 0; i < count; i++) {
StatusIconDisplayable icon = (StatusIconDisplayable) getChildAt(i);
if (icon.isIconVisible() && !icon.isIconBlocked()
&& !mIgnoredSlots.contains(icon.getSlot())) {
mMeasureViews.add((View) icon);
}
}
int visibleCount = mMeasureViews.size();
int maxVisible = visibleCount <= MAX_ICONS ? MAX_ICONS : MAX_ICONS - 1;
int totalWidth = mPaddingLeft + mPaddingRight;
boolean trackWidth = true;
// Measure all children so that they report the correct width
int childWidthSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.UNSPECIFIED);
mNeedsUnderflow = mShouldRestrictIcons && visibleCount > MAX_ICONS;
for (int i = 0; i < mMeasureViews.size(); i++) {
// Walking backwards
View child = mMeasureViews.get(visibleCount - i - 1);
measureChild(child, childWidthSpec, heightMeasureSpec);
if (mShouldRestrictIcons) {
if (i < maxVisible && trackWidth) {
totalWidth += getViewTotalMeasuredWidth(child);
} else if (trackWidth) {
// We've hit the icon limit; add space for dots
totalWidth += mUnderflowWidth;
trackWidth = false;
}
} else {
totalWidth += getViewTotalMeasuredWidth(child);
}
}
if (mode == MeasureSpec.EXACTLY) {
if (!mNeedsUnderflow && totalWidth > width) {
mNeedsUnderflow = true;
}
setMeasuredDimension(width, MeasureSpec.getSize(heightMeasureSpec));
} else {
if (mode == MeasureSpec.AT_MOST && totalWidth > width) {
mNeedsUnderflow = true;
totalWidth = width;
}
setMeasuredDimension(totalWidth, MeasureSpec.getSize(heightMeasureSpec));
}
}
@Override
public void onViewAdded(View child) {
super.onViewAdded(child);
StatusIconState vs = new StatusIconState();
vs.justAdded = true;
child.setTag(R.id.status_bar_view_state_tag, vs);
}
@Override
public void onViewRemoved(View child) {
super.onViewRemoved(child);
child.setTag(R.id.status_bar_view_state_tag, null);
}
/**
* Add a name of an icon slot to be ignored. It will not show up nor be measured
* @param slotName name of the icon as it exists in
* frameworks/base/core/res/res/values/config.xml
*/
public void addIgnoredSlot(String slotName) {
addIgnoredSlotInternal(slotName);
requestLayout();
}
/**
* Add a list of slots to be ignored
* @param slots names of the icons to ignore
*/
public void addIgnoredSlots(List<String> slots) {
for (String slot : slots) {
addIgnoredSlotInternal(slot);
}
requestLayout();
}
private void addIgnoredSlotInternal(String slotName) {
if (!mIgnoredSlots.contains(slotName)) {
mIgnoredSlots.add(slotName);
}
}
/**
* Remove a slot from the list of ignored icon slots. It will then be shown when set to visible
* by the {@link StatusBarIconController}.
* @param slotName name of the icon slot to remove from the ignored list
*/
public void removeIgnoredSlot(String slotName) {
if (mIgnoredSlots.contains(slotName)) {
mIgnoredSlots.remove(slotName);
}
requestLayout();
}
/**
* Sets the list of ignored icon slots clearing the current list.
* @param slots names of the icons to ignore
*/
public void setIgnoredSlots(List<String> slots) {
mIgnoredSlots.clear();
addIgnoredSlots(slots);
}
/**
* Layout is happening from end -> start
*/
private void calculateIconTranslations() {
mLayoutStates.clear();
float width = getWidth();
float translationX = width - getPaddingEnd();
float contentStart = getPaddingStart();
int childCount = getChildCount();
// Underflow === don't show content until that index
if (DEBUG) android.util.Log.d(TAG, "calculateIconTranslations: start=" + translationX
+ " width=" + width + " underflow=" + mNeedsUnderflow);
// Collect all of the states which want to be visible
for (int i = childCount - 1; i >= 0; i--) {
View child = getChildAt(i);
StatusIconDisplayable iconView = (StatusIconDisplayable) child;
StatusIconState childState = getViewStateFromChild(child);
if (!iconView.isIconVisible() || iconView.isIconBlocked()
|| mIgnoredSlots.contains(iconView.getSlot())) {
childState.visibleState = STATE_HIDDEN;
if (DEBUG) Log.d(TAG, "skipping child (" + iconView.getSlot() + ") not visible");
continue;
}
childState.visibleState = STATE_ICON;
childState.xTranslation = translationX - getViewTotalWidth(child);
mLayoutStates.add(0, childState);
translationX -= getViewTotalWidth(child);
}
// Show either 1-MAX_ICONS icons, or (MAX_ICONS - 1) icons + overflow
int totalVisible = mLayoutStates.size();
int maxVisible = totalVisible <= MAX_ICONS ? MAX_ICONS : MAX_ICONS - 1;
mUnderflowStart = 0;
int visible = 0;
int firstUnderflowIndex = -1;
for (int i = totalVisible - 1; i >= 0; i--) {
StatusIconState state = mLayoutStates.get(i);
// Allow room for underflow if we found we need it in onMeasure
