blob: 3c9d4a9704a0352d2b3a1136534b8e12d375fffd [file] [log] [blame]
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.systemui.doze;
import android.annotation.NonNull;
/**
* Interface the doze service uses to communicate with the rest of system UI.
*/
public interface DozeHost {
void addCallback(@NonNull Callback callback);
void removeCallback(@NonNull Callback callback);
void startDozing();
void pulseWhileDozing(@NonNull PulseCallback callback, int reason);
void stopDozing();
void dozeTimeTick();
boolean isPowerSaveActive();
boolean isPulsingBlocked();
boolean isProvisioned();
boolean isBlockingDoze();
/**
* Makes a current pulse last for twice as long.
* @param reason why we're extending it.
*/
void extendPulse(int reason);
void setAnimateWakeup(boolean animateWakeup);
void setAnimateScreenOff(boolean animateScreenOff);
/**
* Reports that a tap event happend on the Sensors Low Power Island.
*
* @param x Touch X, or -1 if sensor doesn't support touch location.
* @param y Touch Y, or -1 if sensor doesn't support touch location.
*/
void onSlpiTap(float x, float y);
default void setAodDimmingScrim(float scrimOpacity) {}
void setDozeScreenBrightness(int value);
void onIgnoreTouchWhilePulsing(boolean ignore);
/**
* Leaves pulsing state, going back to ambient UI.
*/
void stopPulsing();
interface Callback {
/**
* Called when a high priority notification is added.
*/
default void onNotificationAlerted() {}
/**
* Called when battery state or power save mode changes.
* @param active whether power save is active or not
*/
default void onPowerSaveChanged(boolean active) {}
}
interface PulseCallback {
void onPulseStarted();
void onPulseFinished();
}
}