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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.internal.util;
import android.content.ContentProviderClient;
import android.content.ContentResolver;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.ImageDecoder;
import android.graphics.ImageDecoder.ImageInfo;
import android.graphics.ImageDecoder.Source;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.net.Uri;
import android.os.Bundle;
import android.util.Size;
import java.io.IOException;
/**
* Utility class for image analysis and processing.
*
* @hide
*/
public class ImageUtils {
// Amount (max is 255) that two channels can differ before the color is no longer "gray".
private static final int TOLERANCE = 20;
// Alpha amount for which values below are considered transparent.
private static final int ALPHA_TOLERANCE = 50;
// Size of the smaller bitmap we're actually going to scan.
private static final int COMPACT_BITMAP_SIZE = 64; // pixels
private int[] mTempBuffer;
private Bitmap mTempCompactBitmap;
private Canvas mTempCompactBitmapCanvas;
private Paint mTempCompactBitmapPaint;
private final Matrix mTempMatrix = new Matrix();
/**
* Checks whether a bitmap is grayscale. Grayscale here means "very close to a perfect
* gray".
*
* Instead of scanning every pixel in the bitmap, we first resize the bitmap to no more than
* COMPACT_BITMAP_SIZE^2 pixels using filtering. The hope is that any non-gray color elements
* will survive the squeezing process, contaminating the result with color.
*/
public boolean isGrayscale(Bitmap bitmap) {
int height = bitmap.getHeight();
int width = bitmap.getWidth();
// shrink to a more manageable (yet hopefully no more or less colorful) size
if (height > COMPACT_BITMAP_SIZE || width > COMPACT_BITMAP_SIZE) {
if (mTempCompactBitmap == null) {
mTempCompactBitmap = Bitmap.createBitmap(
COMPACT_BITMAP_SIZE, COMPACT_BITMAP_SIZE, Bitmap.Config.ARGB_8888
);
mTempCompactBitmapCanvas = new Canvas(mTempCompactBitmap);
mTempCompactBitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mTempCompactBitmapPaint.setFilterBitmap(true);
}
mTempMatrix.reset();
mTempMatrix.setScale(
(float) COMPACT_BITMAP_SIZE / width,
(float) COMPACT_BITMAP_SIZE / height,
0, 0);
mTempCompactBitmapCanvas.drawColor(0, PorterDuff.Mode.SRC); // select all, erase
mTempCompactBitmapCanvas.drawBitmap(bitmap, mTempMatrix, mTempCompactBitmapPaint);
bitmap = mTempCompactBitmap;
width = height = COMPACT_BITMAP_SIZE;
}
final int size = height * width;
ensureBufferSize(size);
bitmap.getPixels(mTempBuffer, 0, width, 0, 0, width, height);
for (int i = 0; i < size; i++) {
if (!isGrayscale(mTempBuffer[i])) {
return false;
}
}
return true;
}
/**
* Makes sure that {@code mTempBuffer} has at least length {@code size}.
*/
private void ensureBufferSize(int size) {
if (mTempBuffer == null || mTempBuffer.length < size) {
mTempBuffer = new int[size];
}
}
/**
* Classifies a color as grayscale or not. Grayscale here means "very close to a perfect
* gray"; if all three channels are approximately equal, this will return true.
*
* Note that really transparent colors are always grayscale.
*/
public static boolean isGrayscale(int color) {
int alpha = 0xFF & (color >> 24);
if (alpha < ALPHA_TOLERANCE) {
return true;
}
int r = 0xFF & (color >> 16);
int g = 0xFF & (color >> 8);
int b = 0xFF & color;
return Math.abs(r - g) < TOLERANCE
&& Math.abs(r - b) < TOLERANCE
&& Math.abs(g - b) < TOLERANCE;
}
/**
* Convert a drawable to a bitmap, scaled to fit within maxWidth and maxHeight.
*/
public static Bitmap buildScaledBitmap(Drawable drawable, int maxWidth,
int maxHeight) {
if (drawable == null) {
return null;
}
int originalWidth = drawable.getIntrinsicWidth();
int originalHeight = drawable.getIntrinsicHeight();
if ((originalWidth <= maxWidth) && (originalHeight <= maxHeight) &&
(drawable instanceof BitmapDrawable)) {
return ((BitmapDrawable) drawable).getBitmap();
}
if (originalHeight <= 0 || originalWidth <= 0) {
return null;
}
// create a new bitmap, scaling down to fit the max dimensions of
// a large notification icon if necessary
float ratio = Math.min((float) maxWidth / (float) originalWidth,
(float) maxHeight / (float) originalHeight);
ratio = Math.min(1.0f, ratio);
int scaledWidth = (int) (ratio * originalWidth);
int scaledHeight = (int) (ratio * originalHeight);
Bitmap result = Bitmap.createBitmap(scaledWidth, scaledHeight, Config.ARGB_8888);
// and paint our app bitmap on it
Canvas canvas = new Canvas(result);
drawable.setBounds(0, 0, scaledWidth, scaledHeight);
drawable.draw(canvas);
return result;
}
/**
* @see https://developer.android.com/topic/performance/graphics/load-bitmap
*/
public static int calculateSampleSize(Size currentSize, Size requestedSize) {
int inSampleSize = 1;
if (currentSize.getHeight() > requestedSize.getHeight()
|| currentSize.getWidth() > requestedSize.getWidth()) {
final int halfHeight = currentSize.getHeight() / 2;
final int halfWidth = currentSize.getWidth() / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) >= requestedSize.getHeight()
&& (halfWidth / inSampleSize) >= requestedSize.getWidth()) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
/**
* Load a bitmap, and attempt to downscale to the required size, to save
* on memory. Updated to use newer and more compatible ImageDecoder.
*
* @see https://developer.android.com/topic/performance/graphics/load-bitmap
*/
public static Bitmap loadThumbnail(ContentResolver resolver, Uri uri, Size size)
throws IOException {
try (ContentProviderClient client = resolver.acquireContentProviderClient(uri)) {
final Bundle opts = new Bundle();
opts.putParcelable(ContentResolver.EXTRA_SIZE, Point.convert(size));
return ImageDecoder.decodeBitmap(ImageDecoder.createSource(() -> {
return client.openTypedAssetFile(uri, "image/*", opts, null);
}), (ImageDecoder decoder, ImageInfo info, Source source) -> {
decoder.setAllocator(ImageDecoder.ALLOCATOR_SOFTWARE);
final int sample = calculateSampleSize(info.getSize(), size);
if (sample > 1) {
decoder.setTargetSampleSize(sample);
}
});
}
}
}