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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view.shadow;
import com.android.ide.common.rendering.api.LayoutLog;
import com.android.layoutlib.bridge.Bridge;
import android.graphics.Bitmap;
import android.view.math.Math3DHelper;
/**
* Generates ambient shadow bitmap
*/
class AmbientShadowBitmapGenerator {
private final AmbientShadowConfig mShadowConfig;
private final TriangleBuffer mTriangleBuffer;
private final AmbientShadowVertexCalculator mCalculator;
private float mTranslateX;
private float mTranslateY;
private boolean mValid;
public AmbientShadowBitmapGenerator(AmbientShadowConfig shadowConfig) {
mShadowConfig = shadowConfig;
mTriangleBuffer = new TriangleBuffer();
mTriangleBuffer.setSize(mShadowConfig.getWidth(), mShadowConfig.getHeight(), 0);
mCalculator = new AmbientShadowVertexCalculator(mShadowConfig);
}
/**
* Populate vertices and fill the triangle buffers. To be called before {@link #getBitmap()}
*/
public void populateShadow() {
try {
mValid = mCalculator.generateVertex(mShadowConfig.getPolygon());
if (!mValid) {
Bridge.getLog().warning(LayoutLog.TAG_INFO, "Arithmetic error while " +
"drawing ambient shadow", null, null);
return;
}
float[] shadowBounds = Math3DHelper.flatBound(mCalculator.getVertex(), 2);
if (shadowBounds[0] < 0) {
// translate to right by the offset amount.
mTranslateX = shadowBounds[0] * -1;
} else if (shadowBounds[2] > mShadowConfig.getWidth()) {
// translate to left by the offset amount.
mTranslateX = shadowBounds[2] - mShadowConfig.getWidth();
}
if (shadowBounds[1] < 0) {
mTranslateY = shadowBounds[1] * -1;
} else if (shadowBounds[3] > mShadowConfig.getHeight()) {
mTranslateY = shadowBounds[3] - mShadowConfig.getHeight();
}
Math3DHelper.translate(mCalculator.getVertex(), mTranslateX, mTranslateY, 2);
mTriangleBuffer.drawTriangles(mCalculator.getIndex(), mCalculator.getVertex(),
mCalculator.getColor(), mShadowConfig.getShadowStrength());
} catch (IndexOutOfBoundsException|ArithmeticException mathError) {
Bridge.getLog().warning(LayoutLog.TAG_INFO, "Arithmetic error while drawing " +
"ambient shadow",
mathError);
} catch (Exception ex) {
Bridge.getLog().warning(LayoutLog.TAG_INFO, "Error while drawing shadow",
ex);
}
}
public boolean isValid() {
return mValid;
}
public Bitmap getBitmap() {
return mTriangleBuffer.getImage();
}
public float getTranslateX() {
return mTranslateX;
}
public float getTranslateY() {
return mTranslateY;
}
}