if (mNeedsUnderflow && (state.xTranslation < (contentStart + mUnderflowWidth))||
(mShouldRestrictIcons && visible >= maxVisible)) {
firstUnderflowIndex = i;
break;
}
mUnderflowStart = (int) Math.max(contentStart, state.xTranslation - mUnderflowWidth);
visible++;
}
if (firstUnderflowIndex != -1) {
int totalDots = 0;
int dotWidth = mStaticDotDiameter + mDotPadding;
int dotOffset = mUnderflowStart + mUnderflowWidth - mIconDotFrameWidth;
for (int i = firstUnderflowIndex; i >= 0; i--) {
StatusIconState state = mLayoutStates.get(i);
if (totalDots < MAX_DOTS) {
state.xTranslation = dotOffset;
state.visibleState = STATE_DOT;
dotOffset -= dotWidth;
totalDots++;
} else {
state.visibleState = STATE_HIDDEN;
}
}
}
// Stole this from NotificationIconContainer. Not optimal but keeps the layout logic clean
if (isLayoutRtl()) {
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
StatusIconState state = getViewStateFromChild(child);
state.xTranslation = width - state.xTranslation - child.getWidth();
}
}
}
private void applyIconStates() {
for (int i = 0; i < getChildCount(); i++) {
View child = getChildAt(i);
StatusIconState vs = getViewStateFromChild(child);
if (vs != null) {
vs.applyToView(child);
}
}
}
private void resetViewStates() {
for (int i = 0; i < getChildCount(); i++) {
View child = getChildAt(i);
StatusIconState vs = getViewStateFromChild(child);
if (vs == null) {
continue;
}
vs.initFrom(child);
vs.alpha = 1.0f;
vs.hidden = false;
}
}
private static @Nullable StatusIconState getViewStateFromChild(View child) {
return (StatusIconState) child.getTag(R.id.status_bar_view_state_tag);
}
private static int getViewTotalMeasuredWidth(View child) {
return child.getMeasuredWidth() + child.getPaddingStart() + child.getPaddingEnd();
}
private static int getViewTotalWidth(View child) {
return child.getWidth() + child.getPaddingStart() + child.getPaddingEnd();
}
public static class StatusIconState extends ViewState {
/// StatusBarIconView.STATE_*
public int visibleState = STATE_ICON;
public boolean justAdded = true;
// How far we are from the end of the view actually is the most relevant for animation
float distanceToViewEnd = -1;
@Override
public void applyToView(View view) {
float parentWidth = 0;
if (view.getParent() instanceof View) {
parentWidth = ((View) view.getParent()).getWidth();
}
float currentDistanceToEnd = parentWidth - xTranslation;
if (!(view instanceof StatusIconDisplayable)) {
return;
}
StatusIconDisplayable icon = (StatusIconDisplayable) view;
AnimationProperties animationProperties = null;
boolean animateVisibility = true;
// Figure out which properties of the state transition (if any) we need to animate
if (justAdded
|| icon.getVisibleState() == STATE_HIDDEN && visibleState == STATE_ICON) {
// Icon is appearing, fade it in by putting it where it will be and animating alpha
super.applyToView(view);
view.setAlpha(0.f);
icon.setVisibleState(STATE_HIDDEN);
animationProperties = ADD_ICON_PROPERTIES;
} else if (icon.getVisibleState() != visibleState) {
if (icon.getVisibleState() == STATE_ICON && visibleState == STATE_HIDDEN) {
// Disappearing, don't do anything fancy
animateVisibility = false;
} else {
// all other transitions (to/from dot, etc)
animationProperties = ANIMATE_ALL_PROPERTIES;
}
} else if (visibleState != STATE_HIDDEN && distanceToViewEnd != currentDistanceToEnd) {
// Visibility isn't changing, just animate position
animationProperties = X_ANIMATION_PROPERTIES;
}
icon.setVisibleState(visibleState, animateVisibility);
if (animationProperties != null) {
animateTo(view, animationProperties);
} else {
super.applyToView(view);
}
justAdded = false;
distanceToViewEnd = currentDistanceToEnd;
}
}
private static final AnimationProperties ADD_ICON_PROPERTIES = new AnimationProperties() {
private AnimationFilter mAnimationFilter = new AnimationFilter().animateAlpha();
@Override
public AnimationFilter getAnimationFilter() {
return mAnimationFilter;
}
}.setDuration(200).setDelay(50);
private static final AnimationProperties X_ANIMATION_PROPERTIES = new AnimationProperties() {
private AnimationFilter mAnimationFilter = new AnimationFilter().animateX();
@Override
public AnimationFilter getAnimationFilter() {
return mAnimationFilter;
}
}.setDuration(200);
private static final AnimationProperties ANIMATE_ALL_PROPERTIES = new AnimationProperties() {
private AnimationFilter mAnimationFilter = new AnimationFilter().animateX().animateY()
.animateAlpha().animateScale();
@Override
public AnimationFilter getAnimationFilter() {
return mAnimationFilter;
}
}.setDuration(200);
}