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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.NonNull;
import android.graphics.Insets;
import android.view.WindowInsets.Type.InsetType;
import android.view.WindowInsetsAnimationListener.InsetsAnimation;
/**
* Interface to control a window inset animation frame-by-frame.
* @hide pending unhide
*/
public interface WindowInsetsAnimationController {
/**
* Retrieves the {@link Insets} when the windows this animation is controlling are fully hidden.
* <p>
* If there are any animation listeners registered, this value is the same as
* {@link InsetsAnimation#getLowerBound()} that will be passed into the callbacks.
*
* @return Insets when the windows this animation is controlling are fully hidden.
*
* @see InsetsAnimation#getLowerBound()
*/
@NonNull Insets getHiddenStateInsets();
/**
* Retrieves the {@link Insets} when the windows this animation is controlling are fully shown.
* <p>
* In case the size of a window causing insets is changing in the middle of the animation, we
* execute that height change after this animation has finished.
* <p>
* If there are any animation listeners registered, this value is the same as
* {@link InsetsAnimation#getUpperBound()} that will be passed into the callbacks.
*
* @return Insets when the windows this animation is controlling are fully shown.
*
* @see InsetsAnimation#getUpperBound()
*/
@NonNull Insets getShownStateInsets();
/**
* @return The current insets on the window. These will follow any animation changes.
*/
@NonNull Insets getCurrentInsets();
/**
* @return The {@link InsetType}s this object is currently controlling.
*/
@InsetType int getTypes();
/**
* Modifies the insets by indirectly moving the windows around in the system that are causing
* window insets.
* <p>
* Note that this will <b>not</b> inform the view system of a full inset change via
* {@link View#dispatchApplyWindowInsets} in order to avoid a full layout pass during the
* animation. If you'd like to animate views during a window inset animation, register a
* {@link WindowInsetsAnimationListener} by calling
* {@link View#setWindowInsetsAnimationListener(WindowInsetsAnimationListener)} that will be
* notified about any insets change via {@link WindowInsetsAnimationListener#onProgress} during
* the animation.
* <p>
* {@link View#dispatchApplyWindowInsets} will instead be called once the animation has
* finished, i.e. once {@link #finish} has been called.
*
* @param insets The new insets to apply. Based on the requested insets, the system will
* calculate the positions of the windows in the system causing insets such that
* the resulting insets of that configuration will match the passed in parameter.
* Note that these insets are being clamped to the range from
* {@link #getHiddenStateInsets} to {@link #getShownStateInsets}
*
* @see WindowInsetsAnimationListener
* @see View#setWindowInsetsAnimationListener(WindowInsetsAnimationListener)
*/
void changeInsets(@NonNull Insets insets);
/**
* @param shownTypes The list of windows causing insets that should remain shown after finishing
* the animation.
*/
void finish(@InsetType int shownTypes);
}