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<html>
<head>
<meta charset="UTF-8">
<title>paper-radio-group basic tests</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<script src="../../webcomponentsjs/webcomponents-lite.js"></script>
<script src="../../web-component-tester/browser.js"></script>
<script src="../../iron-test-helpers/mock-interactions.js"></script>
<link rel="import" href="../paper-radio-group.html">
</head>
<body>
<test-fixture id="NoSelection">
<template>
<paper-radio-group>
<paper-radio-button name="r1">r1</paper-radio-button>
<paper-radio-button name="r2">r2</paper-radio-button>
<paper-radio-button name="r3">r3</paper-radio-button>
</paper-radio-group>
</template>
</test-fixture>
<test-fixture id="WithSelection">
<template>
<paper-radio-group selected="r1">
<paper-radio-button name="r1">r1</paper-radio-button>
<paper-radio-button name="r2">r2</paper-radio-button>
<paper-radio-button name="r3">r3</paper-radio-button>
</paper-radio-group>
</template>
</test-fixture>
<test-fixture id="WithDisabled">
<template>
<paper-radio-group selected="r1">
<paper-radio-button name="r1">r1</paper-radio-button>
<paper-radio-button name="r2" disabled>r2</paper-radio-button>
<paper-radio-button name="r3">r3</paper-radio-button>
</paper-radio-group>
</template>
</test-fixture>
<script>
suite('defaults', function() {
var LEFT_ARROW = 37;
var RIGHT_ARROW = 39;
test('group can have no selection', function (done) {
var g = fixture('NoSelection');
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
expect(g.selected).to.not.be.ok;
var items = g.items;
expect(items.length).to.be.equal(3);
expect(items[0].checked).to.be.equal(false);
expect(items[1].checked).to.be.equal(false);
expect(items[2].checked).to.be.equal(false);
done();
}, 1);
});
test('group can have a selection', function (done) {
var g = fixture('WithSelection');
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
expect(g.selected).to.be.ok;
var items = g.items;
expect(items.length).to.be.equal(3);
expect(items[0].checked).to.be.equal(true);
expect(items[1].checked).to.be.equal(false);
expect(items[2].checked).to.be.equal(false);
expect(items[0].getAttribute('name')).to.be.equal(g.selected);
done();
}, 1);
});
test('right arrow advances the selection', function (done) {
var g = fixture('WithSelection');
MockInteractions.focus(g);
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
var items = g.items;
expect(items[0].checked).to.be.equal(true);
g.addEventListener('paper-radio-group-changed', function () {
expect(items[0].checked).to.be.equal(false);
expect(items[1].checked).to.be.equal(true);
expect(items[2].checked).to.be.equal(false);
done();
});
MockInteractions.keyDownOn(g, RIGHT_ARROW);
}, 1);
});
test('left arrow reverses the selection', function (done) {
var g = fixture('WithSelection');
MockInteractions.focus(g);
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
var items = g.items;
expect(items[0].checked).to.be.equal(true);
g.addEventListener('paper-radio-group-changed', function () {
expect(items[0].checked).to.be.equal(false);
expect(items[1].checked).to.be.equal(false);
expect(items[2].checked).to.be.equal(true);
done();
});
MockInteractions.keyDownOn(g, LEFT_ARROW);
}, 1);
});
test('selection should skip disabled items', function (done) {
var g = fixture('WithDisabled');
MockInteractions.focus(g);
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
var items = g.items;
expect(items[0].checked).to.be.equal(true);
g.addEventListener('paper-radio-group-changed', function () {
expect(items[0].checked).to.be.equal(false);
expect(items[1].checked).to.be.equal(false);
expect(items[2].checked).to.be.equal(true);
done();
});
MockInteractions.keyDownOn(g, RIGHT_ARROW);
}, 1);
});
test('clicking should change the selection', function (done) {
var g = fixture('WithSelection');
MockInteractions.focus(g);
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
var items = g.items;
expect(items[0].checked).to.be.equal(true);
g.addEventListener('paper-radio-group-changed', function () {
expect(items[0].checked).to.be.equal(false);
expect(items[1].checked).to.be.equal(true);
expect(items[2].checked).to.be.equal(false);
done();
});
MockInteractions.tap(items[1]);
}, 1);
});
test('clicking the selected item should not deselect', function (done) {
var g = fixture('WithSelection');
MockInteractions.focus(g);
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
var items = g.items;
expect(items[0].checked).to.be.equal(true);
// The selection should not change, but wait for a little bit just
// in case it would and an event would be fired.
setTimeout(function() {
expect(items[0].checked).to.be.equal(true);
expect(items[1].checked).to.be.equal(false);
expect(items[2].checked).to.be.equal(false);
done();
}, 1);
MockInteractions.tap(items[0]);
}, 1);
});
test('clicking the selected item should deselect if allow-empty-selection is set', function (done) {
var g = fixture('WithSelection');
g.allowEmptySelection = true;
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
var items = g.items;
expect(items[0].checked).to.be.equal(true);
// The selection should not change, but wait for a little bit just
// in case it would and an event would be fired.
setTimeout(function() {
expect(items[0].checked).to.be.equal(false);
expect(items[1].checked).to.be.equal(false);
expect(items[2].checked).to.be.equal(false);
done();
}, 1);
MockInteractions.tap(items[0]);
}, 1);
});
test('arrow keys cause iron-activate events', function(done) {
var g = fixture('WithSelection');
MockInteractions.focus(g);
// Needs to be async since the underlying iron-selector uses observeNodes.
Polymer.Base.async(function() {
g.items[0].focus();
var i = 0;
g.addEventListener('iron-activate', function() {
switch (i++) {
case 0:
MockInteractions.pressAndReleaseKeyOn(g, 38);
break;
case 1:
MockInteractions.pressAndReleaseKeyOn(g, 39);
break;
case 2:
MockInteractions.pressAndReleaseKeyOn(g, 40);
break;
default:
done();
}
});
MockInteractions.pressAndReleaseKeyOn(g, 37);
}, 1);
});
});
</script>
</body>
</html>