|  | /* | 
|  | * Copyright (C) 2009 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.util; | 
|  |  | 
|  | /** | 
|  | * A class that contains utility methods related to numbers. | 
|  | * | 
|  | * @hide Pending API council approval | 
|  | */ | 
|  | public final class MathUtils { | 
|  | private static final float DEG_TO_RAD = 3.1415926f / 180.0f; | 
|  | private static final float RAD_TO_DEG = 180.0f / 3.1415926f; | 
|  |  | 
|  | private MathUtils() { | 
|  | } | 
|  |  | 
|  | public static float abs(float v) { | 
|  | return v > 0 ? v : -v; | 
|  | } | 
|  |  | 
|  | public static int constrain(int amount, int low, int high) { | 
|  | return amount < low ? low : (amount > high ? high : amount); | 
|  | } | 
|  |  | 
|  | public static long constrain(long amount, long low, long high) { | 
|  | return amount < low ? low : (amount > high ? high : amount); | 
|  | } | 
|  |  | 
|  | public static float constrain(float amount, float low, float high) { | 
|  | return amount < low ? low : (amount > high ? high : amount); | 
|  | } | 
|  |  | 
|  | public static float log(float a) { | 
|  | return (float) Math.log(a); | 
|  | } | 
|  |  | 
|  | public static float exp(float a) { | 
|  | return (float) Math.exp(a); | 
|  | } | 
|  |  | 
|  | public static float pow(float a, float b) { | 
|  | return (float) Math.pow(a, b); | 
|  | } | 
|  |  | 
|  | public static float max(float a, float b) { | 
|  | return a > b ? a : b; | 
|  | } | 
|  |  | 
|  | public static float max(int a, int b) { | 
|  | return a > b ? a : b; | 
|  | } | 
|  |  | 
|  | public static float max(float a, float b, float c) { | 
|  | return a > b ? (a > c ? a : c) : (b > c ? b : c); | 
|  | } | 
|  |  | 
|  | public static float max(int a, int b, int c) { | 
|  | return a > b ? (a > c ? a : c) : (b > c ? b : c); | 
|  | } | 
|  |  | 
|  | public static float min(float a, float b) { | 
|  | return a < b ? a : b; | 
|  | } | 
|  |  | 
|  | public static float min(int a, int b) { | 
|  | return a < b ? a : b; | 
|  | } | 
|  |  | 
|  | public static float min(float a, float b, float c) { | 
|  | return a < b ? (a < c ? a : c) : (b < c ? b : c); | 
|  | } | 
|  |  | 
|  | public static float min(int a, int b, int c) { | 
|  | return a < b ? (a < c ? a : c) : (b < c ? b : c); | 
|  | } | 
|  |  | 
|  | public static float dist(float x1, float y1, float x2, float y2) { | 
|  | final float x = (x2 - x1); | 
|  | final float y = (y2 - y1); | 
|  | return (float) Math.hypot(x, y); | 
|  | } | 
|  |  | 
|  | public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { | 
|  | final float x = (x2 - x1); | 
|  | final float y = (y2 - y1); | 
|  | final float z = (z2 - z1); | 
|  | return (float) Math.sqrt(x * x + y * y + z * z); | 
|  | } | 
|  |  | 
|  | public static float mag(float a, float b) { | 
|  | return (float) Math.hypot(a, b); | 
|  | } | 
|  |  | 
|  | public static float mag(float a, float b, float c) { | 
|  | return (float) Math.sqrt(a * a + b * b + c * c); | 
|  | } | 
|  |  | 
|  | public static float sq(float v) { | 
|  | return v * v; | 
|  | } | 
|  |  | 
|  | public static float dot(float v1x, float v1y, float v2x, float v2y) { | 
|  | return v1x * v2x + v1y * v2y; | 
|  | } | 
|  |  | 
|  | public static float cross(float v1x, float v1y, float v2x, float v2y) { | 
|  | return v1x * v2y - v1y * v2x; | 
|  | } | 
|  |  | 
|  | public static float radians(float degrees) { | 
|  | return degrees * DEG_TO_RAD; | 
|  | } | 
|  |  | 
|  | public static float degrees(float radians) { | 
|  | return radians * RAD_TO_DEG; | 
|  | } | 
|  |  | 
|  | public static float acos(float value) { | 
|  | return (float) Math.acos(value); | 
|  | } | 
|  |  | 
|  | public static float asin(float value) { | 
|  | return (float) Math.asin(value); | 
|  | } | 
|  |  | 
|  | public static float atan(float value) { | 
|  | return (float) Math.atan(value); | 
|  | } | 
|  |  | 
|  | public static float atan2(float a, float b) { | 
|  | return (float) Math.atan2(a, b); | 
|  | } | 
|  |  | 
|  | public static float tan(float angle) { | 
|  | return (float) Math.tan(angle); | 
|  | } | 
|  |  | 
|  | public static float lerp(float start, float stop, float amount) { | 
|  | return start + (stop - start) * amount; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns an interpolated angle in degrees between a set of start and end | 
|  | * angles. | 
|  | * <p> | 
|  | * Unlike {@link #lerp(float, float, float)}, the direction and distance of | 
|  | * travel is determined by the shortest angle between the start and end | 
|  | * angles. For example, if the starting angle is 0 and the ending angle is | 
|  | * 350, then the interpolated angle will be in the range [0,-10] rather | 
|  | * than [0,350]. | 
|  | * | 
|  | * @param start the starting angle in degrees | 
|  | * @param end the ending angle in degrees | 
|  | * @param amount the position between start and end in the range [0,1] | 
|  | *               where 0 is the starting angle and 1 is the ending angle | 
|  | * @return the interpolated angle in degrees | 
|  | */ | 
|  | public static float lerpDeg(float start, float end, float amount) { | 
|  | final float minAngle = (((end - start) + 180) % 360) - 180; | 
|  | return minAngle * amount + start; | 
|  | } | 
|  |  | 
|  | public static float norm(float start, float stop, float value) { | 
|  | return (value - start) / (stop - start); | 
|  | } | 
|  |  | 
|  | public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) { | 
|  | return maxStart + (maxStop - maxStart) * ((value - minStart) / (minStop - minStart)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the sum of the two parameters, or throws an exception if the resulting sum would | 
|  | * cause an overflow or underflow. | 
|  | * @throws IllegalArgumentException when overflow or underflow would occur. | 
|  | */ | 
|  | public static int addOrThrow(int a, int b) throws IllegalArgumentException { | 
|  | if (b == 0) { | 
|  | return a; | 
|  | } | 
|  |  | 
|  | if (b > 0 && a <= (Integer.MAX_VALUE - b)) { | 
|  | return a + b; | 
|  | } | 
|  |  | 
|  | if (b < 0 && a >= (Integer.MIN_VALUE - b)) { | 
|  | return a + b; | 
|  | } | 
|  | throw new IllegalArgumentException("Addition overflow: " + a + " + " + b); | 
|  | } | 
|  | } |