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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.internal.view;
import android.os.Handler;
import android.os.Message;
import android.view.Choreographer;
import android.view.Display;
/**
* Utility class to schedule things at vsync-sf instead of vsync-app
* @hide
*/
public class SurfaceFlingerVsyncChoreographer {
private static final long ONE_MS_IN_NS = 1000000;
private static final long ONE_S_IN_NS = ONE_MS_IN_NS * 1000;
private final Handler mHandler;
private final Choreographer mChoreographer;
/**
* The offset between vsync-app and vsync-surfaceflinger. See
* {@link #calculateAppSurfaceFlingerVsyncOffsetMs} why this is necessary.
*/
private long mSurfaceFlingerOffsetMs;
public SurfaceFlingerVsyncChoreographer(Handler handler, Display display,
Choreographer choreographer) {
mHandler = handler;
mChoreographer = choreographer;
mSurfaceFlingerOffsetMs = calculateAppSurfaceFlingerVsyncOffsetMs(display);
}
public long getSurfaceFlingerOffsetMs() {
return mSurfaceFlingerOffsetMs;
}
/**
* This method calculates the offset between vsync-surfaceflinger and vsync-app. If vsync-app
* is a couple of milliseconds before vsync-sf, a touch or animation event that causes a surface
* flinger transaction are sometimes processed before the vsync-sf tick, and sometimes after,
* which leads to jank. Figure out this difference here and then post all the touch/animation
* events to start being processed at vsync-sf.
*
* @return The offset between vsync-app and vsync-sf, or 0 if vsync app happens after vsync-sf.
*/
private long calculateAppSurfaceFlingerVsyncOffsetMs(Display display) {
// Calculate vsync offset from SurfaceFlinger.
// See frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp:getDisplayConfigs
long vsyncPeriod = (long) (ONE_S_IN_NS / display.getRefreshRate());
long sfVsyncOffset = vsyncPeriod - (display.getPresentationDeadlineNanos() - ONE_MS_IN_NS);
return Math.max(0, (sfVsyncOffset - display.getAppVsyncOffsetNanos()) / ONE_MS_IN_NS);
}
public void scheduleAtSfVsync(Runnable r) {
final long delay = calculateDelay();
if (delay <= 0) {
r.run();
} else {
mHandler.postDelayed(r, delay);
}
}
public void scheduleAtSfVsync(Handler h, Message m) {
final long delay = calculateDelay();
if (delay <= 0) {
h.handleMessage(m);
} else {
m.setAsynchronous(true);
h.sendMessageDelayed(m, delay);
}
}
private long calculateDelay() {
final long sinceFrameStart = System.nanoTime() - mChoreographer.getLastFrameTimeNanos();
return mSurfaceFlingerOffsetMs - sinceFrameStart / 1000000;
}
}