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<span id="module:FindOpenSceneGraph"></span><h1>FindOpenSceneGraph<a class="headerlink" href="#findopenscenegraph" title="Permalink to this headline">ΒΆ</a></h1>
<p>Find OpenSceneGraph (3D graphics application programming interface)</p>
<p>This module searches for the OpenSceneGraph core &quot;osg&quot; library as well
as <span class="target" id="index-0-module:FindOpenThreads"></span><a class="reference internal" href="FindOpenThreads.html#module:FindOpenThreads" title="FindOpenThreads"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">FindOpenThreads</span></code></a>, and whatever additional <code class="docutils literal notranslate"><span class="pre">COMPONENTS</span></code>
(nodekits) that you specify.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>See http://www.openscenegraph.org
</pre></div>
</div>
<p>NOTE: To use this module effectively you must either require <code class="docutils literal notranslate"><span class="pre">CMake</span> <span class="pre">&gt;=</span>
<span class="pre">2.6.3</span></code> with <span class="target" id="index-0-command:cmake_minimum_required"></span><a class="reference internal" href="../command/cmake_minimum_required.html#command:cmake_minimum_required" title="cmake_minimum_required"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">cmake_minimum_required(VERSION</span> <span class="pre">2.6.3)</span></code></a> or download
and place <span class="target" id="index-1-module:FindOpenThreads"></span><a class="reference internal" href="FindOpenThreads.html#module:FindOpenThreads" title="FindOpenThreads"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">FindOpenThreads</span></code></a>, <span class="target" id="index-0-module:Findosg"></span><a class="reference internal" href="Findosg.html#module:Findosg" title="Findosg"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">Findosg</span></code></a> functions,
<span class="target" id="index-1-module:Findosg"></span><a class="reference internal" href="Findosg.html#module:Findosg" title="Findosg"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">Findosg</span></code></a> and <code class="docutils literal notranslate"><span class="pre">Find&lt;etc&gt;.cmake</span></code> files into your
<span class="target" id="index-0-variable:CMAKE_MODULE_PATH"></span><a class="reference internal" href="../variable/CMAKE_MODULE_PATH.html#variable:CMAKE_MODULE_PATH" title="CMAKE_MODULE_PATH"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_MODULE_PATH</span></code></a>.</p>
<hr class="docutils" />
<p>This module accepts the following variables (note mixed case)</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>OpenSceneGraph_DEBUG - Enable debugging output
</pre></div>
</div>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
automatically
</pre></div>
</div>
<p>The following environment variables are also respected for finding the
OSG and it's various components. <span class="target" id="index-0-variable:CMAKE_PREFIX_PATH"></span><a class="reference internal" href="../variable/CMAKE_PREFIX_PATH.html#variable:CMAKE_PREFIX_PATH" title="CMAKE_PREFIX_PATH"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_PREFIX_PATH</span></code></a> can also be
used for this (see <span class="target" id="index-0-command:find_library"></span><a class="reference internal" href="../command/find_library.html#command:find_library" title="find_library"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">find_library()</span></code></a> CMake documentation).</p>
<dl class="simple">
<dt><code class="docutils literal notranslate"><span class="pre">&lt;MODULE&gt;_DIR</span></code></dt><dd><p>(where <code class="docutils literal notranslate"><span class="pre">MODULE</span></code> is of the form &quot;OSGVOLUME&quot; and there is
a <span class="target" id="index-0-module:FindosgVolume"></span><a class="reference internal" href="FindosgVolume.html#module:FindosgVolume" title="FindosgVolume"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">FindosgVolume</span></code></a>.cmake` file)</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">OSG_DIR</span></code></dt><dd></dd>
<dt><code class="docutils literal notranslate"><span class="pre">OSGDIR</span></code></dt><dd></dd>
<dt><code class="docutils literal notranslate"><span class="pre">OSG_ROOT</span></code></dt><dd></dd>
</dl>
<p>[CMake 2.8.10]: The CMake variable <code class="docutils literal notranslate"><span class="pre">OSG_DIR</span></code> can now be used as well to
influence detection, instead of needing to specify an environment
variable.</p>
<p>This module defines the following output variables:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?
</pre></div>
</div>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>OPENSCENEGRAPH_VERSION - The version of the OSG which was found
</pre></div>
</div>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers
</pre></div>
</div>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>OPENSCENEGRAPH_LIBRARIES - The OSG libraries
</pre></div>
</div>
<p>================================== Example Usage:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>find_package(OpenSceneGraph 2.0.0 REQUIRED osgDB osgUtil)
# libOpenThreads &amp; libosg automatically searched
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
</pre></div>
</div>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>add_executable(foo foo.cc)
target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})
</pre></div>
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