| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License |
| */ |
| |
| package com.android.internal.view; |
| |
| import android.os.Handler; |
| import android.os.Message; |
| import android.view.Choreographer; |
| import android.view.Display; |
| |
| /** |
| * Utility class to schedule things at vsync-sf instead of vsync-app |
| * @hide |
| */ |
| public class SurfaceFlingerVsyncChoreographer { |
| |
| private static final long ONE_MS_IN_NS = 1000000; |
| private static final long ONE_S_IN_NS = ONE_MS_IN_NS * 1000; |
| |
| private final Handler mHandler; |
| private final Choreographer mChoreographer; |
| |
| /** |
| * The offset between vsync-app and vsync-surfaceflinger. See |
| * {@link #calculateAppSurfaceFlingerVsyncOffsetMs} why this is necessary. |
| */ |
| private long mSurfaceFlingerOffsetMs; |
| |
| public SurfaceFlingerVsyncChoreographer(Handler handler, Display display, |
| Choreographer choreographer) { |
| mHandler = handler; |
| mChoreographer = choreographer; |
| mSurfaceFlingerOffsetMs = calculateAppSurfaceFlingerVsyncOffsetMs(display); |
| } |
| |
| public long getSurfaceFlingerOffsetMs() { |
| return mSurfaceFlingerOffsetMs; |
| } |
| |
| /** |
| * This method calculates the offset between vsync-surfaceflinger and vsync-app. If vsync-app |
| * is a couple of milliseconds before vsync-sf, a touch or animation event that causes a surface |
| * flinger transaction are sometimes processed before the vsync-sf tick, and sometimes after, |
| * which leads to jank. Figure out this difference here and then post all the touch/animation |
| * events to start being processed at vsync-sf. |
| * |
| * @return The offset between vsync-app and vsync-sf, or 0 if vsync app happens after vsync-sf. |
| */ |
| private long calculateAppSurfaceFlingerVsyncOffsetMs(Display display) { |
| |
| // Calculate vsync offset from SurfaceFlinger. |
| // See frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp:getDisplayConfigs |
| long vsyncPeriod = (long) (ONE_S_IN_NS / display.getRefreshRate()); |
| long sfVsyncOffset = vsyncPeriod - (display.getPresentationDeadlineNanos() - ONE_MS_IN_NS); |
| return Math.max(0, (sfVsyncOffset - display.getAppVsyncOffsetNanos()) / ONE_MS_IN_NS); |
| } |
| |
| public void scheduleAtSfVsync(Runnable r) { |
| final long delay = calculateDelay(); |
| if (delay <= 0) { |
| r.run(); |
| } else { |
| mHandler.postDelayed(r, delay); |
| } |
| } |
| |
| public void scheduleAtSfVsync(Handler h, Message m) { |
| final long delay = calculateDelay(); |
| if (delay <= 0) { |
| h.handleMessage(m); |
| } else { |
| m.setAsynchronous(true); |
| h.sendMessageDelayed(m, delay); |
| } |
| } |
| |
| private long calculateDelay() { |
| final long sinceFrameStart = System.nanoTime() - mChoreographer.getLastFrameTimeNanos(); |
| return mSurfaceFlingerOffsetMs - sinceFrameStart / 1000000; |
| } |
| } |