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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.view.SurfaceControl.Transaction;
import com.android.internal.annotations.VisibleForTesting;
import java.util.function.Consumer;
/**
* Helper class to apply surface transactions in sync with RenderThread.
* @hide
*/
public class SyncRtSurfaceTransactionApplier {
private final Surface mTargetSurface;
private final ViewRootImpl mTargetViewRootImpl;
private final float[] mTmpFloat9 = new float[9];
/**
* @param targetView The view in the surface that acts as synchronization anchor.
*/
public SyncRtSurfaceTransactionApplier(View targetView) {
mTargetViewRootImpl = targetView != null ? targetView.getViewRootImpl() : null;
mTargetSurface = mTargetViewRootImpl != null ? mTargetViewRootImpl.mSurface : null;
}
/**
* Schedules applying surface parameters on the next frame.
*
* @param params The surface parameters to apply. DO NOT MODIFY the list after passing into
* this method to avoid synchronization issues.
*/
public void scheduleApply(final SurfaceParams... params) {
if (mTargetViewRootImpl == null) {
return;
}
mTargetViewRootImpl.registerRtFrameCallback(frame -> {
if (mTargetSurface == null || !mTargetSurface.isValid()) {
return;
}
Transaction t = new Transaction();
for (int i = params.length - 1; i >= 0; i--) {
SurfaceParams surfaceParams = params[i];
SurfaceControl surface = surfaceParams.surface;
t.deferTransactionUntilSurface(surface, mTargetSurface, frame);
applyParams(t, surfaceParams, mTmpFloat9);
}
t.setEarlyWakeup();
t.apply();
});
// Make sure a frame gets scheduled.
mTargetViewRootImpl.getView().invalidate();
}
public static void applyParams(Transaction t, SurfaceParams params, float[] tmpFloat9) {
t.setMatrix(params.surface, params.matrix, tmpFloat9);
t.setWindowCrop(params.surface, params.windowCrop);
t.setAlpha(params.surface, params.alpha);
t.setLayer(params.surface, params.layer);
t.setCornerRadius(params.surface, params.cornerRadius);
if (params.visible) {
t.show(params.surface);
} else {
t.hide(params.surface);
}
}
/**
* Creates an instance of SyncRtSurfaceTransactionApplier, deferring until the target view is
* attached if necessary.
*/
public static void create(final View targetView,
final Consumer<SyncRtSurfaceTransactionApplier> callback) {
if (targetView == null) {
// No target view, no applier
callback.accept(null);
} else if (targetView.getViewRootImpl() != null) {
// Already attached, we're good to go
callback.accept(new SyncRtSurfaceTransactionApplier(targetView));
} else {
// Haven't been attached before we can get the view root
targetView.addOnAttachStateChangeListener(new View.OnAttachStateChangeListener() {
@Override
public void onViewAttachedToWindow(View v) {
targetView.removeOnAttachStateChangeListener(this);
callback.accept(new SyncRtSurfaceTransactionApplier(targetView));
}
@Override
public void onViewDetachedFromWindow(View v) {
// Do nothing
}
});
}
}
public static class SurfaceParams {
/**
* Constructs surface parameters to be applied when the current view state gets pushed to
* RenderThread.
*
* @param surface The surface to modify.
* @param alpha Alpha to apply.
* @param matrix Matrix to apply.
* @param windowCrop Crop to apply.
*/
public SurfaceParams(SurfaceControl surface, float alpha, Matrix matrix,
Rect windowCrop, int layer, float cornerRadius, boolean visible) {
this.surface = surface;
this.alpha = alpha;
this.matrix = new Matrix(matrix);
this.windowCrop = new Rect(windowCrop);
this.layer = layer;
this.cornerRadius = cornerRadius;
this.visible = visible;
}
@VisibleForTesting
public final SurfaceControl surface;
@VisibleForTesting
public final float alpha;
@VisibleForTesting
final float cornerRadius;
@VisibleForTesting
public final Matrix matrix;
@VisibleForTesting
public final Rect windowCrop;
@VisibleForTesting
public final int layer;
public final boolean visible;
}
}